Minetest logo

IRC log for #minetest, 2022-01-25

| Channels | #minetest index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:10 v-rob joined #minetest
00:37 Alias2 joined #minetest
00:41 Guest93 joined #minetest
00:53 ronoaldo joined #minetest
00:58 Pexin am I correct that server lua cannot tell if a player is currently flying, only whether they have the priv?
00:59 MTDiscord <Jonathon> there is no nice way to do it
01:00 MTDiscord <Jonathon> but you can roughly calculate it
01:00 MTDiscord <Jonathon> still glitchy
01:01 Pexin just trying to find a good fix for nuke arrows. currently crashes if a player with fly priv takes damage from the blast
01:02 Pexin i mean i fixed that part
01:02 Pexin but it's not "supposed" to knockback a flying player
01:02 Pexin welp TOO BAD i guess
01:04 MTDiscord <Benrob0329> If their velocity is 0 and they're above the ground, don't knock them back? it's not perfect but that should mitigate most false positives
01:04 Pexin nah i'll just call it wind velocity
01:04 MTDiscord <Benrob0329> You can get a terrain heightmap for quick lookup on most mapgens too
01:05 MTDiscord <Benrob0329> But just knocking back everyone is also a good, consistent fix :P
01:05 MTDiscord <Benrob0329> The nuclear option, for sure, but not an unfounded one
01:05 Pexin heh. heh heh. nuclear option.
01:29 v-rob joined #minetest
01:41 drewnix joined #minetest
02:23 drewnix joined #minetest
02:30 Guest93 joined #minetest
02:42 drewnix joined #minetest
02:51 grouinos joined #minetest
02:59 Lunatrius` joined #minetest
03:08 Jason232_ joined #minetest
03:09 Sven_vB_ joined #minetest
03:19 drewnix joined #minetest
03:28 queria joined #minetest
03:34 queria joined #minetest
04:06 v-rob joined #minetest
04:12 drewnix joined #minetest
04:24 v-rob joined #minetest
04:54 drewnix joined #minetest
05:00 MTDiscord joined #minetest
05:01 Jason232 joined #minetest
05:08 drewnix joined #minetest
05:53 v-rob joined #minetest
06:01 riff-IRC joined #minetest
06:02 Pexin joined #minetest
07:02 jvalleroy joined #minetest
07:11 riff-IRC joined #minetest
07:16 v-rob joined #minetest
07:17 specing_ joined #minetest
07:26 CWz joined #minetest
07:31 v-rob joined #minetest
07:41 riff-IRC joined #minetest
07:45 olliy joined #minetest
08:02 Jason232_ joined #minetest
08:24 calcul0n joined #minetest
08:32 nemo42 joined #minetest
08:36 Sven_vB joined #minetest
08:44 sfan5 Pexin: add_velocity() will not apply to players in fly mode
09:17 basxto joined #minetest
09:20 basxto joined #minetest
09:40 proller joined #minetest
10:10 Fixer joined #minetest
10:27 Jason232 joined #minetest
10:35 erlehmann joined #minetest
10:49 Markow joined #minetest
11:06 grouinos joined #minetest
11:07 appguru joined #minetest
11:19 HuguesRoss joined #minetest
11:38 proller joined #minetest
11:51 Flabb joined #minetest
11:51 jvalleroy joined #minetest
11:56 definitelya joined #minetest
12:36 tech_exorcist joined #minetest
12:50 definitelya_ joined #minetest
12:53 jordan4ibanez joined #minetest
13:06 drewnix joined #minetest
13:20 GNUHacker joined #minetest
14:19 drewnix joined #minetest
14:20 kamdard joined #minetest
14:46 drewnix joined #minetest
15:05 proller joined #minetest
15:26 nemo42 joined #minetest
15:59 grouinos joined #minetest
16:16 behalebabo joined #minetest
16:18 LibreGNU joined #minetest
16:22 behalebabo joined #minetest
16:46 v-rob joined #minetest
16:58 Yad joined #minetest
17:27 Talkless joined #minetest
17:59 beanzilla Anyone else getting technical difficulties when viewing a mod on ContentDB?
17:59 unexploredtest[m joined #minetest
17:59 MTDiscord <Warr1024> got a specific link?
17:59 MTDiscord <Jonathon> any package
18:00 MTDiscord <Warr1024> oof
18:00 MTDiscord <rdococ> am also getting this problem
18:00 beanzilla Just any package in general on contentdb
18:00 MTDiscord <Warr1024> @rubenwardy musta broke something deploying a layout change...?
18:02 erlehmann wsor4035 since this is a general game dev question i am going to ask here. you downvoted my issue on irrlichtmt: https://github.com/minetest/irrlicht/issues/94 could you please explain to me why exactly the code that was removed was removed?
18:02 erlehmann because to me, the rule “do not do timer stuff across threads or cores” seems logical
18:02 erlehmann i must be missing something about how stuff changed since 2007 or so
18:03 MTDiscord <Warr1024> It sounds like a "burden of proof" disagreement.
18:03 MTDiscord <Jonathon> i downvoted it because your being a ass about it and insisting it should be reverted if sfan5 doesnt do your own work for you
18:04 MTDiscord <Warr1024> You are saying that the "burden of proof" is on the change, while it sounds like they're saying the burden is on the code to continue existing that way.
18:05 erlehmann have you read the linked article and the irrlicht changelogs? i have and i have found only reason to believe that the code that was removed actually increases performance and reliability.
18:05 MTDiscord <Warr1024> Can you demonstrate that using the actual code itself?
18:05 erlehmann well, the code was removed?
18:05 MTDiscord <Jonathon> your asking the person who reads basically everything if they read it lol
18:06 MTDiscord <Warr1024> i.e. can you find some way to reproduce the problem that the code actually purports to fix?
18:06 erlehmann oh, let me check
18:06 MTDiscord <Warr1024> If the code removal was unjustified then it should create some kind of regression.
18:07 MTDiscord <Warr1024> The way I see it, the burden of proof for justifying code's continued existence falls on the code itself, i.e. code must always have a reason for existing, and removal of code that has failed to demonstrate its relevance is always justifiable barring some actual counter-evidence.
18:08 MTDiscord <Warr1024> Code removal can be excessively naive but that doesn't really rise to the level where it's "suspicious" in any way.
18:09 erlehmann well this is suspicious because all documentation i have seen suggests that it creates problems to not do it
18:09 erlehmann i am looking for a test case, wait 4 it
18:10 erlehmann Warr1024 the way i see it, only tear down a fence if you know why it was built
18:10 MTDiscord <Warr1024> I mean if you can find a smoking gun where the removal actually breaks something, then ... well then I guess we'll have that old argument about "what systems are actually supported anyway" for a bit ... but arguably you could justify the code going back in.
18:12 MTDiscord <Warr1024> erlehmann, that kind of thinking is why projects end up just a labyrinth of fences that nobody can remember why they exist but nobody has the energy to actually try to tidy up.
18:12 MTDiscord <Warr1024> If you don't know why it was built, tearing it down is often the simplest way to find out.
18:12 erlehmann Warr1024 i think you misunderstand me. if all the documentation about timers says to do it one way and a project did it one way for >10 years and then someone removes the thing, that is the suspicious thing.
18:13 erlehmann like there must be a reason
18:13 erlehmann but the reason should not be “this looks useless”
18:13 MTDiscord <Warr1024> The suspicious thing here is expecting a 10 year old hack to still be relevant
18:14 beanzilla Looks like it's working (contentdb, on viewing a mod)
18:14 erlehmann Warr1024 it is only a hack insofar that it fixes a thing that works fine on single core machines on multicore machines AFAIK. i mean, if your timing logic switches between cores, it's bound to be messed up, from my understanding.
18:15 erlehmann i also see no review for this change
18:15 MTDiscord <Jonathon> its irrlicht, not mte
18:17 MTDiscord <Warr1024> If your timing logic switches between cores, it may be bound to be messed up.  Or it might not, as a lot can have happened in 10 years.  Given the choice between some documentation and reality, I'm inclined to trust reality ... but that requires you to actually ask reality.
18:18 MTDiscord <Warr1024> I mean, it's already gotten you motivated to try to find out if this problem is really still relevant, so in a way it's already working great XD
18:20 erlehmann it is not working great, since i have so far ONLY found information why this would be a problem
18:20 erlehmann i have found info on timer changes in windows
18:20 erlehmann but nothing that justifies removal of that code
18:22 erlehmann https://stackoverflow.com/questions/44020619/queryperformancecounter-on-multi-core-processor-under-windows-10-behaves-erratic
18:22 erlehmann > There is no promise that the timestamp counters of multiple CPUs on a single motherboard will be synchronized. Therefore, a program can get reliable results only by limiting itself to run on one specific CPU.
18:24 MTDiscord <Warr1024> Is this something whose magnitude or likelihood of being noticeable may depend on multi-CPU vs. multi-core, i.e. for mobos with multiple sockets?
18:25 erlehmann https://docs.microsoft.com/en-us/windows/win32/sysinfo/acquiring-high-resolution-time-stamps
18:25 MTDiscord <Warr1024> It really sounds like the kind of thing that might be a theoretical problem but is just never large enough in magnitude to actually per perceptible, especially for something like a game where immediate timing judder might matter a lot but long-term drift is much less noticeable.
18:26 MTDiscord <Warr1024> Anyway, evidence that something might theoretically be needed is pretty weak justification for keeping it, and not having justification for keeping something IS justification for removing it.  I've kept some code on weak justification like that before, but I always feel bad for being too lazy to actually try removing it and seeing what the consequences are.
18:26 erlehmann as i understand, it is a thing for high resolution timers only. basically, if your CPUs have different frequency, depending on your BIOS and windows version, you will get different readings across cores.
18:27 erlehmann well, all documentation i found says it to basically only use the function in the way that it was used before sfan5 changed it
18:27 MTDiscord <Warr1024> Is this a Win32-specific thing?
18:28 MTDiscord <Warr1024> Like does it not carry over to other OSs or to Win64?
18:28 erlehmann > When you need time stamps with a resolution of 1 microsecond or better and you don't need the time stamps to be synchronized to an external time reference, choose QueryPerformanceCounter
18:28 erlehmann well it is the win32 API
18:29 erlehmann okay i understand it now
18:30 erlehmann i think the code that sfan5 deleted made sure that on win32 systems where the processors might not be synchronized for timing purposes, switching over between cores does not mess up the timing
18:31 MTDiscord <Warr1024> I mean I guess it depends on what you mean by "timing", as well as "how messed up."
18:31 erlehmann we are talking 1 microsecond or better
18:31 MTDiscord <Warr1024> I sort of doubt that anything that relies on microsecond precisions is gonna work very well anywhere in the MTverse.
18:32 erlehmann uh
18:32 MTDiscord <Warr1024> yeah, uh
18:33 erlehmann i have not been able to find a list of such systems, but a lot of ppl claim that this is a windows only thing. like on linux, counters don't do weird stuff.
18:33 erlehmann oh, additionally, some systems deviate from the official documentation, i.e. different cores will get different timing.
18:35 MTDiscord <Warr1024> MT already runs so poorly and inconsistently on Windows in general I'd be surprised if this makes a tangible difference.
18:35 MTDiscord <Warr1024> And if this doesn't carry over to Win64 then it's gotta have a pretty niche audience by now.  Windows is not exactly the poster child for getting the most out of older hardware.
18:36 erlehmann i think to find a test case, one would have to have a system where different cores can have different frequencies and then run minetest on it
18:36 erlehmann but a windows system. wine does not cut it. the timers work differently.
18:36 ___nick___ joined #minetest
18:38 erlehmann Warr1024 i do not think “minetest runs badly on windows” is a good justification to make it worse
18:39 erlehmann https://docs.microsoft.com/en-US/troubleshoot/windows-server/performance/programs-queryperformancecounter-function-perform-poorly
18:39 erlehmann > Applies to:   Windows Server 2012 R2, Windows 10 - all editions
18:40 erlehmann > Multi-core or multiprocessor systems may encounter Time Stamp Counter (TSC) drift when the time between different cores is not synchronized.
18:40 erlehmann oh lol
18:40 JordanL2 joined #minetest
18:40 erlehmann Warr1024 this is funny
18:42 MTDiscord <Warr1024> I don't think we should make it worse.  I think we should either make it better, or drop support.
18:42 MTDiscord <savilli> irrlicht timer desync is the last minetest problem we should deal with
18:42 MTDiscord <Warr1024> It's also not really in scope for MTE or MTIrr to fix OS bugs.
18:43 MTDiscord <savilli> we have the same code in the engine where the timer really matters
18:43 MTDiscord <Warr1024> Our duty to work around such issues may be limited.
18:44 erlehmann <Warr1024> I don't think we should make it worse.  I think we should either make it better, or drop support.
18:44 MTDiscord <savilli> the timer can have desync between processor cores for sure, but the probability is too small to care about it in projects like minetest
18:45 erlehmann drop support for windows?
18:45 MTDiscord <savilli> we don't make nuclear reactors after all
18:45 erlehmann savilli it seems to depend on the hardware. also that is a really bad argument to REMOVE code that handled that case.
18:45 MTDiscord <Warr1024> Drop support for Windows?  Maybe some of them.
18:46 erlehmann http://oliveryang.net/2015/09/pitfalls-of-TSC-usage/#31-tsc-unstable-hardware
18:46 ShadowBot https://github.com/minetest/minetest/issues/31 -- GUI Tooltips
18:46 MTDiscord <Warr1024> I would certainly drop support for the ones Microsoft has at least.  I wonder how much Win32 that would leave...
18:46 MTDiscord <savilli> i don't think it depends on the hardware
18:46 MTDiscord <Warr1024> thank you shadowbot that was very helpful
18:46 MTDiscord <savilli> maybe if your hardware is broken, then for sure
18:47 BuckarooBanzai joined #minetest
18:47 MTDiscord <Warr1024> RDTSC was pretty cool back in like the Pentium 2 days, but it seems weird to use it across thread preemptions, let along core affinity switches.
18:49 MTDiscord <savilli> also, compared to hypothetical desync problem, the code causes performance problem with 100% probability, so removal is pretty justified for me
18:49 erlehmann okay so if i am not mistaken, linux does A LOT to prevent the problems inherent in desyncing timers
18:49 MTDiscord <savilli> not a lot
18:49 erlehmann windows does not, it just says pls set affinity to 1 core
18:49 MTDiscord <savilli> it trusts the hardware pretty much
18:50 erlehmann not at all https://github.com/torvalds/linux/blob/master/arch/x86/kernel/tsc_sync.c
18:50 erlehmann here you have a test case where it checks if time is going backwards
18:51 erlehmann * We take the global lock, measure TSC, save the
18:51 erlehmann * previous TSC that was measured (possibly on
18:51 erlehmann * another CPU) and update the previous TSC timestamp.
18:52 MTDiscord <savilli> it's not relevant
18:52 erlehmann “compared to hypothetical desync problem, the code causes performance problem with 100% probability” – this is a good start. what is the performance problem?
18:52 MTDiscord <savilli> thread rescheduling
18:53 erlehmann please elaborate.
18:55 MTDiscord <savilli> if the thread is running on cpu 2, and we force it to run only on cpu 1, it has to reschedule
18:55 MTDiscord <savilli> if cpu 1 is busy with another task, we have to wait
18:55 erlehmann oh nice
18:56 erlehmann i do actually have a system where 2 CPUs have a timing problem
18:56 erlehmann i am writing from it right now
18:56 erlehmann i do run linux on it though
18:56 MTDiscord <savilli> looks too easy
18:57 MTDiscord <savilli> are you sure you measured everything right
18:57 erlehmann [    0.351568] TSC synchronization [CPU#0 -> CPU#1]:
18:57 erlehmann [    0.351568] Measured 521224 cycles TSC warp between CPUs, turning off TSC clock.
18:58 erlehmann kinda a big value lol
18:58 Guest99 joined #minetest
18:59 MTDiscord <savilli> do you have intel turbo boost or some intel shit enabled?
18:59 Guest99 joined #minetest
19:00 erlehmann i have some intel shit processor, so what is turbo boost?
19:00 erlehmann the best thing about this
19:00 erlehmann the processor claims to have constant TSC
19:00 erlehmann so the processors should tick the same
19:00 erlehmann and i STILL get a delta
19:01 GNUHacker left #minetest
19:01 MTDiscord <savilli> https://askubuntu.com/questions/619875/disabling-intel-turbo-boost-in-ubuntu
19:01 MTDiscord <savilli> oh wait, you can't remeasure
19:04 ___nick___ joined #minetest
19:05 erlehmann savilli i do not get it, what is the issue with turbo boost?
19:06 ___nick___ joined #minetest
19:06 erlehmann constant TSC should mean that frequency does not matter
19:07 MTDiscord <savilli> it messes with CPU frequency and potentially with TSC
19:08 erlehmann well, my tsc is already messed up
19:08 MTDiscord <savilli> maybe bc of turbo boost
19:09 erlehmann i am done with this. if you have anything about the commit, please comment on the issue: https://github.com/minetest/irrlicht/issues/94#issuecomment-1021517079
19:10 MTDiscord <savilli> you didn't do anything tho :}
19:10 MTDiscord <Warr1024> TSC was intended to measure the number of clock cycles that a CPU has counted. It's not supposed to actually measure anything correlated with wall-clock time, it just happened to be introduced in a time when CPU frequencies were generally fixed and thus people started to depend on it for that.
19:13 garywhite joined #minetest
19:13 garywhite joined #minetest
19:13 erlehmann savilli hot burn
19:15 tech_exorcist joined #minetest
19:15 MTDiscord <savilli> i actually would like to see CLOCK_MONOTONIC desync on linux
19:15 MTDiscord <savilli> or QueryPerformanceCounter desync on windows
19:18 specing joined #minetest
19:21 v-rob joined #minetest
19:35 erlehmann savilli the timestamps are guaranteed monotonic only on the same core
19:36 Jason232 joined #minetest
19:42 MTDiscord <savilli> prove it
19:44 erlehmann please show me the code that you would think does that
19:46 MTDiscord <savilli> does what?
19:49 sfan5 prove it obviously
19:50 MTDiscord <savilli> I don't need to. I believe it won't cause problems for minetest
19:54 Jason232 joined #minetest
20:06 proller joined #minetest
20:08 nemo42 joined #minetest
20:11 jordan4ibanez Quite random, does anyone know what happened to Linux MultiMedia Studio's website?
20:12 jordan4ibanez Nevermind it showed up :T
20:23 kamdard joined #minetest
20:41 v-rob joined #minetest
21:18 rubenwardy ContentDB now supports YouTube embeds, click Edit > Video URL to set it
21:19 rubenwardy I've updated all mods that mentioned a YouTube URL in their desc to use this
21:19 rubenwardy Support for other hosts coming soon :tm:
21:19 rubenwardy well, I might just link to them
21:21 rubenwardy (the embed doesn't load until you click the icon, for privacy/antitracking reasons)
21:35 Oksanaa joined #minetest
21:38 erlehmann rubenwardy is it possible to maybe automatically replace it with a link to an advertising-free youtube frontend, like https://tube.cadence.moe? those usually load the video from google servers, but are not only ad-free, but also much lighter on processors, due to barely using any javascript.
21:40 erlehmann can texture packs be used on the player character? a friend of mine is trying to work around the camera-in-head bug on the reform2
21:42 rubenwardy surely there's a plugin that converts youtube embeds to that
21:44 rubenwardy the following script is used to convert the links into embeds: https://github.com/minetest/contentdb/blob/master/app/public/static/video_embed.js
21:46 rubenwardy if you want to do anything custom, you can use greasemonkey in a similar way or block that script
21:51 definitelya joined #minetest
21:56 Jason232_ joined #minetest
22:05 v-rob joined #minetest
22:16 rubenwardy ContentDB now lets you link to other video websites, but won't show in an embed
22:21 HuguesRoss > can texture packs be used on the player character?
22:21 HuguesRoss Depends on how the character was textured, but there's nothing that prevents it on the engine-side. If the character's texture is not dynamic media you should be able to replace the corresponding file and have it work out of the box
22:22 Markow joined #minetest
22:22 HuguesRoss There's no way to specifically apply overrides to players / entities right now though, so if it's skinned with something generated or sent outside of the initial loading process then you're out of luck
22:22 erlehmann thx
22:31 jordan4ibanez joined #minetest
22:40 erlehmann HuguesRoss https://github.com/minetest/minetest/issues/11987#issuecomment-1021676043
22:43 HuguesRoss Huh, odd. I guess for some reason backface culling doesn't work in that instance or something?
22:44 HuguesRoss Another possible hack, I wonder if you could increase the camera min distance to fix that. Not sure what it'd do to the game world itself though
22:44 erlehmann i think it used to work
22:44 erlehmann are you saying the camera is always located there?
22:44 HuguesRoss Well, in first person it clearly is
22:44 MTDiscord <Jonathon> it seems no one has even verified if opengl vs direct3d is being used
22:45 HuguesRoss I don't know too much about how the engine handles the player camera sadly, it's a part of the code I haven't touched
22:45 erlehmann Jonathon how are you even going to use direct3d on a recent linux computer with a 64 bit arm processor
22:45 erlehmann this is opengl
22:45 erlehmann look at the screenshot, it says opengl
22:45 MTDiscord <Jonathon> https://github.com/minetest/minetest/issues/11987#issuecomment-1020719528
22:46 sfan5 why is your screenshot from 5.4 when the description says master?
22:46 erlehmann because i replicated it recently
22:46 erlehmann and the screenshot was provided by someone else
22:46 erlehmann the guy who makes the laptop
22:46 sfan5 not that I don't believe that it's in 5.5, just wondering
22:46 MTDiscord <Jonathon> also should update your comment
22:46 HuguesRoss I guess the first thing to check would be what shader changes occured since 5.3
22:47 erlehmann i have given my reform to a friend to help with the system image review
22:47 erlehmann so i can not debug it right now
22:47 erlehmann but i can assure you that it happens in whatever was current around new year
22:47 erlehmann like 3 weeks ago or so
22:47 HuguesRoss I think irlichtmt wasn't released for 5.4 right? So unless I'm misremembering it'd be something before that
22:47 erlehmann yep
22:48 erlehmann 5.4.1 was the last irrlicht release
22:48 HuguesRoss good, that narrows things down!
22:55 MinetestBot [git] Dragonop -> minetest/minetest: Translated using Weblate (Spanish) c3a82b9 https://github.com/minetest/minetest/commit/c3a82b9a49aa91f6d9ef2ac5d0737994482f398b (2022-01-25T22:05:56Z)
22:55 MinetestBot [git] AFCMS -> minetest/minetest: Translated using Weblate (French) d9caa1b https://github.com/minetest/minetest/commit/d9caa1bd481a3c947628f3d35e5ef9550c043b52 (2022-01-25T22:05:56Z)
22:55 MinetestBot [git] srifqi -> minetest/minetest: Translated using Weblate (Indonesian) d4746b3 https://github.com/minetest/minetest/commit/d4746b349de550ccfa37dc8435e4edd5e66a6f7b (2022-01-25T22:05:57Z)
22:55 MinetestBot [git] DandelionSprout -> minetest/minetest: Translated using Weblate (Norwegian Bokmål) 1a98351 https://github.com/minetest/minetest/commit/1a98351212cc3c443ce3e4030e415326be91b508 (2022-01-25T22:05:57Z)
22:55 MinetestBot [git] rudzik8 -> minetest/minetest: Translated using Weblate (Russian) 620ba51 https://github.com/minetest/minetest/commit/620ba513756c40a82699211fb9f9c2c341cae0d1 (2022-01-25T22:05:57Z)
22:55 MinetestBot [git] mnh48 -> minetest/minetest: Translated using Weblate (Malay (Jawi)) c6f3dcc https://github.com/minetest/minetest/commit/c6f3dcc0096bc71eeb23daddf143da23ebd72ddf (2022-01-25T22:05:57Z)
22:55 MinetestBot [git] (14 newer commits not shown)
23:00 proller joined #minetest
23:00 erlehmann HuguesRoss any idea how to figure out what it is?
23:00 Sven_vB joined #minetest
23:02 HuguesRoss Without hardware to test on, it's gonna be tough for me to do much. But personally I'd start by looking at changes to shaders and graphics code in clinet. It looks like a few months before 5.4 released there were several commits related to the graphics, including what looks to be a moderately-sized cleanup/partial refactor
23:03 HuguesRoss I don't think renderdoc will work with MT iirc, so most likely it's going to come down to reading diffs and testing with specific modifs reverted if/when you can get the machine back
23:03 HuguesRoss I will try to look a little as well, but no promises
23:03 erlehmann if you can tell me promising commits, i can forward those to someone who has a reform rn
23:04 HuguesRoss You mentioned it's an ARM device right? Do you know if it uses GLES?
23:05 HuguesRoss Oh wait, the issue mentions Opengl 2.1 so probably not
23:16 reddit89_ joined #minetest
23:17 proller joined #minetest
23:19 HuguesRoss erlehmann I just saw something interesting. No idea if it's related but it seems like an avenue to check: https://github.com/minetest/minetest/issues/10525
23:32 Sven_vB_ joined #minetest

| Channels | #minetest index | Today | | Google Search | Plaintext