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IRC log for #minetest, 2021-09-15

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All times shown according to UTC.

Time Nick Message
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00:14 mazes_83 I just fixed this, but trouble came way before I decided to use dyes
00:15 mazes_83 I think in the master branch, no commit should mention "manufacturing_number"
00:18 mazes_83 git log -S manufacturing_number, only mention commits by the original dev
00:18 mazes_83 anyway, could be side effects of my modifications but I'm sceptical
00:19 mazes_83 I mean a confidence ratio of 75%
00:41 MTDiscord <Jordach> those are rookie numbers
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01:47 mazes_83 it surely is, still I'm sure there was some errors in those counters before latest system
01:53 mazes_83 one of "corruption" case was even documented in code, fixed now
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02:38 IceDragon Howdy folks, I think I just found a weird bug in the main menu, holding the left mouse button outside of the menu and moving it vertically causes it to select the worlds in the list
02:39 IceDragon I'm running this against commit b480a3e9f + my handle-optional-deps branch
02:49 mazes_83 it does not seem a bug to me, but the desired behavior, until you release you didn't decide to change action, though I'm not dev nor affiliated to minetest, need other people to confirm
02:52 Hawk777 But that normally only applies if you begin clicking inside a control. If you begin clicking outside a control and then drag into it, or move it nearby, it shouldn’t begin operating the control.
02:52 MTDiscord <Warr1024> If you're talking about clicking and holding inside a scrolling container, the dragging to outside the container, and the releasing the button with nothing under the mouse pointer, that does have a pretty strong convention elsewhere of being a "cancel" sort of action.
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02:53 IceDragon I clicked outside of the container, on the minetest main menu background, and was just dragging the mouse around outside the contain and it affected the scrolling
03:02 MTDiscord <Warr1024> Haha, I gotta try that.
03:03 IceDragon Have fun I logged on just to see if others spotted it yet
03:04 MTDiscord <Warr1024> It seems like if you have a list box selected as the "active" control, then clicking on stuff like the background that's not a control will be interpeted by the list box as if you're clicking in the listbox.
03:04 MTDiscord <Warr1024> it doesn't seem like a show-stopper but it feels like clearly a bug.
03:05 IceDragon I thought it would be passing the events down to the child components based on a bounding box instead of just shoving all the events on a active control
03:05 MTDiscord <Warr1024> Also feels like the kind of thing that seems like it should have been noticed before, but I guess I've learned never to underestimate how much random stuff can go surprisingly untested.
03:05 IceDragon I could think of a usecase for its current behaviour
03:05 IceDragon But it just feels wrong on the main menu right now
03:06 MTDiscord <Warr1024> Yeah, feels like something that's clearly unintended and violates the principle of least surprise, given the existing GUI conventions people are used to from elsewhere.
03:06 IceDragon What's the latest news on rewriting the ui system, I saw an issue many months ago about rewriting it
03:07 IceDragon I hope I'm not the only one who despises formspecs and would love if I could just declare components in plain old lua tables
03:08 MTDiscord <Warr1024> I mean, I maintain an entire game that has virtually no formspecs at all, so can confirm the "despise formspecs" part at least :-D
03:09 MTDiscord <Warr1024> Peoples' time, energy, and priorities shift around enough that I wouldn't put too much into trying to pin down a target date, though.
03:10 MTDiscord <Warr1024> Well, I mean, there is only one sure-fire way I know to see some movement on something, and that's if you're the one to submit the next PR for it :-)
03:11 IceDragon I would
03:11 IceDragon If my existing 2 prs from October 2020 got merged one day
03:11 IceDragon Kinda don't want to pile up more prs only for them to be left hanging, just saying, it hurts
03:12 MTDiscord <Warr1024> ah, yeah, that's pretty rough
03:14 IceDragon Though I may look seriously into the ui system soon enough
03:22 MTDiscord <Jonathon> well warr is a core dev so you can bug them to review them
03:23 IceDragon Oh, excellent
03:24 IceDragon https://github.com/minetest/minetest/pulls/IceDragon200
03:29 IceDragon Thanks in advance
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05:09 jason1234 what do you think of Valeraon (the new minestest alike, with more features) ?
05:29 MTDiscord <TheMalaysianDude> i searched it and its hard to find the result
05:29 MTDiscord <TheMalaysianDude> that your looking for
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09:42 sfan5 IceDragon: I think someone already reported that bug once and I recently noticed it to
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10:12 MinetestBot [git] rollerozxa -> minetest/minetest: Readd TGA to the list of valid texture formats. (#11598) 6fedee1 https://git.io/JubVd (2021-09-15T10:12:24Z)
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15:46 MTDiscord <Jordach> You mean Veloren? The Cube Word alternative with less suck
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16:13 erlehmann Cube Word
16:13 erlehmann Escape from Ms Office
16:13 debiankaios hi
16:13 debiankaios 2021-09-15 11:08:08: ERROR[CurlFetch]: servers.minetest.net/announce not found (Failed binding local connection end) (response code 0)
16:13 debiankaios 2021-09-15 11:08:09: ERROR[Main]: ServerError: AsyncErr: Failed to bind socket (port already in use?)
16:14 debiankaios can somewho help me?
16:14 rubenwardy check whether minetest is already running
16:15 rubenwardy `ps -aux | grep minetest`
16:15 debiankaios no
16:15 rubenwardy well, sounds like it is lol
16:15 debiankaios debianka 20092  0.0  0.5  1268  2600 p4  I+p    11:13AM    0:00.01 vi minetest
16:15 rubenwardy I believe some packages run a service
16:15 rubenwardy right ok
16:16 rubenwardy not sure then, Debian?
16:16 debiankaios now: debiankaios$ ps -aux | grep minetest
16:16 debiankaios debiankaios$
16:16 rubenwardy is the part different?
16:16 rubenwardy *port
16:16 debiankaios it is openbsd
16:16 debiankaios port: 30005
16:16 rubenwardy openbsdkaios
16:16 debiankaios no
16:16 debiankaios opendbsd
16:16 debiankaios debiankaios is my name
16:17 rubenwardy I joking, I substituted openbsd for debian in your name
16:17 rubenwardy I don't know much about OpenBSD sorry
16:17 debiankaios ok
16:17 debiankaios normaly i have a debian server
16:17 debiankaios but it was hacked
16:17 debiankaios to time i use the server frome irc group
16:18 debiankaios they use openbsd
16:18 rubenwardy you might need to set bind_address if it is detecting the wrong address, but not sure which value to use
16:19 debiankaios oh
16:19 debiankaios there is now on end a 1
16:23 debiankaios well it wotk not also like before
16:28 MTDiscord <Warr1024> MT uses the same address family to contact the announce server as you use to listen on.  If you bind to 0.0.0.0 then you need an IPv4 route to the announce server, and similarly for IPv6.
16:28 MTDiscord <Warr1024> OpenBSD users should be a bit familiar with this because dual v4/v6 sockets are I believe globally disallowed whereas other systems may allow them in some circumstances.
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18:24 mazes_83 Noodlemire: thanks for all advices yersterday, it leaded me to find were was the error in maidroid counters (the maidroid capture rod tool was culprit)
18:24 mazes_83 and the migration works as a charm
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20:23 Fixer sfan5: new minetest build on https://minetest.kitsunemimi.pw/builds/ when?
20:23 Fixer i'm too lazy to rewrite my compile script since that irrlicht inclusion :S and also kinda forgot how I did it
20:44 sfan5 could make one now I guess
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21:07 sfan5 Fixer: done
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22:58 Alfredo202109 joined #minetest
22:58 Alfredo202109 Hello everyone
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23:13 luizsab Hello. Is there some server command to teleport offline player? Or mod?
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