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IRC log for #minetest, 2022-05-15

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Time Nick Message
01:16 Lesha_Vel joined #minetest
01:20 erle luatic any idea what kind of thing is missing except RGBA and non-RLE encoding? https://git.minetest.land/erlehmann/tga_encoder/src/branch/master/examples.lua
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01:32 alguien Hey how do I ensure nodes are generated and loaded when I do find_nodes_in_area?
01:35 alguien I am under such constraints that lua voxel manipulator isn't possible and passing a callback to emerge_area is prohibitively impractical
01:36 alguien Correction: I can instantiate the LVM, but can't instantiate convenience classes such as VoxelArea
02:05 erle alguien what exactly are you doing?
02:05 erle alguien how is the callback thing impractical? do you have a blocking task?
02:45 alguien I'm using it from basic_robots, they set limits to nr of function calls
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03:30 alguien and that's that then?
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08:26 MTDiscord <luatic> erle: I'm not too familiar with TGA
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09:27 MTDiscord <GoodClover> erle: you know how I implemented image cache for texttext? Turns out it was near pointless https://media.discordapp.net/attachments/369123175583186964/975327258157920357/unknown.png
09:27 MTDiscord <GoodClover> the slowness was entirely caused by this strange decision of past me to not use table.concat
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09:48 MTDiscord <luatic> There really should be a luacheck warning for s = s .. x
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10:02 settl3r[m] <MTDiscord> "<SX> Then also corium can..." <- um.. are you serious? an infinite uranium source, infinite like water?
10:03 settl3r[m] how would you achieve that?
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10:35 MTDiscord <SX> Take a look at grinder and centrifuge recipes, you grab chernobylite generated by corium then go through grinder and centrifuge. Uranium dust will be just 0.3% grade but you'll get sand too..
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11:16 erle luatic i am not asking about TGA, i am asking about the contour of the API
11:16 settl3r[m] wow.. so one could have a secret base at -30km and would never have to go mining uranium again?
11:17 erle luatic and right now i think that the bit depth should not be a parameter of the image, but given on save
11:17 settl3r[m] * secret base down at -30km
11:22 MTDiscord <SX> single player world is always best choice for secret bases :p
11:25 erle GoodClover are you aware of the combine texmod btw?
11:25 settl3r[m] MTDiscord: yeah, but multiplayer worlds have much better immersion and force you to play more seriously
11:28 settl3r[m] But i have another question:
11:28 settl3r[m] Which of these weapons has the best DPS value and which has the highest DPH value?
11:28 settl3r[m] Battleaxe, mithril sword, evil sword, lava sword, diamond sword or titanium sword?
11:32 settl3r[m] ..or Mese swords?
11:33 settl3r[m] can battleaxes be crafted with any stronger material than iron?
11:35 settl3r[m] ok i just checked Mese/diamond - i wonder why Mese is inferior to diamond?
11:36 settl3r[m] * (ok, i just checked Mese/diamond, Mese does 7HP and diamond 8HP damage)
11:37 settl3r[m] Can we enchant/enhance weapons in MT (like in MC) ?
11:38 MTDiscord <luatic> erle: the contour of the API looks fine to me
11:39 erle luatic, so making the bit depth for encoding a property of the image and not a parameter of the save method is kosher?
11:39 erle it seemed a bit weird to me after having implemented it.
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11:42 erle i mean, i inherited it from the fleckenstein code obv
11:42 erle where the data is encoded as soon as you create the image
11:43 erle luatic do you have any other ideas what are interesting options except for color channel type (BW, ABW, RGB, RGBA), palette, color depth?
11:44 MTDiscord <luatic> erle: I handle it the same way in my PNG lib (it only supports one bit depth for encoding though :P)
11:44 MTDiscord <luatic> bit depth usually is a property of the image as it tells you how the raw image data has to be interpreted
11:45 MTDiscord <luatic> erle: I'm fine with ARGB8 :)
11:45 erle luatic well in this case you either put in RGB or BW data. but i think that's superfluous because if you do not provide a palette, then 1 byte per pixel is always BW
11:45 erle 3 bytes are always RGB, 4 bytes are always RGBA
11:46 erle GoodClover does my grayscale example spark joy? https://git.minetest.land/erlehmann/tga_encoder/src/branch/master/examples.lua#L32
11:46 erle luatic ARGB is overkill for many things tbh
11:46 erle btw, is there any lua jpeg encoder?
11:47 erle stuff like fractals really do not compress well
11:47 MTDiscord <luatic> I don't care too much about byte-shaving in this case
11:47 MTDiscord <luatic> I doubt it, the JPEG spec is pretty complex
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11:48 erle luatic well, i want to shave off as many bytes as i can while still having something that is trivial to work with and can be encoded and decoded in a single pass. the reason being is that stuff does indeed compress better when it is preprocessed.
11:50 erle a 24bpp ARGB equivalent bitmap compressed with zlib is obv larger than its 16bpp ARGB equivalent compressed with zlib
12:06 alguien How do I ensure nodes are generated and loaded when I do find_nodes_in_area?
12:12 alguien 🦗🦗🦗
12:18 erle alguien emerge them before
12:18 erle but you don't want to hear that you already said it
12:18 erle <GoodClover> the slowness was entirely caused by this strange decision of past me to not use table.concat
12:18 erle haha fleckenstein made the same mistake once
12:18 erle he built up textures string by string
12:18 erle and lua is HORRIBLY slow if you do that
12:18 erle because it hashes every string
12:19 erle so i think it took more than half a second to render a 128×128 bitmap
12:19 erle i mean to encode it
12:19 erle me using table.concat() meant that it went down to 0.02s or 0.002s or so, i do not remember
12:20 erle but like, about the same time as doing it in C++ basically, because the function call and benchmarking and logging overhead dominated everything
12:48 erle luatic what would be a good algorithm to save an RGB image as grayscale? luminance, luminosity, something something?
12:53 alguien erle, as I explained I can't do the callback, but I could emerge them. But will they stay loaded until I call find_nodes_in_area? And if so, how do I unload them?
12:54 MTDiscord <MisterE> Look at worldedit.keep_loaded()?
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12:56 alguien (disclaimer for others reading: the explanation is now 10 hours old. I told erle I was using basic_robot, which adds a global counter to functions and loops, thereby limiting the amount of times a callback can be invoked)
12:58 alguien FYR I think MisterE is talking about https://github.com/Uberi/Minetest-WorldEdit/blob/2f26fb76459c587868199160b9d7b5d6d7852e50/worldedit/common.lua#L48
12:58 alguien Curious comment there
12:58 alguien I appreciate the suggestion though MisterE
12:59 sfan5 it does the "ensure nodes are loaded" part if you call find_nodes_in_area right after
12:59 sfan5 there's no way to synchronously generate any part of the map
13:01 erle luatic i have changed my code to require pixel depth only on encoding https://git.minetest.land/erlehmann/tga_encoder/src/commit/9bd1702d60c63636db4ec93611b623dbb6648171/examples.lua#L61
13:01 erle that way i can do
13:01 erle gradients:save("gradients_16bpp.tga", {colors="RGB", pixel_depth=16})
13:01 erle gradients:save("gradients_24bpp.tga", {colors="RGB", pixel_depth=24})
13:03 erle sfan5 that it is impossible does not keep people from trying though. IIRC there exists code out there that tries HARD to avoid giving nil for a node and, well, i think it fails forever if it can't emerge lol.
13:03 erle alguien you can forceload mapblocks afaik
13:03 alguien erle, individual ones yes, I am aware. I need an area though
13:04 erle alguien a mapblock is an area
13:04 alguien sfan5, Don't your two statements contradict eachother? If right after they are loaded, aren't they loaded synchronously?
13:04 erle a mapblock is 16 times chunksize, so by default (chunksize 5) it is an 80×80×80
13:04 sfan5 loaded != generated
13:04 MTDiscord <Inevaaa> Hey I just readed that Minetest has for phones the 6.0 version is that true?
13:05 alguien erle, oh is that what forceload_block does?
13:05 alguien sfan5, yeah...
13:05 erle alguien well, if you were already there
13:05 erle sfan5 is right, forceloading only helps if it was generated, to keep it active
13:05 erle it is also not the best
13:05 erle hmm, i think mesecon forceloads stuff at times
13:05 alguien erle, wasn't. This is for a random teleporter. I want people to teleport on top of objects with air on top
13:06 erle OH
13:06 erle i'm sory, the obvious answer is: emerge the area, handle everything in a callback.
13:06 erle like nether portals do it
13:06 alguien erle, but I can't, you understand that?
13:06 erle i didn't say the answer was helpful ^^
13:06 erle it's just that my thinking stops there
13:07 erle that's why i'm sorry btw
13:07 alguien oh ok :)
13:07 definitelya I remember worldedit crashed my game once because I tried to save a .we file, fun times.
13:07 definitelya My PC was too potato.
13:07 erle what was so special about it?
13:08 definitelya It was a pretty sizeable area.
13:08 alguien definitelya, should work if WE doesn't load everything in memory... does it?
13:08 MTDiscord <MisterE> Offtopic, something that would be really useful is a worldedit that is restricted so that regular players on a server can use it without fear of excessie griefing or running the server out of memory
13:09 alguien *at the same time
13:09 definitelya alguien: I believe it does, yes.
13:09 definitelya saving to RAM that is.
13:09 alguien definitelya, well there's your problem, it's not you it's them
13:09 erle MisterE go to any creative server and see how it goes lol
13:09 alguien wait, you copied to clipboard effectively? You said a file
13:09 erle lavaspam everywhere
13:10 definitelya Oh idk I still saved the area with .mts, don't worry. ^^
13:10 * alguien is confused but more concerned about keeping areas loaded right now
13:12 alguien So far the best solution I have is to emerge the area, then I guess calculate bocks, then forceload blocks, then search, then unload
13:13 alguien And then there's max_forceloaded_blocks
13:15 sfan5 you can use a worldedit.keep_loaded to immediately and synchronously load all blocks that are already generated and operate on them (if you want), with minetest.emerge_area you can get asynchonously load everything you want and then operate on them in the callback
13:16 sfan5 forceloading is for keeping stuff loaded longer, most usecases do not require that
13:16 settl3r[m] Is there a mod which limits your number of lifes, but allows to "recharge" that number with expensive crafts?
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13:17 settl3r[m] This would be kind of a "soft-hardcore" mode.
13:17 alguien settl3r[m], haha, so you get banned after you die X times?
13:18 settl3r[m] yes, it would work like in those oldskool games, where you had limited lifes
13:18 settl3r[m] (in some of these old games, one gets extra lifes with achievements etc.)
13:18 alguien settl3r[m], weird for open world games. You'd have to have clearly defined objectives (an end game)
13:19 settl3r[m] The end game would be to survive indefinitely :)
13:19 settl3r[m] (combined with hunger, thirst, stamina etc.)
13:20 settl3r[m] (another (used-chosen) "endgame" could be, to build a base where you can craft everything)
13:20 alguien sfan5, But how long does worldedit.keep_loaded (read minetest.get_voxel_manip():read_from_map) last? With force loading and unloading I know it's there when I search
13:20 settl3r[m] s/used/user/
13:20 settl3r[m] s/used/player/
13:21 alguien settl3r[m], I don't like it
13:21 alguien settl3r[m], but it shouldn't be hard to write I think
13:22 sfan5 alguien: that depends on engine settings but they will at least persist for the current server step
13:22 alguien Just make sure you ban, not remove user, so that when you regret your decision, you can reverse the mistake XD
13:22 settl3r[m] and by the way, how many non-unlimited-lifes-server exist in Minetest network?
13:23 settl3r[m] * many non-unlimited-lifes/respawns-server exist
13:23 alguien sfan5, how do you know? And if it's true, then wouldn't emerge suffice, like in your original suggestion? keep_loaded seems superfluous then
13:24 alguien settl3r[m], I never played one, and never would
13:24 settl3r[m] i would love playing such a server
13:25 alguien at least not without a clearly defined end goal, so i can start from the beginning if i fail the first time. No offense to you in all this of course
13:25 settl3r[m] normal (unlimited life) gameplay is boring for me, now that i'm used to that gameplay style
13:26 settl3r[m] alguien: you can start from the beginning in that scheme
13:26 sfan5 I know by being familiar with the code and like I said keep_loaded is useful if you want partial data to work with ASAP, emerge_area is enough
13:26 settl3r[m] * that scheme, you just have to make a new char (with a clean slate) again)
13:26 alguien settl3r[m], if you need adrenaline you can try Ancient Survival. Them mobs will gon get you got in no time
13:27 settl3r[m] the world would not get deleted - just your char would die
13:27 alguien settl3r[m], it doesn't click for me, sorry
13:28 settl3r[m] alguien: does it have that name in minetest server directory?
13:31 alguien settl3r[m], I think so, its old name is russia_ekb. It keeps it around in the description. https://forum.minetest.net/viewtopic.php?f=10&amp;t=25972&amp;hilit=ekb_russia
13:31 alguien Pay attention to the interspered caveats in the second comment in that thread
13:31 alguien *interspread
13:33 settl3r[m] Does that server use limited respawns?
13:33 alguien No
13:33 settl3r[m] (as i said, normal infinite respawning kills my immersion, i need limited lifes to be able to enjoy it fully)
13:33 settl3r[m] and it has trading, which makes things too easy, too
13:34 settl3r[m] i prefer servers, where you have to work hard to obtain rare goods and things
13:34 settl3r[m] so trading would kill the immersion for me , too
13:34 settl3r[m] (only unofficial player-organized bartering would be acceptable for me)
13:34 alguien Well if you want to torture yourself with a lack of resources there's skyblock
13:35 settl3r[m] to make the world as tough and realistic as possible
13:35 alguien But at AS, mobs will do an ok job killing you from time to time so you need to recover your bones
13:36 alguien Also PVPers will probably try to kill you as well, given that you have a big health indicator above your head and produce nice visual effects when you're hit
13:36 settl3r[m] i tried most (all?) skyblock servers and in all of them i experienced behaviour which killed my immersion: either players flew around (flying is a no-go for me in skyblock, as it makes things too easy)
13:36 settl3r[m] or
13:36 settl3r[m] they messed with my base and/or visited me unsolicited, it sucked :/
13:37 settl3r[m] (and NodeCore mode i don't like either)
13:37 settl3r[m] * like either, as it makes things too inflexible), * ))
13:38 settl3r[m] * like either, as it makes things too inflexible for my taste)
13:38 settl3r[m] * like either, as it makes things too inflexible for my taste, also i dislike it that you cant take your [tiny] inventory with you)
13:40 settl3r[m] alguien: how far away can players see each others nametag?
13:40 alguien I wanna say 10k?
13:40 alguien But depending on the server, it might not be easy to reach you
13:40 settl3r[m] (i could not enjoy worlds, where you can unrealistically see players from far distances, like over 100 meters or so)
13:41 alguien i see, so you play a block game for realism
13:41 settl3r[m] then it's useless for me - 10km distance is already 1/3 to the edge :/
13:41 settl3r[m] yeah, i would like such a tough (but not impossible) game
13:42 alguien seems like you have an idea and and you're sticking to it
13:42 alguien good luck, but I don't see myself enjoying it
13:42 settl3r[m] but i accept, that there are some compromises which are not 100% realistic, such as infinite water etc.
13:43 alguien the basic_robots author had a similar idea, was very interesting: https://wiki.minetest.net/Server/ROBOTS_SKYBLOCK#Level_1
13:43 alguien *unsimilar
13:43 alguien but it was a stupid grind
13:43 alguien people like the sound of hardcore, but it's a waste of time
13:44 settl3r[m] nah, skyblock is not top on my list, as it uses arbitrary quests to generate stuff which also diminishes my immersion
13:44 settl3r[m] i would prefer a game, where you have to search/mine for needed stuff
13:44 settl3r[m] and which is still a huge wilderness
13:45 settl3r[m] i dont like servers, which already have huge infrastructure, i want to have the feeling of an open pristine world
13:46 settl3r[m] and i need mobs/monsters, as many as in Minecraft :)
13:46 settl3r[m] so one would have to be very careful not to die ^^
13:46 settl3r[m] it would be a very rewarding experience for me to survive on such a tough world
13:47 settl3r[m] * very rewarding (and immersive/flow-inducing) experience for
13:47 settl3r[m] each day one survive, would feel like an achievement
13:47 settl3r[m] it would never feel boring
13:48 alguien except when you're searching for resources
13:48 Pexin >already have infrastructure
13:48 alguien > i dont like servers, which already have huge infrastructure
13:49 Pexin nothing like an explorer who finds out someone is already there  ;)
13:50 settl3r[m] yeah, ok, very few player bases spread out in the wilderness are acceptable, if there is enough room between them and if there are still huge regions which are untouched
13:50 settl3r[m] but the server should be at least 90% unsettled wilderness
13:50 Pexin mt map is breddy big
13:50 alguien There's a lil guy on a server I play at that lives very far from everyone else and does his own thing. He sometimes tells me how he's progressing, I think he recently said he reached -7000. Around the time I was making a lava flan farm at the bottom of the wold, which the rest of us users call the void.
13:51 settl3r[m] s/90/95/
13:52 settl3r[m] wow nice
13:52 settl3r[m] -7k is pretty deeep
13:52 settl3r[m] i wonder how long he mined to reached it..
13:52 settl3r[m] does he have all ores down there?
13:52 alguien Weeks if not months
13:52 settl3r[m] RL weeks?
13:53 settl3r[m] oh, how many lava source blocks would one need, to create a lava flan farm?
13:53 alguien Well I think I remember him telling me he has a full mithril armor now. Meanwhile the rest of us frequent players are wearing lava armor.
13:55 settl3r[m] wow, so mithril is even better than lava-stuff?
13:55 alguien settl3r[m], I didn't say it was a functional farm
13:55 alguien settl3r[m], no
13:55 Pexin a bit different if your world has digtrons or teleport pads...
13:55 alguien if it were, we'd all be wearing mithril
13:55 settl3r[m] is a mithril sword better than a diamond- or titanium sword?
13:55 alguien I don't think so, no, not on this server at least
13:56 alguien Lava stuff is much harder to come by (in principle, in practice the admin set up a shop)
13:56 alguien I think I used 900 lava source blocks
13:56 settl3r[m] oh, you need a lava flan to craft lava tools/weapons?
13:57 settl3r[m] wow, how did you get that many lava blocks? ^^
13:57 alguien First, the lava flan has a small chance on spawning on top of a lava source, then when you kill it it has 1/15 chance to drop 1 lava orb. If it does that, and it doesn't fall into lava and burn (ironic), you can craft 2 lava ingots from 1 orb and 1 mese crystal. And you can calculate from there how many you need for a full armor
13:58 settl3r[m] is there any method to have renewable lava?
13:58 alguien No, but there is a way to generate lava from obsidian
13:58 alguien It takes energy to do though
13:59 settl3r[m] wow so Mese is renewable?
13:59 alguien No, mese isn't renewable either. Not on this server. On some others with crystaline bell yes
13:59 settl3r[m] oh i now recall there is a ghostly mob who drops mese (Mese?) flakes..
13:59 alguien idk that mod
14:00 erle luatic GoodClower, if you have any idea what an appropriate grayscale conversion would be based on this code, tell please! https://git.minetest.land/erlehmann/tga_encoder/src/commit/376b6404b2e9a0a1d3ca6535b9c4a455ef283111/init.lua#L99
14:01 alguien Anyway, I also have no spill privilege to be able to place lava, so I had to hack around that. I think I used 1089 lava sources actually, it was a 33x33 farm. But it was all for because not a single flan spawned. I think it's just to small a chance for it to spawn.
14:02 MTDiscord <luatic> erle: your depth rescaling is correct
14:02 erle luatic i know
14:02 erle luatic the question is what is the appropriate grayscale conversion
14:02 MTDiscord <luatic> greyscale conversion has to weigh R, G, B by coefficients
14:02 alguien Instead, I naturally-ocurring "lava falls", a multi-tier complex of lava lakes that has more source blocks. There one lava flan spawned and it dropped nothing. I only ever killed one flan that dropped an orb. Yet I have a full lava armor
14:03 MTDiscord <luatic> then you do the same rescaling
14:03 erle luatic so yeah, know any of them?
14:03 erle ohhh i see
14:03 erle so
14:03 alguien instead I found*
14:03 erle gib coefficients hehe
14:03 settl3r[m] So has a titanium sword a higher DpS value than a mithril sword?
14:03 alguien settl3r[m], my point is, cooperation is good
14:03 MTDiscord <luatic> erle: https://github.com/appgurueu/texgen/blob/master/init.lua#L105
14:03 alguien no titanium on this server
14:03 erle luatic my idea is to encode treasure maps as grayscale and explored maps as a1r5g5b5 or paletted
14:04 alguien a lava sword is better than a mithril sword, i'm pretty sure. Looks much more menacing for sure XD
14:04 erle luatic thx
14:04 erle luatic where did you get those values, WCAG 2.0 or so?
14:05 settl3r[m] Titanium pickaxes are so awesome.
14:05 settl3r[m] digging through stone like butter ^^
14:05 alguien same with lava stuff
14:05 settl3r[m] and i really love anvils
14:05 alguien yeah
14:06 settl3r[m] wow cool
14:06 alguien i gave the little guy a lava pickaxe and taught him to use the anvil
14:06 settl3r[m] the i will try to obtain a lava pick new quest set
14:06 alguien he was so impressed with the pickaxe
14:06 MTDiscord <luatic> erle: See e.g. https://en.wikipedia.org/wiki/Grayscale "Luma coding in video systems"
14:06 alguien initially i think he was more impressed with the anvil, but then he mined with the lava pickaxe for a bit, i think he told me twice how good it was XD
14:07 erle thx luatic
14:07 settl3r[m] how long does a lava pick need to dig an obsidian block?
14:07 settl3r[m] or a granite block?
14:07 alguien but if i haven't made a point to visit him and talk to him, who knows hen he would reach -7k
14:08 alguien speaking of good mods: glider and beacon
14:09 settl3r[m] a healing beacon?
14:09 alguien they have multiple features. Without upgrades they allow you "only" to fly 10 blocks around
14:09 alguien But they take diamond blocks as upgrades, allowing +10 for each (up to 50 block radius)
14:10 alguien and as you upgrade, you unlock other beacon features: healing, low gravity, speed...
14:10 settl3r[m] wow diamond blocks ^^
14:10 alguien not so hard to come by with travelnets and lava picks
14:11 alguien and esp. since some people have machines to produce diamonds
14:11 settl3r[m] but more rare than mese, right?
14:11 alguien yeah
14:11 alguien maybe not for those people, depending on how willing they are to idle in-game
14:11 settl3r[m] i need such a machine! xD
14:12 settl3r[m] um.. HV technic machines?
14:12 settl3r[m] putting coal into a HV compressor?
14:12 Pexin i'm spoiled. infinite diamond is practically trivial where i'm from.   ._.
14:12 alguien I have accquired about 120 blocks of diamonds just by trading (while being friendly) and a small fraction by digging.
14:13 alguien I needed those to upgrade my robot mostly. It needs power for digging, and a lot of power for creating lava source blocks
14:13 settl3r[m] ok, so now i know, why i would never join a server which has trading, it would be boring
14:13 alguien But 1 upgrade is 40 blocks of diamond, mese, and gold
14:13 alguien (each)
14:14 alguien I don't know man, instead of grinding, we can push boundaries
14:15 settl3r[m] i prefer a server, where everyone has to work hard to get precious stuff, makes it more immersive and enjoyable for me, and offers sense of achievement
14:15 alguien I "make a living" by programming and selling robot code. That's something I couldn't do if people had to grind for resources and couldn't trade.
14:15 settl3r[m] (but player-bartering is ok, as long as it is dangerous and unofficial)
14:15 alguien It's a machine server for sure
14:16 alguien Automation is the name of the game, the amount of time I spend in a mine (3 times a month?) is enough for me
14:17 Pexin on our server, the "work hard" part is designing neat automation using technic and sometimes.. trains
14:17 settl3r[m] wait.. you earn RL cash from that game? where is the fun in that? :/
14:17 alguien We have trading tables and instant /spawn (protected) and /home teleportation which makes it pretty safe
14:17 settl3r[m] i would never play for money
14:17 settl3r[m] it would kill all the fun
14:17 alguien settl3r[m], no, I make in-game cash
14:17 alguien which I can then use to buy eg. lava ingots
14:18 alguien And the reason I was constructing a farm is I was hoping to be able to sell lava ingots myself
14:18 alguien Kinda focus on high-end items
14:18 settl3r[m] oh, i would not play on a server which has teleporting (except player-built stations, which need expensive material and had to be placed manually)
14:19 alguien it doesn't have teleporting, it has travelnets
14:19 settl3r[m] because of lack of realism
14:19 alguien but mese is easy to come by
14:19 alguien yes, travelnets are much more realistic XD
14:20 settl3r[m] yeah, but that home and spawn  already makes things less tough, so it would be a strong minus for me. i need teleport stations to be visible, and not as commands for everyone.
14:20 settl3r[m] every command diminishes the challenge for me
14:20 settl3r[m] * the challenge and immersion for me
14:21 settl3r[m] * every player-given command diminishes the challenge and immersion for me
14:21 settl3r[m] so you can create lava source blocks with technic?
14:21 settl3r[m] ah, using obsidian+energy you said
14:21 settl3r[m] (have to look that up later)
14:25 alguien travelnets = teleport stations, not commands
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14:25 alguien the only commands are /spawn and /home
14:26 alguien settl3r[m], using robots
14:27 alguien takes a lot of energy though. I think 1 coal is... 3 energy? You need 1000 for a single lava source. And for 33x33 (3 protectors long andn wide) area, you need 1089 lava sources. So you do the math.
14:27 alguien But I used 120 upgrades instead
14:28 alguien So I just had to wait for the energy to generate at 3 per tick
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17:35 erle luatic i did not square the color values, just weighted them. does this look correct to you? https://mister-muffin.de/p/88mv.png
17:36 MTDiscord <luatic> just weighting them is correct for the coefficients I have sent you
17:36 MTDiscord <luatic> there are coefficients that require squaring, but not these ones
17:37 MTDiscord <luatic> and yes, the greyscale image doesn't look wrong to me
17:42 erle it looks too dark to me
17:42 erle also it is upside down because image magick fucking sucks
17:42 erle :(
17:43 erle luatic thank you for your help. i have only to add RGB with alpha channel and grayscale with alpha channel, then … palette. the most useful and most difficult i think.
18:00 erle luatic i did not do the squaring and rooting, now i do and it is much better https://mister-muffin.de/p/zdpo.png
18:00 erle https://alienryderflex.com/hsp.html
18:00 erle (for reference for RGB to grayscale conversion)
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19:29 erle MisterE[m] please increase hand reach for artist in kwikbild
19:29 erle MinetestBot my friend was not able to figure it out and was too high above the ground
19:54 MinetestBot [git] x2048 -> minetest/minetest: Initialize wield mesh color when wield_image is set 8756b7a https://github.com/minetest/minetest/commit/8756b7a735084c6a80f5ab031fa1d889528d6fde (2022-05-15T19:44:55Z)
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21:10 sfan5 !op
21:11 Topic for #minetest is now The official Minetest channel | Latest version: 5.5.1 (2022-05-15) | General, player and modding discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: https://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: https://minetest.net/servers | IRC logs: https://irc.minetest.net/minetest
21:11 sfan5 !deop
21:14 sfan5 Minetest 5.5.1 has been released - go grab it here https://forum.minetest.net/viewtopic.php?f=18&amp;t=28131
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22:27 MTDiscord <Inevaaa> Jetzt weiß ich was ich morgen als erstes testen werde, die Handy Version
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