Time |
Nick |
Message |
00:01 |
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00:14 |
mazes_83 |
I just fixed this, but trouble came way before I decided to use dyes |
00:15 |
mazes_83 |
I think in the master branch, no commit should mention "manufacturing_number" |
00:18 |
mazes_83 |
git log -S manufacturing_number, only mention commits by the original dev |
00:18 |
mazes_83 |
anyway, could be side effects of my modifications but I'm sceptical |
00:19 |
mazes_83 |
I mean a confidence ratio of 75% |
00:41 |
MTDiscord |
<Jordach> those are rookie numbers |
00:41 |
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01:29 |
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01:47 |
mazes_83 |
it surely is, still I'm sure there was some errors in those counters before latest system |
01:53 |
mazes_83 |
one of "corruption" case was even documented in code, fixed now |
02:28 |
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02:34 |
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02:36 |
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02:38 |
IceDragon |
Howdy folks, I think I just found a weird bug in the main menu, holding the left mouse button outside of the menu and moving it vertically causes it to select the worlds in the list |
02:39 |
IceDragon |
I'm running this against commit b480a3e9f + my handle-optional-deps branch |
02:49 |
mazes_83 |
it does not seem a bug to me, but the desired behavior, until you release you didn't decide to change action, though I'm not dev nor affiliated to minetest, need other people to confirm |
02:52 |
Hawk777 |
But that normally only applies if you begin clicking inside a control. If you begin clicking outside a control and then drag into it, or move it nearby, it shouldn’t begin operating the control. |
02:52 |
MTDiscord |
<Warr1024> If you're talking about clicking and holding inside a scrolling container, the dragging to outside the container, and the releasing the button with nothing under the mouse pointer, that does have a pretty strong convention elsewhere of being a "cancel" sort of action. |
02:52 |
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02:53 |
IceDragon |
I clicked outside of the container, on the minetest main menu background, and was just dragging the mouse around outside the contain and it affected the scrolling |
03:02 |
MTDiscord |
<Warr1024> Haha, I gotta try that. |
03:03 |
IceDragon |
Have fun I logged on just to see if others spotted it yet |
03:04 |
MTDiscord |
<Warr1024> It seems like if you have a list box selected as the "active" control, then clicking on stuff like the background that's not a control will be interpeted by the list box as if you're clicking in the listbox. |
03:04 |
MTDiscord |
<Warr1024> it doesn't seem like a show-stopper but it feels like clearly a bug. |
03:05 |
IceDragon |
I thought it would be passing the events down to the child components based on a bounding box instead of just shoving all the events on a active control |
03:05 |
MTDiscord |
<Warr1024> Also feels like the kind of thing that seems like it should have been noticed before, but I guess I've learned never to underestimate how much random stuff can go surprisingly untested. |
03:05 |
IceDragon |
I could think of a usecase for its current behaviour |
03:05 |
IceDragon |
But it just feels wrong on the main menu right now |
03:06 |
MTDiscord |
<Warr1024> Yeah, feels like something that's clearly unintended and violates the principle of least surprise, given the existing GUI conventions people are used to from elsewhere. |
03:06 |
IceDragon |
What's the latest news on rewriting the ui system, I saw an issue many months ago about rewriting it |
03:07 |
IceDragon |
I hope I'm not the only one who despises formspecs and would love if I could just declare components in plain old lua tables |
03:08 |
MTDiscord |
<Warr1024> I mean, I maintain an entire game that has virtually no formspecs at all, so can confirm the "despise formspecs" part at least :-D |
03:09 |
MTDiscord |
<Warr1024> Peoples' time, energy, and priorities shift around enough that I wouldn't put too much into trying to pin down a target date, though. |
03:10 |
MTDiscord |
<Warr1024> Well, I mean, there is only one sure-fire way I know to see some movement on something, and that's if you're the one to submit the next PR for it :-) |
03:11 |
IceDragon |
I would |
03:11 |
IceDragon |
If my existing 2 prs from October 2020 got merged one day |
03:11 |
IceDragon |
Kinda don't want to pile up more prs only for them to be left hanging, just saying, it hurts |
03:12 |
MTDiscord |
<Warr1024> ah, yeah, that's pretty rough |
03:14 |
IceDragon |
Though I may look seriously into the ui system soon enough |
03:22 |
MTDiscord |
<Jonathon> well warr is a core dev so you can bug them to review them |
03:23 |
IceDragon |
Oh, excellent |
03:24 |
IceDragon |
https://github.com/minetest/minetest/pulls/IceDragon200 |
03:29 |
IceDragon |
Thanks in advance |
04:00 |
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05:01 |
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05:09 |
jason1234 |
what do you think of Valeraon (the new minestest alike, with more features) ? |
05:29 |
MTDiscord |
<TheMalaysianDude> i searched it and its hard to find the result |
05:29 |
MTDiscord |
<TheMalaysianDude> that your looking for |
06:10 |
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07:13 |
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07:15 |
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07:33 |
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08:08 |
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08:26 |
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08:35 |
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08:40 |
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09:42 |
sfan5 |
IceDragon: I think someone already reported that bug once and I recently noticed it to |
09:55 |
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09:58 |
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10:12 |
MinetestBot |
[git] rollerozxa -> minetest/minetest: Readd TGA to the list of valid texture formats. (#11598) 6fedee1 https://git.io/JubVd (2021-09-15T10:12:24Z) |
10:23 |
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10:35 |
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11:04 |
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14:28 |
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15:44 |
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15:46 |
MTDiscord |
<Jordach> You mean Veloren? The Cube Word alternative with less suck |
15:53 |
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15:57 |
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16:07 |
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16:13 |
erlehmann |
Cube Word |
16:13 |
erlehmann |
Escape from Ms Office |
16:13 |
debiankaios |
hi |
16:13 |
debiankaios |
2021-09-15 11:08:08: ERROR[CurlFetch]: servers.minetest.net/announce not found (Failed binding local connection end) (response code 0) |
16:13 |
debiankaios |
2021-09-15 11:08:09: ERROR[Main]: ServerError: AsyncErr: Failed to bind socket (port already in use?) |
16:14 |
debiankaios |
can somewho help me? |
16:14 |
rubenwardy |
check whether minetest is already running |
16:15 |
rubenwardy |
`ps -aux | grep minetest` |
16:15 |
debiankaios |
no |
16:15 |
rubenwardy |
well, sounds like it is lol |
16:15 |
debiankaios |
debianka 20092 0.0 0.5 1268 2600 p4 I+p 11:13AM 0:00.01 vi minetest |
16:15 |
rubenwardy |
I believe some packages run a service |
16:15 |
rubenwardy |
right ok |
16:16 |
rubenwardy |
not sure then, Debian? |
16:16 |
debiankaios |
now: debiankaios$ ps -aux | grep minetest |
16:16 |
debiankaios |
debiankaios$ |
16:16 |
rubenwardy |
is the part different? |
16:16 |
rubenwardy |
*port |
16:16 |
debiankaios |
it is openbsd |
16:16 |
debiankaios |
port: 30005 |
16:16 |
rubenwardy |
openbsdkaios |
16:16 |
debiankaios |
no |
16:16 |
debiankaios |
opendbsd |
16:16 |
debiankaios |
debiankaios is my name |
16:17 |
rubenwardy |
I joking, I substituted openbsd for debian in your name |
16:17 |
rubenwardy |
I don't know much about OpenBSD sorry |
16:17 |
debiankaios |
ok |
16:17 |
debiankaios |
normaly i have a debian server |
16:17 |
debiankaios |
but it was hacked |
16:17 |
debiankaios |
to time i use the server frome irc group |
16:18 |
debiankaios |
they use openbsd |
16:18 |
rubenwardy |
you might need to set bind_address if it is detecting the wrong address, but not sure which value to use |
16:19 |
debiankaios |
oh |
16:19 |
debiankaios |
there is now on end a 1 |
16:23 |
debiankaios |
well it wotk not also like before |
16:28 |
MTDiscord |
<Warr1024> MT uses the same address family to contact the announce server as you use to listen on. If you bind to 0.0.0.0 then you need an IPv4 route to the announce server, and similarly for IPv6. |
16:28 |
MTDiscord |
<Warr1024> OpenBSD users should be a bit familiar with this because dual v4/v6 sockets are I believe globally disallowed whereas other systems may allow them in some circumstances. |
16:42 |
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18:01 |
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18:24 |
mazes_83 |
Noodlemire: thanks for all advices yersterday, it leaded me to find were was the error in maidroid counters (the maidroid capture rod tool was culprit) |
18:24 |
mazes_83 |
and the migration works as a charm |
18:55 |
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20:03 |
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20:23 |
Fixer |
sfan5: new minetest build on https://minetest.kitsunemimi.pw/builds/ when? |
20:23 |
Fixer |
i'm too lazy to rewrite my compile script since that irrlicht inclusion :S and also kinda forgot how I did it |
20:44 |
sfan5 |
could make one now I guess |
20:47 |
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21:07 |
sfan5 |
Fixer: done |
21:13 |
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22:58 |
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22:58 |
Alfredo202109 |
Hello everyone |
23:13 |
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23:13 |
luizsab |
Hello. Is there some server command to teleport offline player? Or mod? |
23:25 |
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