Time Nick Message 00:16 paradust Kilroy: This seems to be a common problem. It is possible the MacOS build is broken, but almost nobody here has a Mac and the time/ability to debug it. 00:20 paradust Any chance you could build it yourself, open it in gdb, and then Ctrl-C while it is frozen? That would get a backtrace would which would be super helpful in knowing what is wrong 00:22 paradust If you just want to mess around, you could try https://minetest.dustlabs.io/ in chrome or firefox (But not for serious gaming, because it doesn't save worlds, yet) 00:44 Pexin can't.. resist.. 00:44 Pexin >serious 00:44 Pexin >gaming 00:47 Pexin https://www.reddit.com/r/TheSimpsons/comments/1rzpm7/i_know_those_words_but_that_sign_makes_no_sense/ 04:08 mrminer ughhhhhhhhhhh is ANYONE here a forum admin 04:09 mrminer the idiot forum flaghged me as a bot/spammer for the 3RD TIME IN A ROW! 04:09 mrminer flagged* 06:22 sfan5 yes me 14:07 alguien Why is there no `textures` key in the Node definition provided by the client_lua_api.txt? https://github.com/minetest/minetest/blob/master/doc/client_lua_api.txt#L1196 14:09 MTDiscord alguien: it's called tiles for nodes, textures for entities; may be considered an inconsistency of the API 14:10 alguien lunatic: I don't see tiles either 14:10 erle luatic omg don't try to unify it lol 14:11 MTDiscord alguien: well, then the client lua api doc is prob. outdated 14:12 MTDiscord outdated is the wrong word, incomplete 14:12 alguien ok, I'll see if there's a tiles key 14:12 sfan5 sounds more likely to me that whoever implemented it did not bother with that part 14:13 sfan5 unlike on the server where the definitions are "free", synthesizing them on the client is extra work 14:17 alguien What's the difference between a nodename and an itemstring? 14:18 alguien is the former a subset of the latter, the latter not including groups and such? 14:18 MTDiscord see the server Lua API 14:18 MTDiscord all nodenames are also valid itemstrings 14:18 MTDiscord but they are only a part of the itemstring basically, the itemname 14:18 MTDiscord because each node obviously also is an item 14:19 MTDiscord itemstrings can also store amount, wear and meta 14:19 MTDiscord not groups, those are stored in the item def 14:19 MTDiscord (the item name determines the groups etc. through the item def associated with the item name) 14:19 alguien thanks 14:20 celeron55 and there are also items that aren't nodes 14:21 alguien Sure 14:21 celeron55 how i'd put it shortly is that nodename is basically a key to the database of registered nodes, and an itemstring is a serialized item 14:21 alguien Anyway, minetest.get_node_def("default:stone") gives me nil 14:21 celeron55 but that might not mean anything to you :P 14:21 alguien celeron55, it kinda does 14:22 alguien would you know why I'm getting nil though? 14:23 celeron55 not unless the answer is the obvious one, that is, that node isn't registered in your game 14:23 alguien weird 14:23 celeron55 at the time of calling, of course 14:24 MTDiscord at which time do you call it? 14:24 MTDiscord CSMs are probably loaded before node defs have been fully initialized 14:24 alguien The game is running for a while now, its being called as a result of my actions 14:25 alguien same thing for minetest.get_node_def("default:cobble") ... are you sure there isn't a default setting that turns this feature off? 14:26 sfan5 there is 14:26 alguien ayoo 14:27 MTDiscord servers can send CSM restrictions 14:28 alguien I still think those are silly 14:30 alguien I was thinking about writing a texture compositor CSM, but now it makes no sense 14:31 MTDiscord I doubt that CSM API suffices to write such a CSM 14:31 MTDiscord the CSM API* 14:31 erle alguien wdym compositor CSM? 14:31 alguien MTDiscord, sure, why not? You have formspecs 14:32 alguien erle, a GUI for composing texture modifiers 14:32 MTDiscord ahhh 14:32 MTDiscord well, why as a CSM? 14:33 erle alguien do it in dragonfire or waspsaliva then, they ignore CSM restrictions 14:33 alguien luatic: so I can work with real-world (server-provided) textures 14:33 * alguien shakes head 14:39 alguien celeron55, can I send you a PM? 14:43 alguien This is the second time someone suggested an alternative client to me because of the official client's default CSM restrictions 14:44 alguien Two for two. 14:48 erle IIRC the CSM restrictions were a kneejerk reaction to server admins worrying about OMG CHEATS 14:49 erle which is funny because the modified clients clearly advertise themsselves so you don't end up on a server where CSMs are frowned upon 14:49 erle i think whoever was worried back then about CSMs did not take into account that the authors of cheat clients don't actually want to ruin the game 14:51 definitelya BuckarooBanzai: Hi there, I experienced an odd bug with schematics generated in your mod citygen. 14:52 definitelya Sometimes a building stops generating normally, and isntead ends up being composed of two types of buildings, separated at the edge of some of its mapblocks. 14:52 definitelya Basically it "forgets" what building it should keep generating at that position. 14:52 erle might this be a result of what kay27 calls the chunk-in-shell-grinder? 14:53 definitelya erle: hm? 14:54 erle too complex to complain now, let's wait for the answer of BuckarooBanzai 16:24 definitelya It only happened once in one of the giant wide skyscrapers, next one I found was fine, luckily. 16:37 erle gib screenshot 16:42 definitelya Don't have, sorry. If it happens again I'll post it. 19:46 MinetestBot 02[git] 04Zughy -> 03minetest/minetest: Docs: remove unimplemented `preserve` field in crafting recipes 13b72932b https://github.com/minetest/minetest/commit/b72932b445a0d0fa547eb75e363d2e3cc1c9250a (152022-06-03T19:46:26Z) 19:46 MinetestBot 02[git] 04rollerozxa -> 03minetest/minetest: Rework main menu confirmation dialogs (#12356) 136d163b7 https://github.com/minetest/minetest/commit/6d163b72dc777c6dfc62175c7af231cd62e5c2c7 (152022-06-03T19:46:37Z) 19:48 MinetestBot 02[git] 04Wuzzy2 -> 03minetest/minetest: Add helper functions to make tool usable n times (#12047) 136a6b579 https://github.com/minetest/minetest/commit/6a6b579c5472065dd4ba8edcebe120b4b1c9198e (152022-06-03T19:47:04Z) 19:48 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Remove obsolete eye_height related workaround 135f3af7d https://github.com/minetest/minetest/commit/5f3af7d18b528e502e2cf09e0f46cc892df98dd4 (152022-06-03T19:48:52Z) 19:49 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Properly keep noclip state in Game and ClientMap 13575caa8 https://github.com/minetest/minetest/commit/575caa8015fe420ce5e709d6c137036dfc0262ef (152022-06-03T19:48:52Z)