Time Nick Message 02:06 Jason_1 is there a command to jump to specific coordinate? 02:07 MTDiscord . /teleport 02:58 specing Jason_1: jumpdrive accepts exact coordinates 11:54 freshreplicant[m Any advice for getting minetest-server 5.4+ to run on Debian 10? The latest version available is stuck on 5.3. 11:56 sfan5 you can compile from source, it's easy https://forum.minetest.net/viewtopic.php?p=311160#p311160 11:58 freshreplicant[m Oh nice. If I already have minetest-server installed, should I uninstall the package first? 11:58 MTDiscord if you compile the minetest server from source will RUN_IN_PLACE it will be completely independent of the system minetest install 11:59 freshreplicant[m Ah, nice! That should make it easy to migrate stuff over. 12:00 freshreplicant[m Is starting the server in the run-in-place version any different? 12:02 sfan5 definitely 12:03 sfan5 you can also write an unit file to start it with systemd but it doesn't come with one by default 12:04 freshreplicant[m cd 12:04 freshreplicant[m Ooops. 12:04 freshreplicant[m Multiple windows, sorry. 12:05 freshreplicant[m Might have to write a unit file, I'm used to using systemd to start/stop minetest-server. 12:10 erlehmann freshreplicant[m if you want to keep it easy, my advice would be to run 5.4.1, but not update to newest git – mostly because a) build process changed to require irrlichtmt b) you can't easily downgrade if the map is saved using zstd c) slight breakage at the map border. that does not mean newer versions are bad, it is just that you will have more trouble setting them up. 12:11 erlehmann if you to run newest version from git, please report and bugs you find (search the issue tracker before so you do not dupe issues) 12:11 erlehmann and → any 12:12 MTDiscord you don't need irrlichtmt to build the server 12:12 erlehmann oh lol sorry 12:12 erlehmann the zstd argument still stands though 12:12 MTDiscord only the headers which can be provided by the regular irrlicht package 12:12 erlehmann nothing changed about that? 12:20 freshreplicant[m Seems to work fine with 5.4.2 so far, wanted to test a mod that's not compatible with 5.3. 12:21 freshreplicant[m Thanks sfan5 . 12:23 erlehmann what is 5.4.2? 12:23 erlehmann the android thing? 12:24 erlehmann i did not know it had a separate server 12:24 MTDiscord 5.4.2 is only a version increment if you compile it for non-andoid platforms 12:24 MTDiscord nothing will break though 12:25 MTDiscord on android it uses the scoped storage which is a requirement for publishing to google play going forward 19:00 joeDoe I installed minetest on a Debian box. It works fine it seems. I tried to add mineclone2 to give it a run. I put it in /usr/share/games/minetest/games/ where I found the devtest and minetest_game default games. But, it doesn't seem to be available when connecting remotely. In fact the devtest game isn't available remotely, either. How can I make something other than minetest_game available to 19:00 joeDoe players logging in over the network? 19:09 Guest34 joeDoe: how did you install minetest?  the debian package using apt, or did you compile and install from minetest.net sources? 19:12 MTDiscord Don't install games manually, just use the "Content" tab and install from there. 19:12 sfan5 you need to create a new world and specify the game to make it apply to a server 19:13 joeDoe Guest34: apt 19:14 Guest34 sfan5: so you need to use the client at least once to create a world for the server? 19:14 joeDoe sfan5: how to specify the game to make it apply to the server? 19:15 sfan5 --gameid from the command line 19:15 sfan5 but if you usually run from systemd you'd have to create a world with the right settings manually once and then you can run it as usual 19:16 sfan5 Guest34: not sure what you mean, no client is needed 19:17 Guest34 well I mean you have to create the world and set the seed, worldname etc parameters 19:17 Guest34 I assume that is done through the minetest client gui 19:17 joeDoe hmm, I didn't realize there was a command line interface to minetest 19:17 Guest34 or is there a commandline or conffile interface for the server for that as well? 19:18 joeDoe I just installed it as an app on a freedombox 19:18 Guest34 joeDoe you probably have to edit /etc/minetest/minetest.conf somehow 19:18 sfan5 ah there's a somewhat easier way 19:18 sfan5 1) delete the world you already have 19:19 sfan5 2) find the minetest.conf on the server and add "default_game = mineclone2" 19:19 sfan5 3) start minetest server again 19:20 joeDoe where do I delete the default game from? the filesystem somewhere, or the conffile? 19:21 joeDoe sfan5: so this means that there is only ever 1 game/world available over the network? 19:21 MTDiscord If you installed minetest from some package manager and it included minetest_game with it, then unless the package manager installed it as a separate "recommended" package and you can freely remove it using the same package manager, it's probably best to leave it as it is and avoid breaking your package manager state. 19:21 Guest34 joeDoe: inspect the debian README, it explains a bit how to setup multiple games concurrently on one server 19:21 sfan5 one instance of the server runs one world 19:21 Guest34 they have a nice scheme for that 19:22 sfan5 you can run multiple instances though 19:22 Guest34 all conffiles reside in /etc/minetest 19:22 Guest34 the worlds themselves are in /var/games/minetest 19:22 Guest34 that is the "homedir" of the server 19:23 Guest34 read the files in /usr/share/doc/minetest-server 19:23 Guest34 and at least minetest-server.README.Debian 19:23 joeDoe OK, thanks all 19:24 joeDoe I think I have enough to poke around again. I'll undoubtedly be back after more reading and playing around 19:26 Guest34 oh and don't forget to check out /usr/share/doc/minetest as well, the rest of the docs are over there 19:30 Guest34 I had the ubuntu packages installed on my desktop, but since my laptop runs debian, I had to rebuild the debian package, as debian only has 5.3 in the most recent stable release 19:32 Guest34 so I looked into the packaging, as I had to tweak it a bit to get it to build 5.5-git, and I must say that the debian package maintainers did a nice job 19:34 joeDoe hmm, initially i had just done an "ls /usr/share/doc/minetest" just typed out without tab completion, so I never realized there were a bunch of minetest- dirs too. Thanks 19:35 joeDoe Oh, I bet the Debian maintainers would love to hear that. You should pop into their channel (Debian is on oftc) and let them know 19:37 Guest34 yeah, well, there are a bazillion debian packages, so fat chance that any of the minetest maintainers is on 19:39 Guest34 sfan5: I think I found a bug in minetest.  It is a glitch that allows to see through solid nodes 19:39 Guest34 it happens in mcl2 and in minetest_game, so I reason it is an engine bug 19:44 sfan5 if it's the one you described a couple of days ago then it's already known 19:44 Guest34 yeah it's the same, I just confirmed that it also happens in minetest_game 19:45 Guest34 what is the bug# (if you know)? 19:45 Guest34 it works only in 2 of 4 directions 19:48 Guest34 eg. south and east, but not north and west (not actual directions) 19:54 sfan5 idk about the bug number 19:56 Guest34 well, there's only a 100 to choose from.. 20:12 Guest34 I mean only a 1000 20:12 Guest34 that is more than 40 pages 20:19 Guest34 I went through more than half of the issues labled client/audiovisual, but found nothing back to 2018