Time |
Nick |
Message |
00:06 |
robyndrake |
and I do have load_mod_screwdriver = true before load_mod_pipeworks = true in world.mt |
00:08 |
robyndrake |
joy. |
00:10 |
specing |
maybe version mismatch? |
00:10 |
specing |
maybe screwdriver mod that you have does not create a global object called screwdriver? |
00:11 |
robyndrake |
ok, I'll check that out, thank you for the tip |
00:15 |
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00:16 |
robyndrake |
all is working now |
00:28 |
specing |
robyndrake: so, what was the issue? |
00:28 |
robyndrake |
the version |
00:28 |
robyndrake |
used screwdriver2 and all is well now |
00:29 |
specing |
k |
01:31 |
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01:36 |
ghoti |
So.. I've grabbed a copy of my mt directory with mods, but I would like to run it on a fresh map.sqlite and players.sqlite for testing new mods. How do I initialize fresh sqlite databases? I want a fresg map, auth and players. Should I just truncate copies of the existing sqlite files? |
01:38 |
ghoti |
It would be great if the server would just generate missing files once it needs them, but I have found no documentation that suggests it does that. |
01:59 |
Hawk777 |
Can’t you just delete the files altogether? |
02:00 |
Hawk777 |
I’m not certain whether it works or not, but I wouldn’t be surprised, and it seems easy to test. |
02:07 |
MTDiscord |
<Warr1024> Rename them in case you change your mind later :-) |
02:11 |
Andrew |
Hi. Two questions: 1) Is there an easy way to display Chinese on MT? I still couldn't get the fonts set-up 2) Is there a quest system that reads quest files from stuff like YML or JSON, that works like epic blocks, but have no physical representation of them? |
02:59 |
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03:29 |
ghoti |
Hawk777: that worked. I actually didn't expect it to. Thanks very much. :) |
03:45 |
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07:38 |
Andrew |
How do I make EPIC blocks *NOT* show waypoints to players? |
07:39 |
Andrew |
It's bad that people taking the quest can easily see where they should go next |
07:57 |
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13:05 |
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13:19 |
Andrew |
Is there a way to automatically set a user mode after connect with the IRC mod? |
13:24 |
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13:32 |
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13:56 |
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14:06 |
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14:10 |
hlqkj |
Hi all! I have a question: reading lua_api.txt I get that paramtype is required to be 'light' when the nodebox drawtype is used. Why it is so? |
14:25 |
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14:29 |
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14:30 |
calcul0n_ |
hlqkj, from what i see it's not required, it's just the value used in the example |
14:31 |
hlqkj |
hey, thank you! but then why this line: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L999 ? |
14:35 |
calcul0n_ |
ho it's paramtype, i was thinking about paramtype2 |
14:36 |
calcul0n_ |
i don't really understand this one in fact |
14:39 |
hlqkj |
trying to figure out how to stop stairs nodes (but not only those) being "transparent" to sunlight |
14:39 |
sfan5 |
sunlight_propagates = false? |
14:40 |
hlqkj |
thats the theory... but if i build an hollow cube of nodes that do have paramtype set to light, you can't seem to get darkness insite them |
14:40 |
hlqkj |
*inside of it... darn language barrier |
14:41 |
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14:50 |
hlqkj |
it's weird to have blocks supposed to be solid (eg stone slopes/stairs) letting light through them |
14:50 |
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14:50 |
jonadab |
I find it _useful_ that you can use blocks that appear solid, to hide light sources in certain kinds of builds. |
14:52 |
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14:53 |
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14:53 |
MTDiscord |
<wwar> It is useful, question is, is it a bug or a feature? ? |
14:54 |
hlqkj |
eh.. |
14:54 |
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14:55 |
hlqkj |
last occurrence of this we had, was with the castle_masonry:stonewall block. that's not even a stair (hence, in that particular case i just fixed the node def and set paramtype to none) |
14:56 |
hlqkj |
but with slopes/stairs i dunno if i can safely change the paramtype or that will break something, since that line in lua_api.txt i linked earlier |
14:56 |
entuland |
they're probably implemented like that cause of the non-full block, imagine a wall with stairs placed just so that you get a full 1/4 of the surface covered with "holes" - light should be 1/4 attenuated |
14:57 |
hlqkj |
ah k, that makes sense |
14:57 |
entuland |
I doubt it's easy or feasible to do such computation depending on the block geometry, it's just easier to let light through |
14:59 |
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15:04 |
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15:06 |
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15:07 |
MTDiscord |
<Warr1024> Nodes can only either allow light to pass in and through them, or not pass into them at all. There's no way to allow a node to have light pass into it (e.g. to light up the space within the stair) but not back out (e.g. passing all the way through). |
15:08 |
MTDiscord |
<Warr1024> There's also no protocol for specifying the paths that light can or cannot take through a node. |
15:09 |
MTDiscord |
<Warr1024> My mod https://content.minetest.net/packages/Warr1024/nc_stairs/ actually has a solution for this problem, but you're not gonna like it :-D |
15:09 |
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15:09 |
hlqkj |
lets see |
15:13 |
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15:14 |
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15:16 |
MinetestBot |
[git] Df458 -> minetest/minetest: Fix documented default colors for set_sky 68143ed https://git.io/JCVho (2021-07-14T15:14:45Z) |
15:26 |
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15:56 |
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16:01 |
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16:02 |
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16:05 |
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16:05 |
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16:10 |
independent56 |
Do any of you want to read my rant on bromcom, the horrible system used by my school? |
16:12 |
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16:12 |
MTDiscord |
<Warr1024> Eh, I'm always down for a canned rant I guess :-/ |
16:13 |
independent56 |
http://56i.duckdns.org/wordpress/2021/07/14/fuck-bromcom/ |
16:15 |
MTDiscord |
<Warr1024> "Bromcom" sounds like romcom for bros as implemented by broadcom. |
16:15 |
independent56 |
website is at bromcom.com, if you're intrested. |
16:17 |
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16:19 |
MTDiscord |
<Warr1024> Institutional shit always sucks. They have basically a hostage audience, so they have no incentive to improve. The people who make the decision about what to use are not the people who have to suffer the full consequences of that choice, so they only base their decision on what they care about, usually price, and then they fail to account for the costs they incur downstream from people having to work around bad systems. |
16:20 |
MTDiscord |
<Warr1024> You can hate on this one piece of software all you want, but you should be confident that it's the best choice possible because the only way they'd change it is if they found something worse. It's not the product that sucks, it's the incentive structure. |
16:21 |
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16:21 |
independent56 |
Ah, makes sense... FOSS is always better but cheaper... If only i could found a viable solution (i wish i had the right search terms). Of course, "Anybody can edit it!" has the same consequences as wikipedia got. |
16:22 |
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16:23 |
MTDiscord |
<Warr1024> People everywhere love a good "if people have the freedom to make their own choices they might make bad ones" moral panic. Even FOSS isn't immune by a longshot. |
16:25 |
independent56 |
Yeah, i remember what happened with tha tuniversity and the linux kernel. Even the vetting process for FOSS may not be sufficent in some cases |
16:30 |
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17:29 |
MTDiscord |
<Jordach> No FOSS is terrible for long term cost effectiveness |
17:29 |
independent56 |
why? please explain more |
17:30 |
MTDiscord |
<Jordach> Imagine using it until you find showstopping bugs which immediately start affecting your income |
17:30 |
MTDiscord |
<Jordach> At which point you’ve already filed the relevant issues and the maintainer response is fuck off |
17:30 |
MTDiscord |
<Jordach> Not supported |
17:31 |
independent56 |
hmm |
17:31 |
independent56 |
Make a fork >:-) |
17:31 |
MTDiscord |
<Jordach> Not only that you need an experienced programmer in the language of the software and also training them for familiarity |
17:32 |
MTDiscord |
<Jordach> At which point the fork is maintained but is no longer able to merge upstream because of merge conflicts |
17:32 |
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17:33 |
independent56 |
hmm |
17:33 |
independent56 |
i guess i will be the only person who sues it on my server |
17:33 |
MTDiscord |
<Jordach> So it now means you no longer receive potential security fixes from upstream, and now you have to pay a full team of programmers which equals the original loss |
17:36 |
MTDiscord |
<Warr1024> FOSS is terrible for long-term cost-effectiveness, but it's the last S, not the preceding FOS, that's the major cause of that. |
17:36 |
MTDiscord |
<Jordach> Yes |
17:36 |
MTDiscord |
<Jordach> Software support that you host yourself is expensive |
17:37 |
MTDiscord |
<Jordach> Literally in both time and cost |
17:37 |
MTDiscord |
<Warr1024> All software sucks, FOSS just has its own particular way of doing so. |
17:38 |
independent56 |
hah |
17:39 |
Hawk777 |
Heh. Closed source software is exactly the same (I run into a problem, why would $BIG_CORPORATION even care about me, I’m just a little guy who doesn’t matter) except now I can’t solve my problem at all. |
17:39 |
Hawk777 |
Some is no doubt better, but not all. |
17:40 |
MTDiscord |
<Jordach> No the problem is a lack of guaranteed contracted support clause |
17:41 |
Hawk777 |
And how many pieces of software have you bought, as an individual, an ordinary person (not a company), that have one of those? |
17:43 |
independent56 |
I only use FOSS on my webbook (wordpress, dokuwiki, xampp, stikked, bodhi linux...) |
17:43 |
independent56 |
And my server runs fine. |
17:46 |
MTDiscord |
<Jordach> Enough to break 4 digits and closer to 5 digits in £ |
17:48 |
GNUHacker |
https://www.gnu.org/philosophy/open-source-misses-the-point.html |
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20:14 |
MinetestBot |
Wuzzy: Jul-10 08:55 UTC <Krock> https://krock-works.uk.to/u/patches/0001-Fix-some-implicit-hard-and-soft-dependencies.patch |
20:14 |
MinetestBot |
Wuzzy: Jul-10 16:34 UTC <Krock> also "depends = mcl_autogroup" in _mcl_autogroup/mod.conf |
20:15 |
Wuzzy |
Krock: I no longer maintain MineClone 2 since months now, lol. |
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22:49 |
Biggvs_Richardvs |
Is this the right Forum for mod debugging/issues? |
22:49 |
Biggvs_Richardvs |
The Rangedweapons mod is crashing my server |
22:50 |
Biggvs_Richardvs |
But it's a super cool mod - just want to fix it |
22:50 |
Biggvs_Richardvs |
mods/rangedweapons/ammo.lua:112: bad argument #2 to 'random' (interval is empty) |
22:50 |
ShadowBot |
https://github.com/minetest/minetest/issues/2 -- Burned wood |
23:07 |
Biggvs_Richardvs |
Looks like the mod has been updated as recently as March of this year |
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23:57 |
Kelp |
I'm getting really bad FPS in minetest and supertuxkart. It seems to be capped at 50 fps even tho I changed the cap to 75 |
23:58 |
Kelp |
And in minecraft on the highest settings I got like 300 fps |
23:58 |
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23:58 |
Kelp |
And some things like using the bow drop my fps to 32 |