Time Nick Message 08:36 MTDiscord m 11:32 DivideByZero Good morning. I was up all night making a mod to share. Just finished submitting it to the CDB. 15:53 Bombo hi 15:53 Bombo what happens if i remove a mod 15:54 Bombo i added beacons mod, now the kids put beacons everywhere and everything is slow 9fps 15:54 Bombo will it fsck up the game db? or just remove the blocks 15:55 calcul0n_ you should just get unknown nodes 15:55 MTDiscord can you can just alias them to air 15:55 calcul0n_ you can remove them in creative or keep them if you plan to reinstall the mod 15:55 MTDiscord *and you 15:55 calcul0n_ or that 15:55 sfan5 here's general advice: if you aren't sure what's about to happen, just make a backup of the world 15:56 MTDiscord ^ this 15:56 Bombo ok backup done ;) 15:56 Bombo alias to air? 15:56 Bombo i could replace them with world edit 16:03 MTDiscord well, if you want to find them all you could use we //r 16:10 Bombo is there a counter? how many nodes x are there ;) 16:31 Bombo thousands of penguins everywhere 16:31 Bombo but how many are there exactly 16:41 Bombo and btw just removing the beacons mod replaces the beacons with unknown node, including the laser up to the sky lol 16:41 MTDiscord we told you this would happen 16:41 MTDiscord "you should just get unknown nodes" 16:41 Bombo i know 16:42 Bombo but i didn't expect it to replace the laser 16:42 Bombo like the beam 16:42 MTDiscord there just nodes 16:43 Bombo i just thought it would remove the first main node that 'emits' the laser ;) 16:43 Bombo now it's more work to replace the unknown 16:44 Bombo nodes 16:45 Bombo for we //replace i just had to define the flat region 16:52 Pexin mmm lazor beem 16:59 master Hi 17:00 master i'm using the "vehicles" mod to add cars and planes to the game... but i can't find the solution for this simple problem.... how do you "pick up" a car or a plane ? 17:01 master in other others, how do you "remove" from the world to your inventory the plane ? 17:01 master looks like a bug at this point -.- already try multiple ways and nothing 17:02 Bombo in the server log i got 'WARNING[Server]: active block modifiers took 374ms (processed 328 of 485 active blocks)' that's prob causing lag, how can i find out what blocks are causing this? 17:04 Krock it's rather the mod that is slow 17:05 Krock but you can enable the mod profiler to get a timing report 17:05 Krock master: how about Shift+Click 17:06 Krock if you want to remove it from the inventory, move it to a trash can (either directly in the inventory or a node) 17:06 Krock or /clearinv to clear it entirely 17:06 master already try shit+click 17:06 Krock !mod vehicles 17:06 MinetestBot Krock: Advanced Vehicles [adv_vehicles] by Andrey01 - https://forum.minetest.net/viewtopic.php?t=22777 - https://github.com/Andrey2470T/adv_vehicles 17:07 Krock this? 17:07 master the only way i found by accident to remove the plane/car from the map is to put the plane on top of fire.... let me die inside of the plane on fire.... revive and then it works 17:07 master no the "adv_vehicles" i think that i just have the "vehicles" mod 17:08 Krock https://forum.minetest.net/viewtopic.php?t=15610 this? 17:08 master yes 17:09 Krock https://github.com/D00Med/vehicles/blob/master/api.lua#L748-L754 17:09 master it is from 2017... maybe the new version of the game crash something on this mod 17:09 Krock removable when you're riding it 17:09 Krock then punch it, apparently. 17:10 master i can only remove during driving ?! 17:10 Krock looks like it 17:10 master -.- 17:10 master it works 17:10 Krock line 746 prevents removing it when not riding 17:11 master yeap 17:11 master thx :) 17:11 Krock if you have a github account, feel free to file an issue here: https://github.com/D00Med/vehicles/issues 17:12 Krock however, C00Med wasn't that active recently 17:13 master From the forum looks like this mod is already on end of life 17:13 master no time for more modding looks like 17:15 TechDude Hello 17:15 TechDude question: 17:15 Krock Hello 17:15 Krock answer: 17:15 TechDude what’s the node name for AIR? 17:15 Krock "air" 17:16 TechDude Is it so in MineClone2? 17:16 Krock most likely 17:16 TechDude om ig 17:16 TechDude ok* 17:16 TechDude Ok......... 17:17 Krock OK 17:25 MinetestBot 02[git] 04grapereader -> 03minetest/minetest: Add a key to toggle map block bounds (#11172) 1316e5b39 https://git.io/JOwHx (152021-04-20T17:23:31Z) 17:32 specing Error: success 17:42 BuckarooBanzai master: about the "vehicles" mod from D00Med: he isn't active anymore but does usually accept PR's 17:51 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Look for PostgreSQL library properly and fix CI 13a24899b https://git.io/JOwFO (152021-04-20T17:50:34Z) 17:51 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Enable cleanTransparent filter for mipmapping and improve its' algori… 131da7341 https://git.io/JOwF3 (152021-04-20T17:50:19Z) 17:51 MinetestBot 02[git] 04Wuzzy2 -> 03minetest/minetest: Put torch/signlike node on floor if no paramtype2 (#11074) 1390a7bd6 https://git.io/JOwFs (152021-04-20T17:50:03Z) 17:58 erlehmann hey rubenwardy i checked out your classroom mod but i think testing-wise it is not what i mean 17:58 erlehmann TechDude air node name is air 17:58 erlehmann TechDude what do you want to do with air? 17:59 rubenwardy not sure what you mean then 17:59 rubenwardy https://gitlab.com/rubenwardy/classroom/-/blob/master/tests/api_spec.lua 17:59 erlehmann TechDude if you want illegal air items ask fleck for 420 stacked air on clam 17:59 rubenwardy also https://gitlab.com/rubenwardy/conquer/-/tree/master/tests 17:59 rubenwardy this has mocks 17:59 erlehmann rubenwardy yeah the mocking is very useful and i like your tests, but i realized i need integration and regression tests 17:59 rubenwardy you can do that as well 18:00 erlehmann well, a recent bug in mcl2 that i fixed was that there was "press a button at the world border and the game crashes" 18:00 rubenwardy like, you typically have both unit and integration tests in abig project 18:00 rubenwardy eh 18:00 erlehmann and i have no idea how to write that test rn 18:00 erlehmann i mean, i only need to test the happy case 18:00 rubenwardy Dev test has some integration tests, but not like that 18:00 rubenwardy they don't require the world, jsut a player 18:00 erlehmann so i would neet to script “put a button on the world border” and “press it” and i need a world in that 18:00 erlehmann need 18:01 erlehmann or in mcl2 right now there are bugs in the map generator so "generate a chunk and make sure that quartz is still being generated" is something where i have no idea how to test 18:01 erlehmann so ofc we test it manually 18:02 erlehmann to me, the fact that mcl2 devs released 0.71 without quartz generating (because it got lost in a refactoring) means it should probably have this test 18:02 erlehmann rubenwardy your test cases were very useful for writing unit tests though! it is just not what i need to prevent regressions with highly interconnected bugs 18:02 erlehmann like, bugs that are not limited to one thing 18:03 erlehmann the crashbutton for example is related to a missing nul check in mesecons 18:03 erlehmann (only in the mcl2 version of mesecons, i checked it) 18:03 erlehmann but if i only unit test that, would a person not knowing mesecons believe me if i say it is fixed, from running the test? i would suspect not 18:04 erlehmann rubenwardy i am looking at the conquer thing right now, thank you. if you know any mod with good integration tests, please tell. 18:05 erlehmann i mean good integration tests for world and mapgen related stuff