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Menchers |
now why does this require the symbol irr::CIrrDeviceLinux::CIrrDeviceLinux(irr::SIrrlichtCreationParameters const&) on something that is not linux |
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06:17 |
sfan5 |
the "Linux" device is what you want to support any unix-like OS |
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06:38 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Add helpful error messages if Irrlicht library / include dir are set … 734fb2c https://git.io/J3fDv (2021-04-28T06:38:18Z) |
06:40 |
MinetestBot |
[git] Wuzzy2 -> minetest/minetest: Fix rotation for falling mesh degrotate nodes (#11159) 228f1c6 https://git.io/J3fDi (2021-04-28T06:38:47Z) |
07:27 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Fix Windows pipelines on Gitlab-CI 83a7b48 https://git.io/J3fxg (2021-04-28T07:18:05Z) |
07:31 |
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07:59 |
ashtrayoz |
Question about: https://github.com/minetest/minetest/commit/cca58fe0fd1aac4246a23e1fc4f8469bdd280c6d |
07:59 |
ashtrayoz |
Lines 907 says: if (floodable_node != CONTENT_AIR) { |
08:00 |
ashtrayoz |
Is this just an optimisation, or is there something deeper here? |
08:00 |
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08:00 |
ashtrayoz |
I am thinking of removing the condition on my custom build. |
08:00 |
sfan5 |
it is exactly that |
08:01 |
sfan5 |
I imagine trying to call into Lua for every liquid node places isn't very performant |
08:01 |
ashtrayoz |
I expect that there will be a cost. |
08:02 |
ashtrayoz |
I will have to benchmark it to find out what that cost looks like. |
08:03 |
ashtrayoz |
Of course it depends on how often water (or other liquids) are moved around on the map - in my world, players do not get to place water_source nodes :-) |
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09:18 |
ashtrayoz |
Currently looking fine, a flood of water down the mountain-side did not appear to consume significant CPU, max-lag went to 0.11s. |
09:18 |
ashtrayoz |
Thank you, sfan5. |
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19:13 |
Aris |
is there a way to make the night lighter so that it's slightly easier to see? |
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19:31 |
Krock |
Aris: hereby I raise your worst opponent. https://forum.minetest.net/viewtopic.php?f=3&t=26630 |
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19:32 |
Krock |
minetest.conf settings display_gamma and ambient_occlusion_gamma will do the trick |
19:32 |
Krock |
display_gamma = 3 for max brightness |
19:32 |
Aris |
ok, thx, my monitor has terrible brightness |
19:32 |
Krock |
and ambient_occlusion_gamma also at around 3 |
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19:33 |
Krock |
yes. I can feel that. |
19:33 |
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19:34 |
Krock |
otherwise you can also adjust the light curve in the source code, but that's a bit annoying if you don't have a build setup yet (especially if you'd use anything else than Linux) |
19:34 |
Aris |
*I'm just gonna try the simple solution* |
19:40 |
Aris |
yep, that did the trick, thanks again! |
19:47 |
Krock |
yw! |
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20:34 |
MTDiscord |
<Benrob0329> sad no api for this noises |
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21:14 |
MTDiscord |
<Jonathon> this is a lot of stuff |
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