Time |
Nick |
Message |
00:00 |
cheapie |
And the front: https://cheapiesystems.com/media/images/screenshot_20211117_171126.png |
00:00 |
cheapie |
The keyboard (the one on that table at the left) was a new addition today, makes it easier to import images from outside of MT by just pasting the image data instead of having to burn an EEPROM with it and then load that. |
00:03 |
erlehmann |
cheapie, where is the source for the mod so i can have it too |
00:03 |
erlehmann |
? |
00:05 |
cheapie |
erlehmann: Which mod? |
00:05 |
Lesha |
windows 11 wallpaper, ohhh |
00:05 |
cheapie |
Lesha: That was part of testing the image import stuff :P |
00:05 |
erlehmann |
cheapie the mt paint |
00:06 |
cheapie |
erlehmann: MT Paint isn't a mod in itself, it's a machine built in-game. |
00:06 |
Lesha |
you use "must die OS"? |
00:06 |
erlehmann |
wow |
00:06 |
cheapie |
This mod provides the display panels: https://cheapiesystems.com/git/digiscreen/ |
00:06 |
cheapie |
This one does the GPU chip: https://cheapiesystems.com/git/digistuff/ |
00:06 |
erlehmann |
cheapie, how does it output stuff, with the TGA hack the map thing uses? or something using modlib and the PNG encoder by appgurueu? |
00:07 |
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00:07 |
cheapie |
The output goes through that digiscreen mod, which creates entities with ridiculous texture modifiers. |
00:08 |
Lesha |
but it mod very cool, microcontrollers, screens, sensors can active light only night |
00:08 |
cheapie |
The Luacontroller is running the whole thing, it sends commands to the GPU (that other chip in back, labeled DGL5440) which turns them into bitmap graphics, then those are sent (still over digilines) to the display panels where they are... well, displayed. |
00:09 |
cheapie |
This mod provides the routing components (filter/splitter/diode): https://github.com/numberZero/digiline_routing |
00:10 |
cheapie |
Then the base digilines mod is here https://github.com/minetest-mods/digilines and the Luacontroller comes from mesecons: https://github.com/minetest-mods/mesecons |
00:10 |
Lesha |
GPU is amd, but i prefer nvidia? |
00:10 |
Lesha |
digiline is most performance |
00:10 |
cheapie |
Lesha: The part number on the GPU (DGL5440) was inspired by a Cirrus Logic part, the CL-GD5440. |
00:12 |
Lesha |
cirrus logic, i no know about this vendor |
00:12 |
cheapie |
This is the (sort of) datasheet for the CL-GD5440, which is a real GPU from about 1995: https://cheapiesystems.com/media/DSAP001700.pdf |
00:12 |
cheapie |
And this is the one for the DGL5440: https://cheapiesystems.com/media/DGL5440.pdf |
00:13 |
Lesha |
cirrus logick irl sees as "made in USA in USSR time" |
00:14 |
cheapie |
This is the code in the Luacontroller running the thing: https://gist.github.com/cheapie/cbd4b7decb8af068d70f105576acd0df |
00:42 |
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16:31 |
ShadowNinja |
Looks like matrix just got K-Lined... |
16:35 |
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16:37 |
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16:39 |
wsor4035 |
interesting |
16:40 |
wsor4035 |
matrix works, is just terrible as always with bridges and getting messages correct |
16:40 |
MTDiscord |
<Jonathon> for instance shadowninja's msg still isnt on matrix |
16:41 |
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16:42 |
wsor4035 |
and the discord msg still isnt here |
16:42 |
MTDiscord |
<Jonathon> hmm, that msg took a while ? |
16:42 |
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16:47 |
ShadowNinja |
wsor4035: You were K-Lined when I sent that message, looks like they fixed it quickly. I guess someone on matrix earned a K-Line and they banned the whole /64 without realizing that was the matrix proxy. |
16:48 |
MTDiscord |
<Jonathon> ah |
16:49 |
ShadowNinja |
Yep: [Operwall] jess: :As you may have noticed, the Matrix bridge just got (accidentally) banned from the network. Ban's been undone and we're coordinating with the bridge operators. Sorry for the noise! |
17:03 |
MTDiscord |
<Jonathon> i wonder how many people use the bridge given how terrible it performs |
17:03 |
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17:03 |
MTDiscord |
<Jonathon> *matrix bridge |
17:03 |
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18:06 |
Bombo |
ok i compiled & installed 5.5 now from git, edited ~/.minetest/mods/animalworld/yak.lua so that it just loads one tex: "textures = { "textureyak.png" }," started a game with animalworld mod, then spawned a yak, it is white, only the nose got the tex, stopped the game, edited yak.lua to have 14 tex (yak.b3d has 14 cubes) "textures = { "textureyak.png", "textureyak.png", ..." restarted the game, spawned a |
18:06 |
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18:06 |
Bombo |
new yak: https://ibb.co/MsNFb50 |
18:06 |
Bombo |
"you won't believe what happened" ;) |
18:08 |
Bombo |
btw: this is with shades off, turning them on the first yak is black... |
18:08 |
Bombo |
shaders. |
18:11 |
Pexin |
the yak gained sentience and now the Singularity is taking over the world. with yaks. |
18:12 |
Bombo |
okeh. |
18:12 |
Bombo |
;) |
18:13 |
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23:48 |
MTDiscord |
<MisterE> Bombo: yah the thing with the shaders is that liil was relying on an obscure bug where, on some devices, with shaders enabled, you could just specify one texture for the entire model. That bug was removed after 5.3 iirc, and the functionality will be reintroduced in 5.5 iirc. However, best is to define one texture per blender object |
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