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10:37 |
MinetestBot |
[git] LoneWolfHT -> minetest/minetest_game: Allow mods to override animation globalstep f665382 https://github.com/minetest/minetest_game/commit/f66538201792fa64441e00efda2ed48da649a1cf (2022-03-23T10:36:46Z) |
10:37 |
MinetestBot |
[git] LoneWolfHT -> minetest/minetest_game: Use a local for the globalstep function 268a884 https://github.com/minetest/minetest_game/commit/268a8844b614b08ea5c05188379c9cc6182269cd (2022-03-23T10:36:46Z) |
10:37 |
MinetestBot |
[git] LoneWolfHT -> minetest/minetest_game: Fix bug and globalize `players` table 0110e01 https://github.com/minetest/minetest_game/commit/0110e01826329dc2f4757eed84f697a8fae5d900 (2022-03-23T10:36:46Z) |
10:37 |
MinetestBot |
[git] LoneWolfHT -> minetest/minetest_game: Undo globalization ce82241 https://github.com/minetest/minetest_game/commit/ce82241ab207b2957099d5c18bbb15e9f3c565c8 (2022-03-23T10:36:46Z) |
10:37 |
MinetestBot |
[git] LoneWolfHT -> minetest/minetest_game: Update game_api.txt 659895c https://github.com/minetest/minetest_game/commit/659895c3ed253dcbede45216bc8e8861341fb1a9 (2022-03-23T10:36:46Z) |
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11:16 |
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11:17 |
Guest455 |
im back! Any suggestions on innit.lua i don’t know what to do, i made a mod.cough folder, and i decorated it with details needed |
11:18 |
MTDiscord |
<Carfalious> cough? |
11:19 |
Guest455 |
yes, like a folder which contains the info about the mod, and stuff |
11:20 |
MTDiscord |
<Carfalious> huh? |
11:21 |
Guest455 |
if you still don’t understand it contains |
11:23 |
Guest455 |
name = <modname> |
11:23 |
Guest455 |
description = <descriptionofthemod> |
11:23 |
Guest455 |
depends = <dependencies ~~unless it was independent~~> |
11:26 |
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11:29 |
MTDiscord |
<Carfalious> can you give more info…..?Guest455 |
11:29 |
MTDiscord |
<ROllerozxa> er, what |
11:29 |
MTDiscord |
<ROllerozxa> it's a file called mod.conf |
11:29 |
MTDiscord |
<Carfalious> i think he is trolling |
11:30 |
MTDiscord |
<ROllerozxa> oh, it's you isn't it |
11:31 |
Guest455 |
thanks ROllerozxa, i don’t know much about minetest, so i made a mod.cough im a procoughgrammer |
11:31 |
MTDiscord |
<Carfalious> BROO |
11:31 |
MTDiscord |
<Carfalious> stop |
11:31 |
Guest455 |
ok |
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11:39 |
MTDiscord |
<ROllerozxa> @Carfalious the "innit.lua" thing pretty much gave it away |
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15:39 |
ronoaldo |
Anyone knows if ExeVirus (author of markdown2formspec mod) is around here or Discord? I sent a pull request for his mod and would like to see if he likes it or not. |
15:49 |
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16:11 |
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16:12 |
MTDiscord |
<ROllerozxa> @ExeVirus |
16:12 |
MTDiscord |
<ROllerozxa> he's offline right now but he'll probably get back to you as soon as he's online again |
16:16 |
MTDiscord |
<Danil_2461> no british people allowed |
16:18 |
MTDiscord |
<exe_virus> Hey someone actually cares about md2f! I'll take a look when I get a chance, thank you! Just realize that it's a crap implementation and I am trying to find a non-homw grown solution. The hard part is UTF-8 support, as that's a LUA 5.3 feature |
16:25 |
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16:49 |
ronoaldo |
@ExeVirus oh, thanks! Yes, I do care lol - I had not looked into the UTF-8 part but I'm wondering how bad it is as it seems to work for brazilian portuguese at least... I just attempted to "fix" image rendering, as I found it not working on current published version but I'm not sure my aproach was "right" |
16:49 |
ronoaldo |
I'm on discord too if you want to chat about it perhaps I can help with it? |
16:50 |
MTDiscord |
<exe_virus> Yeah, I work for another 7 hours though, so I won't be able to help at the same time until then |
16:51 |
ronoaldo |
oh sure - no rush I'm working as well but after your work I may be still online so feel free to ping me |
16:51 |
MTDiscord |
<exe_virus> Will do |
16:55 |
MTDiscord |
<exe_virus> Just had a quick read through of the PR, I like it a lot. Will test and merge when I get the chance |
16:56 |
ronoaldo |
cool, thanks! I'm using it on minenews and there is some test markdown here: https://github.com/ronoaldo/minenews |
16:56 |
ronoaldo |
it worth testing with other files as well to make sure the way I'm positioning images or parsing the flags don't break them |
16:57 |
ronoaldo |
it's live on mercurio server too if you want to see how it looked like |
17:03 |
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17:15 |
MTDiscord |
<MisterE> The next minetest blog post is happening soon. If you have something you want to share on the blog post ping me if you don't know how or don't want to use the official issue tracker. |
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19:17 |
Bombo |
i get this: -- Looking for _IRR_COMPILE_WITH_SDL_DEVICE_ - not found how do i enable SDL? added -D_IRR_COMPILE_WITH_SDL_DEVICE_=true but i get still 'not found' |
19:21 |
Bombo |
(i want to run minetest in fullscreen on a raspi3 without X) |
19:22 |
MTDiscord |
<Jonathon> not going to be able to, assuming you want to use wayland |
19:22 |
MTDiscord |
<Jonathon> read the sdl2 pr to irrlicht |
19:23 |
MTDiscord |
<Jonathon> https://github.com/minetest/irrlicht/pull/85 to be exact |
19:24 |
MTDiscord |
<Jonathon> https://github.com/minetest/irrlicht/pull/85#issuecomment-1000594622 |
19:25 |
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19:28 |
Bombo |
hm no, just boot into text console |
19:28 |
Bombo |
i guess sdl uses framebuffer then |
19:29 |
Bombo |
i can run sdl stuff in fullscreen with no X no wayland |
19:31 |
ROllerozxa |
you can't set irrlichtmt compile configs in cmake directly, you'll need to define it in IrrCompileConfig.h instead |
19:33 |
Bombo |
oh i see //! _IRR_COMPILE_WITH_FB_DEVICE_ for framebuffer systems |
19:33 |
Bombo |
... there too |
19:34 |
ROllerozxa |
huh, right. well I don't know how that works on desktop in regards to graphics rendering, it's primarily just the device used for irrlicht on Android and iOS |
19:35 |
Bombo |
android uses framebuffers? |
19:41 |
MTDiscord |
<Jordach> lmao what |
19:41 |
MTDiscord |
<Jordach> Apple M1 with Linux is currently a framebuffer software renderer and i didn't need it |
19:52 |
sfan5 |
I doubt FB_DEVICE even still works |
19:52 |
sfan5 |
if you want to enable sdl edit the aforementioned .h file and uncomment or add #define _IRR_COMPILE_WITH_SDL_DEVICE_ |
19:56 |
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20:01 |
Bombo |
sfan5: will it then run without X/wayland? |
20:01 |
sfan5 |
if SDL abstract that away properly, sure |
20:01 |
sfan5 |
+s |
20:01 |
Bombo |
ok i'll try that |
20:10 |
celeron55 |
i can't imagine any kind of 3d acceleration would work in sdl framebuffer mode |
20:11 |
celeron55 |
altough, rpis are special, their renderer is kind of able to just pop over anything |
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22:07 |
Samson1 |
Hello! :) |
22:09 |
Samson1 |
Erm, I haven't found any way of fixing the lighting. Is there anything at all I can do to fix it other than //fixlight? |
22:09 |
MTDiscord |
<MisterE> probably you can implement it yourself in a mod... |
22:10 |
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22:10 |
Samson1 |
For the entire map? |
22:10 |
sfan5 |
did you make the area big enough? for fixlight to work the area needs to be cover not only the lighting bug itself but also a bunch of nodes around it |
22:10 |
sfan5 |
-be |
22:10 |
Samson1 |
I don't think that's possible. |
22:10 |
Samson1 |
When I say the map I'm not kidding. |
22:11 |
Samson1 |
I've gone way down and way up and still nothing, also new chunks that generate are black. I'm beginning to wonder if it isn't infinite. |
22:11 |
sfan5 |
did you or a mod disable lightning for mapgen? |
22:11 |
sfan5 |
-n |
22:11 |
Samson1 |
Mod, I think. |
22:12 |
sfan5 |
turn it back on? |
22:12 |
Samson1 |
I can't. |
22:12 |
Samson1 |
It was a mapgen. |
22:12 |
sfan5 |
well fix the mod |
22:12 |
Samson1 |
There's nothing wrong with the mod. If I enable it the world will be corrupted again. |
22:13 |
MTDiscord |
<Benrob0329> "There is nothing wrong with my mod, but if I use it things break" |
22:13 |
Samson1 |
Basically yes. :D |
22:14 |
Samson1 |
It's a completely different mapgen. |
22:14 |
Samson1 |
v6 and it are totally incompatible, it was never meant to be used anyway. I accidentally had it enabled... |
22:15 |
Samson1 |
That was many years ago, I don't really remember. //fixlight does work it's just that the areas are to be to know how big they actually are and all new chunks are rendered black. |
22:15 |
Samson1 |
That's the issue I'm facing. |
22:26 |
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