Time |
Nick |
Message |
00:07 |
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00:30 |
wsor |
has anyone had leveldb io errors with leveldb? |
00:31 |
wsor |
(trying to migrate on 5.5) |
00:32 |
sfan5 |
migrate from or to it? |
00:32 |
wsor |
from it |
00:33 |
wsor |
it was having disk save errors(randomly) before i attempted to migrate. so may not be migrates fault completely |
00:33 |
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00:34 |
sfan5 |
works for me |
00:35 |
sfan5 |
if you have disk io errors I'd rather worry about everyone else on your system |
00:36 |
wsor |
error if you care https://pastebin.com/4ctbMqEM |
00:40 |
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00:44 |
wsor |
worst case its not that big of a map so i can save parts with worldedit and transfer it to a new map |
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12:25 |
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12:25 |
mrkubax10 |
How do I remove unknown item from inventory? |
12:27 |
sfan5 |
hold it in your hand then /pulverize in chat |
12:27 |
mrkubax10 |
thanks |
12:27 |
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12:32 |
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14:13 |
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14:19 |
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14:48 |
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15:22 |
erlehmann |
luatic what about writing a security advisory on the crafting bug? |
15:26 |
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15:28 |
MinetestBot |
[git] dacmot -> minetest/minetest_game: Update french translations (#2922) bcd1ee0 https://github.com/minetest/minetest_game/commit/bcd1ee048e735442c5a43af6f7edfada4b8e834c (2022-01-29T15:27:19Z) |
15:43 |
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15:43 |
debiankaios |
hi |
15:44 |
debiankaios |
somebody here? |
15:45 |
MTDiscord |
<Sublayer plank> somebody is here |
15:46 |
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15:54 |
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15:55 |
MTDiscord |
<luatic> erlehmann: I don't feel up to such a task |
15:56 |
erlehmann |
luatic you are *really* good at debugging though. do you have a test case? |
15:56 |
erlehmann |
oh, the issue has one |
15:57 |
erlehmann |
oof https://github.com/pandorabox-io/pandorabox-mods/pull/2057 |
15:58 |
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16:12 |
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16:21 |
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16:34 |
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16:58 |
definitelya |
erlehmann: You're a chad, bribing too! lel |
17:00 |
erlehmann |
<definitelya> i have not spent money on computer games in the last few years and the issues that i put a bug bounty on are *that* important to me. |
17:01 |
definitelya |
Admirable xD; if I were you, I'd take the L, eh. |
17:04 |
erlehmann |
the L? |
17:06 |
definitelya |
Ye, I wouldn't go that far I guess. |
17:07 |
erlehmann |
what does “take the L” mean? |
17:07 |
MTDiscord |
<luatic> to take a loss I believe? |
17:07 |
MTDiscord |
<luatic> https://www.urbandictionary.com/define.php?term=Take%20the%20L |
17:08 |
definitelya |
I just said it. ._: |
17:08 |
definitelya |
._. |
17:08 |
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17:36 |
MinetestBot |
[git] rollerozxa -> minetest/minetest_game: Fix and update Swedish translation (#2920) c8a1454 https://github.com/minetest/minetest_game/commit/c8a1454e2bdcbdb18ab2a79b1038e4b26b8a010a (2022-01-29T17:35:45Z) |
18:06 |
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18:19 |
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18:20 |
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18:20 |
Calinou |
is there a built-in FPS cap or CPU limiter on the Android version of Minetest? It's strange how I could never get above 35 FPS on any device I've tried, including a 2020 flagship (Samsung Galaxy Z Fold2) |
18:21 |
Calinou |
even at very short viewing ranges when looking at the sky |
18:21 |
Calinou |
I'd expect to reach 60 FPS, if not more (this device has a 120 Hz display) |
18:21 |
Calinou |
many games I've tried do reach consistent 120 FPS on this device, such as AssaultCube or GZDoom |
18:22 |
ROllerozxa |
have you raised fps_max from the default 30 on android? |
18:25 |
Calinou |
ah, it's capped to 30 by default |
18:26 |
Calinou |
I'd say the default cap should be removed at this point, a lot of devices should be able to manage 60 |
18:26 |
Calinou |
for those who need the power savings, they can use the device's battery saving mode, which usually handles this |
18:31 |
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18:40 |
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18:43 |
Calinou |
the default viewing range could also be larger now, devices have come a long way since 2014-2015 when the port was new |
18:44 |
sfan5 |
it woudl also help to enable ogles2 |
18:44 |
Calinou |
maybe those two options should be part of the basic options menu so they can be adjusted easily on mobile, without having to go through advanced settings which is difficult to handle on a touchscreen |
19:08 |
celeron55 |
Calinou: you should post issues for these |
19:08 |
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19:08 |
Calinou |
will do, I was just seeing if anyone agreed beforehand :P |
19:08 |
celeron55 |
the core team hates mobile devices so external input is needed |
19:10 |
celeron55 |
(it would be nice to have someone on the team who cares about android) |
19:16 |
Calinou |
done :) |
19:17 |
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19:37 |
MTDiscord |
<Jonathon> > adding ZSTD is a really cool thing and I think it is a great improvement! The underlying problem here is all the other incompatibilities in 5.5 that do make users want to go back to 5.4 – until the games and mods are fixed to deal with the intentional API breakage. wait, so rather than fix any perceived issues it is suggested to revert other features |
19:38 |
MTDiscord |
<Jonathon> anyways, the only true way to downgrade is to revert to a previous restore point that is a clone of the whole setup (game/mods/mte version/map) |
19:57 |
Wuzzy |
Do you know what things will break in 5.5? |
19:57 |
Wuzzy |
I am unaware of all the changes tbh |
19:57 |
rubenwardy |
The main thing is that we're moving to our Irrlicht fork |
19:58 |
rubenwardy |
so there may be issues on different hardware than we've tested on |
19:58 |
Wuzzy |
oh i meant incompabilities in the Lua API specifically |
19:58 |
Wuzzy |
5.5.0-dev runs fine for me |
19:59 |
Wuzzy |
and i have almost NO idea what new features the next version will have lol, apart from a few exceptions |
19:59 |
Wuzzy |
i guess i have to wait for the changelog ? |
20:00 |
Wuzzy |
Do you expect string changes for MTG? |
20:02 |
erlehmann |
who writes the changelog anyway? |
20:02 |
erlehmann |
i can try to help |
20:02 |
erlehmann |
i'll make it especially scary to modders upgrade lol |
20:03 |
Wuzzy |
lol |
20:03 |
Wuzzy |
it would take a LOT to scare me off tho |
20:03 |
erlehmann |
calling this function without a second parameter is deprecated and leaks your location to our legions of hellspiders |
20:03 |
Wuzzy |
FEATURE: 6 brand new buffer overflows! |
20:03 |
rubenwardy |
I have a classifier script I can use to sort commits into changelog entries, and then I refine the list by combining items etc |
20:04 |
erlehmann |
rubenwardy good luck with commits like “some small changes” lol |
20:04 |
erlehmann |
i do not envy you |
20:04 |
Wuzzy |
i think these commits get instantly laughed out of the room |
20:04 |
rubenwardy |
That was a PR title, the commits weren't squashed |
20:04 |
erlehmann |
ah ok! |
20:04 |
erlehmann |
good to know |
20:05 |
erlehmann |
meanwhile, i think the wieldhand in minetest should get a durability like every other tool and once it breaks you should no longer be able to dig blocks with it |
20:05 |
erlehmann |
:D |
20:05 |
erlehmann |
it was never documented that you can punch stones forever! |
20:05 |
erlehmann |
realism update please!!! |
20:06 |
erlehmann |
allergy mod when? (players spawn with random allergy to a node and if they stand near it, they take damage) |
20:07 |
definitelya |
erlehmann: player's hands: I'm in danger! |
20:07 |
sfan5 |
grass allergy |
20:07 |
erlehmann |
sfan5 literally the floor is lava lol |
20:08 |
rubenwardy |
"The floor is lava" is why I learned not to dig straight downwards |
20:09 |
erlehmann |
the mineclonia logo is actually a small 5x5x5 world with a crafting table where someone dug down straight into lava |
20:09 |
erlehmann |
here is it https://git.minetest.land/Mineclonia/Mineclonia/src/branch/master/menu/icon.png |
20:14 |
erlehmann |
change the engine so that any change of block states slightly damages players touching them, so that mesecon machines give electric shocks and you can not touch the oven while it is cooking |
20:15 |
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20:17 |
erlehmann |
drop all pretense about world border and let the player venture into the RAM |
20:17 |
erlehmann |
like tron! |
20:18 |
erlehmann |
damn, i have so mand good ideas for 5.5 and so little time!!! |
20:18 |
erlehmann |
many |
20:21 |
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20:25 |
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20:26 |
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20:28 |
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20:29 |
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20:32 |
MTDiscord |
<IhrFussel> Where I live smartphones with a very slow CPU and 1 GB RAM are still officially sold in 2022. We should not assume that everyone got powerful devices by now, we are far from it. |
20:33 |
MTDiscord |
<IhrFussel> If you have the money to buy a flagship phone sure, but not when you look for one in the $100-$200 range |
20:36 |
MTDiscord |
<IhrFussel> My server requires about 900 MB RAM and I frequently receive complaints from players that the server is too slow on their devices. Please don't just think of the SP experience. |
20:42 |
celeron55 |
that's why there should be an easy to use UI to tweak the performance requirements |
20:42 |
erlehmann |
so that Calinou can up the fps |
20:42 |
celeron55 |
(as explained by Calinou) |
20:43 |
erlehmann |
IhrFussel what mods do you run actually and do you have advice what to do in a game to save on RAM? (mineclonia dev here) |
20:44 |
MTDiscord |
<IhrFussel> You should be able to see the full mod list via servers.minetest.net although some of them are custom (usually labeled 'ifs_*') |
20:46 |
erlehmann |
i have tooling for that hehe |
20:46 |
MTDiscord |
<IhrFussel> What eats the most RAM by far are the many mobs I got but a few mods also have some big textures and sounds |
20:46 |
erlehmann |
; minetest-servers name |grep -i ifs |
20:46 |
erlehmann |
94.16.121.151:25000IFS (IhrFussel's Server) |
20:48 |
erlehmann |
IhrFussel as a server owner, what is your upgrade method in light of the map format incompatibility? |
20:48 |
erlehmann |
i mean, make a backup first ofc |
20:48 |
sfan5 |
is this some sort of rocket science |
20:49 |
sfan5 |
to properly test new versions you have a staging setups that matches your prod setup but with disposable data |
20:49 |
sfan5 |
setup* |
20:49 |
sfan5 |
if you don't and test in production then at least have a backup (which you should have anyway) |
20:50 |
erlehmann |
i have only seen your-server.de have a staging setup actually |
20:51 |
sfan5 |
well I guess most people don't, but you don't have to act like this is some burden server admins can't deal with |
20:51 |
rubenwardy |
I don't think that IhrFussel is the person to ask about best practice |
20:51 |
rubenwardy |
he develops on prod |
20:52 |
MTDiscord |
<IhrFussel> I do backups regularly so in case a version doesn't run properly I can revert back rather easily though |
20:52 |
sfan5 |
sounds okay to me |
20:53 |
MTDiscord |
<IhrFussel> Although I never had to revert back to an older MT version yet |
20:59 |
erlehmann |
rubenwardy i am not asking for advice, i am asking how people do it |
20:59 |
erlehmann |
so i can get a better view of the issue |
20:59 |
erlehmann |
IhrFussel have you tested stuff on 5.5-dev or are you waiting for the release? |
21:05 |
MTDiscord |
<IhrFussel> I generally don't upgrade to a newer version right after it releases |
21:09 |
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21:20 |
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21:20 |
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21:41 |
MTDiscord |
<MisterE> how do I set time_of_day for a specific player? |
21:41 |
MTDiscord |
<MisterE> I want stars visible to one player while it is day to others |
21:42 |
MTDiscord |
<MisterE> (well, to a set of players) |
21:42 |
MTDiscord |
<MisterE> I thought there was something about that in the api |
21:42 |
Calinou |
not sure if that's possible, I don't remember it at least |
21:43 |
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21:47 |
Wuzzy |
MisterE: player:override_day_night_ratio() |
21:47 |
MTDiscord |
<MisterE> tysm! |
21:48 |
Wuzzy |
it's not 100% the same tho |
21:48 |
erlehmann |
MisterE it can be used to create night vision that does not work underground i think |
21:49 |
Wuzzy |
this is not true night vision, it just pretends day/nightlight |
21:49 |
sfan5 |
huh I thought this wasn't merged |
21:49 |
sfan5 |
but apparently it was |
21:49 |
sfan5 |
good news |
21:50 |
MTDiscord |
<MisterE> I want to set it to night for a specific player. How might I do that? |
21:50 |
MTDiscord |
<MisterE> I mean, what is a day_night ratio? |
21:50 |
MTDiscord |
<MisterE> does it like, change the time_speed for the player |
21:51 |
MTDiscord |
<MisterE> or does it somehow set the player's apparent time to a specific time, day or night |
21:52 |
MTDiscord |
<MisterE> for all the complaining about not having the features we want, sometimes we do have them ? |
21:55 |
sfan5 |
day_night_ratio is the latter |
21:55 |
sfan5 |
which value is what you will have to find out yourself it appears |
22:03 |
erlehmann |
sfan5 you should have, of course, read all the API documentation and updated your mods accordingly to use it! |
22:04 |
erlehmann |
:P |
22:04 |
sfan5 |
? |
22:04 |
erlehmann |
well you often complain about mod developers not knowing the documentation |
22:04 |
erlehmann |
i just wanted to make a sarcastic remark on that |
22:04 |
erlehmann |
truth: no one reads documentation |
22:04 |
sfan5 |
I could tell that but it doesn't make sense in context |
22:05 |
erlehmann |
well, i fail at humor, i guess. again. |
22:05 |
MTDiscord |
<Jonathon> i read it... |
22:26 |
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22:54 |
MTDiscord |
<MisterE> I ocassionally skim the documentation and develop a general awareness of what it contains, so that I can ask people about a feature I remember if I cant find it anymore XD |
23:00 |
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23:37 |
MinetestBot |
[git] baytuch -> minetest/minetest_game: Add ukrainian (uk) translation (#2921) a5547a3 https://github.com/minetest/minetest_game/commit/a5547a3a7655f03cb8b8a2b286dae263ef1f0edb (2022-01-29T23:35:28Z) |
23:45 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Disable dynamic shadows for the 5.5.0 release a27362d https://github.com/minetest/minetest/commit/a27362de6a66692b191f8db0eea13f8d9302cef6 (2022-01-29T23:42:55Z) |
23:45 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Auto-update minetest.conf.example 74a384d https://github.com/minetest/minetest/commit/74a384de0acd52410269d160e94f1705cb4de300 (2022-01-29T23:42:55Z) |
23:50 |
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23:51 |
erlehmann |
for anyone running mineclone5: you HAVE to hold a shield in your hand or otherwise you will get 700k/s disk write https://git.minetest.land/MineClone5/MineClone5/issues/143 |
23:51 |
erlehmann |
not even funny |
23:53 |
erlehmann |
Wuzzy Wuzzy the problem with whatever length of depr period is that literally no one in a huge project can figure out when the code is going to change until it does. also in this case the warning message did only message that you have to provide a callback. it did not say that the function will become non-blocking. so the callback did nothing, as sfan5 already pointed out. this will be fixed … eventually i hope. until then |
23:53 |
erlehmann |
, fun times. |
23:54 |
sfan5 |
"if you read the docs without understanding them then your code breaks" doesn't sounds like a great argument |
23:54 |
Wuzzy |
ideally, remove deprecated stuff at major releases |
23:54 |
Wuzzy |
otherwise leave it alone unless it is neccessary |
23:55 |
sfan5 |
it was necessary |
23:55 |
Wuzzy |
not that I care THAT much |
23:55 |
Wuzzy |
no i wat talking more generally |
23:55 |
Wuzzy |
but ok |
23:56 |
sfan5 |
I'd say intentional breaking changes are never done unless necessary |
23:56 |
sfan5 |
(the get_player_controls thing is an example of an unintentional breaking change) |