Time |
Nick |
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00:08 |
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01:01 |
merazi |
Umm.. Hi |
01:01 |
merazi |
I'm having some issues trying to install some mods :'( |
01:02 |
merazi |
mineclone2 to be specific |
01:03 |
MTDiscord |
<Jonathon> what mods? |
01:07 |
merazi |
when I try launch a mineclone2 game it says something about the "default" mod |
01:07 |
merazi |
Mod dependency "default" not found! |
01:07 |
merazi |
From the debug.txt file |
01:09 |
MTDiscord |
<Jonathon> you have some mod enabled that depends on default mod from mtg |
01:21 |
MTDiscord |
<MisterE> ogg streaming is not implemented yet is it? |
01:23 |
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01:29 |
merazi |
is there a way of installing this "default" mod? |
01:30 |
merazi |
I wasn't able to find it in the game's menu |
01:30 |
MTDiscord |
<Jonathon> its in minetest game, you could copy it over, but its not going to make any sense |
01:49 |
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01:55 |
merazi |
what could be a good solution? |
02:13 |
MTDiscord |
<MisterE> not much good solution here... you could learn a bit of coding and fix the mod you want to not need default. |
02:23 |
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02:24 |
merazi |
hmmmm |
02:24 |
merazi |
will try, wish me luck |
02:51 |
rubenwardy |
merazi: yeah, when a mod depends on default it requires Minetest Game. Is there an alternative that works with mineclone2? If not, you may have to adjust the code like wsor said |
02:51 |
rubenwardy |
And good kuck |
02:51 |
rubenwardy |
*luck |
02:51 |
rubenwardy |
*mistere |
02:56 |
merazi |
:P |
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18:18 |
MinetestBot |
[git] appgurueu -> minetest/minetest: Lua API: Consistently use double vs. single quotes (#12075) 0a0fb11 https://github.com/minetest/minetest/commit/0a0fb11c218cf6c9ac419a8b4fda759fa3ed96e1 (2022-02-22T18:17:08Z) |
18:18 |
MinetestBot |
[git] erlehmann -> minetest/minetest: Add TGA test nodes to devtest (#11978) 7c227d2 https://github.com/minetest/minetest/commit/7c227d2a004068267dbe713259d57374a70c29e4 (2022-02-22T18:17:40Z) |
18:18 |
MinetestBot |
[git] Desour -> minetest/minetest: FormspecMenu: make drawing of backgrounds less hacky (#9517) 633e23b https://github.com/minetest/minetest/commit/633e23bd6523d4ff14329e8429c2eaf795e6e128 (2022-02-22T18:17:53Z) |
18:24 |
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19:41 |
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20:21 |
fluxionary |
so, am i reading the docs right? player metadata inventories don't have anything like "allow_put" or "on_put"? |
20:23 |
definitelya |
รน |
20:23 |
definitelya |
my cat lol |
20:37 |
erlehmann |
fluxionary if you want to limit player inventories, look at the restrictions on ender chests in mineclonia |
20:38 |
fluxionary |
https://git.minetest.org/Mineclonia/Mineclonia is throwing a 500 |
20:38 |
erlehmann |
fluxionary https://git.minetest.land/Mineclonia/Mineclonia/pulls/193/files |
20:39 |
erlehmann |
fluxionary it is https://git.minetest.land/Mineclonia/Mineclonia |
20:39 |
erlehmann |
okay, i guess we have to put it on contentdb |
20:39 |
erlehmann |
you are the second person in about as many days going to the wrong page |
20:39 |
fluxionary |
okay, i got that |
20:39 |
erlehmann |
anyways, that PR helps you right? |
20:39 |
fluxionary |
erlehmann, that's the first hit my search engine gave back |
20:39 |
fluxionary |
yup |
20:40 |
fluxionary |
register_allow_player_inventory_action etc. were the function i was looking for. |
20:40 |
erlehmann |
here is some more contexts https://git.minetest.land/Mineclonia/Mineclonia/pulls/193 |
20:40 |
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20:40 |
erlehmann |
Alternatives: |
20:40 |
erlehmann |
MisterE suggested to use detached inventories on minetest IRC |
20:40 |
erlehmann |
@cora suggested to save the echest inventory in mod storage |
20:40 |
erlehmann |
Both solutions require more code and seem more likely to introduce bugs (dupes, info leaks etc.). |
21:00 |
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21:04 |
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21:08 |
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21:32 |
erlehmann |
rubenwardy i have a question about contentdb: i think kay27 wants to use unfinished code and/or schematics from me. i told him that it is fine if he fixes the remaining issues and enumerated them, but that he does not have my permission to use the thing if it is not finished, because then ppl might complain to me about it (I have had such an experience in the past). juuuuuuusst in case he does not fix it, could i complain to |
21:32 |
erlehmann |
contentdb? or do yuo consider a PR to a project (mineclonia) the same licensing as the project, in which I have no recourse? |
21:32 |
erlehmann |
in which case |
21:37 |
erlehmann |
to be clear, i have no issues with mcl5 taking whatever i have finished |
21:37 |
erlehmann |
i just do not want to be associated with stuff that is clearly marked as WIP and will change again |
21:38 |
erlehmann |
and i have absolutely no interest in mcl5 players complaining to me w hen it breaks in incompatble ways |
21:40 |
rubenwardy |
From a legal point of view, you can't revoke LGPL |
21:40 |
rubenwardy |
IANAL obviously |
21:41 |
erlehmann |
well mineclonia is GPLv3 |
21:41 |
erlehmann |
but i'd say my patchset is not part of the project until merged |
21:42 |
rubenwardy |
Doesn't matter. When you create a derivative of the code and share it, it's granted under the same rights unless you say otherwise |
21:42 |
erlehmann |
i guess if he does not fix the issues, i should maybe just stop making public content instead of deadling with this stuff |
21:42 |
erlehmann |
oh, obviously |
21:42 |
erlehmann |
thanks |
21:42 |
rubenwardy |
And saying otherwise would be making it AGPL |
21:43 |
rubenwardy |
Couldn't you fix the issue? |
21:43 |
erlehmann |
i just haven't gotten to it |
21:43 |
rubenwardy |
Also, why would they blame you. Could ask not to be credited |
21:43 |
erlehmann |
the schematic spawning needs to rotate nodes |
21:43 |
erlehmann |
wait, i require to be credited |
21:43 |
erlehmann |
of course i do |
21:43 |
MTDiscord |
<Sublayer plank> wouldn't it be better to just bring this up to kay27 instead lol |
21:45 |
erlehmann |
i told him that i or he should fix the issues |
21:46 |
erlehmann |
but i do not trust him |
21:46 |
erlehmann |
and he has been rather unfriendly lately |
21:46 |
erlehmann |
i think i take much more care during mod design, even if it means i take much longer |
21:47 |
erlehmann |
like, i think crying obsidian should be a separate mod |
21:47 |
erlehmann |
so that a respawn anchor can depend on it |
21:47 |
erlehmann |
it is on the todo |
21:48 |
erlehmann |
the tasks are all not complex, but they are work |
21:49 |
erlehmann |
Subplayer plank for example, when you place a schematic rotated, you have to account for nodes that have a different equivalent when rotated |
21:49 |
erlehmann |
than themselves |
21:50 |
erlehmann |
for example, walls or mesecons |
21:51 |
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21:51 |
erlehmann |
rubenwardy users would blame me for the same reason that users blame the original author of a software that is super old in debian lol |
22:09 |
definitelya |
erlehmann: There should be a rule: you can't complain, unless you are a contributor. |
22:10 |
erlehmann |
definitelya lol |
22:10 |
definitelya |
What? It's true. |
22:10 |
erlehmann |
look, it is easy. i can stop publishing things. |
22:11 |
MTDiscord |
<Jonathon> not much would be lost tbh |
22:12 |
definitelya |
oof, Mineclon- are neat though. |
22:12 |
erlehmann |
could you please tell me what i have done to you to downvote everything i write on github and be so unfriendly? |
22:12 |
erlehmann |
Jonathon you really don't need to try to become like kilbith #2 |
22:12 |
ShadowBot |
https://github.com/minetest/minetest/issues/2 -- Burned wood |
22:12 |
definitelya |
ShadowBot: charcoal? |
22:13 |
MTDiscord |
<Jonathon> #1 |
22:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome |
22:13 |
definitelya |
lel |
22:13 |
MTDiscord |
<Jonathon> its just linking issues/prs when it finds # and numbers |
22:13 |
definitelya |
Indeed |
22:16 |
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