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Jason_1 |
is there a command to jump to specific coordinate? |
02:07 |
MTDiscord |
<Jonathon> . /teleport |
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specing |
Jason_1: jumpdrive accepts exact coordinates |
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11:54 |
freshreplicant[m |
Any advice for getting minetest-server 5.4+ to run on Debian 10? The latest version available is stuck on 5.3. |
11:56 |
sfan5 |
you can compile from source, it's easy https://forum.minetest.net/viewtopic.php?p=311160#p311160 |
11:58 |
freshreplicant[m |
Oh nice. If I already have minetest-server installed, should I uninstall the package first? |
11:58 |
MTDiscord |
<Sublayer plank> if you compile the minetest server from source will RUN_IN_PLACE it will be completely independent of the system minetest install |
11:59 |
freshreplicant[m |
Ah, nice! That should make it easy to migrate stuff over. |
12:00 |
freshreplicant[m |
Is starting the server in the run-in-place version any different? |
12:02 |
sfan5 |
definitely |
12:03 |
sfan5 |
you can also write an unit file to start it with systemd but it doesn't come with one by default |
12:04 |
freshreplicant[m |
cd |
12:04 |
freshreplicant[m |
Ooops. |
12:04 |
freshreplicant[m |
Multiple windows, sorry. |
12:05 |
freshreplicant[m |
Might have to write a unit file, I'm used to using systemd to start/stop minetest-server. |
12:09 |
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12:10 |
erlehmann |
freshreplicant[m if you want to keep it easy, my advice would be to run 5.4.1, but not update to newest git – mostly because a) build process changed to require irrlichtmt b) you can't easily downgrade if the map is saved using zstd c) slight breakage at the map border. that does not mean newer versions are bad, it is just that you will have more trouble setting them up. |
12:11 |
erlehmann |
if you to run newest version from git, please report and bugs you find (search the issue tracker before so you do not dupe issues) |
12:11 |
erlehmann |
and → any |
12:12 |
MTDiscord |
<Sublayer plank> you don't need irrlichtmt to build the server |
12:12 |
erlehmann |
oh lol sorry |
12:12 |
erlehmann |
the zstd argument still stands though |
12:12 |
MTDiscord |
<Sublayer plank> only the headers which can be provided by the regular irrlicht package |
12:12 |
erlehmann |
nothing changed about that? |
12:20 |
freshreplicant[m |
Seems to work fine with 5.4.2 so far, wanted to test a mod that's not compatible with 5.3. |
12:21 |
freshreplicant[m |
Thanks sfan5 . |
12:23 |
erlehmann |
what is 5.4.2? |
12:23 |
erlehmann |
the android thing? |
12:24 |
erlehmann |
i did not know it had a separate server |
12:24 |
MTDiscord |
<Sublayer plank> 5.4.2 is only a version increment if you compile it for non-andoid platforms |
12:24 |
MTDiscord |
<Sublayer plank> nothing will break though |
12:25 |
MTDiscord |
<Sublayer plank> on android it uses the scoped storage which is a requirement for publishing to google play going forward |
12:33 |
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19:00 |
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19:00 |
joeDoe |
I installed minetest on a Debian box. It works fine it seems. I tried to add mineclone2 to give it a run. I put it in /usr/share/games/minetest/games/ where I found the devtest and minetest_game default games. But, it doesn't seem to be available when connecting remotely. In fact the devtest game isn't available remotely, either. How can I make something other than minetest_game available to |
19:00 |
joeDoe |
players logging in over the network? |
19:09 |
Guest34 |
joeDoe: how did you install minetest? the debian package using apt, or did you compile and install from minetest.net sources? |
19:12 |
MTDiscord |
<Warr1024> Don't install games manually, just use the "Content" tab and install from there. |
19:12 |
sfan5 |
you need to create a new world and specify the game to make it apply to a server |
19:13 |
joeDoe |
Guest34: apt |
19:14 |
Guest34 |
sfan5: so you need to use the client at least once to create a world for the server? |
19:14 |
joeDoe |
sfan5: how to specify the game to make it apply to the server? |
19:15 |
sfan5 |
--gameid from the command line |
19:15 |
sfan5 |
but if you usually run from systemd you'd have to create a world with the right settings manually once and then you can run it as usual |
19:16 |
sfan5 |
Guest34: not sure what you mean, no client is needed |
19:17 |
Guest34 |
well I mean you have to create the world and set the seed, worldname etc parameters |
19:17 |
Guest34 |
I assume that is done through the minetest client gui |
19:17 |
joeDoe |
hmm, I didn't realize there was a command line interface to minetest |
19:17 |
Guest34 |
or is there a commandline or conffile interface for the server for that as well? |
19:18 |
joeDoe |
I just installed it as an app on a freedombox |
19:18 |
Guest34 |
joeDoe you probably have to edit /etc/minetest/minetest.conf somehow |
19:18 |
sfan5 |
ah there's a somewhat easier way |
19:18 |
sfan5 |
1) delete the world you already have |
19:19 |
sfan5 |
2) find the minetest.conf on the server and add "default_game = mineclone2" |
19:19 |
sfan5 |
3) start minetest server again |
19:20 |
joeDoe |
where do I delete the default game from? the filesystem somewhere, or the conffile? |
19:21 |
joeDoe |
sfan5: so this means that there is only ever 1 game/world available over the network? |
19:21 |
MTDiscord |
<Warr1024> If you installed minetest from some package manager and it included minetest_game with it, then unless the package manager installed it as a separate "recommended" package and you can freely remove it using the same package manager, it's probably best to leave it as it is and avoid breaking your package manager state. |
19:21 |
Guest34 |
joeDoe: inspect the debian README, it explains a bit how to setup multiple games concurrently on one server |
19:21 |
sfan5 |
one instance of the server runs one world |
19:21 |
Guest34 |
they have a nice scheme for that |
19:22 |
sfan5 |
you can run multiple instances though |
19:22 |
Guest34 |
all conffiles reside in /etc/minetest |
19:22 |
Guest34 |
the worlds themselves are in /var/games/minetest |
19:22 |
Guest34 |
that is the "homedir" of the server |
19:23 |
Guest34 |
read the files in /usr/share/doc/minetest-server |
19:23 |
Guest34 |
and at least minetest-server.README.Debian |
19:23 |
joeDoe |
OK, thanks all |
19:24 |
joeDoe |
I think I have enough to poke around again. I'll undoubtedly be back after more reading and playing around |
19:26 |
Guest34 |
oh and don't forget to check out /usr/share/doc/minetest as well, the rest of the docs are over there |
19:30 |
Guest34 |
I had the ubuntu packages installed on my desktop, but since my laptop runs debian, I had to rebuild the debian package, as debian only has 5.3 in the most recent stable release |
19:32 |
Guest34 |
so I looked into the packaging, as I had to tweak it a bit to get it to build 5.5-git, and I must say that the debian package maintainers did a nice job |
19:34 |
joeDoe |
hmm, initially i had just done an "ls /usr/share/doc/minetest" just typed out without tab completion, so I never realized there were a bunch of minetest-<whatever> dirs too. Thanks |
19:35 |
joeDoe |
Oh, I bet the Debian maintainers would love to hear that. You should pop into their channel (Debian is on oftc) and let them know |
19:37 |
Guest34 |
yeah, well, there are a bazillion debian packages, so fat chance that any of the minetest maintainers is on |
19:39 |
Guest34 |
sfan5: I think I found a bug in minetest. It is a glitch that allows to see through solid nodes |
19:39 |
Guest34 |
it happens in mcl2 and in minetest_game, so I reason it is an engine bug |
19:44 |
sfan5 |
if it's the one you described a couple of days ago then it's already known |
19:44 |
Guest34 |
yeah it's the same, I just confirmed that it also happens in minetest_game |
19:44 |
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19:45 |
Guest34 |
what is the bug# (if you know)? |
19:45 |
Guest34 |
it works only in 2 of 4 directions |
19:48 |
Guest34 |
eg. south and east, but not north and west (not actual directions) |
19:51 |
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19:54 |
sfan5 |
idk about the bug number |
19:56 |
Guest34 |
well, there's only a 100 to choose from.. |
20:00 |
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20:12 |
Guest34 |
I mean only a 1000 |
20:12 |
Guest34 |
that is more than 40 pages |
20:19 |
Guest34 |
I went through more than half of the issues labled client/audiovisual, but found nothing back to 2018 |
20:37 |
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