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IRC log for #minetest, 2021-12-17

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All times shown according to UTC.

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02:06 Jason_1 is there a command to jump to specific coordinate?
02:07 MTDiscord <Jonathon> . /teleport
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02:58 specing Jason_1: jumpdrive accepts exact coordinates
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11:54 freshreplicant[m Any advice for getting minetest-server 5.4+ to run on Debian 10? The latest version available is stuck on 5.3.
11:56 sfan5 you can compile from source, it's easy https://forum.minetest.net/viewtopic.php?p=311160#p311160
11:58 freshreplicant[m Oh nice. If I already have minetest-server installed, should I uninstall the package first?
11:58 MTDiscord <Sublayer plank> if you compile the minetest server from source will RUN_IN_PLACE it will be completely independent of the system minetest install
11:59 freshreplicant[m Ah, nice! That should make it easy to migrate stuff over.
12:00 freshreplicant[m Is starting the server in the run-in-place version any different?
12:02 sfan5 definitely
12:03 sfan5 you can also write an unit file to start it with systemd but it doesn't come with one by default
12:04 freshreplicant[m cd
12:04 freshreplicant[m Ooops.
12:04 freshreplicant[m Multiple windows, sorry.
12:05 freshreplicant[m Might have to write a unit file, I'm used to using systemd to start/stop minetest-server.
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12:10 erlehmann freshreplicant[m if you want to keep it easy, my advice would be to run 5.4.1, but not update to newest git – mostly because a) build process changed to require irrlichtmt b) you can't easily downgrade if the map is saved using zstd c) slight breakage at the map border. that does not mean newer versions are bad, it is just that you will have more trouble setting them up.
12:11 erlehmann if you to run newest version from git, please report and bugs you find (search the issue tracker before so you do not dupe issues)
12:11 erlehmann and → any
12:12 MTDiscord <Sublayer plank> you don't need irrlichtmt to build the server
12:12 erlehmann oh lol sorry
12:12 erlehmann the zstd argument still stands though
12:12 MTDiscord <Sublayer plank> only the headers which can be provided by the regular irrlicht package
12:12 erlehmann nothing changed about that?
12:20 freshreplicant[m Seems to work fine with 5.4.2 so far, wanted to test a mod that's not compatible with 5.3.
12:21 freshreplicant[m Thanks sfan5 .
12:23 erlehmann what is 5.4.2?
12:23 erlehmann the android thing?
12:24 erlehmann i did not know it had a separate server
12:24 MTDiscord <Sublayer plank> 5.4.2 is only a version increment if you compile it for non-andoid platforms
12:24 MTDiscord <Sublayer plank> nothing will break though
12:25 MTDiscord <Sublayer plank> on android it uses the scoped storage which is a requirement for publishing to google play going forward
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19:00 joeDoe I installed minetest on a Debian box.  It works fine it seems.  I tried to add mineclone2 to give it a run.  I put it in /usr/share/games/minetest/games/ where I found the devtest and minetest_game default games.  But, it doesn't seem to be available when connecting remotely. In fact the devtest game isn't available remotely, either.  How can I make something other than minetest_game available to
19:00 joeDoe players logging in over the network?
19:09 Guest34 joeDoe: how did you install minetest?  the debian package using apt, or did you compile and install from minetest.net sources?
19:12 MTDiscord <Warr1024> Don't install games manually, just use the "Content" tab and install from there.
19:12 sfan5 you need to create a new world and specify the game to make it apply to a server
19:13 joeDoe Guest34: apt
19:14 Guest34 sfan5: so you need to use the client at least once to create a world for the server?
19:14 joeDoe sfan5: how to specify the game to make it apply to the server?
19:15 sfan5 --gameid from the command line
19:15 sfan5 but if you usually run from systemd you'd have to create a world with the right settings manually once and then you can run it as usual
19:16 sfan5 Guest34: not sure what you mean, no client is needed
19:17 Guest34 well I mean you have to create the world and set the seed, worldname etc parameters
19:17 Guest34 I assume that is done through the minetest client gui
19:17 joeDoe hmm, I didn't realize there was a command line interface to minetest
19:17 Guest34 or is there a commandline or conffile interface for the server for that as well?
19:18 joeDoe I just installed it as an app on a freedombox
19:18 Guest34 joeDoe you probably have to edit /etc/minetest/minetest.conf somehow
19:18 sfan5 ah there's a somewhat easier way
19:18 sfan5 1) delete the world you already have
19:19 sfan5 2) find the minetest.conf on the server and add "default_game = mineclone2"
19:19 sfan5 3) start minetest server again
19:20 joeDoe where do I delete the default game from? the filesystem somewhere, or the conffile?
19:21 joeDoe sfan5: so this means that there is only ever 1 game/world available over the network?
19:21 MTDiscord <Warr1024> If you installed minetest from some package manager and it included minetest_game with it, then unless the package manager installed it as a separate "recommended" package and you can freely remove it using the same package manager, it's probably best to leave it as it is and avoid breaking your package manager state.
19:21 Guest34 joeDoe: inspect the debian README, it explains a bit how to setup multiple games concurrently on one server
19:21 sfan5 one instance of the server runs one world
19:21 Guest34 they have a nice scheme for that
19:22 sfan5 you can run multiple instances though
19:22 Guest34 all conffiles reside in /etc/minetest
19:22 Guest34 the worlds themselves are in /var/games/minetest
19:22 Guest34 that is the "homedir" of the server
19:23 Guest34 read the files in /usr/share/doc/minetest-server
19:23 Guest34 and at least minetest-server.README.Debian
19:23 joeDoe OK, thanks all
19:24 joeDoe I think I have enough to poke around again.  I'll undoubtedly be back after more reading and playing around
19:26 Guest34 oh and don't forget to check out /usr/share/doc/minetest as well, the rest of the docs are over there
19:30 Guest34 I had the ubuntu packages installed on my desktop, but since my laptop runs debian, I had to rebuild the debian package, as debian only has 5.3 in the most recent stable release
19:32 Guest34 so I looked into the packaging, as I had to tweak it a bit to get it to build 5.5-git, and I must say that the debian package maintainers did a nice job
19:34 joeDoe hmm, initially i had just done an "ls /usr/share/doc/minetest" just typed out without tab completion, so I never realized there were a bunch of minetest-<whatever> dirs too.  Thanks
19:35 joeDoe Oh, I bet the Debian maintainers would love to hear that.  You should pop into their channel (Debian is on oftc) and let them know
19:37 Guest34 yeah, well, there are a bazillion debian packages, so fat chance that any of the minetest maintainers is on
19:39 Guest34 sfan5: I think I found a bug in minetest.  It is a glitch that allows to see through solid nodes
19:39 Guest34 it happens in mcl2 and in minetest_game, so I reason it is an engine bug
19:44 sfan5 if it's the one you described a couple of days ago then it's already known
19:44 Guest34 yeah it's the same, I just confirmed that it also happens in minetest_game
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19:45 Guest34 what is the bug# (if you know)?
19:45 Guest34 it works only in 2 of 4 directions
19:48 Guest34 eg. south and east, but not north and west (not actual directions)
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19:54 sfan5 idk about the bug number
19:56 Guest34 well, there's only a 100 to choose from..
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20:12 Guest34 I mean only a 1000
20:12 Guest34 that is more than 40 pages
20:19 Guest34 I went through more than half of the issues labled client/audiovisual, but found nothing back to 2018
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