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IRC log for #minetest, 2021-09-03

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All times shown according to UTC.

Time Nick Message
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00:18 MTDiscord <MisterE> thx guys
00:19 MTDiscord <MisterE> I have seen on the forums vague references to a browser-based minetest client. Does such a think exist?
00:26 MTDiscord <Jonathon> assuming you mean thing, yes
00:28 MTDiscord <Jonathon> https://github.com/zaoqi/minetest-novnc-docker
00:29 MTDiscord <Jonathon> its not a true one, but yeah
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01:16 lx_noble Has anyone else had this problem? when i try to build on macos, intel or m1, i get this error "Could NOT find Zstd (missing: ZSTD_LIBRARY ZSTD_INCLUDE_DIR)"
01:16 lx_noble I have tried the arguments -DZSTD_LIBRARY and -DZSTD_INCLUDE_DIR pointing to the write directories but it still gives the same error
01:16 lx_noble right*
01:17 Calinou can't Zstandard be disabled at build-time? Not sure where Minetest uses it
01:19 lx_noble that would be nice, ive been trying to figure this out for several hours
01:19 lx_noble i thought it might be because i was trying to build on M1 so i switched to my intel and i get the same error
01:29 MTDiscord <Jonathon> Calinou: https://github.com/minetest/minetest/pull/10788
01:29 MTDiscord <Jonathon> @JORDACH i dont know if you have tried to build recently on m1?
01:30 MTDiscord <Jordach> oh for fuck sakes
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01:30 MTDiscord <Jordach> whatever happened to listening to sage advice seen here:
01:30 MTDiscord <Jordach> https://dev.minetest.net/Code_style_guidelines#Use_STL.2C_avoid_Irrlicht_containers.2C_and_no.2C_Boost_will_not_even_be_considered.2C_so_forget_it
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01:33 lx_noble Well this sucks
01:34 MTDiscord <Jordach> i will figure out the bullshit later
01:37 MTDiscord <Jordach> because due to how brew works, brew has this bizarre habit of making M1 incompatible builds
01:38 MTDiscord <Jordach> lovely i can specify zstd library location
01:39 MTDiscord <Jordach> but i'm not sure if it builds nicely for Mavericks
01:40 lx_noble I specified the zstd library location but it didnt work
01:42 lx_noble on M1, i did just get it to work on intel
01:42 MTDiscord <Jordach> -DZSTD_LIBRARY=/path/to/libzstd.a -DZSTD_INCLUDE_DIR=/path/to/zstd/lib/
01:42 MTDiscord <Jordach> i know the apple xcode command line magic to make a fat binary of both x64 and aarch64
01:42 MTDiscord <Jordach> i'm currently in zero mood for anything
01:45 lx_noble cmake . -DRUN_IN_PLACE=TRUE -DZSTD_LIBRARY=/opt/homebrew/Cellar/zstd/1.5.0/lib/libzstd.a -DZSTD_INCLUDE_DIR=/opt/homebrew/Cellar/zstd/1.5.0/lib -DENABLE_SOUND=0
01:46 lx_noble Gives the same error message
01:48 MTDiscord <Jordach> brew doesn't support multiarch
01:48 MTDiscord <Jordach> which means you have to have arm64 or x64
01:48 MTDiscord <Jordach> you may pick one but not the other
01:50 lx_noble ok
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02:34 kakuhen note that building minetest on i386 gives mysterious linker errors
02:34 kakuhen so im not sure an arm64 build is even possible; and I was too lazy to test ppc64
02:35 kakuhen (for this reason, the macports minetest package only allows itself to build on x86_64)
02:35 kakuhen https://trac.macports.org/ticket/58315 if you want to see the actual error
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02:58 MTDiscord <Jordach> i can figure things out later
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07:04 erlehmann > In general, adding new dependencies is considered serious business.
07:04 erlehmann lel
07:51 sfan5 I don't know about mac but i386 Windows and arm64 Linux certainly work
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09:54 independent__ It was easy to tell they were a troll. They were saying how smart they were, despite having horrible spelling.They also do not make the features they want.
09:55 independent__ To show how smart you are, you answer questions. If you make a question like "can you add a feature?" it shows how incapable you are of making a question.
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11:54 independent__ Remember: webserver downtimes are accessible at 56i.duckdns.org/downtime
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18:07 The_Architect Does jamand know how long it will take for my minetest server to appear in the public server list?
18:08 sfan5 close to instant, never longer than 30s
18:08 The_Architect okay than i maybe did something wrong
18:12 The_Architect Do I have to do something else besides entering "server_announce = true" in the minetest.conf file
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18:14 sfan5 make sure the server is accessible from outside, as in: do port forwarding
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18:30 The_Architect I think I did that, the server is in a data center and I am currently playing on it from home using my minecraf client.
18:30 The_Architect You can test it if you like (IP 81.169.239.82), the server is online and accessible.
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18:33 specing The_Architect: how does yours differentiate from other servers?
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18:36 The_Architect Well, I don't really know, it's my first server.
18:36 The_Architect I have a strong focus on survival and that there is nothing for free but that you have to earn everything.
18:36 The_Architect But don't expect too much, these are my first steps with a minetest server ;-)
18:38 sfan5 !up 81.169.239.82
18:38 MinetestBot 81.169.239.82:30000 is up (12ms)
18:38 sfan5 do you have a domain set in your config?
18:39 The_Architect no
18:39 The_Architect you mean "server_address = myhostname.com"?
18:39 sfan5 do you have IPv6 on the server that is hosting it?
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18:40 The_Architect I thought that would be optional in case there is a website to the server
18:41 The_Architect Server could do both IPv4 and IPv6
18:41 sfan5 in that case there's a small quirk: into your config put server_address = 81.169.239.82
18:41 sfan5 then restart and it'll work
18:44 The_Architect Okay, I'll try this then, I'll let you know if it worked
18:44 The_Architect ;-)
18:44 The_Architect Nevertheless, thank you very much at this point.
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19:08 MinetestBot [git] sfan5 -> minetest/minetestmapper: Add progress bar during map generation ccd5d14 https://git.io/JufZv (2021-09-03T19:06:23Z)
19:37 The_Architect @sfan5: It works. Tank you very much!!!
19:37 The_Architect :-)
20:34 MinetestBot [git] sfan5 -> minetest/minetestmapper: Make MinGW build script work again 2f3a548 https://git.io/Juf0e (2021-09-03T20:02:35Z)
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22:07 sfan5 it seems mineclone2 performance degrades if the server is left running for too long (a day?)
22:07 sfan5 if the server is too slow items will in fact fail to pick up at all https://0x0.st/-vk7.mp4
22:09 mazes_83 do find_path return nil if we are already at destination, that's what I guessed but I'm not sure
22:10 sfan5 I would expect it to find a zero length path
22:11 mazes_83 yes, I think it should return empty path, but from what I observe it return nil
22:12 mazes_83 the nil case, was not right then and it skipped a lot of actions to do, I fixed my problem, but still wondered
22:16 MTDiscord <j45> sfan5: i have some advice for you, since rain always causes a tremendous amount of lag in mineclone2 (i believe this is as each rain particle is a different particle), i would recommend setting the weather to clear whenever it starts raining
22:17 MTDiscord <j45> I cant remember the exact command to set the weather to clear but im sure it can be found in /help
22:17 sfan5 interesting, though that advice is better given to mcl2 devs (maybe they already know) since I'm not actually playing it actively
22:18 sfan5 weather is clear now items still won't pick up ¯\_(ツ)_/¯
22:19 MTDiscord <Jordach> that's a profilin
22:22 MTDiscord <j45> Im pretty sure the mcl2 devs are aware of this problem... I hope my solution at least removed a bit of your lag
22:24 sfan5 https://0x0.st/-vdH.png okay maybe the problem was somewhere else
22:24 MTDiscord <j45> O.o
22:26 MTDiscord <j45> I think you have found the problem lol
22:28 sfan5 whats going on in this hole https://0x0.st/-vdT.jpg
22:30 MTDiscord <j45> I think there is a spider spawner nearby
22:31 sfan5 there is
22:31 sfan5 I think these should despawn though instead of causing such problems
22:31 MTDiscord <j45> I want to describe what is occurring in that hole but i think it might break a rule, if you know what i mean
22:33 MTDiscord <j45> Tbh the mcl2 mob API is completely broken right now which might explain why they aren't despawning (i believe that Fleckenstein is currently working on it tho)
22:33 sfan5 this is the latest release in case it matters
22:35 MTDiscord <j45> Fleckenstein started work on the new mob API yesterday but it will probably take a while to fix everything
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23:21 jonadab rubenwardy: Now I am wondering if my inability to get autocrafters to turn papyrus into paper, is in some way related to your group: recipes patch.
23:21 jonadab rubenwardy: Are you able to autocraft paper with that patch applied?
23:26 rubenwardy jonadab: as I mentioned when posting, the reason it's still a work in progress patch and not merged is because it doesn't support items with multiple craft recipes
23:26 jonadab Ah.
23:26 jonadab I see.
23:26 rubenwardy So if papyrus has multiple recipes to make it, only one will work
23:26 jonadab That's... interesting.
23:27 jonadab And probably explains what I'm seeing, yeah.
23:27 rubenwardy It requires an engine change to support items with multiple recipes
23:27 jonadab I think the memorandum mod introduces a recipe to make paper by erasing a written memo.
23:27 jonadab I should probably comment that out and retest.
23:28 jonadab Ah.
23:28 jonadab Hmm, that makes me want to introduce a "group autocrafter" that works as with the patch, and revert the regular one to work as without.
23:29 jonadab Which is kludgy and terrible, but.
23:29 jonadab Oh, df_caverns also introduces a paper recipe.
23:30 jonadab Oh, and hemp as well.
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