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IRC log for #minetest, 2021-04-28

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All times shown according to UTC.

Time Nick Message
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00:01 Menchers now why does this require the symbol irr::CIrrDeviceLinux::CIrrDeviceLinux(irr::SIrrlichtCreationParameters const&) on something that is not linux
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06:17 sfan5 the "Linux" device is what you want to support any unix-like OS
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06:38 MinetestBot [git] sfan5 -> minetest/minetest: Add helpful error messages if Irrlicht library / include dir are set … 734fb2c https://git.io/J3fDv (2021-04-28T06:38:18Z)
06:40 MinetestBot [git] Wuzzy2 -> minetest/minetest: Fix rotation for falling mesh degrotate nodes (#11159) 228f1c6 https://git.io/J3fDi (2021-04-28T06:38:47Z)
07:27 MinetestBot [git] sfan5 -> minetest/minetest: Fix Windows pipelines on Gitlab-CI 83a7b48 https://git.io/J3fxg (2021-04-28T07:18:05Z)
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07:59 ashtrayoz Question about:  https://github.com/minetest/minetest/commit/cca58fe0fd1aac4246a23e1fc4f8469bdd280c6d
07:59 ashtrayoz Lines 907 says:  if (floodable_node != CONTENT_AIR) {
08:00 ashtrayoz Is this just an optimisation, or is there something deeper here?
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08:00 ashtrayoz I am thinking of removing the condition on my custom build.
08:00 sfan5 it is exactly that
08:01 sfan5 I imagine trying to call into Lua for every liquid node places isn't very performant
08:01 ashtrayoz I expect that there will be a cost.
08:02 ashtrayoz I will have to benchmark it to find out what that cost looks like.
08:03 ashtrayoz Of course it depends on how often water (or other liquids) are moved around on the map - in my world, players do not get to place water_source nodes :-)
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09:18 ashtrayoz Currently looking fine, a flood of water down the mountain-side did not appear to consume significant CPU, max-lag went to 0.11s.
09:18 ashtrayoz Thank you, sfan5.
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19:13 Aris is there a way to make the night lighter so that it's slightly easier to see?
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19:31 Krock Aris: hereby I raise your worst opponent. https://forum.minetest.net/viewtopic.php?f=3&t=26630
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19:32 Krock minetest.conf settings  display_gamma  and ambient_occlusion_gamma will do the trick
19:32 Krock display_gamma = 3   for max brightness
19:32 Aris ok, thx, my monitor has terrible brightness
19:32 Krock and ambient_occlusion_gamma also at around 3
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19:33 Krock yes. I can feel that.
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19:34 Krock otherwise you can also adjust the light curve in the source code, but that's a bit annoying if you don't have a build setup yet (especially if you'd use anything else than Linux)
19:34 Aris *I'm just gonna try the simple solution*
19:40 Aris yep, that did the trick, thanks again!
19:47 Krock yw!
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20:34 MTDiscord <Benrob0329> sad no api for this noises
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21:14 MTDiscord <Jonathon> this is a lot of stuff
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