Time |
Nick |
Message |
00:34 |
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01:18 |
erle |
wsor wait are mesh faces treated better? |
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04:56 |
erle |
basicer oh what did the complicated CSMs do? |
04:56 |
erle |
(moving here because it is not an engine discussion) |
05:01 |
basicer |
Oh, they did things like talk to the raspberry pi's GPIO, apply local block changes in bulk, animate some entities without the server bossing them around, etc. |
05:23 |
erle |
i have made bushier leaves by means of nodebox trickery :D https://mister-muffin.de/p/LzOY.png |
05:31 |
basicer |
Most of the stuff from that era is long forgotten, but I did manage to opensource a pretty cool trigger mod. |
05:37 |
erle |
basicer show? |
05:37 |
erle |
basicer did you ever look at cheat clients btw? |
05:37 |
erle |
basicer also, CSM-wise how did you drive the GPIO? |
05:41 |
erle |
basicer my friend li0n made a rumble CSM to control the vibration motor in xbox-compatible gamepads (and some other, hornier hardware). now the thing is, we need a pythonr intermediary for that. it would be much nicer to talk directly with intiface (the haptic middleware). |
05:41 |
erle |
if you have any idea how to do that from a CSM i would be very intereste |
05:41 |
erle |
d |
05:55 |
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06:01 |
erle |
my bushy leaves work with repixture too, but the fakery is all too obvious: https://mister-muffin.de/p/fAqU.png |
06:15 |
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06:18 |
basicer |
We had a bunch of C++ patches on top of minetest that exposed APIs to lua to do it. |
06:20 |
basicer |
just linked against some C++ library for rpi |
06:20 |
basicer |
linked against libmpv to play videos |
06:21 |
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06:49 |
erle |
rubenwardy, sorry, now i apparently did not click on the link fast enough, i just fell asleep. and i can not login anymore into my account because *now* it is locked … could you resend again? or tell me where to click for that? |
06:50 |
erle |
ROllerozxa, check this out https://git.minetest.land/erlehmann/bushy_leaves/src/branch/master/screenshot.png |
06:51 |
MTDiscord |
<ROllerozxa> owo yes I see |
06:51 |
erle |
ROllerozxa also pls tell me which nodes besides normal legos and leaves need nodebox fuckery applied. your tip with the plantlikes gave me a new hyperfixation it seems (nodeboxes). |
06:52 |
erle |
also how did no one before make these two simple mods? o.0 |
06:52 |
erle |
well |
06:52 |
erle |
maybe they made them and they are just not on contentdb |
06:52 |
erle |
i think i'll try to figure out how to make waterlogged stairs some time soon |
07:02 |
MTDiscord |
<ROllerozxa> maybe more detailed 3D vegetation (grass and flowers) using nodeboxes? might need more work but it could look nice |
07:06 |
MTDiscord |
<ROllerozxa> I think you may actually be the very first to make an actual lego studs and bushy leaves mod. I was personally quite surprised over the fact nobody had made mods for more fine-grained flight speed control and pickblocking nodes (which are quite trivial), because from what I am aware of I ended up being the first one who made those mods :) |
07:10 |
MTDiscord |
<ROllerozxa> oh and same thing with a simple mod that reenables shadows in recent 5.6.0-dev versions, someone really should have beat me to it but I guess people just used an earlier 5.6.0-dev version if they wanted shadows :P |
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07:38 |
jluc |
there is so possibly much to do ... |
07:38 |
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07:53 |
MTDiscord |
<ROllerozxa> jluc: what do you think of minetest? |
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11:26 |
jluc |
i introduced my son to games with minetest |
11:27 |
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11:27 |
jluc |
but now he only plays minecraft and others alike |
11:27 |
jluc |
but i dont play myself really |
11:29 |
jluc |
i regret he doesnt wanna play minetest |
11:29 |
jluc |
i once edited a mod to discover and show him how to make a bigger bomb |
11:30 |
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11:31 |
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11:31 |
jluc |
but now he wanna learn C# for unity or java for minecraft |
11:31 |
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11:32 |
jluc |
he does scratch allready and thinks he can do anything |
11:32 |
jluc |
maybe lua could be an introduction to "text code" programming |
11:44 |
MinetestBot |
[git] appgurueu -> minetest/minetest: Add vector.combine (#11920) ae76645 https://github.com/minetest/minetest/commit/ae7664597ed15f9ac779a9bac0595ab4125457c4 (2022-05-04T11:44:14Z) |
11:44 |
orwell96 |
true, Lua/Minetest is definitely an easier start into programming than Java or C#. These are object-oriented programming languages so you have to learn about OOP theory first, while MT modding is just write-some-lua-and-go-ahead |
11:45 |
orwell96 |
also, does MC even have an official modding API yet? |
11:46 |
MTDiscord |
<luatic> I am convinced that Lua is the most beginner-friendly programming language out there. |
11:47 |
MTDiscord |
<ROllerozxa> "does MC even have an official modding API yet?" lol, mcfunction |
11:48 |
erle |
i am convinced that lua is the most beginner-friendly footgun out there |
11:48 |
erle |
have a typo? nil |
11:48 |
erle |
hold the API wrong? nil |
11:48 |
erle |
forget an argument somewhere? nil |
11:50 |
orwell96 |
but it may be possible that your son is under peer pressure from his classmates. If everyone is playing Minecraft then he doesn't want to be that one guy that does not |
11:50 |
Parnikkapore_m |
also don't forget local or you get weird scoping |
11:51 |
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11:54 |
definitelya_ |
I'm so glad I took last year as a buffer to get into Minetest; I don't even miss Min$craft at all, tbh. |
11:54 |
Parnikkapore_m |
orwell96: as the one guy who does not Minecraft I can say I'm lucky I haven't run into issues... |
11:54 |
erle |
ROllerozxa https://git.minetest.land/erlehmann/mcl_mushrooms_3d/src/branch/master/screenshot.png ;) |
11:59 |
orwell96 |
i used to play MC up to 1.5.2 (before the ominous "horse update"), then got tired of it and found out about MT. Back then I also tried modding, but it was incredibly tedious because MC is just not designed to be modded |
11:59 |
orwell96 |
IDK if this has become better in later versions though |
12:00 |
definitelya_ |
orwell96: Curseforge, the major mod sharing site, is now owned by Amazon. lol |
12:01 |
orwell96 |
btw, Advanced Trains now has a Libera channel #advtrains |
12:40 |
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12:46 |
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12:48 |
MTDiscord |
<luatic> erle: this can be fixed using simple {__index = error} metatables (minetest logs warnings when you access undeclared globals) and linters such as luacheck |
12:51 |
erle |
luatic it totally can be. there are also programs that allow you to write C code that is well-defined. |
12:51 |
erle |
luatic do you have an idea what the next node is i could make a mod for on my nodebox rampage? |
12:52 |
erle |
also how to waterlogged stairs |
12:52 |
erle |
a mesh with a water-material ig? |
12:58 |
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12:58 |
MTDiscord |
<luatic> waterlogged stairs probably aren't possibkle |
12:59 |
MTDiscord |
<luatic> except for using entities or the like |
12:59 |
MTDiscord |
<luatic> because you definitely need a flowingliquid drawtype for flowing water, and that can't have nodeboxes |
13:13 |
erle |
luatic what if meshes |
13:13 |
erle |
also yes fleckenstein managed to accidentally have an entity in a water |
13:13 |
erle |
that was a bit weird |
13:13 |
erle |
he had made a waterlogged chest |
13:15 |
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13:16 |
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13:18 |
definitelya_ |
erle: Hear me out here: what if fluid node with chest texture? |
13:19 |
definitelya_ |
Your sight is distorted by water effect, it makes it cool looking maybe. |
13:19 |
erle |
definitelya_ look my goal is having waterlogged stairs and slabs |
13:19 |
definitelya_ |
aight |
13:19 |
erle |
anyone here using winds3d? |
13:19 |
erle |
it seems to have become shittier since last time i used it |
13:19 |
erle |
also i forgot how to use it |
13:20 |
erle |
shittier as in: first it claims to not run here, then i force mesa software rendering and it does run |
13:34 |
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14:36 |
MTDiscord |
<ROllerozxa> erle: those 3d mushrooms remind me of those minecraft resource packs that take flat X-shaped sprite blocks and make them 3d using JSON block models :D |
14:38 |
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14:45 |
erle |
ROllerozxa it's not that easy in this case though, i made them entirely by hand. |
14:46 |
erle |
the plantlike mushrooms don't give you the top or bottom textures. thankfull, the big mushrooms have them. |
14:46 |
MTDiscord |
<luatic> erle: meshes can hardly adapt to their environment |
14:46 |
erle |
so i just seused them. |
14:46 |
MTDiscord |
<luatic> you could somehow approximate this but it'd be very hacky |
14:46 |
erle |
luatic what do you mean? |
14:46 |
MTDiscord |
<luatic> flowing liquids can have 8 (?) different edge levels times 4 edges |
14:47 |
MTDiscord |
<luatic> you'd need 32 different meshes |
14:47 |
erle |
i'd be happy having a single fully waterlogged node for now. |
14:47 |
MTDiscord |
<luatic> using rotations you could probably get this down to 8 again |
14:47 |
MTDiscord |
<luatic> erle: I know, but that's not doable using a single mesh |
14:47 |
erle |
any entity solution would be really stupidly slow |
14:47 |
MTDiscord |
<luatic> except if you only want it to be waterlogged inside water sources, those always look the same |
14:47 |
erle |
luatic what if i make it a water source node |
14:47 |
erle |
yes |
14:48 |
MTDiscord |
<luatic> that may somehow work |
14:48 |
erle |
by putting a single plane with a water material on top of a stairs mesh or so? |
14:48 |
MTDiscord |
<luatic> but still, how do you get the nearby water source nodes to hide their neighboring faces? and how does your node hide it's neighboring faces? |
14:48 |
MTDiscord |
<luatic> nodeboxes always have 6 faces unfortunately |
14:49 |
erle |
:( |
14:49 |
erle |
you might be right, but then again |
14:49 |
erle |
i am not sure how much smoke and mirrors one can employ here |
15:16 |
kabou |
hey erle you made some cool mods |
15:17 |
kabou |
I told cora we should add the bushy leaves to mcl2 as an option |
15:17 |
kabou |
maybe the nice little mushrooms too |
15:19 |
kabou |
while you're at it, why not do the same for beetroots and carrots? little nodelets sticking out of the soil with a flat green plume on top |
15:21 |
kabou |
beats arguing with cora over upstreaming stuff that debiankaios probably doesn't maintain upstream anymore since he merged it into mcl5 anyway |
15:21 |
kabou |
lol srry trolling a bit there |
15:21 |
kabou |
mods are really nice tho |
15:21 |
kabou |
also liek the legos |
15:21 |
kabou |
like |
15:22 |
kabou |
don't call them legos tho or you'll get sued by evil megacorporations |
15:22 |
kabou |
=( |
15:28 |
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15:28 |
MTDiscord |
<luatic> the studs ;) |
15:28 |
MTDiscord |
<luatic> or blox |
15:30 |
kabou |
some guy in a village near me made a fortune patenting big concrete blocks with studs |
15:30 |
kabou |
called them "legioblock" |
15:50 |
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15:59 |
erle |
i hope kabou was joking about putting the stuff directly into mcl2 lol |
16:01 |
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16:11 |
debiankaios |
what was with me? |
16:16 |
erle |
debiankaios i asked about if stuff merged into mineclone2 gets upstreamed |
16:16 |
erle |
debiankaios and i do not know what mod you maintain that is affected |
16:16 |
erle |
but cora for some reason assumes that mods on contentdb will not be maintained if they are merged into mineclone2 or so |
16:17 |
erle |
i don't really understand it |
16:20 |
debiankaios |
ij |
16:20 |
debiankaios |
*ok |
16:21 |
erle |
debiankaios i think kabou confused you with NO11 maybe |
16:21 |
debiankaios |
ok |
16:22 |
debiankaios |
i am on mcl5 active but not more so many like in past |
16:22 |
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16:22 |
debiankaios |
hi Alias |
16:22 |
erle |
rubenwardy i looked at https://content.minetest.net/packages/Wuzzy/mineclone2/hub/ and i can not find https://content.minetest.net/packages/erlehmann/studs/ there, even though it is compatible. i think you do not use optional dependencies for the hub and i would like to know why. |
16:23 |
erle |
rubenwardy in this case, my mod has only optional dependencies because it works with either stairs or ( mcl_stairs and mcl_wool ) |
16:24 |
rubenwardy |
that's currently disabld |
16:24 |
erle |
oh, the entire functionality? |
16:24 |
rubenwardy |
yes |
16:24 |
erle |
ah |
16:24 |
rubenwardy |
also, you could support all games and then add an opt dep on default for extra support, and then it would show as MTG only |
16:24 |
rubenwardy |
which is incorrect |
16:24 |
rubenwardy |
so only hard deps are considered |
16:25 |
erle |
well, i was about to ask if you prefer if i make smaller mods that have only hard deps |
16:25 |
erle |
which would lead to a lot of duplication |
16:26 |
erle |
wait, if it would show up as mtg *only* then i guess i misunderstood this |
16:26 |
erle |
i took “content for this game” as “content that declares itself to be (optionally) compatible with this game” |
16:26 |
erle |
but it mans ”content hat is exclusively for this game” right? |
16:27 |
debiankaios |
ok |
16:27 |
debiankaios |
see you guyd |
16:27 |
debiankaios |
*guys |
16:29 |
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16:41 |
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16:43 |
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16:50 |
erle |
wsor, i hope you like this https://content.minetest.net/packages/erlehmann/bushy_leaves/ |
16:51 |
MTDiscord |
<Jonathon> dont know why i care |
16:52 |
MTDiscord |
<Jonathon> and that mod breaks easily |
16:52 |
MTDiscord |
<Warr1024> Tested and works with NodeCore... ? |
16:53 |
wsor |
also terrible license |
16:53 |
paradust |
hm. no rain in minetest? It seems like it would be best done as a post processing step |
16:53 |
MTDiscord |
<Warr1024> Hmm, now I guess I gotta see this... |
16:53 |
MTDiscord |
<Warr1024> Haha, yeah, highly unfortunate license there. |
16:53 |
erle |
also i just uploaded this https://content.minetest.net/packages/erlehmann/mcl_mushrooms_3d/ |
16:54 |
erle |
Warr1024 what is unfortunate about the license? |
16:54 |
MTDiscord |
<Warr1024> Are these all nodeboxes or are you doing custom meshes? |
16:54 |
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16:54 |
erle |
these are all nodeboxes and feel free to hate me |
16:54 |
MTDiscord |
<Warr1024> erle: I prefer more free licenses. |
16:54 |
MTDiscord |
<Warr1024> Nah, I ain't gonna hate ya for nodeboxes ... by all rights obvious nodebox mesh optimizations SHOULD really be part of the engine. |
16:54 |
MTDiscord |
<Jonathon> erle choose the most malware like license there is ? |
16:55 |
erle |
well i once was on a server with some cool skyblock thing and they would not give out the source |
16:55 |
MTDiscord |
<Warr1024> wsor: the most malware license that's still technically free. |
16:55 |
erle |
since then i want to throw a spanner in the works |
16:55 |
MTDiscord |
<Jonathon> https://github.com/minetest/minetest/pull/12262 |
16:55 |
paradust |
it should be possible for the original author to loosen a license, right? |
16:56 |
MTDiscord |
<Jonathon> yes |
16:56 |
MTDiscord |
<Warr1024> Nodeboxes are not automatically terrible. There are some model geometries that are hard/impossible to actually improve with a custom mesh compared to a nodebox anyway, so the extra work of bringing the media system into play is probably not worth it. |
16:56 |
erle |
well in this case i am doing something horrible though |
16:56 |
MTDiscord |
<Jonathon> technically erle mods are such low effort, that you can easily rewrite them/take what they do from other mods |
16:56 |
MTDiscord |
<Jonathon> for instance the leaves easily can be taken from ethereal |
16:56 |
erle |
does ethereal have these kind of leaves? |
16:57 |
MTDiscord |
<Jonathon> yes |
16:57 |
erle |
because i have never seen exactly those leaves |
16:57 |
erle |
all the leaves i have seen were some square sheets |
16:57 |
MTDiscord |
<Warr1024> erle, I'd say the measure of horribleness for nodeboxes is mainly just how many fewer faces you'd have if you'd have been able to hand-optimize it. If you've less than doubled the number of faces compared to the optimized version, then you're actually not doing all that bad. |
16:57 |
MTDiscord |
<Jonathon> oh ok, its slightly different, but still |
16:58 |
erle |
which a) looks still too blocky for my taste b) if it's plantlike it looks shit from above and below |
16:58 |
MTDiscord |
<Warr1024> I don't generally bother optimizing a mesh unless either (1) it's going to be used quite commonly, or (2) I can get like an 80% reduction or something. |
16:58 |
erle |
well these leaves can tank your framerate if you look at a jungle, but any fancy leaves will do that |
16:59 |
MTDiscord |
<Warr1024> erle, I sort of liked hecks' leaves from his leaked screenshots; I think they were diagonal or something? Might be neat to try as an option, to see if they're "fuller" and fill the cube's space more thoroughly, which might matter for e.g. boundary conditions. |
16:59 |
MTDiscord |
<Jonathon> wherent hecks just the standard x? |
16:59 |
erle |
mine are basically 3 plus shapes in each of X Y Z planes |
16:59 |
MTDiscord |
<Warr1024> I thought hecks did the X, but in each of X/Y/Z |
16:59 |
erle |
tuned so that it works with existing leaf textures without looking too square |
17:00 |
erle |
the thing is, the X in each of X / Y / Z looks still bad. otherwise i would not have made that mod. |
17:00 |
MTDiscord |
<Warr1024> Framerate-tanking can be acceptable for non-playing applications, anyway, like for fancy-pants screenshots or something :-) |
17:01 |
erle |
if i am not mistaken it is 9 (?) faces per node instead of 6. |
17:01 |
erle |
or, if they are properly merged, which i doubt, it would be 3 faces ig |
17:01 |
MTDiscord |
<Warr1024> 9 quads ain't bad |
17:01 |
erle |
i made it rounder in the initial try |
17:01 |
erle |
but that was baaaaaad |
17:01 |
MTDiscord |
<Warr1024> I mean, only 50% more than the existing fancy-leaves suggests it can be tuned acceptably by users who might have otherwise used the old fancy-leaves. |
17:02 |
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17:02 |
erle |
well, i expect this to look good and play acceptable on every machine that uses old fancy leaves |
17:02 |
erle |
i almost always play with opaque leaves |
17:06 |
erle |
thanks for the approvals! |
17:07 |
erle |
Warr1024 btw i quite like making these small decorative mods. do you have anything in nodecore that is decorative that you wish other minetest games also would use more? |
17:08 |
MTDiscord |
<Warr1024> Haha, wow, that would be very out of character :-) |
17:08 |
MTDiscord |
<Warr1024> Really the only place where I've felt "decorative" is the player model |
17:10 |
MTDiscord |
<Warr1024> Also I find it much more productive to take a good idea from another game and add it to NodeCore than to try to take ideas from NodeCore and put them in other games. |
17:10 |
MTDiscord |
<Warr1024> The only ideas from NodeCore that are even applicable to other games are mostly just the most trivial ones. |
17:11 |
erle |
the player model reminds me of this game https://beliebtespielzeuge.com/wp-content/uploads/2018/01/61357.jpg |
17:11 |
erle |
for mineclonia i have implemented “you can put a boat in a minecart to get additional passengers (boat can fit 2, minecart 1)” |
17:11 |
erle |
do you have minecrats or boats? |
17:12 |
erle |
it is implemented in quite a funny way, because i make the boat punch the cart when the player is rowing |
17:13 |
MTDiscord |
<Warr1024> boats/carts would be very difficult to do in a nodecorian way |
17:14 |
MTDiscord |
<Warr1024> closest I have is ziprunes, i.e. a non-cheaty fast-travel system, but it's more like a cross between rail lines and teleportation. |
17:18 |
erle |
a cross? |
17:18 |
erle |
you have to send the rune on a rail? |
17:18 |
erle |
how do they work |
17:18 |
MTDiscord |
<MisterE> Why? |
17:19 |
erle |
why what |
17:19 |
MTDiscord |
<MisterE> You build a boat from plank blocks, it tunrs into a model that looks like several nodes in the shape of a boat |
17:19 |
MTDiscord |
<Warr1024> remember: the Discord "reply" feature doesn't bridge, IRC users only see the text of the message, not the context... |
17:19 |
MTDiscord |
<MisterE> Then you must push in into the water |
17:19 |
MTDiscord |
<MisterE> *it |
17:19 |
MTDiscord |
<Warr1024> "turns into a model" is the problem. You're talking about adding not-nodes to the game. |
17:20 |
MTDiscord |
<MisterE> Is that ok? |
17:20 |
erle |
haha maybe i should put mcl_meshnode on contentdb |
17:20 |
MTDiscord |
<Warr1024> I mean it's not "illegal" or anything, and mods are allowed to do it, but it's not something I'm going to do in the base game, for sure, unless there's no way to avoid it. |
17:20 |
erle |
it is a port of the old meshnode mod everyone hates |
17:20 |
erle |
to mcl stuff |
17:21 |
erle |
Warr1024 are there reasons to use mesh stairs instead of nodebox stairs? i have seen both in stairs mods. |
17:21 |
MTDiscord |
<MisterE> Ok, you can make node boats and node carts. See wormball |
17:21 |
MTDiscord |
<Warr1024> I thnk the only reason to use mesh stairs is the one "and a half" hidden quads that the old nodeboxes used |
17:22 |
MTDiscord |
<MisterE> The player is attached to an invisible entity that moves with the node |
17:22 |
MTDiscord |
<Warr1024> It seems petty, but on the other hand, people can build stuff with a LOT of stairs. |
17:22 |
MTDiscord |
<MisterE> To smooth the transition |
17:23 |
MTDiscord |
<Warr1024> MisterE: it could technically work, though (1) figuring how much jank you're willing to tolerate (there will definitely be some), and where, will be challenging, and (2) because of NodeCore's particular target difficulty, it'll be a bit tricky to balance. |
17:24 |
MTDiscord |
<MisterE> You can use the settings from wormball, those have a good jank balenoe |
17:24 |
MTDiscord |
<MisterE> *balence |
17:24 |
MTDiscord |
<MisterE> There the player is attached to the worm head, which is a node |
17:24 |
MTDiscord |
<Warr1024> In any event, at best, it seems like the kind of thing that would have to prove itself as an external mod first, and then I might consider upstreaming. I've already actually got enough stuff on my "currently a mod but I want to upstream it" backlog as it is. |
17:24 |
MTDiscord |
<MisterE> Reasonable |
17:25 |
MTDiscord |
<MisterE> But just to say that it would not be hard if you wanted to do it |
17:25 |
MTDiscord |
<Warr1024> Hmm, an actual train of multiple nodes following a head node sounds kinda interesting. Rather than transporting players, I could imagine it might be interesting to use it to transport mainly cargo, and the rules for how the head node moves might be interesting. |
17:26 |
MTDiscord |
<MisterE> This |
17:26 |
MTDiscord |
<MisterE> Altho letting players ride it would be nice |
17:26 |
MTDiscord |
<Warr1024> Player movement is not much of a challenge in NC; you can run like 2.5x as fast as MT Sam, hold your breath over twice as long, don't suffer meaningfully fall damage, and can run up full-height stairs, so getting from one place to another is more limited by your ability to keep track of where you are and plan navigation than it is actual movement. |
17:27 |
MTDiscord |
<Warr1024> But transporting items, on the other hand, gets very tedious, somewhat by design, but having a late-game automatable item transportation system that works more efficiently over long distances than conveyor/catapult systems might be nice. |
17:29 |
MTDiscord |
<MisterE> Well, like mesecon movestones, theres not much use for them as a transportation method, but they do move players, because it makes sense for them to, creates immersion in a way |
17:29 |
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MTDiscord |
<Warr1024> immersion is a tricky thing in nodecore, because I want players to be immersed into the world but not player-characters. |
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18:55 |
MinetestBot |
[git] paradust7 -> minetest/minetest: Make logging cost free when there is no output target (#12247) 0704ca0 https://github.com/minetest/minetest/commit/0704ca055059088bdd53e15be672e6b5663b8f50 (2022-05-04T18:55:01Z) |
18:55 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: guiScalingFilter: Fix most memory leaks (#12256) 3ce5a68 https://github.com/minetest/minetest/commit/3ce5a68cd12e45d7b618c49e205936fb140ecbfe (2022-05-04T18:55:13Z) |
18:55 |
MinetestBot |
[git] appgurueu -> minetest/minetest: hud_get: Return precision field for waypoints (#12215) 89c8203 https://github.com/minetest/minetest/commit/89c82035d88532bb63c9173e0c4edf54b7ea89f8 (2022-05-04T18:55:20Z) |
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20:39 |
appguru |
Zughy: could you tag #11991 as bug? I believe it is very much confirmed. I have attached a video and runs has confirmed it as well. |
20:39 |
ShadowBot |
https://github.com/minetest/minetest/issues/11991 -- Attachments sometimes flicker for a frame |
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MinetestBot |
[git] x2048 -> minetest/minetest: Avoid rendering invisible faces of simple nodeboxes (#12262) cc56ebd https://github.com/minetest/minetest/commit/cc56ebd90db3858313a9e597a89c5db8fec3b617 (2022-05-04T21:44:55Z) |
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MinetestBot |
[git] LoneWolfHT -> minetest/minetest: Fix Windows Visual Studio actions (#11176) 47cf257 https://github.com/minetest/minetest/commit/47cf257c4098f087d4dc46ac28ddb39141222b0c (2022-05-04T21:55:02Z) |
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