Time |
Nick |
Message |
00:11 |
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00:14 |
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01:57 |
jonadab |
Has anybody seen a situation wherein the Minetest client only updates any of the contents of its window, when the user switches away to another window and back? |
01:57 |
jonadab |
I'm seeing this on a mostly-stock Win10 system that I'm using temporarily as a stand-in until I get my real computer up and running. |
01:58 |
jonadab |
Happens everywhere: in the menus when the client starts, and also when in the game. The entire visual content of the window is completely static except when switching out of the window and back. |
02:02 |
rubenwardy |
when did you last restart? Weird graphics issues like this often happen when not restarting for ages |
02:02 |
rubenwardy |
otherwise, no idea |
02:03 |
MTDiscord |
<Warr1024> I've similarly seen that kind of behavior, but it was a long time ago and not minetest-related, and I seem to remember restarting probably fixed it. |
02:03 |
MTDiscord |
<Warr1024> either that or I was doing something weird in the first place and just not doing the weird thing resolved it :-) |
02:06 |
jonadab |
rubenwardy: It's Windows 10. It was last restarted the last time Windows Updates forcibly restarted it, which was quite recently (I think about a week ago). |
02:07 |
jonadab |
If there's any way to prevent 10 from doing that, I have not discovered it. |
02:08 |
jonadab |
However, I can try restarting again. I mean, it's a Windows system, frequent restarting is just something you learn to live with, and it's not like I'm gonna lose a bunch of screen sessions or something. |
02:16 |
jonadab |
Restarted Windows. No difference. Oh well. Not a big deal, I'll just wait until I get my real computer up and running. Hopefully soon. Going to dd the filesystem onto the new drive tomorrow and go from there. |
02:19 |
rubenwardy |
have you changed any settings? |
02:20 |
rubenwardy |
if you look at the minetest.conf, you'll see the changes settings |
02:20 |
rubenwardy |
What's the renderer? On Minetest 5.4, you can see it by going to Mainmenu > About, and seeing the bottom left |
02:20 |
rubenwardy |
In older versions, it's in the Window title |
03:00 |
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03:07 |
jonadab |
rubenwardy: No, this was a system that had never previously had Minetest on it, so no settings had been changed. |
03:07 |
jonadab |
They were just whatever the defaults are. |
03:08 |
MTDiscord |
<Warr1024> Does Windows actually have a sane default for the renderer? |
03:09 |
jonadab |
I don't see an About option in the main menu. There's a Credits tab, but I don't see anything about the renderer there. |
03:10 |
jonadab |
This is Minetest 5.4.1 |
03:11 |
rubenwardy |
Huh, maybe that was a 5.5.0 thing |
03:11 |
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03:11 |
rubenwardy |
Have a look at the window title |
03:11 |
rubenwardy |
It should say [OpenGl something |
03:11 |
jonadab |
Window title says "Minetest 5.4.1 [Main Menu]" |
03:11 |
MTDiscord |
<Jonathon> you have to actually be playing |
03:12 |
MTDiscord |
<Jonathon> the main menu will not rell you |
03:12 |
MTDiscord |
<Jonathon> *tell |
03:12 |
MTDiscord |
<Jonathon> https://cdn.discordapp.com/attachments/749727888659447960/866155388407644190/unknown.png |
03:12 |
jonadab |
Actually playing is not really possible under these circumstances. |
03:12 |
MTDiscord |
<Warr1024> Maybe a 5.5.0 thing, but definitely a making too many assumptions about my fonts and not fitting thing. |
03:12 |
MTDiscord |
<Warr1024> https://cdn.discordapp.com/attachments/749727888659447960/866155534456586260/unknown.png |
03:13 |
MTDiscord |
<Warr1024> All other tabs look fine with those font settings, it's only that one that's messed up. |
03:13 |
MTDiscord |
<Warr1024> To be "actually playing" all you really have to do is launch it with the --go command line option (possible some others) so it loads a world. |
03:14 |
MTDiscord |
<Warr1024> I guess you may have to navigate the menus well enough to create a world. |
03:14 |
jonadab |
Ok, so if I "Start Game", F5, and alt-tab out and back in, the top left says "Minetest 5.4.1 | FPS: 28 | drawtime: 3ms | dtime jitter: 82.7% | view range: 190 | RTT: 1.00ms |
03:15 |
jonadab |
But the actual number of FPS is limited to however many times I can alt-tab out and back in per second, which is less than useful. |
03:15 |
MTDiscord |
<Jonathon> you have debug open in the game |
03:15 |
MTDiscord |
<Jonathon> im talking about the application bar |
03:15 |
MTDiscord |
<Jonathon> same place you read "Minetest 5.4.1 [Main Menu]" |
03:15 |
jonadab |
Oh, the title bar. |
03:16 |
jonadab |
Minetest 5.4.1 [OpenGL 4.4.0] |
03:16 |
MTDiscord |
<Jonathon> yeah |
03:16 |
jonadab |
It's fine, I am not normally a Windows user anyway, this is a very temporary setup. |
03:17 |
jonadab |
I will just wait until I get my computer set up correctly and then worry about it. |
03:17 |
MTDiscord |
<Warr1024> Yeah, OpenGL 4.4 doesn't sound suspicious to me. Could be a driver issue, but yeah, could be not worth worrying about at this point :-) |
03:17 |
jonadab |
At which point I'll have things like gdb and the ability to compile Minetest myself if I want. |
03:17 |
jonadab |
Which is not something I would care to attempt on Windows. |
03:18 |
jonadab |
I just asked because I figured maybe it was a common issue and there was a stock solution to it. |
03:19 |
MTDiscord |
<Warr1024> I discovered catchsegv and now I run MT under it all the time, just in case I catch an obscure crash :-D |
03:19 |
jonadab |
Is that better than just turning core dumps on? |
03:19 |
MTDiscord |
<Warr1024> It's like gdb but only the few parts I actually ever learned how to use :-D |
03:19 |
jonadab |
Ah. |
03:19 |
jonadab |
I see. |
03:20 |
MTDiscord |
<Warr1024> Presumably a core dump is more thorough, but catchsegv or dumps from gdb are more human-readable. |
03:20 |
jonadab |
Yes, I mainly only use gdb to get a backtrace. |
03:20 |
jonadab |
One of the NetHack4 devs taught me how. |
03:21 |
MTDiscord |
<Warr1024> Heh, I learned it hunting my first MT crash bug, something involving menus or something way back in the day |
03:21 |
MTDiscord |
<Warr1024> or rather I learned how to use like 3 or 4 commands |
03:22 |
jonadab |
Yeah, bt (backtrace) is the main one I know. I can do a couple of other things, like examine the value of a particular variable if I want. |
03:22 |
jonadab |
But backtrace is the main thing I can do with gdb that I can't do with printf() |
03:23 |
jonadab |
(And bugs in NH4 are extremely reproducible, consistently, because of the way the save system works. Basically, if you encounter a bug, you ipso facto have a save file that will reproduce it reliably.) |
03:24 |
jonadab |
(This would likely not be possible for a real-time game like Minetest, but NetHack is turn-based.) |
03:28 |
MTDiscord |
<Warr1024> I guess it also depends on how much of the complete state of the program is represented in the save files and how much is not. |
03:29 |
MTDiscord |
<Warr1024> MT for example uses RNG and doesn't store RNG seeds in the world for all things, so you'd get different behavior on retries. |
03:29 |
MTDiscord |
<Warr1024> Actually I think mapgen determinism was only fixed recently, things like dungeons and decorations used to be similar but not the same in repeated worlds of the same seed... |
03:44 |
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06:19 |
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06:56 |
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07:11 |
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08:09 |
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08:12 |
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08:32 |
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09:20 |
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09:32 |
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10:24 |
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10:41 |
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10:49 |
AristotIe |
if anyone is farmiliar with tubelib_addons1, is there a way to add crops to the list that the harvester harvests? |
10:56 |
specing |
yupusure there is |
10:56 |
specing |
see how bls does it |
11:01 |
AristotIe |
where do I find that specific copy of the mod though? |
11:07 |
specing |
bls_custom |
11:07 |
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11:34 |
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11:51 |
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11:55 |
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11:58 |
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12:00 |
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12:39 |
AristotIe |
hmm, when I try to replicate the code in bls_custom to add crops, it gives me this error: "...inetest/games/minetest_game/mods/mp_custom/harvester.lua:2: attempt to index global 'tubelib_addons1' (a nil value)" that's the line `local tn = tubelib_addons1.register_tree_node` |
12:40 |
Krock |
don't put custom mods into minetest_game/ |
12:40 |
y5nw |
Have you set mod dependencies correctly? |
12:43 |
AristotIe |
mmm, well, I haven't made a depends.txt file, but I thought that was just for convinience |
12:45 |
AristotIe |
here's the full code btw `if not minetest.get_modpath("tubelib_addons1") then return end |
12:45 |
AristotIe |
local tn = tubelib_addons1.register_tree_node |
12:45 |
AristotIe |
local fn = tubelib_addons1.register_farming_node |
12:45 |
AristotIe |
if minetest.get_modpath("cucina_vegana") then |
12:45 |
AristotIe |
fn("cucina_vegana:rosemary_6", "cucina_vegana:rosemary 2", "cucina_vegana:rosemary_1") |
12:45 |
AristotIe |
fn("cucina_vegana:flax_6", "cucina_vegana:flax_raw 2", "cucina_vegana:flax_1") |
12:45 |
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AristotIe was kicked by ShadowBot: Message flood detected. Use a pastebin like paste.ubuntu.com. |
12:45 |
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12:46 |
AristotIe |
boy wow, never knew that kiwiirc sends multi-line messages as a bunch of different messages |
12:46 |
sfan5 |
there are no multi-line messages on IRC |
12:46 |
sfan5 |
that's why |
12:46 |
AristotIe |
oh. |
12:52 |
specing |
AristotIe: https://matrix.to/#/#minetest:libera.chat?via=libera.chat if you want a richer experience |
13:02 |
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13:03 |
Krock |
FWIW, commands in IRC are separated by newline |
13:04 |
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13:25 |
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13:35 |
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13:44 |
MTDiscord |
<Warr1024> Be aware that the Matrix bridges are still in a bit of a state of upheaval and they do still sometimes miss messages, or perhaps delay them indefinitely. |
13:45 |
specing |
nah, they work fine |
13:46 |
MTDiscord |
<Warr1024> :trollface: |
13:48 |
MTDiscord |
<Warr1024> For the most part they actually do work okay, but there are a few cases, like the MT bots in VanessaE's servers chat that only get relayed to the Matrix side for a couple minutes or something after they restart. |
13:57 |
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14:11 |
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15:00 |
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15:01 |
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15:20 |
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15:52 |
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16:01 |
MTDiscord |
<Benrob0329> Matrix having a "richer experience" entirely depends on what Matrix client and what IRC client you use |
16:06 |
MTDiscord |
<Jonathon> the matrix <> liberia bridge also has uptime issues |
16:15 |
specing |
liberia hmm |
16:16 |
MTDiscord |
<Jonathon> *libera |
16:23 |
Krock |
libery |
16:23 |
Krock |
library |
16:26 |
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16:28 |
MTDiscord |
<Jordach> all bots on libera seem to have uptime issues |
16:34 |
sfan5 |
clear sign you should just come to irc ;) |
16:37 |
wsor4035 |
irc is still meh |
16:45 |
MTDiscord |
<Jordach> no even my bouncer fails that sfan5 |
16:45 |
MTDiscord |
<Jordach> it disconnects after a day due to wank dns queries |
16:45 |
MTDiscord |
<Jordach> freenode did it too |
16:46 |
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16:51 |
sfan5 |
haven't seen that here |
17:05 |
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19:47 |
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19:49 |
MTDiscord |
<Warr1024> No chat network is any better than any other, but all chat networks are each worse than all others. |
19:54 |
Krock |
wise words. I'll print that on a t-shirt |
19:57 |
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19:58 |
x_ |
i'll take 10 |
20:05 |
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21:00 |
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22:11 |
DivideByZero |
I've been experiencing doors disapearing right before my eyes on my server. Is this any known bug/symptom, and/or has anyone had this issue before? |
22:16 |
DivideByZero |
Lambs blood on the door knob won't do? |
22:23 |
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