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15:19 |
kilbith |
rubenwardy: FYI: https://content.minetest.net/threads/2365/#reply-6416 |
15:20 |
erle |
> You are well known as a FOSS extremist within the community and this discrimination comes without any surprise. |
15:20 |
erle |
lol |
15:23 |
MTDiscord |
<Jonathon> while wuzzy is a foss extremist, the license upgrade is technically correct |
15:24 |
kilbith |
package now have a discriminative tag that hurt its visibility, that's my problem |
15:24 |
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15:24 |
kilbith |
red, alarm-y tag |
15:25 |
erle |
almost as if there's some agenda to motivate people to make their stuff freely licensed |
15:26 |
kilbith |
the end-users don't care if it's non-commercial |
15:26 |
MTDiscord |
<Jonathon> kilbith: then use textures that arent NC |
15:26 |
kilbith |
you're only shooting on your own foot if if you do that |
15:26 |
erle |
i have an issue with “non-free media” being not a tag, but listed in a list besides tags (even if it is a different color) |
15:26 |
kilbith |
xdecor is a popular mod and it has been since 2015 |
15:27 |
erle |
that way i can not explicitly look for non-free media mods :P |
15:27 |
kilbith |
well fuck that |
15:27 |
kilbith |
I deserve better than being part of this silly FOSS organization |
15:29 |
erle |
i hope kilbith gets what kilbith deserves then ^^ |
15:29 |
MTDiscord |
<Jonathon> then why do you keep rage quiting and coming back? honest question |
15:29 |
erle |
i think it is a bully thing |
15:29 |
erle |
only that it does not work |
15:30 |
MTDiscord |
<Jonathon> anyways, its 4 textures and one sounds, seems put up a forums announcement or something asking if anyone would be willing to make non nc textures to replace it, problem solved |
15:30 |
erle |
you are correct, even being enraged about this is super stupid given how simple the problem is to solve |
15:30 |
kabou |
well with his attitude, not a lot of ppl are gonna volunteer |
15:31 |
erle |
well, people have to like xdecor, not kilbith |
15:31 |
erle |
but yeah, decorating every argument with “and by the way, you all suck and i'm better than every single one of you” is not helping the cause lol |
15:31 |
kabou |
if kilbith really liked xdecor, he could fix it himself, right? |
15:32 |
kabou |
dude wants a free ride on free software's popularity, but hates free software |
15:32 |
kabou |
nuts |
15:32 |
erle |
no everyone else is wrong, obviously (because kilbith is better than everyone of them) |
15:32 |
erle |
:P |
15:36 |
erle |
maybe kilbith would indeed fare better in another community – like one where you can bitchslap someone making a joke on camera and get a prestiguous award 20 minutes later! |
15:37 |
MTDiscord |
<Jonathon> seems like your taking the low blow path erle, to attack the debater rather than the point there making |
15:38 |
erle |
i think we already established that the unfriendly ragequitter has a point, but it's a very weak one |
15:39 |
erle |
you said it yourself, it's a few files, they can be fixed |
15:39 |
MTDiscord |
<Jordach> how about spend the 5 minutes needed to fix em |
15:39 |
erle |
if such a warning is making ppl fix it, it has done its job |
15:39 |
MTDiscord |
<Jordach> rather than spending 5 minutes debating it |
15:40 |
MTDiscord |
<Jonathon> well, if you want shit art, ill fix it, but otherwise ill differ to the artists/people actually good at making textures |
15:40 |
erle |
yeah, making good textures takes way longer than 5 minutes, even at 16x16 |
15:41 |
erle |
maybe there's a texture pack that contains good textures to copy for this causee? |
15:41 |
MTDiscord |
<Jonathon> seems like jordach might be volunteering to fix them then? :trollface: |
15:43 |
erle |
jordach can your rivers flow through caves or below overhangs? because if you are shrinkwrapping them on terrain, i doubt it |
15:48 |
MTDiscord |
<Jordach> they do if the noise do |
15:48 |
erle |
explain pls |
15:48 |
MTDiscord |
<Jordach> caves are generated after terrain + rivers |
15:48 |
erle |
so first you get terrain, then rivers, then cavegen |
15:49 |
erle |
wouldn't you have to be exceptionally lucky then to have a river flowing through a natural bridge? |
15:49 |
MTDiscord |
<Jordach> yes, and there's a hefty pregeneration period |
15:49 |
erle |
pregeneration? |
15:49 |
MTDiscord |
<Jordach> i have to manually pathfind rivers |
15:50 |
MTDiscord |
<Jordach> this only needs to be run once at startup |
15:50 |
MTDiscord |
<Jordach> but takes something like 10 seconds on my Ryzen box |
15:50 |
erle |
btw do you have an example for your minetest.after() idea in mapgen? cora claimed it's not working |
15:50 |
erle |
so if you have working code, i'd be delighted |
15:50 |
erle |
you manually pathfind *all* rivers? |
15:50 |
MTDiscord |
<Jordach> yes with a very lazy algorith |
15:50 |
MTDiscord |
<Jordach> m |
15:51 |
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18:36 |
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18:37 |
MTDiscord |
<GuyMad ThreepKamel> IRC |
18:37 |
MTDiscord |
<GuyMad ThreepKamel> Discord but for nerds |
18:39 |
* wsor |
resets days gone without hot takes counter to 0 |
18:46 |
Krock |
IRC is classy |
18:46 |
ROllerozxa |
IRC is also kinda cozy |
18:47 |
MTDiscord |
<Jonathon> https://xkcd.com/1782/ |
18:50 |
Krock |
let me guess. the one about the gateway to the singularity? (without clicking the link) |
18:50 |
MTDiscord |
<Jonathon> yup |
18:50 |
Krock |
I'm looking for some semi-transparent nodes. which mods contain such? |
18:50 |
MTDiscord |
<Jonathon> abriglass |
18:51 |
MTDiscord |
<Jonathon> any mod with liquids aka most games |
18:51 |
Krock |
amazing thanks |
18:51 |
sfan5 |
coloredglass? |
18:51 |
sfan5 |
idk if that was a thing but there's probably one popular mod with colored glass |
18:52 |
MTDiscord |
<Jonathon> did you want a specific type? (guessing your testing x2048 PR) |
18:52 |
Krock |
no, I already had a bunch of random nodes by joining a server. seems fine. |
18:52 |
Krock |
now testing the basics, just to be sure. |
18:52 |
MTDiscord |
<Jonathon> fancy stained glass, or whatever the multicolor glass panes mod is called |
18:53 |
MTDiscord |
<Jonathon> for variation ^ |
18:54 |
MTDiscord |
<Jonathon> stained glass if you want to test with hardware coloring |
18:55 |
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20:40 |
MinetestBot |
[git] x2048 -> minetest/minetest: Tune shadow perspective distortion (#12146) 3157830 https://github.com/minetest/minetest/commit/31578303a4eab6b6b083e57b6bf8d12ff3b3d991 (2022-03-31T20:40:06Z) |
20:42 |
MinetestBot |
[git] x2048 -> minetest/minetest: Limit shadow map to the viewing range (#12158) 3dd7d78 https://github.com/minetest/minetest/commit/3dd7d7867b14058d3329f1ce2bd2e85713ff50b1 (2022-03-31T20:40:59Z) |
20:51 |
MTDiscord |
<luatic> Krock: just add more semitransparency test nodes to devtest |
20:52 |
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