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IRC log for #minetest, 2022-06-03

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All times shown according to UTC.

Time Nick Message
00:16 paradust Kilroy: This seems to be a common problem. It is possible the MacOS build is broken, but almost nobody here has a Mac and the time/ability to debug it.
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00:20 paradust Any chance you could build it yourself, open it in gdb, and then Ctrl-C while it is frozen? That would get a backtrace would which would be super helpful in knowing what is wrong
00:22 paradust If you just want to mess around, you could try https://minetest.dustlabs.io/ in chrome or firefox (But not for serious gaming, because it doesn't save worlds, yet)
00:44 Pexin can't.. resist..
00:44 Pexin >serious
00:44 Pexin >gaming
00:47 Pexin https://www.reddit.com/r/TheSimpsons/comments/1rzpm7/i_know_those_words_but_that_sign_makes_no_sense/
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04:08 mrminer ughhhhhhhhhhh is ANYONE here a forum admin
04:09 mrminer the idiot forum flaghged me as a bot/spammer for the 3RD TIME IN A ROW!
04:09 mrminer flagged*
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06:22 sfan5 yes me
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14:07 alguien Why is there no `textures` key in the Node definition provided by the client_lua_api.txt? https://github.com/minetest/minetest/blob/master/doc/client_lua_api.txt#L1196
14:09 MTDiscord <luatic> alguien: it's called tiles for nodes, textures for entities; may be considered an inconsistency of the API
14:10 alguien lunatic: I don't see tiles either
14:10 erle luatic omg don't try to unify it lol
14:11 MTDiscord <luatic> alguien: well, then the client lua api doc is prob. outdated
14:12 MTDiscord <luatic> outdated is the wrong word, incomplete
14:12 alguien ok, I'll see if there's a tiles key
14:12 sfan5 sounds more likely to me that whoever implemented it did not bother with that part
14:13 sfan5 unlike on the server where the definitions are "free", synthesizing them on the client is extra work
14:17 alguien What's the difference between a nodename and an itemstring?
14:18 alguien is the former a subset of the latter, the latter not including groups and such?
14:18 MTDiscord <luatic> see the server Lua API
14:18 MTDiscord <luatic> all nodenames are also valid itemstrings
14:18 MTDiscord <luatic> but they are only a part of the itemstring basically, the itemname
14:18 MTDiscord <luatic> because each node obviously also is an item
14:19 MTDiscord <luatic> itemstrings can also store amount, wear and meta
14:19 MTDiscord <luatic> not groups, those are stored in the item def
14:19 MTDiscord <luatic> (the item name determines the groups etc. through the item def associated with the item name)
14:19 alguien thanks
14:20 celeron55 and there are also items that aren't nodes
14:21 alguien Sure
14:21 celeron55 how i'd put it shortly is that nodename is basically a key to the database of registered nodes, and an itemstring is a serialized item
14:21 alguien Anyway, minetest.get_node_def("default:stone") gives me nil
14:21 celeron55 but that might not mean anything to you :P
14:21 alguien celeron55, it kinda does
14:22 alguien would you know why I'm getting nil though?
14:23 celeron55 not unless the answer is the obvious one, that is, that node isn't registered in your game
14:23 alguien weird
14:23 celeron55 at the time of calling, of course
14:24 MTDiscord <luatic> at which time do you call it?
14:24 MTDiscord <luatic> CSMs are probably loaded before node defs have been fully initialized
14:24 alguien The game is running for a while now, its being called as a result of my actions
14:25 alguien same thing for minetest.get_node_def("default:cobble") ... are you sure there isn't a default setting that turns this feature off?
14:26 sfan5 there is
14:26 alguien ayoo
14:27 MTDiscord <luatic> servers can send CSM restrictions
14:28 alguien I still think those are silly
14:30 alguien I was thinking about writing a texture compositor CSM, but now it makes no sense
14:31 MTDiscord <luatic> I doubt that CSM API suffices to write such a CSM
14:31 MTDiscord <luatic> the CSM API*
14:31 erle alguien wdym compositor CSM?
14:31 alguien MTDiscord, sure, why not? You have formspecs
14:32 alguien erle, a GUI for composing texture modifiers
14:32 MTDiscord <luatic> ahhh
14:32 MTDiscord <luatic> well, why as a CSM?
14:33 erle alguien do it in dragonfire or waspsaliva then, they ignore CSM restrictions
14:33 alguien luatic: so I can work with real-world (server-provided) textures
14:33 * alguien shakes head
14:39 alguien celeron55, can I send you a PM?
14:43 alguien This is the second time someone suggested an alternative client to me because of the official client's default CSM restrictions
14:44 alguien Two for two.
14:48 erle IIRC the CSM restrictions were a kneejerk reaction to server admins worrying about OMG CHEATS
14:49 erle which is funny because the modified clients clearly advertise themsselves so you don't end up on a server where CSMs are frowned upon
14:49 erle i think whoever was worried back then about CSMs did not take into account that the authors of cheat clients don't actually want to ruin the game
14:51 definitelya BuckarooBanzai: Hi there, I experienced an odd bug with schematics generated in your mod citygen.
14:52 definitelya Sometimes a building stops generating normally, and isntead ends up being composed of two types of buildings, separated at the edge of some of its mapblocks.
14:52 definitelya Basically it "forgets" what building it should keep generating at that position.
14:52 erle might this be a result of what kay27 calls the chunk-in-shell-grinder?
14:53 definitelya erle: hm?
14:54 erle too complex to complain now, let's wait for the answer of BuckarooBanzai
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16:24 definitelya It only happened once in one of the giant wide skyscrapers, next one I found was fine, luckily.
16:37 erle gib screenshot
16:42 definitelya Don't have, sorry. If it happens again I'll post it.
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19:46 MinetestBot [git] Zughy -> minetest/minetest: Docs: remove unimplemented `preserve` field in crafting recipes b72932b https://github.com/minetest/minetest/commit/b72932b445a0d0fa547eb75e363d2e3cc1c9250a (2022-06-03T19:46:26Z)
19:46 MinetestBot [git] rollerozxa -> minetest/minetest: Rework main menu confirmation dialogs (#12356) 6d163b7 https://github.com/minetest/minetest/commit/6d163b72dc777c6dfc62175c7af231cd62e5c2c7 (2022-06-03T19:46:37Z)
19:48 MinetestBot [git] Wuzzy2 -> minetest/minetest: Add helper functions to make tool usable n times (#12047) 6a6b579 https://github.com/minetest/minetest/commit/6a6b579c5472065dd4ba8edcebe120b4b1c9198e (2022-06-03T19:47:04Z)
19:48 MinetestBot [git] sfan5 -> minetest/minetest: Remove obsolete eye_height related workaround 5f3af7d https://github.com/minetest/minetest/commit/5f3af7d18b528e502e2cf09e0f46cc892df98dd4 (2022-06-03T19:48:52Z)
19:49 MinetestBot [git] sfan5 -> minetest/minetest: Properly keep noclip state in Game and ClientMap 575caa8 https://github.com/minetest/minetest/commit/575caa8015fe420ce5e709d6c137036dfc0262ef (2022-06-03T19:48:52Z)
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