Time Nick Message 01:20 erle luatic any idea what kind of thing is missing except RGBA and non-RLE encoding? https://git.minetest.land/erlehmann/tga_encoder/src/branch/master/examples.lua 01:32 alguien Hey how do I ensure nodes are generated and loaded when I do find_nodes_in_area? 01:35 alguien I am under such constraints that lua voxel manipulator isn't possible and passing a callback to emerge_area is prohibitively impractical 01:36 alguien Correction: I can instantiate the LVM, but can't instantiate convenience classes such as VoxelArea 02:05 erle alguien what exactly are you doing? 02:05 erle alguien how is the callback thing impractical? do you have a blocking task? 02:45 alguien I'm using it from basic_robots, they set limits to nr of function calls 03:30 alguien and that's that then? 08:26 MTDiscord erle: I'm not too familiar with TGA 09:27 MTDiscord erle: you know how I implemented image cache for texttext? Turns out it was near pointless https://media.discordapp.net/attachments/369123175583186964/975327258157920357/unknown.png 09:27 MTDiscord the slowness was entirely caused by this strange decision of past me to not use table.concat 09:48 MTDiscord There really should be a luacheck warning for s = s .. x 10:02 settl3r[m] " Then also corium can..." <- um.. are you serious? an infinite uranium source, infinite like water? 10:03 settl3r[m] how would you achieve that? 10:35 MTDiscord Take a look at grinder and centrifuge recipes, you grab chernobylite generated by corium then go through grinder and centrifuge. Uranium dust will be just 0.3% grade but you'll get sand too.. 11:16 erle luatic i am not asking about TGA, i am asking about the contour of the API 11:16 settl3r[m] wow.. so one could have a secret base at -30km and would never have to go mining uranium again? 11:17 erle luatic and right now i think that the bit depth should not be a parameter of the image, but given on save 11:17 settl3r[m] * secret base down at -30km 11:22 MTDiscord single player world is always best choice for secret bases :p 11:25 erle GoodClover are you aware of the combine texmod btw? 11:25 settl3r[m] MTDiscord: yeah, but multiplayer worlds have much better immersion and force you to play more seriously 11:28 settl3r[m] But i have another question: 11:28 settl3r[m] Which of these weapons has the best DPS value and which has the highest DPH value? 11:28 settl3r[m] Battleaxe, mithril sword, evil sword, lava sword, diamond sword or titanium sword? 11:32 settl3r[m] ..or Mese swords? 11:33 settl3r[m] can battleaxes be crafted with any stronger material than iron? 11:35 settl3r[m] ok i just checked Mese/diamond - i wonder why Mese is inferior to diamond? 11:36 settl3r[m] * (ok, i just checked Mese/diamond, Mese does 7HP and diamond 8HP damage) 11:37 settl3r[m] Can we enchant/enhance weapons in MT (like in MC) ? 11:38 MTDiscord erle: the contour of the API looks fine to me 11:39 erle luatic, so making the bit depth for encoding a property of the image and not a parameter of the save method is kosher? 11:39 erle it seemed a bit weird to me after having implemented it. 11:42 erle i mean, i inherited it from the fleckenstein code obv 11:42 erle where the data is encoded as soon as you create the image 11:43 erle luatic do you have any other ideas what are interesting options except for color channel type (BW, ABW, RGB, RGBA), palette, color depth? 11:44 MTDiscord erle: I handle it the same way in my PNG lib (it only supports one bit depth for encoding though :P) 11:44 MTDiscord bit depth usually is a property of the image as it tells you how the raw image data has to be interpreted 11:45 MTDiscord erle: I'm fine with ARGB8 :) 11:45 erle luatic well in this case you either put in RGB or BW data. but i think that's superfluous because if you do not provide a palette, then 1 byte per pixel is always BW 11:45 erle 3 bytes are always RGB, 4 bytes are always RGBA 11:46 erle GoodClover does my grayscale example spark joy? https://git.minetest.land/erlehmann/tga_encoder/src/branch/master/examples.lua#L32 11:46 erle luatic ARGB is overkill for many things tbh 11:46 erle btw, is there any lua jpeg encoder? 11:47 erle stuff like fractals really do not compress well 11:47 MTDiscord I don't care too much about byte-shaving in this case 11:47 MTDiscord I doubt it, the JPEG spec is pretty complex 11:48 erle luatic well, i want to shave off as many bytes as i can while still having something that is trivial to work with and can be encoded and decoded in a single pass. the reason being is that stuff does indeed compress better when it is preprocessed. 11:50 erle a 24bpp ARGB equivalent bitmap compressed with zlib is obv larger than its 16bpp ARGB equivalent compressed with zlib 12:06 alguien How do I ensure nodes are generated and loaded when I do find_nodes_in_area? 12:12 alguien ??? 12:18 erle alguien emerge them before 12:18 erle but you don't want to hear that you already said it 12:18 erle the slowness was entirely caused by this strange decision of past me to not use table.concat 12:18 erle haha fleckenstein made the same mistake once 12:18 erle he built up textures string by string 12:18 erle and lua is HORRIBLY slow if you do that 12:18 erle because it hashes every string 12:19 erle so i think it took more than half a second to render a 128×128 bitmap 12:19 erle i mean to encode it 12:19 erle me using table.concat() meant that it went down to 0.02s or 0.002s or so, i do not remember 12:20 erle but like, about the same time as doing it in C++ basically, because the function call and benchmarking and logging overhead dominated everything 12:48 erle luatic what would be a good algorithm to save an RGB image as grayscale? luminance, luminosity, something something? 12:53 alguien erle, as I explained I can't do the callback, but I could emerge them. But will they stay loaded until I call find_nodes_in_area? And if so, how do I unload them? 12:54 MTDiscord Look at worldedit.keep_loaded()? 12:56 alguien (disclaimer for others reading: the explanation is now 10 hours old. I told erle I was using basic_robot, which adds a global counter to functions and loops, thereby limiting the amount of times a callback can be invoked) 12:58 alguien FYR I think MisterE is talking about https://github.com/Uberi/Minetest-WorldEdit/blob/2f26fb76459c587868199160b9d7b5d6d7852e50/worldedit/common.lua#L48 12:58 alguien Curious comment there 12:58 alguien I appreciate the suggestion though MisterE 12:59 sfan5 it does the "ensure nodes are loaded" part if you call find_nodes_in_area right after 12:59 sfan5 there's no way to synchronously generate any part of the map 13:01 erle luatic i have changed my code to require pixel depth only on encoding https://git.minetest.land/erlehmann/tga_encoder/src/commit/9bd1702d60c63636db4ec93611b623dbb6648171/examples.lua#L61 13:01 erle that way i can do 13:01 erle gradients:save("gradients_16bpp.tga", {colors="RGB", pixel_depth=16}) 13:01 erle gradients:save("gradients_24bpp.tga", {colors="RGB", pixel_depth=24}) 13:03 erle sfan5 that it is impossible does not keep people from trying though. IIRC there exists code out there that tries HARD to avoid giving nil for a node and, well, i think it fails forever if it can't emerge lol. 13:03 erle alguien you can forceload mapblocks afaik 13:03 alguien erle, individual ones yes, I am aware. I need an area though 13:04 erle alguien a mapblock is an area 13:04 alguien sfan5, Don't your two statements contradict eachother? If right after they are loaded, aren't they loaded synchronously? 13:04 erle a mapblock is 16 times chunksize, so by default (chunksize 5) it is an 80×80×80 13:04 sfan5 loaded != generated 13:04 MTDiscord Hey I just readed that Minetest has for phones the 6.0 version is that true? 13:05 alguien erle, oh is that what forceload_block does? 13:05 alguien sfan5, yeah... 13:05 erle alguien well, if you were already there 13:05 erle sfan5 is right, forceloading only helps if it was generated, to keep it active 13:05 erle it is also not the best 13:05 erle hmm, i think mesecon forceloads stuff at times 13:05 alguien erle, wasn't. This is for a random teleporter. I want people to teleport on top of objects with air on top 13:06 erle OH 13:06 erle i'm sory, the obvious answer is: emerge the area, handle everything in a callback. 13:06 erle like nether portals do it 13:06 alguien erle, but I can't, you understand that? 13:06 erle i didn't say the answer was helpful ^^ 13:06 erle it's just that my thinking stops there 13:07 erle that's why i'm sorry btw 13:07 alguien oh ok :) 13:07 definitelya I remember worldedit crashed my game once because I tried to save a .we file, fun times. 13:07 definitelya My PC was too potato. 13:07 erle what was so special about it? 13:08 definitelya It was a pretty sizeable area. 13:08 alguien definitelya, should work if WE doesn't load everything in memory... does it? 13:08 MTDiscord Offtopic, something that would be really useful is a worldedit that is restricted so that regular players on a server can use it without fear of excessie griefing or running the server out of memory 13:09 alguien *at the same time 13:09 definitelya alguien: I believe it does, yes. 13:09 definitelya saving to RAM that is. 13:09 alguien definitelya, well there's your problem, it's not you it's them 13:09 erle MisterE go to any creative server and see how it goes lol 13:09 alguien wait, you copied to clipboard effectively? You said a file 13:09 erle lavaspam everywhere 13:10 definitelya Oh idk I still saved the area with .mts, don't worry. ^^ 13:10 * alguien is confused but more concerned about keeping areas loaded right now 13:12 alguien So far the best solution I have is to emerge the area, then I guess calculate bocks, then forceload blocks, then search, then unload 13:13 alguien And then there's max_forceloaded_blocks 13:15 sfan5 you can use a worldedit.keep_loaded to immediately and synchronously load all blocks that are already generated and operate on them (if you want), with minetest.emerge_area you can get asynchonously load everything you want and then operate on them in the callback 13:16 sfan5 forceloading is for keeping stuff loaded longer, most usecases do not require that 13:16 settl3r[m] Is there a mod which limits your number of lifes, but allows to "recharge" that number with expensive crafts? 13:17 settl3r[m] This would be kind of a "soft-hardcore" mode. 13:17 alguien settl3r[m], haha, so you get banned after you die X times? 13:18 settl3r[m] yes, it would work like in those oldskool games, where you had limited lifes 13:18 settl3r[m] (in some of these old games, one gets extra lifes with achievements etc.) 13:18 alguien settl3r[m], weird for open world games. You'd have to have clearly defined objectives (an end game) 13:19 settl3r[m] The end game would be to survive indefinitely :) 13:19 settl3r[m] (combined with hunger, thirst, stamina etc.) 13:20 settl3r[m] (another (used-chosen) "endgame" could be, to build a base where you can craft everything) 13:20 alguien sfan5, But how long does worldedit.keep_loaded (read minetest.get_voxel_manip():read_from_map) last? With force loading and unloading I know it's there when I search 13:20 settl3r[m] s/used/user/ 13:20 settl3r[m] s/used/player/ 13:21 alguien settl3r[m], I don't like it 13:21 alguien settl3r[m], but it shouldn't be hard to write I think 13:22 sfan5 alguien: that depends on engine settings but they will at least persist for the current server step 13:22 alguien Just make sure you ban, not remove user, so that when you regret your decision, you can reverse the mistake XD 13:22 settl3r[m] and by the way, how many non-unlimited-lifes-server exist in Minetest network? 13:23 settl3r[m] * many non-unlimited-lifes/respawns-server exist 13:23 alguien sfan5, how do you know? And if it's true, then wouldn't emerge suffice, like in your original suggestion? keep_loaded seems superfluous then 13:24 alguien settl3r[m], I never played one, and never would 13:24 settl3r[m] i would love playing such a server 13:25 alguien at least not without a clearly defined end goal, so i can start from the beginning if i fail the first time. No offense to you in all this of course 13:25 settl3r[m] normal (unlimited life) gameplay is boring for me, now that i'm used to that gameplay style 13:26 settl3r[m] alguien: you can start from the beginning in that scheme 13:26 sfan5 I know by being familiar with the code and like I said keep_loaded is useful if you want partial data to work with ASAP, emerge_area is enough 13:26 settl3r[m] * that scheme, you just have to make a new char (with a clean slate) again) 13:26 alguien settl3r[m], if you need adrenaline you can try Ancient Survival. Them mobs will gon get you got in no time 13:27 settl3r[m] the world would not get deleted - just your char would die 13:27 alguien settl3r[m], it doesn't click for me, sorry 13:28 settl3r[m] alguien: does it have that name in minetest server directory? 13:31 alguien settl3r[m], I think so, its old name is russia_ekb. It keeps it around in the description. https://forum.minetest.net/viewtopic.php?f=10&t=25972&hilit=ekb_russia 13:31 alguien Pay attention to the interspered caveats in the second comment in that thread 13:31 alguien *interspread 13:33 settl3r[m] Does that server use limited respawns? 13:33 alguien No 13:33 settl3r[m] (as i said, normal infinite respawning kills my immersion, i need limited lifes to be able to enjoy it fully) 13:33 settl3r[m] and it has trading, which makes things too easy, too 13:34 settl3r[m] i prefer servers, where you have to work hard to obtain rare goods and things 13:34 settl3r[m] so trading would kill the immersion for me , too 13:34 settl3r[m] (only unofficial player-organized bartering would be acceptable for me) 13:34 alguien Well if you want to torture yourself with a lack of resources there's skyblock 13:35 settl3r[m] to make the world as tough and realistic as possible 13:35 alguien But at AS, mobs will do an ok job killing you from time to time so you need to recover your bones 13:36 alguien Also PVPers will probably try to kill you as well, given that you have a big health indicator above your head and produce nice visual effects when you're hit 13:36 settl3r[m] i tried most (all?) skyblock servers and in all of them i experienced behaviour which killed my immersion: either players flew around (flying is a no-go for me in skyblock, as it makes things too easy) 13:36 settl3r[m] or 13:36 settl3r[m] they messed with my base and/or visited me unsolicited, it sucked :/ 13:37 settl3r[m] (and NodeCore mode i don't like either) 13:37 settl3r[m] * like either, as it makes things too inflexible), * )) 13:38 settl3r[m] * like either, as it makes things too inflexible for my taste) 13:38 settl3r[m] * like either, as it makes things too inflexible for my taste, also i dislike it that you cant take your [tiny] inventory with you) 13:40 settl3r[m] alguien: how far away can players see each others nametag? 13:40 alguien I wanna say 10k? 13:40 alguien But depending on the server, it might not be easy to reach you 13:40 settl3r[m] (i could not enjoy worlds, where you can unrealistically see players from far distances, like over 100 meters or so) 13:41 alguien i see, so you play a block game for realism 13:41 settl3r[m] then it's useless for me - 10km distance is already 1/3 to the edge :/ 13:41 settl3r[m] yeah, i would like such a tough (but not impossible) game 13:42 alguien seems like you have an idea and and you're sticking to it 13:42 alguien good luck, but I don't see myself enjoying it 13:42 settl3r[m] but i accept, that there are some compromises which are not 100% realistic, such as infinite water etc. 13:43 alguien the basic_robots author had a similar idea, was very interesting: https://wiki.minetest.net/Server/ROBOTS_SKYBLOCK#Level_1 13:43 alguien *unsimilar 13:43 alguien but it was a stupid grind 13:43 alguien people like the sound of hardcore, but it's a waste of time 13:44 settl3r[m] nah, skyblock is not top on my list, as it uses arbitrary quests to generate stuff which also diminishes my immersion 13:44 settl3r[m] i would prefer a game, where you have to search/mine for needed stuff 13:44 settl3r[m] and which is still a huge wilderness 13:45 settl3r[m] i dont like servers, which already have huge infrastructure, i want to have the feeling of an open pristine world 13:46 settl3r[m] and i need mobs/monsters, as many as in Minecraft :) 13:46 settl3r[m] so one would have to be very careful not to die ^^ 13:46 settl3r[m] it would be a very rewarding experience for me to survive on such a tough world 13:47 settl3r[m] * very rewarding (and immersive/flow-inducing) experience for 13:47 settl3r[m] each day one survive, would feel like an achievement 13:47 settl3r[m] it would never feel boring 13:48 alguien except when you're searching for resources 13:48 Pexin >already have infrastructure 13:48 alguien > i dont like servers, which already have huge infrastructure 13:49 Pexin nothing like an explorer who finds out someone is already there ;) 13:50 settl3r[m] yeah, ok, very few player bases spread out in the wilderness are acceptable, if there is enough room between them and if there are still huge regions which are untouched 13:50 settl3r[m] but the server should be at least 90% unsettled wilderness 13:50 Pexin mt map is breddy big 13:50 alguien There's a lil guy on a server I play at that lives very far from everyone else and does his own thing. He sometimes tells me how he's progressing, I think he recently said he reached -7000. Around the time I was making a lava flan farm at the bottom of the wold, which the rest of us users call the void. 13:51 settl3r[m] s/90/95/ 13:52 settl3r[m] wow nice 13:52 settl3r[m] -7k is pretty deeep 13:52 settl3r[m] i wonder how long he mined to reached it.. 13:52 settl3r[m] does he have all ores down there? 13:52 alguien Weeks if not months 13:52 settl3r[m] RL weeks? 13:53 settl3r[m] oh, how many lava source blocks would one need, to create a lava flan farm? 13:53 alguien Well I think I remember him telling me he has a full mithril armor now. Meanwhile the rest of us frequent players are wearing lava armor. 13:55 settl3r[m] wow, so mithril is even better than lava-stuff? 13:55 alguien settl3r[m], I didn't say it was a functional farm 13:55 alguien settl3r[m], no 13:55 Pexin a bit different if your world has digtrons or teleport pads... 13:55 alguien if it were, we'd all be wearing mithril 13:55 settl3r[m] is a mithril sword better than a diamond- or titanium sword? 13:55 alguien I don't think so, no, not on this server at least 13:56 alguien Lava stuff is much harder to come by (in principle, in practice the admin set up a shop) 13:56 alguien I think I used 900 lava source blocks 13:56 settl3r[m] oh, you need a lava flan to craft lava tools/weapons? 13:57 settl3r[m] wow, how did you get that many lava blocks? ^^ 13:57 alguien First, the lava flan has a small chance on spawning on top of a lava source, then when you kill it it has 1/15 chance to drop 1 lava orb. If it does that, and it doesn't fall into lava and burn (ironic), you can craft 2 lava ingots from 1 orb and 1 mese crystal. And you can calculate from there how many you need for a full armor 13:58 settl3r[m] is there any method to have renewable lava? 13:58 alguien No, but there is a way to generate lava from obsidian 13:58 alguien It takes energy to do though 13:59 settl3r[m] wow so Mese is renewable? 13:59 alguien No, mese isn't renewable either. Not on this server. On some others with crystaline bell yes 13:59 settl3r[m] oh i now recall there is a ghostly mob who drops mese (Mese?) flakes.. 13:59 alguien idk that mod 14:00 erle luatic GoodClower, if you have any idea what an appropriate grayscale conversion would be based on this code, tell please! https://git.minetest.land/erlehmann/tga_encoder/src/commit/376b6404b2e9a0a1d3ca6535b9c4a455ef283111/init.lua#L99 14:01 alguien Anyway, I also have no spill privilege to be able to place lava, so I had to hack around that. I think I used 1089 lava sources actually, it was a 33x33 farm. But it was all for because not a single flan spawned. I think it's just to small a chance for it to spawn. 14:02 MTDiscord erle: your depth rescaling is correct 14:02 erle luatic i know 14:02 erle luatic the question is what is the appropriate grayscale conversion 14:02 MTDiscord greyscale conversion has to weigh R, G, B by coefficients 14:02 alguien Instead, I naturally-ocurring "lava falls", a multi-tier complex of lava lakes that has more source blocks. There one lava flan spawned and it dropped nothing. I only ever killed one flan that dropped an orb. Yet I have a full lava armor 14:03 MTDiscord then you do the same rescaling 14:03 erle luatic so yeah, know any of them? 14:03 erle ohhh i see 14:03 erle so 14:03 alguien instead I found* 14:03 erle gib coefficients hehe 14:03 settl3r[m] So has a titanium sword a higher DpS value than a mithril sword? 14:03 alguien settl3r[m], my point is, cooperation is good 14:03 MTDiscord erle: https://github.com/appgurueu/texgen/blob/master/init.lua#L105 14:03 alguien no titanium on this server 14:03 erle luatic my idea is to encode treasure maps as grayscale and explored maps as a1r5g5b5 or paletted 14:04 alguien a lava sword is better than a mithril sword, i'm pretty sure. Looks much more menacing for sure XD 14:04 erle luatic thx 14:04 erle luatic where did you get those values, WCAG 2.0 or so? 14:05 settl3r[m] Titanium pickaxes are so awesome. 14:05 settl3r[m] digging through stone like butter ^^ 14:05 alguien same with lava stuff 14:05 settl3r[m] and i really love anvils 14:05 alguien yeah 14:06 settl3r[m] wow cool 14:06 alguien i gave the little guy a lava pickaxe and taught him to use the anvil 14:06 settl3r[m] the i will try to obtain a lava pick new quest set 14:06 alguien he was so impressed with the pickaxe 14:06 MTDiscord erle: See e.g. https://en.wikipedia.org/wiki/Grayscale "Luma coding in video systems" 14:06 alguien initially i think he was more impressed with the anvil, but then he mined with the lava pickaxe for a bit, i think he told me twice how good it was XD 14:07 erle thx luatic 14:07 settl3r[m] how long does a lava pick need to dig an obsidian block? 14:07 settl3r[m] or a granite block? 14:07 alguien but if i haven't made a point to visit him and talk to him, who knows hen he would reach -7k 14:08 alguien speaking of good mods: glider and beacon 14:09 settl3r[m] a healing beacon? 14:09 alguien they have multiple features. Without upgrades they allow you "only" to fly 10 blocks around 14:09 alguien But they take diamond blocks as upgrades, allowing +10 for each (up to 50 block radius) 14:10 alguien and as you upgrade, you unlock other beacon features: healing, low gravity, speed... 14:10 settl3r[m] wow diamond blocks ^^ 14:10 alguien not so hard to come by with travelnets and lava picks 14:11 alguien and esp. since some people have machines to produce diamonds 14:11 settl3r[m] but more rare than mese, right? 14:11 alguien yeah 14:11 alguien maybe not for those people, depending on how willing they are to idle in-game 14:11 settl3r[m] i need such a machine! xD 14:12 settl3r[m] um.. HV technic machines? 14:12 settl3r[m] putting coal into a HV compressor? 14:12 Pexin i'm spoiled. infinite diamond is practically trivial where i'm from. ._. 14:12 alguien I have accquired about 120 blocks of diamonds just by trading (while being friendly) and a small fraction by digging. 14:13 alguien I needed those to upgrade my robot mostly. It needs power for digging, and a lot of power for creating lava source blocks 14:13 settl3r[m] ok, so now i know, why i would never join a server which has trading, it would be boring 14:13 alguien But 1 upgrade is 40 blocks of diamond, mese, and gold 14:13 alguien (each) 14:14 alguien I don't know man, instead of grinding, we can push boundaries 14:15 settl3r[m] i prefer a server, where everyone has to work hard to get precious stuff, makes it more immersive and enjoyable for me, and offers sense of achievement 14:15 alguien I "make a living" by programming and selling robot code. That's something I couldn't do if people had to grind for resources and couldn't trade. 14:15 settl3r[m] (but player-bartering is ok, as long as it is dangerous and unofficial) 14:15 alguien It's a machine server for sure 14:16 alguien Automation is the name of the game, the amount of time I spend in a mine (3 times a month?) is enough for me 14:17 Pexin on our server, the "work hard" part is designing neat automation using technic and sometimes.. trains 14:17 settl3r[m] wait.. you earn RL cash from that game? where is the fun in that? :/ 14:17 alguien We have trading tables and instant /spawn (protected) and /home teleportation which makes it pretty safe 14:17 settl3r[m] i would never play for money 14:17 settl3r[m] it would kill all the fun 14:17 alguien settl3r[m], no, I make in-game cash 14:17 alguien which I can then use to buy eg. lava ingots 14:18 alguien And the reason I was constructing a farm is I was hoping to be able to sell lava ingots myself 14:18 alguien Kinda focus on high-end items 14:18 settl3r[m] oh, i would not play on a server which has teleporting (except player-built stations, which need expensive material and had to be placed manually) 14:19 alguien it doesn't have teleporting, it has travelnets 14:19 settl3r[m] because of lack of realism 14:19 alguien but mese is easy to come by 14:19 alguien yes, travelnets are much more realistic XD 14:20 settl3r[m] yeah, but that home and spawn already makes things less tough, so it would be a strong minus for me. i need teleport stations to be visible, and not as commands for everyone. 14:20 settl3r[m] every command diminishes the challenge for me 14:20 settl3r[m] * the challenge and immersion for me 14:21 settl3r[m] * every player-given command diminishes the challenge and immersion for me 14:21 settl3r[m] so you can create lava source blocks with technic? 14:21 settl3r[m] ah, using obsidian+energy you said 14:21 settl3r[m] (have to look that up later) 14:25 alguien travelnets = teleport stations, not commands 14:25 alguien the only commands are /spawn and /home 14:26 alguien settl3r[m], using robots 14:27 alguien takes a lot of energy though. I think 1 coal is... 3 energy? You need 1000 for a single lava source. And for 33x33 (3 protectors long andn wide) area, you need 1089 lava sources. So you do the math. 14:27 alguien But I used 120 upgrades instead 14:28 alguien So I just had to wait for the energy to generate at 3 per tick 17:35 erle luatic i did not square the color values, just weighted them. does this look correct to you? https://mister-muffin.de/p/88mv.png 17:36 MTDiscord just weighting them is correct for the coefficients I have sent you 17:36 MTDiscord there are coefficients that require squaring, but not these ones 17:37 MTDiscord and yes, the greyscale image doesn't look wrong to me 17:42 erle it looks too dark to me 17:42 erle also it is upside down because image magick fucking sucks 17:42 erle :( 17:43 erle luatic thank you for your help. i have only to add RGB with alpha channel and grayscale with alpha channel, then … palette. the most useful and most difficult i think. 18:00 erle luatic i did not do the squaring and rooting, now i do and it is much better https://mister-muffin.de/p/zdpo.png 18:00 erle https://alienryderflex.com/hsp.html 18:00 erle (for reference for RGB to grayscale conversion) 19:29 erle MisterE[m] please increase hand reach for artist in kwikbild 19:29 erle MinetestBot my friend was not able to figure it out and was too high above the ground 19:54 MinetestBot 02[git] 04x2048 -> 03minetest/minetest: Initialize wield mesh color when wield_image is set 138756b7a https://github.com/minetest/minetest/commit/8756b7a735084c6a80f5ab031fa1d889528d6fde (152022-05-15T19:44:55Z) 21:10 sfan5 !op 21:11 sfan5 !deop 21:14 sfan5 Minetest 5.5.1 has been released - go grab it here https://forum.minetest.net/viewtopic.php?f=18&t=28131 22:27 MTDiscord Jetzt weiß ich was ich morgen als erstes testen werde, die Handy Version