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IRC log for #minetest, 2021-04-20

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All times shown according to UTC.

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08:36 MTDiscord <Danil_2461> m
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11:32 DivideByZero Good morning.  I was up all night making a mod to share.  Just finished submitting it to the CDB.
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15:53 Bombo hi
15:53 Bombo what happens if i remove a mod
15:54 Bombo i added beacons mod, now the kids put beacons everywhere and everything is slow 9fps
15:54 Bombo will it fsck up the game db? or just remove the blocks
15:55 calcul0n_ you should just get unknown nodes
15:55 MTDiscord <Jonathon> can you can just alias them to air
15:55 calcul0n_ you can remove them in creative or keep them if you plan to reinstall the mod
15:55 MTDiscord <Jonathon> *and you
15:55 calcul0n_ or that
15:55 sfan5 here's general advice: if you aren't sure what's about to happen, just make a backup of the world
15:56 MTDiscord <Jonathon> ^ this
15:56 Bombo ok backup done ;)
15:56 Bombo alias to air?
15:56 Bombo i could replace them with world edit
16:03 MTDiscord <Jonathon> well, if you want to find them all you could use we //r
16:10 Bombo is there a counter? how many nodes x are there ;)
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16:31 Bombo thousands of penguins everywhere
16:31 Bombo but how many are there exactly
16:41 Bombo and btw just removing the beacons mod replaces the beacons with unknown node, including the laser up to the sky lol
16:41 MTDiscord <Jonathon> we told you this would happen
16:41 MTDiscord <Jonathon> "you should just get unknown nodes"
16:41 Bombo i know
16:42 Bombo but i didn't expect it to replace the laser
16:42 Bombo like the beam
16:42 MTDiscord <Jonathon> there just nodes
16:43 Bombo i just thought it would remove the first main node that 'emits' the laser ;)
16:43 Bombo now it's more work to replace the unknown
16:44 Bombo nodes
16:45 Bombo for we //replace i just had to define the flat region
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16:52 Pexin mmm lazor beem
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16:59 master Hi
17:00 master i'm using the "vehicles" mod to add cars and planes to the game... but i can't find the solution for this simple problem.... how do you "pick up" a car or a plane ?
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17:01 master in other others, how do you "remove" from the world to your inventory the plane ?
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17:01 master looks like a bug at this point -.- already try multiple ways and nothing
17:02 Bombo in the server log i got 'WARNING[Server]: active block modifiers took 374ms (processed 328 of 485 active blocks)' that's prob causing lag, how can i find out what blocks are causing this?
17:04 Krock it's rather the mod that is slow
17:05 Krock but you can enable the mod profiler to get a timing report
17:05 Krock master: how about Shift+Click
17:06 Krock if you want to remove it from the inventory, move it to a trash can (either directly in the inventory or a node)
17:06 Krock or /clearinv to clear it entirely
17:06 master already try shit+click
17:06 Krock !mod vehicles
17:06 MinetestBot Krock: Advanced Vehicles [adv_vehicles] by Andrey01 - https://forum.minetest.net/viewtopic.php?t=22777 - https://github.com/Andrey2470T/adv_vehicles
17:07 Krock this?
17:07 master the only way i found by accident to remove the plane/car from the map is to put the plane on top of fire.... let me die inside of the plane on fire.... revive and then it works
17:07 master no the "adv_vehicles" i think that i just have the "vehicles" mod
17:08 Krock https://forum.minetest.net/viewtopic.php?t=15610 this?
17:08 master yes
17:09 Krock https://github.com/D00Med/vehicles/blob/master/api.lua#L748-L754
17:09 master it is from 2017... maybe the new version of the game crash something on this mod
17:09 Krock removable when you're riding it
17:09 Krock then punch it, apparently.
17:10 master i can only remove during driving ?!
17:10 Krock looks like it
17:10 master -.-
17:10 master it works
17:10 Krock line 746 prevents removing it when not riding
17:11 master yeap
17:11 master thx :)
17:11 Krock if you have a github account, feel free to file an issue here: https://github.com/D00Med/vehicles/issues
17:12 Krock however, C00Med wasn't that active recently
17:13 master From the forum looks like this mod is already on end of life
17:13 master no time for more modding looks like
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17:15 TechDude Hello
17:15 TechDude question:
17:15 Krock Hello
17:15 Krock answer:
17:15 TechDude what’s the node name for AIR?
17:15 Krock "air"
17:16 TechDude Is it so in MineClone2?
17:16 Krock most likely
17:16 TechDude om ig
17:16 TechDude ok*
17:16 TechDude Ok.........
17:17 Krock OK
17:25 MinetestBot [git] grapereader -> minetest/minetest: Add a key to toggle map block bounds (#11172) 16e5b39 https://git.io/JOwHx (2021-04-20T17:23:31Z)
17:32 specing Error: success
17:42 BuckarooBanzai master: about the "vehicles" mod from D00Med: he isn't active anymore but does usually accept PR's
17:51 MinetestBot [git] sfan5 -> minetest/minetest: Look for PostgreSQL library properly and fix CI a24899b https://git.io/JOwFO (2021-04-20T17:50:34Z)
17:51 MinetestBot [git] sfan5 -> minetest/minetest: Enable cleanTransparent filter for mipmapping and improve its' algori… 1da7341 https://git.io/JOwF3 (2021-04-20T17:50:19Z)
17:51 MinetestBot [git] Wuzzy2 -> minetest/minetest: Put torch/signlike node on floor if no paramtype2 (#11074) 90a7bd6 https://git.io/JOwFs (2021-04-20T17:50:03Z)
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17:58 erlehmann hey rubenwardy i checked out your classroom mod but i think testing-wise it is not what i mean
17:58 erlehmann TechDude air node name is air
17:58 erlehmann TechDude what do you want to do with air?
17:59 rubenwardy not sure what you mean then
17:59 rubenwardy https://gitlab.com/rubenwardy/classroom/-/blob/master/tests/api_spec.lua
17:59 erlehmann TechDude if you want illegal air items ask fleck for 420 stacked air on clam
17:59 rubenwardy also https://gitlab.com/rubenwardy/conquer/-/tree/master/tests
17:59 rubenwardy this has mocks
17:59 erlehmann rubenwardy yeah the mocking is very useful and i like your tests, but i realized i need integration and regression tests
17:59 rubenwardy you can do that as well
18:00 erlehmann well, a recent bug in mcl2 that i fixed was that there was "press a button at the world border and the game crashes"
18:00 rubenwardy like, you typically have both unit and integration tests in abig project
18:00 rubenwardy eh
18:00 erlehmann and i have no idea how to write that test rn
18:00 erlehmann i mean, i only need to test the happy case
18:00 rubenwardy Dev test has some integration tests, but not like that
18:00 rubenwardy they don't require the world, jsut a player
18:00 erlehmann so i would neet to script “put a button on the world border” and “press it” and i need a world in that
18:00 erlehmann need
18:01 erlehmann or in mcl2 right now there are bugs in the map generator so "generate a chunk and make sure that quartz is still being generated" is something where i have no idea how to test
18:01 erlehmann so ofc we test it manually
18:02 erlehmann to me, the fact that mcl2 devs released 0.71 without quartz generating (because it got lost in a refactoring) means it should probably have this test
18:02 erlehmann rubenwardy your test cases were very useful for writing unit tests though! it is just not what i need to prevent regressions with highly interconnected bugs
18:02 erlehmann like, bugs that are not limited to one thing
18:03 erlehmann the crashbutton for example is related to a missing nul check in mesecons
18:03 erlehmann (only in the mcl2 version of mesecons, i checked it)
18:03 erlehmann but if i only unit test that, would a person not knowing mesecons believe me if i say it is fixed, from running the test? i would suspect not
18:04 erlehmann rubenwardy i am looking at the conquer thing right now, thank you. if you know any mod with good integration tests, please tell.
18:05 erlehmann i mean good integration tests for world and mapgen related stuff
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