Time |
Nick |
Message |
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00:10 |
rubenwardy |
DivideByZero: what are the licenses for the textures? |
01:04 |
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09:52 |
AntumDeluge |
I need to change the meta data of a node when a player enters form data. But I don't know how to retrieve the meta data. minetest.register_on_player_receive_fields() doesn't pass a pos argument. And node_def.on_receive_fields() isn't being called. |
09:53 |
sfan5 |
if you show it via show_formspec() the nodedef callback won't be used |
09:54 |
AntumDeluge |
Is there way to show a formspec other than minetest.show_formspec? |
09:54 |
sfan5 |
you can set it in the node metadata using the "formspec" key |
09:55 |
AntumDeluge |
Like this: meta:set_string("formspec", formspec_string)? |
09:57 |
AntumDeluge |
Oh, okay. So instead of calling minetest.show_formspec() in the nodedef.on_right_click() method, I simply set the "formspec" metadata key. Thank you sfan5. |
10:00 |
AntumDeluge |
Perfect. It works. :) |
10:03 |
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11:29 |
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11:29 |
AntumDeluge |
I'm having trouble figuring out how to make a node I am registering two nodes tall. It looks like in the docs I am supposed to use "collisionbox" attribute to "collisionbox = {-0.5, 0.0, -0.5, 0.5, 2.0, 0.5}". But not doing what I expected. |
11:30 |
AntumDeluge |
It doesn't change height. |
11:34 |
AntumDeluge |
I was looking at the homedecor mod, & it seems that is how the refrigerator node height is set. Not sure why it isn't working for me. |
11:43 |
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11:47 |
AntumDeluge |
I was looking at the wrong thing. Need to use "collision_box". |
11:47 |
AntumDeluge |
At least, that fixes the collision. But doesn't make the node visually taller. |
11:53 |
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11:55 |
specing |
AntumDeluge:two nodes tall or two nodes stuck together? |
11:56 |
AntumDeluge |
Two nodes tall. |
11:56 |
specing |
AntumDeluge: for the first, check out travelnet mod. for the second check out reformers from techpack |
11:58 |
AntumDeluge |
Found this: https://github.com/Sokomine/travelnet/blob/b168efc/travelnet.lua#L23 |
11:58 |
AntumDeluge |
I guess I just need to figure out what each table group represents. |
12:03 |
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12:03 |
AntumDeluge |
The collision & selection are correct now. But the node still looks like 1x1x1, instead of 1x2x1. |
12:06 |
AntumDeluge |
Screenshot: https://i.postimg.cc/BbvYWQ1r/screenshot-20210426-050514.png |
12:07 |
sfan5 |
you need to make the nodebox bigger too, obviously |
12:11 |
AntumDeluge |
Okay sfan5, I found the attribute "node_box": https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L7487. Thank you. |
12:18 |
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12:41 |
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12:47 |
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12:51 |
AntumDeluge |
One last question, I can't figure out why my texture is tiling: https://i.postimg.cc/Z515CWbL/screenshot-20210426-051516.png |
12:52 |
AntumDeluge |
I downloaded the Node Box Editor tool to see if I could figure it out that way, but I can't seem to get the image to stretch across the entire nodebox(es) instead of tile. |
12:54 |
AntumDeluge |
drawtype = "nodebox", tiles = {"server_shop_side.png", "server_shop_side.png", "server_shop_side.png", "server_shop_side.png", "server_shop_side.png", "server_shop_front.png", "server_shop_side.png",}, node_box = {type="fixed", fixed={-0.5, -0.5, -0.5, 0.5, 1.5, 0.5},} |
12:55 |
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12:56 |
celeron55 |
if something hasn't changed since i last looked at nodeboxes, it will always tile and if you want that kind of texturing for a multi-node thing you have to use two nodes, an example is the door implementation |
12:57 |
AntumDeluge |
Okay, I was wondering about that. I glanced over doors. I will go look deeper at it. |
12:58 |
sfan5 |
would it tile if the texture was 16x32? |
12:58 |
AntumDeluge |
Yes, it still tiles. My texture is 16x32. |
12:58 |
AntumDeluge |
It squishes it down to 16x16, then tiles it. |
13:02 |
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13:27 |
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13:30 |
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13:32 |
MTDiscord |
<Jonathon> do what every other mod does that uses 2 nodes, make a mesh |
13:33 |
MTDiscord |
<Jonathon> and then make a fake airlike node to stack above so players cant piston or otherwise put a block in the top |
13:33 |
AntumDeluge |
I don't know anything about 3D modeling. But I suppose making a simple 16x32 object wouldn't be too hard. |
13:34 |
AntumDeluge |
"mesh" type uses a 3D blender model, correct? |
13:37 |
MTDiscord |
<Jonathon> .obj yes, .x or .b3d for animations(typical used for entities) |
13:37 |
MTDiscord |
<Jonathon> depending on your license you want to use, you can just rip the model from some other mod and attribute it |
13:38 |
MTDiscord |
<MisterE, Modder of Sorts> How can I make a small world larger? |
13:38 |
MTDiscord |
<Jonathon> does changing the map size setting do it? something to try |
13:39 |
MTDiscord |
<MisterE, Modder of Sorts> ok, thx! |
13:39 |
MTDiscord |
<MisterE, Modder of Sorts> Ill get beck to you |
13:39 |
MTDiscord |
<MisterE, Modder of Sorts> but in 9hrs when I come back from work |
13:39 |
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13:41 |
MTDiscord |
<Jonathon> try it on a test world first, or make a backup of your map first |
13:59 |
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14:16 |
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14:47 |
celeron55 |
yeah i guess the reason nothing has been done to the nodebox texturing limitation is that mesh nodes exist |
14:47 |
celeron55 |
nodeboxes are really only meant for stairs and such |
14:50 |
AntumDeluge |
Any advice on how to get my mesh the right size in Blender? Or how to render it 16x32 in Minetest? I created the .obj with scale 1x1x2 in Blender, but it's huge when I use it in Minetest. |
14:51 |
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14:51 |
MTDiscord |
<Jonathon> if you stacking the default cube in blender, you need to half it |
14:51 |
AntumDeluge |
Okay. |
14:52 |
MTDiscord |
<Jonathon> for example, see the homedecor vending machine mesh for sizes |
14:53 |
MTDiscord |
<Jonathon> or whatever the vending machine mod mesh is |
15:05 |
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15:07 |
celeron55 |
i would suppose by this point someone would have made a library of some basic meshes for MT with nice licenses |
15:07 |
celeron55 |
no? |
15:08 |
MTDiscord |
<Jonathon> the only thing i know of, is 22i's models for mineclone2 |
15:08 |
MTDiscord |
<Jonathon> and those are gplv3, not a nice license |
15:11 |
MTDiscord |
<Jonathon> https://github.com/22i/Minetest-mod-ideas |
15:11 |
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15:12 |
MTDiscord |
<Jonathon> oh, yeah, misterE has some repos with mob models for people to use |
15:15 |
MTDiscord |
<Jonathon> and this forum thread https://forum.minetest.net/viewtopic.php?f=3&t=16709 |
15:15 |
MTDiscord |
<Jonathon> anyways, no generalized model repo anywhere that i know of |
15:16 |
AntumDeluge |
This is really my first time working with 3d. I seem to have the dimensions correct. I just need to learn how to map a texture onto it. |
15:17 |
AntumDeluge |
Looking over the wiki page ( https://wiki.minetest.net/Using_Blender ), but I am quite confused. Perhaps this page isn't up to date with the current Blender version? |
15:17 |
MTDiscord |
<Jonathon> the wiki is full of out of date info, so dont be suprised |
15:23 |
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15:26 |
calcul0n_ |
https://www.blender.org/ has a complete manual and tons of videos tutorials |
15:36 |
specing |
gplv3 is a nice license |
15:39 |
MTDiscord |
<Jonathon> yeah no |
15:40 |
MTDiscord |
<Jonathon> thats called forcing everyone to use it |
15:49 |
specing |
you aren't forced to use gplv3-licensed projects |
15:52 |
MTDiscord |
<Jonathon> if you make a common model repo thats gplv3, you have forced no one to use it, or only people that where already gplv3 there work |
15:54 |
specing |
yes, projects that have gplv3 compatible licenses |
15:55 |
specing |
if your is not and you refuse to change to a gplv3 compatible one, then you can't use these models |
15:55 |
specing |
if anything, the loss is yours ;P |
16:24 |
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17:04 |
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17:53 |
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18:01 |
DivideByZero |
Hello Minefolk. |
18:01 |
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18:02 |
Krock |
Hi nan |
18:02 |
Krock |
!c 1/0 |
18:02 |
MinetestBot |
ZeroDivisionError: division by zero |
18:02 |
Krock |
not like this |
18:03 |
DivideByZero |
MinetestBot has jokes about me? |
18:04 |
DivideByZero |
!joke |
18:05 |
DivideByZero |
!help |
18:05 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
18:06 |
DivideByZero |
!rand 1, 100 |
18:06 |
MinetestBot |
DivideByZero: Could not parse argument 1 |
18:06 |
DivideByZero |
!rand 1 100 |
18:06 |
MinetestBot |
23 |
18:07 |
DivideByZero |
!server most |
18:07 |
MinetestBot |
DivideByZero: No results |
18:07 |
DivideByZero |
!server players:most |
18:07 |
MinetestBot |
DivideByZero: sub.nasa-g0v.com | sub.nasa-g0v.com:31000 | Clients: 57/62, 51/61 | Version: 0.4.17.1 / minetest | Ping: 81ms |
18:08 |
DivideByZero |
!up minetest.servegame.com 42000 |
18:08 |
MinetestBot |
minetest.servegame.com:42000 is up (101ms) (IPv4) |
18:10 |
DivideByZero |
!btc 1 |
18:10 |
MinetestBot |
DivideByZero: Unknown currency. Supported currencies: USD, AUD, BRL, CAD, CHF, CLP, CNY, DKK, EUR, GBP, HKD, INR, ISK, JPY, KRW, NZD, PLN, RUB, SEK, SGD, THB, TRY, TWD |
18:10 |
DivideByZero |
!btc 1USD |
18:10 |
MinetestBot |
DivideByZero: Unknown currency. Supported currencies: USD, AUD, BRL, CAD, CHF, CLP, CNY, DKK, EUR, GBP, HKD, INR, ISK, JPY, KRW, NZD, PLN, RUB, SEK, SGD, THB, TRY, TWD |
18:10 |
DivideByZero |
!btc 1 USD |
18:10 |
MinetestBot |
DivideByZero: Unknown currency. Supported currencies: USD, AUD, BRL, CAD, CHF, CLP, CNY, DKK, EUR, GBP, HKD, INR, ISK, JPY, KRW, NZD, PLN, RUB, SEK, SGD, THB, TRY, TWD |
18:10 |
DivideByZero |
!btc USD |
18:10 |
MinetestBot |
1 BTC = 54036.23 $ |
18:10 |
DivideByZero |
:) |
18:11 |
DivideByZero |
!msg #minetest We are friends now. A union of human and AI friendship. |
18:12 |
DivideByZero |
Oh, that one is admin only. |
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