Time |
Nick |
Message |
00:10 |
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00:13 |
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00:19 |
MTDiscord |
<paradust> how does one split a stack of items in android ui? For example a stack of wood into 4 piles to make a crafting table |
00:20 |
MTDiscord |
<Jonathon> no idea, suggestion, maybe its like desktop where you can grab a stack and slide if over the crafting grid? |
00:21 |
MTDiscord |
<Jonathon> nevermind, that requires rightclick |
00:21 |
MTDiscord |
<Jonathon> @wwar uses mobile, would probably know |
00:25 |
erle |
is right click not possible on android? |
00:26 |
erle |
uh, i just read samsung remaps right click to “back” |
00:29 |
MTDiscord |
<paradust> the "back" gesture/button opens the menu to exit |
00:30 |
MTDiscord |
<paradust> (or exits the current menu) |
00:31 |
MTDiscord |
<Jonathon> ever since if opened minetest via dex, it has the 1/4 to small bug |
00:32 |
MTDiscord |
<Jonathon> opening on dex in small view is fine, full screen on dex has the same issue |
00:33 |
MTDiscord |
<Jonathon> also all input is broken in full screen, but not regular size |
00:33 |
MTDiscord |
<Jonathon> https://cdn.discordapp.com/attachments/749727888659447960/974469464517140541/unknown.png |
00:34 |
MTDiscord |
<paradust> oh ouch. it needs a size adjustment in the default config |
00:35 |
MTDiscord |
<Jonathon> no idea why its screwed on mobile still, but testing dex small mode doesnt help |
00:35 |
MTDiscord |
<Jonathon> probably should just uninstall, wipe its data, and reinstall |
00:35 |
harry-wood |
You can split a stack of items with a sort of two-fingered tap |
00:38 |
harry-wood |
(This seems really odd and I only figured it out by trial and error, so I'm not sure if there's a better answer) |
00:38 |
erle |
indeed, i have cut my fingernails very short on two fingers so that everyone knows i can handle item stacks! |
00:42 |
MTDiscord |
<paradust> harry-wood: thanks |
00:43 |
MTDiscord |
<paradust> quite tricky to do it cleanly |
00:45 |
erle |
cutting your fingernails helps |
00:58 |
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02:15 |
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03:36 |
Lesha_Vel |
hi guys |
04:00 |
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04:09 |
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04:15 |
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07:22 |
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08:20 |
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08:21 |
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08:42 |
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08:49 |
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10:43 |
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10:49 |
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11:01 |
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11:20 |
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11:26 |
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11:37 |
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11:50 |
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12:10 |
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12:15 |
jni |
Hello! |
12:37 |
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12:50 |
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12:52 |
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12:54 |
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13:00 |
MTDiscord |
<wwar> ? |
13:01 |
MTDiscord |
<wwar> @paradust tap on the stack and hold then press multiple times with your other fingers; each tap of these will put one item of the stack |
13:01 |
MTDiscord |
<wwar> and to get half of the stack, slide your finger on the screen towards the stack, when your finger reachs that stack, press once |
13:03 |
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13:07 |
MTDiscord |
<luatic> https://github.com/appgurueu/texgen is out! |
13:18 |
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13:40 |
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13:59 |
settl3r[m] |
got a problem: when trying to install 'Technic' mod to Minetest game (base) in a fresh installation, it says "Unable to find a valid mod or modpack". |
13:59 |
settl3r[m] |
(Technic by RealBadAngel) |
14:01 |
jni |
Try Technic Plus, maybe it's problem with this mod in you version. |
14:02 |
settl3r[m] |
oh i use the most recent Minetest-5.5.0 release (sorry for not having mentioned it) |
14:02 |
settl3r[m] |
can i use the Technic at its webpage and install manually? |
14:03 |
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definitelya_ joined #minetest |
14:03 |
settl3r[m] |
hello definitelya_ can you help in that issue? |
14:04 |
definitelya_ |
hi uhh |
14:04 |
definitelya_ |
I think technic is on ContentDB? |
14:04 |
definitelya_ |
Maybe try from there. |
14:05 |
settl3r[m] |
it is, but it gives an error when trying to install from MT menu |
14:05 |
definitelya_ |
lol bad connect |
14:06 |
settl3r[m] |
(i just posted this, so that RealBadAngel knows of the issue, will now install it manually from the downloadable zipfile) |
14:06 |
definitelya_ |
I use current master myself so not sure what it could be. |
14:08 |
definitelya_ |
RBA passed away IIRC. |
14:08 |
settl3r[m] |
oh no :( |
14:08 |
settl3r[m] |
he died in RL? |
14:08 |
definitelya_ |
But the mod is still being developed. |
14:08 |
definitelya_ |
Yeah, R.I.P. |
14:08 |
settl3r[m] |
when? |
14:08 |
definitelya_ |
dunno |
14:08 |
settl3r[m] |
how old did he become? |
14:09 |
settl3r[m] |
i want to send my condolences to those who knew him and my thanks to the new maintainers of this great mod. |
14:12 |
settl3r[m] |
umm.. RBA wasn't ukrainian, was he? |
14:15 |
rubenwardy |
2016, and I think he was Polish |
14:16 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?t=14228 |
14:18 |
definitelya_ |
Ah, there you go. Thanks |
14:27 |
definitelya_ |
settl3r[m]: Just tested, and looks like master fixes this issue. |
15:07 |
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15:24 |
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15:46 |
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16:42 |
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16:55 |
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17:10 |
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17:18 |
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18:03 |
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18:21 |
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18:37 |
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18:42 |
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19:35 |
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20:22 |
Wuzzy |
oh wow. i just noticed minetset has passed 10000 commits a few days ago. nice |
20:36 |
jni |
Oh, it's good. It's say, how this game is important for opensource. :D |
20:36 |
MTDiscord |
<luatic> More like how opensource is important for this game... |
20:36 |
sfan5 |
game engine* |
20:37 |
MTDiscord |
<luatic> indeed |
20:46 |
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22:34 |
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22:57 |
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23:03 |
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23:17 |
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23:25 |
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23:34 |
fluxionary |
https://github.com/minetest/minetest/blob/f5a8593b11382b70ee969dc93b71f34fb0cad5df/doc/lua_api.txt#L8181-L8182 |
23:34 |
fluxionary |
however, `minetest.node_dig` doesn't accept a `player` argument, and just drops the node on the ground. |
23:35 |
fluxionary |
how do i simulate a player digging a node? |
23:41 |
fluxionary |
oh, i just want `minetest.dig_node`. that's ... confusing |