Time |
Nick |
Message |
00:00 |
|
AliasAlreadyTake joined #minetest |
01:32 |
DivideByZero |
Even if I recreate the doors they disappear again if I leave the area and return. |
01:32 |
DivideByZero |
Half size doors do not seem to be affected. |
01:34 |
DivideByZero |
Tried from a second computer with another version of Minetest also. So, I think it is server related. Perhaps a miss-behaving mod. |
01:35 |
MTDiscord |
<Jonathon> a/lbm perhaps? |
01:36 |
DivideByZero |
What is that? |
01:36 |
MTDiscord |
<Jonathon> probably would be a lbm, as thats when loaded |
01:37 |
DivideByZero |
Can you can a quick definition of 'lbm'? |
01:37 |
MTDiscord |
<Jonathon> a lbm runs every time a part of the map is loaded |
01:37 |
MTDiscord |
<Jonathon> hence its already loaded, you place a door, unloaded it, reload it, the lbm triggers |
01:37 |
DivideByZero |
WHat does lmb stand for? Is it an acronym? |
01:37 |
MTDiscord |
<Jonathon> that is my guess |
01:38 |
MTDiscord |
<Jonathon> LoadingBlockModifier |
01:38 |
DivideByZero |
ok |
01:38 |
MTDiscord |
<Jonathon> literally search lua_api.txt |
01:38 |
MTDiscord |
<Jonathon> do you have worldedit on this server? |
01:38 |
MTDiscord |
<Jonathon> or using linux |
01:38 |
DivideByZero |
So, the doors do already exist so when I place a new door over it, it removes the new door, but not the old door? |
01:39 |
MTDiscord |
<Jonathon> huh? |
01:39 |
DivideByZero |
I have world edit, haven't used it for awhile now though, and I use Linux for the server and the computer I game from. |
01:39 |
MTDiscord |
<Jonathon> you said you place a door, unload the area, come back and the door is gone correct? |
01:39 |
DivideByZero |
Well sometimes it's just gone, and other times I see the door for less than a second before it disappears. |
01:40 |
DivideByZero |
That happens on the door to my home often. |
01:40 |
MTDiscord |
<Jonathon> yeah, slow lbm probably |
01:40 |
DivideByZero |
But I walked around and all other doors are missing or disappearing when I encounter them also. |
01:40 |
MTDiscord |
<Jonathon> either grep for register_lbm in your mods folder, do //lua minetest.chat_send_all(dump(minetest.registered_lbms)) |
01:40 |
DivideByZero |
How would I fix a slow lbm and get my doors back? |
01:41 |
MTDiscord |
<Jonathon> and while your at it grep for register_abm in your mods folder, do //lua minetest.chat_send_all(dump(minetest.registered_abms)) |
01:41 |
DivideByZero |
Type this is terminal, or in the game? |
01:41 |
DivideByZero |
in* |
01:42 |
MTDiscord |
<Jonathon> grep in your terminal, //lua command in game |
01:42 |
MTDiscord |
<Jonathon> either or will give you a idea of what a/lbms are registered |
01:42 |
DivideByZero |
ok, give me a moment. |
01:42 |
DivideByZero |
And thanks. |
01:43 |
MTDiscord |
<Jonathon> note, im just guess its probably a a/lbm action the way you describe it, i have no hands on with the issue |
01:45 |
DivideByZero |
I did the two in game commands, where does it dump to? |
01:45 |
DivideByZero |
Not in my log |
01:46 |
MTDiscord |
<Jonathon> chat |
01:46 |
DivideByZero |
Nothing appeared on the chat screen either |
01:46 |
MTDiscord |
<Jonathon> default key binding f10 will open chat larger |
01:47 |
DivideByZero |
Yes, but still it gave no output, though it registered the command issued |
01:47 |
DivideByZero |
Do I need some debug setting enabled first? |
01:47 |
MTDiscord |
<Jonathon> no |
01:47 |
MTDiscord |
<Jonathon> what game are you using? |
01:48 |
DivideByZero |
Minetest default with a bunch of mods added. |
01:48 |
MTDiscord |
<Jonathon> even stock mtg gives me a output |
01:48 |
MTDiscord |
<Jonathon> https://cdn.discordapp.com/attachments/749727888659447960/866496645037817876/unknown.png |
01:48 |
DivideByZero |
Yeah, I didn't get anything like that on my screen/ |
01:48 |
DivideByZero |
Want a screenshot? |
01:49 |
MTDiscord |
<Jonathon> sure |
01:49 |
DivideByZero |
I'm on IRC, i'll have to link it to a image site. |
01:49 |
MTDiscord |
<Jonathon> yeah, fine |
01:52 |
DivideByZero |
WHat's a new alternative to tinypic? It's dead now. |
01:53 |
MTDiscord |
<Jonathon> imgur? |
01:54 |
DivideByZero |
https://imgur.com/a/4dIWskB |
01:57 |
MTDiscord |
<Jonathon> im not seeing anything at that link |
01:59 |
DivideByZero |
Hmm, let me try again |
02:01 |
MTDiscord |
<Jonathon> ok |
02:01 |
DivideByZero |
That website wasn't working for me for some reason, but try this one: https://postimg.cc/yJ1m8MJL |
02:03 |
MTDiscord |
<Jonathon> looks like you have some sort of mod sending debug to chat? |
02:04 |
DivideByZero |
Yes. |
02:04 |
MTDiscord |
<Jonathon> what mod is it? |
02:04 |
DivideByZero |
Just for the admin accounts. Makes it easier when installing mods to check for errors and such. |
02:05 |
DivideByZero |
Um.. I'll have to check, I'll get back to you on that shorly. |
02:08 |
DivideByZero |
szutil_logtrace: Allow privileged players to monitor server debug trace in chat. Part of this mod: https://content.minetest.net/packages/Warr1024/szutilpack/ |
02:09 |
MTDiscord |
<Jonathon> ok, try toggling that off, and then running the //lua command |
02:11 |
DivideByZero |
ok |
02:12 |
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delta23_ joined #minetest |
02:13 |
DivideByZero |
rebooting the minetest server, it takes a few minutes. |
02:14 |
DivideByZero |
I don't put the word 'do' in do it? I did from the // |
02:15 |
MTDiscord |
<Jonathon> //lua minetest.chat_send_all(dump(minetest.registered_lbms)) |
02:16 |
DivideByZero |
Yeah, that's what I did. Ok, waiting to retry withou the szutil |
02:20 |
DivideByZero |
Even without that mod I am getting no output. |
02:20 |
DivideByZero |
I did /mods, to make sure it's not loaded too. |
02:21 |
MTDiscord |
<Jonathon> what is it doing now? |
02:21 |
DivideByZero |
Nothing. I did see some output about an error for each of those commands on the console. |
02:21 |
DivideByZero |
Server: ProcessData(): PacketError: what=String too long |
02:21 |
DivideByZero |
For both commands, that same error. |
02:22 |
MTDiscord |
<Jonathon> ah, to many a/lbms |
02:22 |
DivideByZero |
Oh. From so many mods? |
02:22 |
MTDiscord |
<Jonathon> minetest.chat_send_all can only handle so long of strings |
02:22 |
DivideByZero |
That makes sense. |
02:22 |
MTDiscord |
<Jonathon> you can always grep your mod directory |
02:23 |
DivideByZero |
Can you give the full grep command I need to use? |
02:23 |
MTDiscord |
<Jonathon> grep -r register_abm MOD_DIR_PATH |
02:23 |
MTDiscord |
<Jonathon> grep -r register_lbm MOD_DIR_PATH |
02:24 |
DivideByZero |
And do this from the mods folder, correct? |
02:24 |
MTDiscord |
<Jonathon> swap MOD_DIR_PATH for your mods path |
02:24 |
MTDiscord |
<Jonathon> well, anywhere |
02:24 |
DivideByZero |
If I do it from the mods folder do I still need to specify a path? |
02:25 |
MTDiscord |
<Jonathon> no |
02:25 |
DivideByZero |
ok it's processing and I'm getting output. |
02:26 |
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02:26 |
DivideByZero |
Should I be looking for something particular in this output, or put it on pastebin so you can see the output from each command? |
02:26 |
MTDiscord |
<Jonathon> this will give you a output of what mods register a/lbms |
02:27 |
DivideByZero |
I see lots of them. |
02:27 |
DivideByZero |
I don't know how to spot a misbehaving one though. |
02:27 |
DivideByZero |
It looks like a big list with no extra data about it. |
02:27 |
MTDiscord |
<Jonathon> hmm, im thinking how to dump the whole abm from grep |
02:28 |
DivideByZero |
ok. Thanks, I will wait for your next suggestion. |
02:30 |
DivideByZero |
PS: The only door mod I have is 'Doors Redo' by TenPlus1, and I haven't had any issues with it in the past, but it could be a possibility. |
02:31 |
DivideByZero |
His code usually seems pretty well done though. |
02:32 |
MTDiscord |
<Jonathon> //lua for _, bt in pairs(minetest.registered_lbms) do for _, item in pairs(bt.nodenames) do if string.find(item, "door") then minetest.chat_send_all(bt.mod_origin) break end end end |
02:32 |
MTDiscord |
<Jonathon> try that from in game |
02:32 |
MTDiscord |
<Jonathon> terrible code, but your only running it once |
02:32 |
DivideByZero |
ok |
02:32 |
MTDiscord |
<Jonathon> that will give you a dump of mods that use string door in there nodenames category of lbms |
02:33 |
DivideByZero |
it listed 'doors' multiple times, and then ended with an error: |
02:33 |
MTDiscord |
<Jonathon> oh? |
02:34 |
MTDiscord |
<Jonathon> ...the error is? |
02:34 |
DivideByZero |
WorldEdit -!- code error: (load):1: bad argument #1 to 'pairs' (table expected, got string) |
02:34 |
ShadowBot |
https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome |
02:35 |
DivideByZero |
Sorry took me a few seconds, had to type it out manually. |
02:35 |
MTDiscord |
<Jonathon> oh yeah, heh |
02:35 |
MTDiscord |
<Jonathon> i could work around that, but it be even longer |
02:35 |
DivideByZero |
I'm willing to try. Thanks for volunteering your time to assist. |
02:36 |
MTDiscord |
<Jonathon> https://notabug.org/TenPlus1/doors/src/master/init.lua#L293-L332 is the only l/abm doors redo uses, which odesnt say anything about air |
02:36 |
MTDiscord |
<Jonathon> *doesnt |
02:37 |
DivideByZero |
That one didn't show up in the last command I did, just `doors`. (Which is the default doors, isn't it?) |
02:38 |
DivideByZero |
But if may have got that error before it finished. |
02:38 |
MTDiscord |
<Jonathon> doors redo claims to be doors from a code standpoint, just as farming redo claims to be farming |
02:38 |
DivideByZero |
it* |
02:38 |
DivideByZero |
Oh, ok. |
02:39 |
MTDiscord |
<Jonathon> im curious how a nodenames is not a table |
02:39 |
DivideByZero |
Should I try to disable doors redo? Unfortunately I lost most of my doors now anyways. |
02:39 |
MTDiscord |
<Jonathon> because according to lua_api.txt it should be a table always |
02:40 |
DivideByZero |
The error looks like it's from WorldEdit and not Minetest itself. Perhaps WorldEdit has an error in it? |
02:40 |
MTDiscord |
<Jonathon> well, you can try disabling it and seeing what happens, you may end up with some unknown nodes, but nothing re enabling shouldnt fix |
02:41 |
MTDiscord |
<Jonathon> the error is worldedit complaining about a error in my lua code rather than crashing |
02:42 |
DivideByZero |
Oh, I also have a shared locks mod, which could possinly affect doors also, since it adds locks to certain doors (not the ones I've been using though that are disappearing.) |
02:43 |
DivideByZero |
And I see Home Decor pack adds something for doors too. |
02:43 |
DivideByZero |
`doors_and_gates` |
02:43 |
DivideByZero |
And Mesecons has mesecons_doors (but I don't think I've used any of those either) |
02:44 |
MTDiscord |
<Jonathon> //lua for _, bt in pairs(minetest.registered_lbms) do if type(bt.nodenames) == "table" then for _, item in pairs(bt.nodenames) do if string.find(item, "door") then minetest.chat_send_all(bt.mod_origin) break end end else minetest.chat_send_all("it is " .. type(bt.nodenames)) end end |
02:44 |
DivideByZero |
While I'm waiting if you give a longer command, I'm going to see what happens if I disable Doors Redo |
02:44 |
DivideByZero |
Oh, I'll do your command first then. |
02:44 |
MTDiscord |
<Jonathon> i included a debug string to tell us what type nodenames is when it errors |
02:45 |
MTDiscord |
<Jonathon> hence the it is .. type |
02:45 |
DivideByZero |
I got a longer list this time, and WorldEdit reported success. |
02:45 |
DivideByZero |
Do you need to see the list? |
02:46 |
MTDiscord |
<Jonathon> uh, what besides doors is in it? |
02:48 |
DivideByZero |
`it is string` x3, castle, xpanes, `mtg_plus` x4, ethereal, `homedecor_doors_and_gates` x12, palm, oak, maple, larch, clementinetree, chestnuttree, birch, ?? |
02:49 |
DivideByZero |
Larch door is one of the doors that disapears. |
02:49 |
MTDiscord |
<Jonathon> what the heck is a larch door? |
02:49 |
DivideByZero |
I used that door on my home. |
02:49 |
MTDiscord |
<Jonathon> aka, what mod provides it? |
02:49 |
DivideByZero |
Kind of like a barn looking door but with different handles. |
02:50 |
DivideByZero |
mod_larch |
02:50 |
MTDiscord |
<Jonathon> never heard of that mod |
02:50 |
MTDiscord |
<Jonathon> do you know what that mod is? |
02:51 |
MTDiscord |
<Jonathon> well, can you post a screenshot from game of you pointing at the door with f5(debug) on? |
02:51 |
DivideByZero |
I tried a different door though and it still disapeared, glass door, which I think is a default one. |
02:53 |
DivideByZero |
I'm not sure which mod it was part of, perhaps MoreTrees? |
02:53 |
DivideByZero |
I'll try to do that screenshot. |
02:54 |
MTDiscord |
<Jonathon> is it doing it for all doors, or only select doors? |
02:56 |
DivideByZero |
https://postimg.cc/N9CGHzg8 |
02:56 |
DivideByZero |
All of them I believe, let me run around and check a couple more. |
02:57 |
DivideByZero |
Locked doors, half doors, and some very basic doors were not affected, but most of the nicer looking doors I used are now gone. |
02:59 |
DivideByZero |
Was that screenshot any help? |
02:59 |
MTDiscord |
<Jonathon> i was refering to placing the door and pointing at it, so i could see it, as well as its node name |
03:00 |
DivideByZero |
oh ok |
03:00 |
DivideByZero |
I'll do another one. |
03:00 |
MTDiscord |
<Jonathon> basically, i wnt this |
03:00 |
MTDiscord |
<Jonathon> https://cdn.discordapp.com/attachments/749727888659447960/866514795632787476/unknown.png |
03:00 |
MTDiscord |
<Jonathon> *want |
03:02 |
DivideByZero |
https://postimg.cc/XpSqctfx |
03:02 |
DivideByZero |
Yup, I got that in this shot. |
03:03 |
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03:03 |
MTDiscord |
<Jonathon> so ok, thats a door from cool trees |
03:03 |
DivideByZero |
Ok. |
03:03 |
MTDiscord |
<Jonathon> and some mods from it came up in lbms |
03:04 |
MTDiscord |
<Jonathon> well, let me go read its code |
03:04 |
DivideByZero |
Ok, thank you very much. |
03:05 |
MTDiscord |
<Jonathon> actually screw that, ill grep it. |
03:07 |
MTDiscord |
<Jonathon> nothing that would indicate removal there |
03:08 |
DivideByZero |
ok |
03:08 |
DivideByZero |
As long as I stay near the door, like while looking at it, it doesn't disapear. |
03:09 |
MTDiscord |
<Jonathon> do you use worldmods, or world.mt to enable your mods? |
03:09 |
DivideByZero |
world.mt |
03:10 |
MTDiscord |
<Jonathon> well, i was trying to avoid this, want to upload it to some pastebin site? |
03:10 |
DivideByZero |
Sure. |
03:13 |
DivideByZero |
pastebin.com/91BwCkmf |
03:16 |
MTDiscord |
<Jonathon> homedecor does convert doors, but it does not remove them |
03:18 |
DivideByZero |
So that one shouldn't be my issue then? |
03:18 |
MTDiscord |
<Jonathon> well ok, nothing stands out to me, and i dont relish reading through all of these |
03:19 |
DivideByZero |
I do have quite a few mods loaded. But they all added fun to the game or some other benefit. |
03:19 |
MTDiscord |
<Jonathon> correct https://gitlab.com/VanessaE/homedecor_modpack/-/blob/master/homedecor_doors_and_gates/init.lua#L752-772 |
03:19 |
DivideByZero |
A bunch of others I had tried and they either didn't work or I didn't like them, and they are disabled (false) |
03:20 |
DivideByZero |
Something you want me to read at that link? |
03:20 |
MTDiscord |
<Jonathon> i just linked the lbm it uses for doors |
03:20 |
DivideByZero |
ok |
03:20 |
MTDiscord |
<Jonathon> idk, ima say ask someone else, its late and i dont have much more time to look at this, sorry |
03:20 |
DivideByZero |
I see the code, but nothing stuck out at me. :D |
03:21 |
DivideByZero |
Ok, no problem, you already put in quite a bit of time to it, so thank you for that. It is appreciated. |
03:22 |
MTDiscord |
<Jonathon> np |
03:23 |
DivideByZero |
Have a good night. |
03:24 |
MTDiscord |
<Jonathon> ty |
03:24 |
DivideByZero |
:) |
03:37 |
DivideByZero |
Seems my issue has to do with the `Doors Redo` mod by TenPlus1, I reported the error to his git page: https://notabug.org/TenPlus1/doors/issues/3 |
03:37 |
DivideByZero |
With the mod disabled the doors no longer disappear. |
03:45 |
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14:33 |
Bombo |
is there a reason why mt doesn't support mysql or mariadb? i guess i have to install postgresql too just for mt |
14:36 |
specing |
hopefully because they suck |
14:36 |
sfan5 |
lack of interest |
14:36 |
sfan5 |
people who don't care use sqlite, people who do use postgres |
14:36 |
sfan5 |
I once wrote a mariadb backend fwiw https://github.com/sfan5/minetest/tree/db_mysql |
14:40 |
Bombo |
mkay thx |
14:41 |
Bombo |
i just noticed the HD is making noises while we are playing |
14:42 |
Bombo |
so it would probably be better to use postgres or maria i think |
14:42 |
Bombo |
and faster i hope? |
14:46 |
Bombo |
faster like in: the world builds up faster as i walk around ;) |
14:47 |
sfan5 |
a dedicated db server might cache stuff in RAM but so will your OS if you use sqlite, not really that much different |
14:48 |
sfan5 |
for speed try with sqlite_synchronous = 0 in your minetest.conf |
14:48 |
sfan5 |
(https://github.com/minetest/minetest/blob/stable-5/minetest.conf.example#L1512) |
14:48 |
sfan5 |
sorry, sqlite_synchronous = 1 actually |
14:49 |
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14:52 |
Bombo |
mkay it sounds just like every 3 or so seconds it does something on hd |
14:52 |
Bombo |
will try that |
14:59 |
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15:55 |
Bombo |
still much happening on the hd |
15:55 |
Bombo |
and flying dragons are stuttering worse than m-m-max headroom |
15:56 |
Bombo |
trying with sqlite_synchronous = 0 now |
16:05 |
Bombo |
now it's pretty silent, but i guess minetest server is frozen, can't connect and 100% cpu heh |
16:05 |
Bombo |
hm i moved too fast |
16:13 |
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16:18 |
Bombo |
it's really faster, let's hope nothing crashes hehe |
16:18 |
Pexin |
flying dragon crashes? |
16:18 |
Bombo |
no the server |
16:18 |
Pexin |
flying dragon crashes |
16:19 |
Pexin |
needs wing in cast for 5 weeks |
16:19 |
Bombo |
well it almost did, it was flying away, me following, until the world's end, then the server froze |
16:19 |
Bombo |
and no beer |
16:20 |
Bombo |
it was flying at one spot, the new blocks weren't loading |
16:20 |
Pexin |
end of ze world |
16:21 |
MTDiscord |
<Warr1024> "flying dragon crashes" ... now I'm imagining dragons in today's world, populations devastated by towerkill... |
16:23 |
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16:24 |
Bombo |
will come soon :)( |
16:25 |
Bombo |
my 9yo niece asked me if we can build a dragon in real world, i said 'sure' |
16:27 |
Pexin |
build it genetically! |
16:28 |
Bombo |
or half robot half animal half pterodactyl |
16:29 |
Pexin |
haha, when I was a kid, my cousin and I wanted to build a transformer. specifically mirage (I'm old) our uncle was interested in helping but was confused about where the pilot sits when in robot form. us kids were confused about what a gear shift does. |
16:29 |
Pexin |
shocking newsflash: that project did not happen |
16:30 |
Bombo |
heh |
16:30 |
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16:31 |
Pexin |
oh, and if you really want to know what it's like to meet a dragon, watch a cat torment a mouse. then Be The Mouse. |
16:32 |
Pexin |
done |
16:36 |
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16:41 |
Bombo |
we could tame the dragon by feeding it cats :) |
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17:29 |
jonadab |
It's hard to imagine a dragon actually *eating* a cat (really, really doesn't seem worth it), but I can readily imagine a dragon tormenting a cat. |
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18:51 |
VanessaE |
how do clickable links work in MT? I git pulled a couple of days ago, and I've enabled the setting, but they're still not clickable in either the F10 or "T" dropdowns, or when visible in the recent chat (provided I hit ESC so that it releases the mouse pointer) |
18:51 |
VanessaE |
(this is Linux, if that matters, and the system default browser is Chrome) |
18:58 |
Krock |
shift+click or middle click |
18:59 |
specing |
VanessaE: let me tell you a secret: patch mt so that chat is sent to stdout/file, then click links in terminal :P |
18:59 |
VanessaE |
Krock: nope. |
19:00 |
VanessaE |
specing: normally I'd see them in my servers' IRC also. :) |
19:00 |
VanessaE |
so really, the feature isn't useful for me, but I'd still like to make sure I can let others know how to use it. |
19:02 |
specing |
VanessaE: not PMs, no |
19:02 |
VanessaE |
ok, there's that. |
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19:28 |
Pexin |
VanessaE: can also get to the setting from settings tab at main menu |
19:30 |
Pexin |
are links blue? |
19:41 |
Pexin |
are you using freetype? |
19:59 |
VanessaE |
the links are not specially-colored. freetype... um. you know, I'm not sure if that's compiled-in |
19:59 |
* VanessaE |
checks |
19:59 |
VanessaE |
yep. it's in there. |
20:00 |
Pexin |
just to be thorough: the setting takes effect after restarting MT, and links must start with http:// or https:// |
20:00 |
VanessaE |
I restarted it after changing that setting |
20:01 |
Pexin |
(I have no idea how/if non freetype might affect it) |
20:01 |
VanessaE |
wait |
20:01 |
VanessaE |
maybe I didn't |
20:01 |
* VanessaE |
checks again |
20:01 |
VanessaE |
(I might have only exited to the menu) |
20:02 |
VanessaE |
AAHHH |
20:03 |
VanessaE |
they're blue and work on middle-click now |
20:03 |
Pexin |
otay :] |
20:03 |
VanessaE |
shift-left-click does not work though |
20:03 |
Pexin |
ctrl |
20:04 |
VanessaE |
noted |
20:05 |
Pexin |
2 reasons it's not enabled by default. 1. i had considered it "experimental" and just never changed my mind. 2. it does nothing for touchscreen users and I'm still not quite sure how it may affect performance on cheap tablets. |
20:16 |
VanessaE |
well on cheap tabs MT doesn't work well anyway, not on a real server anyway :) |
20:19 |
Pexin |
i've only tried on a tablet once. _barely_ worked in singleplayer vanilla. on a server, it took forever to load then crashed out |
20:19 |
Pexin |
but it was android 4.4 |
20:42 |
VanessaE |
well, the android version doesn't much matter, so much as the hardware, and with "cheap" usually comes weak hardware |
20:42 |
VanessaE |
that said, when I tried it once, MT worked just kinda okay-ish on my Galaxy S4 running 4.4. about as I'd expect for a phone |
20:56 |
independent56 |
haha the UK government hates RAR so much they made an article guiding you on it |
20:56 |
independent56 |
oh wait... it's a different context :-/ |
20:57 |
independent56 |
https://www.gov.uk/government/publications/the-rehabilitation-activity-requirement-in-probation/rar-guidance If you truly arecurious. |
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