Minetest logo

IRC log for #minetest, 2022-05-03

| Channels | #minetest index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:02 Lesha_Vel joined #minetest
00:20 Hawker joined #minetest
00:41 Gustavo6046 joined #minetest
00:44 Gustavo6046 joined #minetest
00:45 Gustavo6046 joined #minetest
00:47 Gustavo6046 joined #minetest
01:08 Yad joined #minetest
01:15 specing_ joined #minetest
02:16 aoki joined #minetest
02:29 Verticen joined #minetest
02:36 grouinos joined #minetest
03:04 erle joined #minetest
04:00 MTDiscord joined #minetest
05:09 fling joined #minetest
05:14 Lesha_Vel joined #minetest
05:41 grouinos joined #minetest
06:08 grouinos joined #minetest
06:44 orwell96 joined #minetest
06:46 Norkle joined #minetest
06:46 orwell96_ joined #minetest
06:47 est31 joined #minetest
07:03 fling joined #minetest
07:09 calcul0n joined #minetest
07:17 kabou joined #minetest
07:26 calcul0n joined #minetest
07:28 cranezhou joined #minetest
08:28 Flabb joined #minetest
08:32 erle rubenwardy contentdb claims you can login by email adddress, but “content.minetest.net@dieweltistgarnichtso.net” is not usable for a login, only my username. did i do something stupid maybe?
08:36 MTDiscord <ROllerozxa> logging in with my email address works for me, just tried
08:38 huiberz joined #minetest
08:50 erle pls review https://content.minetest.net/packages/erlehmann/studs/
08:50 erle :D
08:56 Thelie joined #minetest
08:56 MTDiscord joined #minetest
09:25 MTDiscord <Bla> erle just a noob idea but if you use type = "connected" and connects_to = {"air", "group:liquid"} to hide/show the studs shouldnt that reduce the needed faces?
09:26 erle Bla the problem is that nodeboxes are always fully drawn
09:26 erle Bla wait, hmmm
09:27 MTDiscord <Bla> sure but if there is a full block above you could skip the studs and use a simple cube for example
09:27 erle Bla you mean like what if i don't draw anything when not exposed to air? do you have a demo for that?
09:28 MTDiscord <Bla> Im not even totally sure I understand "connected" completly especially the disconnected part lol so no I dont have a demo ?
09:30 erle try making something, it seems interesting. though i think due to issue #10315 there might be a bunch of difficulties ahead
09:30 ShadowBot https://github.com/minetest/minetest/issues/10315 -- Nodeboxes with type=connected don't connect properly with the selflike
09:30 erle Bla it is definitely an interesting idea!
09:33 erle Bla the thing is though, i do want the studs to show up when someone puts, for example, a banner on top of it
09:58 MTDiscord <Bla> mh studs as default nodebox and add the group:nostuds to every node you dont want to show them if connected, if connected dont show the studs and if disconnected show studs.
10:00 erle Bla send me a patch ig
10:02 rubenwardy erle: have you confirmed the email?
10:02 erle rubenwardy i thought i did. maybe i did not, can you see that?
10:16 MTDiscord <Bla> erle not gonna make a patch because Im a Lua and minetest mods noob, it was just an idea I thought could help.
10:20 rubenwardy You didn't
10:20 rubenwardy I'll send a new conf email
10:21 erle thx
10:28 jvalleroy joined #minetest
10:28 jvalleroy joined #minetest
10:56 rubenwardy erle: done
10:56 rubenwardy You have either 6 or 12 hours, I forget
11:07 Thelie joined #minetest
11:33 debiankaios joined #minetest
11:34 Yad_ joined #minetest
11:37 Taoki joined #minetest
11:37 lemonzest joined #minetest
11:58 TheCoffeMaker joined #minetest
12:04 jluc joined #minetest
12:09 erle 12 i think
12:11 TheCoffeMaker joined #minetest
12:22 Yad_ joined #minetest
12:25 sagax joined #minetest
12:42 Fixer joined #minetest
12:46 Taoki joined #minetest
12:47 orwell96_ joined #minetest
13:01 qur joined #minetest
13:03 settl3r[m] Is there a mod which doubles the max. (horizontal) size from 62k to 124k ?
13:03 settl3r[m] Or a fork of Minetest engine which does that?
13:03 MTDiscord <ROllerozxa> there were a set of pull requests which increased the world size to 32-bit integer limits but I think it was abandoned after they were closed
13:04 settl3r[m] Is it infeasible to code it?
13:06 settl3r[m] Would it introduce hard to fix bugs?
13:08 definitelya joined #minetest
13:10 MTDiscord <ROllerozxa> well "infeasible" depends on how you see it, as I said it already exists but it's incompatible with the regular server protocol
13:10 MTDiscord <ROllerozxa> it seems to be more or less a case of switching types around and testing until it doesn't blow up in your face during gameplay
13:11 MTDiscord <ROllerozxa> be more... have been more, as in what the PRs did. see https://github.com/minetest/minetest/pull/11843 for part one of it
13:14 MTDiscord <Warr1024> "testing until it stops blowing up" sounds like about what you'd have to do to make something like this work.
13:14 MTDiscord <Warr1024> Feels like it could be a 6.0 thing someday ... and since there is no 6.0 on the horizon yet...
13:15 settl3r[m] Thank you for answering. (and i found https://forum.minetest.net/viewtopic.php?t=25899 , meanwhile), so it seems to be a huge effort to shift "everything" from 16bit to 32bit..
13:15 specing_ joined #minetest
13:17 settl3r[m] humm.. can Minecraft be modded such, that it had Y=62 km ?
13:17 MTDiscord <ROllerozxa> I think so, it's called cubic chunks
13:17 settl3r[m] (and unfortunately, Vintage Story is not open-source)
13:17 settl3r[m] cool
13:20 MTDiscord <Warr1024> Haha, pretty sure Minecraft isn't open source either
13:20 MTDiscord <Warr1024> so ... good luck
13:23 MTDiscord <ROllerozxa> people like to call minecraft source available rather... because you can trivially decompile the java bytecode and there also exists source mappings (both legally encumbered official mappings and CC0 mappings)
13:24 MTDiscord <ROllerozxa> redistributing the minecraft source code unmodified or fully is illegal though so it's far from open source
13:24 Cork joined #minetest
13:25 MTDiscord <Warr1024> It's really only approximately source-available though, since that's not quite the real source.  It's close, but there is surely a little nuance (and potentially a lot of documentation) absent.
13:26 qur joined #minetest
13:26 settl3r[m] hm.. could we mod VS to be like MT, but combining the strengths of both?
13:28 MTDiscord <ROllerozxa> oh yeah, yeah, it's not 1-by-1 the code that exists in mojang's git repository, comments are of course gone and the java compiler also does optimisations (...as any compiler does with the proper configurations) which can make the decompiled code end up looking dramatically different or even unrecompileable
13:29 MTDiscord <Warr1024> Mods that change the behavior of the code are generally possible, but not always easy.  Mods that change the license are pretty much impossible.
13:31 MTDiscord <Warr1024> Well, other than "this mod removes all licensing from the code, rendering you no longer allowed to possess it."  That one is actually pretty easy.
13:33 MTDiscord <ROllerozxa> how about a mod that removes all code? then whatever license the code goes under is therefore gone as well right? :P
13:44 kamdard joined #minetest
13:52 MTDiscord <Warr1024> Nope, I think you can have licensing terms for an empty project :-D
13:52 MTDiscord <Warr1024> I mean, it'd be easy to just clean-room it at that point though, so your license terms don't mean much.
13:55 erle settl3r[m] a big issue with just increasing the world coordinates is float accuracy at the borders btw
13:56 erle settl3r[m] at some point you run into minecraft farlands problems. i don't think doubling it would do it. but you can't just increase the size.
13:56 erle settl3r[m] also, look at the data types for coordinates internally.
13:57 settl3r[m] So the last digits would have to be discarded. Then it could not use 2 billion sized maps, but "only" ~1-2 million blocks large maps?
13:58 settl3r[m] * large maps? (1000x1000km large maps would be enough for anybody, i guess)
13:58 settl3r[m] * So the last digits would have to be discarded. Then it could not use 2 billion sized maps, but "only" ~1-2 million blocks large maps?
13:58 settl3r[m] (1000x1000km large maps would be enough for anybody, i guess)
13:58 settl3r[m] * So the last digits would have to be discarded. Then it could not use 2 billion sized maps, but "only" ~1-2 million blocks large maps?
13:58 settl3r[m] (1000x1000x62km large maps would be enough for anybody, i guess)
13:58 erle settl3r[m] just forget about it.
13:59 erle as i unnderstand it, map enlargement is not really on a near-term roadmap.
13:59 erle settl3r[m] you can look at prollers map enlargement PR that got closed.
13:59 settl3r[m] yeah (or using VS) ^^
14:01 settl3r[m] i guess we need better AI to fork the code to use 32bit coordinates..
14:01 erle lol
14:01 erle settl3r[m], are you another GPT3-bot?
14:01 settl3r[m] lmao
14:03 settl3r[m] AI dungeon and Replica AI aren't that bad, though ^^
14:10 Noisytoot joined #minetest
14:16 MTDiscord <ROllerozxa> textsynth is also fun, you can make it generate anything from recipes to made up #minetest IRC logs
14:17 MTDiscord <ROllerozxa> latter always tends to gravitate towards turning it into #ubuntu though... >.>
14:20 MTDiscord <luatic> Have you tried generating #minetest-dev logs yet?
14:35 grouinos joined #minetest
14:41 jluc joined #minetest
14:46 MTDiscord <ROllerozxa> mostly ends up the same... except everyone calls it minetest-dev instead of just minetest
14:47 Sven_vB joined #minetest
14:53 qur joined #minetest
15:21 qur joined #minetest
15:37 fluxionary joined #minetest
15:47 kevinsan joined #minetest
15:50 Talkless joined #minetest
16:34 v-rob joined #minetest
16:53 kabou joined #minetest
17:09 settl3r[m] How long should a password for a normal player-account for a public MT server be? And how complex should it be?
17:10 settl3r[m] And how can i change it, on servers which don't support the standard command for changing user-pws?
17:10 MTDiscord <Warr1024> Same as any other password: make it as long and complex as you think you can tolerate for the level of security you want.
17:10 MTDiscord <Warr1024> The correct way to change your password is using the in-game menus, I think you do NOT want to use a /command type interface for it.
17:16 Verticen joined #minetest
17:24 grouinos joined #minetest
17:36 v-rob joined #minetest
18:00 Verticen joined #minetest
18:02 appguru joined #minetest
18:10 Yad_ joined #minetest
18:19 MinetestBot [git] sfan5 -> minetest/minetest: Fix broken FPS/dtime counters in debug info 71a56c3 https://github.com/minetest/minetest/commit/71a56c355223aa45a980c16329c88ba9ec8b3354 (2022-05-03T18:17:43Z)
18:27 mannerism joined #minetest
18:59 ___nick___ joined #minetest
19:03 MinetestBot [git] rubenwardy -> minetest/minetest: ContentDB: Fix ungraceful crash on aliases when list download fails e9e6710 https://github.com/minetest/minetest/commit/e9e671078c8ddfcaac30e8f04976a8c69031a9b9 (2022-05-03T19:00:29Z)
19:26 sometalgoo joined #minetest
19:44 ___nick___ joined #minetest
19:45 ___nick___ joined #minetest
20:18 v-rob joined #minetest
20:19 proller joined #minetest
20:25 kabou joined #minetest
20:57 Yad__ joined #minetest
21:07 definitelya_ joined #minetest
21:13 Gustavo6046 joined #minetest
21:19 Gustavo6046 joined #minetest
22:00 Verticen joined #minetest
22:00 Sven_vB joined #minetest
22:30 erle wsor is mod reviewing like PR reviews for minetest? like can i make it go faster by doing some stuff or begging every few days that someone takes a look? or is it just “we are 3 people and have very little time”?
22:32 wsor well, you asked me, so ill go take a look
22:33 oiioiiio joined #minetest
22:34 panwolfram joined #minetest
22:34 oiioiiio >Execution of async base environment failed
22:34 oiioiiio any ideas?
22:35 oiioiiio debian stable amd64
22:36 grouinos joined #minetest
22:37 oiioiiio compiled on i386 just a couple weeks ago, running fine on the home server.
22:41 wsor erle: done
22:42 rubenwardy oiioiiio: there should be an error traceback in the logs
22:42 rubenwardy giving more detail
22:42 oiioiiio yup
22:42 rubenwardy logs or terminal
22:42 oiioiiio it goes to game.lua in /usr/local/share
22:43 oiioiiio in my previous install that directory only contains an init.lua
22:43 rubenwardy have you updated minetest without building and reinstalling?
22:45 oiioiiio I built it a second time just today, since I noticed changes in git- is there a way to update without a build?
22:51 rubenwardy building is required when you update
22:51 rubenwardy but you also need to either use RUN_IN_PLACE=1 or update the files in /usr/local/share
22:52 rubenwardy that error is because the binary is newer than the files in /usr/local/share
23:10 v-rob joined #minetest
23:14 erle wsor, thx
23:14 AliasAlreadyTake joined #minetest
23:15 erle wsor if you have ideas how to improve it, tell. i mainly made it as a joke, but now i want it to exercize the engine so x2048 can improve the nodebox face merging/culling thing
23:15 wsor do what everyone else does, make meshes if you want better perf :P

| Channels | #minetest index | Today | | Google Search | Plaintext