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10:33 |
f-a |
what do I need to mine redstone? iron pickaxe? |
10:53 |
MTDiscord |
<Kimapr> actually, it would be, i think. > 6. Conveying Non-Source Forms. > > You may convey a covered work in object code form under the terms of sections 4 and 5, provided that you also convey the machine-readable Corresponding Source under the terms of this License, in one of these ways: > <...> > * d) Convey the object code by offering access from a designated place (gratis or for a charge), and offer equivalent access to the Corresponding |
10:53 |
MTDiscord |
Source in the same way through the same place at no further charge. You need not require recipients to copy the Corresponding Source along with the object code. If the place to copy the object code is a network server, the Corresponding Source may be on a different server (operated by you or a third party) that supports equivalent copying facilities, provided you maintain clear directions next to the object code saying where to find the |
10:53 |
MTDiscord |
Corresponding Source. Regardless of what server hosts the Corresponding Source, you remain obligated to ensure that it is available for as long as needed to satisfy these requirements. so basically just need to include instructions on how to clone the repo with the right commit in the cdb release, and maybe in the player guide |
10:53 |
MTDiscord |
<Kimapr> oops, forgot replies don't work here |
11:03 |
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12:01 |
erlehmann |
f-a iron pickaxe |
12:01 |
f-a |
danke |
12:01 |
erlehmann |
f-a or gold or diamond |
12:02 |
erlehmann |
bitteschön |
12:03 |
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12:10 |
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12:36 |
MTDiscord |
<luatic> Minetest is leaving a "database.test.sqlite" in every CWD I start it in. A quick grepping brought up nothing. What's going on? |
12:37 |
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12:45 |
erlehmann |
luatic bisect it? |
12:46 |
sfan5 |
can't reproduce |
12:46 |
erlehmann |
only mention i can find of database.test.sqlite3 is modlib |
12:47 |
erlehmann |
mods/modlib/test.lua |
12:47 |
erlehmann |
386:local p = sqlite3.new("database.test.sqlite3", {}) |
12:47 |
erlehmann |
420:p = sqlite3.new("database.test.sqlite3", {}) |
12:47 |
MTDiscord |
<luatic> oof |
12:47 |
MTDiscord |
<luatic> yes |
12:47 |
sfan5 |
haha |
12:48 |
erlehmann |
so tell me, can minetest write into your CWD by means of sqlite3.new? |
12:48 |
erlehmann |
because that seems … unfortunate |
12:48 |
MTDiscord |
<luatic> Obviously yes, these are modlib tests I run with modsec disabled |
12:48 |
erlehmann |
ah, well |
12:48 |
erlehmann |
hoist by your own petard or how they say |
12:52 |
MTDiscord |
<luatic> anyways thanks erlehmann, I had completely forgotten about that test lol |
12:52 |
erlehmann |
^^ |
12:53 |
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12:53 |
MTDiscord |
<luatic> Fixed now |
12:53 |
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12:54 |
MTDiscord |
<luatic> side note: would be nice if MT changed the CWD to always be the mod dir |
12:57 |
erlehmann |
can't have that |
12:57 |
erlehmann |
what if it is not writeable? |
12:57 |
MTDiscord |
<savilli> i would expect CWD to me world dir |
12:58 |
GNUHacker |
minetestmapper's dumpnodes util, make a crash with nodecore, that is because nodes without textures like airlike nodes |
14:08 |
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15:25 |
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15:25 |
f-a |
mhhh reached bedrock @ -53, thought I had to go deeper |
15:30 |
erlehmann |
f-a mineclone2, mineclone5, or mineclonia? |
15:32 |
f-a |
uhhhhhhhhhhhhhhhhhhhhhhhh |
15:33 |
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15:33 |
f-a |
5.4.1 |
15:34 |
erlehmann |
f-a minetest 5.4.1, but which game? |
15:34 |
erlehmann |
i bet mineclone2 |
15:34 |
f-a |
uhhhhhhhhhhhhhhhhh |
15:34 |
erlehmann |
you can take about it in #mineclone2 btw |
15:34 |
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15:35 |
f-a |
how do I check version in game |
15:35 |
f-a |
given that the server is not ran by me |
15:35 |
appguru |
depends on the game |
15:35 |
sfan5 |
does /status print the game name? |
15:35 |
sfan5 |
if not it really should |
15:36 |
appguru |
f-a: what's the server called? some servers seem to send a "gameid" to the serverlist. |
15:36 |
f-a |
I see version, uptime, max_lag, clients |
15:36 |
f-a |
address and port appguru , it is a private server |
15:36 |
f-a |
no desc |
15:37 |
appguru |
looks like you'll have to either ask the admin politely, or see whether MCL has some kind of command to show the version |
15:38 |
f-a |
I’ll ask them now |
15:52 |
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15:58 |
f-a |
the answer is: mineclone5 |
16:20 |
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16:45 |
MTDiscord |
<Jonathon> nodecore is the only game that has a version for players, and thats only if you install it a certain way because minetest mod security allows mods access to there dirs, but not games access to there root |
17:07 |
MinetestBot |
[git] OCRenkist -> minetest/minetest_game: Copyedit `README.md` & `game.conf` (#2919) 760581b https://github.com/minetest/minetest_game/commit/760581b330d82eef16b3b657eb501ad68e275551 (2022-01-23T17:07:10Z) |
17:10 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Balance sounds, remove silent water footstep 0c1252b https://github.com/minetest/minetest_game/commit/0c1252bcf540d6d6582f3cae8fbabbc5845fdf04 (2022-01-23T17:07:59Z) |
17:12 |
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17:12 |
MinetestBot |
[git] louisroyer -> minetest/minetest_game: Move keys to a separate mod (Fix #1490) 40861c9 https://github.com/minetest/minetest_game/commit/40861c9e4f9700d70e202bdad515b0659bc7f766 (2022-01-23T17:12:09Z) |
17:12 |
MinetestBot |
[git] louisroyer -> minetest/minetest_game: Make keys stackable if they contain the same secret (Fix #2714) fff3b98 https://github.com/minetest/minetest_game/commit/fff3b98ab0d1f47e2869ea83ec24da7faf41c80c (2022-01-23T17:12:09Z) |
17:16 |
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20:22 |
erlehmann |
2022-01-23 21:20:53: ERROR[AsyncWorker-0]: servers.minetest.net/list?proto_version_min=37&proto_version_max=39 not found (Timeout was reached) (response code 200) |
20:22 |
erlehmann |
oh now it works |
20:22 |
erlehmann |
but … response code 200 |
20:33 |
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21:17 |
MTDiscord |
<luatic> erlehmann: Wild guess: I've experienced similar error messages when fetching large JSON from SkinDB. What might happen is that the timeout is reached while MT is still fetching data. The status code is already 200 then, but the data can't be completely fetched within the timeframe, so it fails. |
21:19 |
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21:39 |
ronoaldo |
if it helps: https://github.com/ronoaldo/mercurio/blob/main/fetch-skins.sh - I had to use this instead of the update_skins.py (or similar) from the skinsdb mod. |
21:40 |
ronoaldo |
uses `curl` and `jq` to fetch and parse the json files, then to extract the images out of it. |
21:45 |
MTDiscord |
<luatic> Perfect opportunity to shill https://github.com/appgurueu/epidermis |
21:45 |
MTDiscord |
<luatic> This will automagically fetch SkinDB and keep your local copy updated without using any Python scripts, just Minetest's HTTP API. |
22:18 |
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22:35 |
ronoaldo |
oh, that is perfect! can I drop/replace it for the skinsdb mod? |
22:37 |
ronoaldo |
reading the README.md now - looks amazing actually. I'll definitelly check it out. I do want to "whitelist" the skins available on server by cherry picking from skinsdb - this would still be compatible right? |
23:00 |
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23:05 |
MTDiscord |
<luatic> It's not a drop-in replacement for SkinsDB, it's a different mod |
23:06 |
MTDiscord |
<luatic> Whitelisting should be possible by deleting fetched skins and turning off automatic skin fetching after it has fetched everything |
23:11 |
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23:16 |
erlehmann |
hey luatic |
23:16 |
erlehmann |
about epidermis |
23:16 |
erlehmann |
it is missing something |
23:16 |
erlehmann |
a way to paint transparent pixels again |
23:19 |
MTDiscord |
<luatic> right-click |
23:19 |
MTDiscord |
<luatic> you can bring back opacity that way |
23:19 |
MTDiscord |
<luatic> "unerasing" kinda |
23:20 |
MTDiscord |
<luatic> https://github.com/appgurueu/epidermis/blob/master/help.lua#L72 |