Time |
Nick |
Message |
00:16 |
|
Noisytoot joined #minetest |
00:37 |
|
hlqkj1 left #minetest |
01:12 |
Swift110-mobile |
ar10ch: awesome |
02:11 |
|
Hawk777 joined #minetest |
02:19 |
|
Surfer2011 joined #minetest |
04:00 |
|
MTDiscord joined #minetest |
04:35 |
|
dennisjenkins joined #minetest |
05:36 |
|
Flabb joined #minetest |
06:47 |
|
submariner joined #minetest |
07:07 |
|
olliy joined #minetest |
07:14 |
|
MTDiscord joined #minetest |
07:25 |
|
FeXoR joined #minetest |
08:00 |
|
ShadowNinja joined #minetest |
08:29 |
|
Peppy joined #minetest |
08:40 |
|
appguru joined #minetest |
09:01 |
|
search_social joined #minetest |
09:12 |
|
FeXoR joined #minetest |
09:13 |
|
Splyncryth_ joined #minetest |
09:19 |
|
est31 joined #minetest |
09:20 |
|
Splyncryth joined #minetest |
09:23 |
|
calcul0n__ joined #minetest |
09:37 |
|
olliy_ joined #minetest |
10:01 |
|
proller joined #minetest |
10:03 |
|
riff-IRC joined #minetest |
10:03 |
|
MrB_ joined #minetest |
10:04 |
|
Fixer joined #minetest |
10:34 |
|
MadScientist joined #minetest |
10:38 |
|
Fixer joined #minetest |
10:52 |
|
Fixer_ joined #minetest |
11:10 |
|
The_Dark_Elf joined #minetest |
11:18 |
|
Fixer joined #minetest |
11:42 |
|
proller joined #minetest |
11:43 |
|
fattywompus joined #minetest |
11:51 |
|
Verticen joined #minetest |
11:54 |
|
specing_ joined #minetest |
12:01 |
|
calcul0n_ joined #minetest |
12:09 |
|
est31 joined #minetest |
12:11 |
|
Flabb joined #minetest |
12:16 |
|
Fixer joined #minetest |
12:37 |
|
delta23 joined #minetest |
12:41 |
|
absurb joined #minetest |
12:45 |
|
Puka joined #minetest |
12:51 |
|
MrB_ joined #minetest |
13:15 |
|
qj joined #minetest |
13:20 |
|
erlehmann joined #minetest |
13:32 |
Bombo |
hi |
13:33 |
Bombo |
i got a prob, i added 'wilhelmines animal farm' to the game, and it works on the computer, but on two tablets (android, with 5.4.0) the animals are all white |
13:33 |
Bombo |
no textures |
13:33 |
|
kamdard joined #minetest |
13:35 |
Bombo |
i would say file permission prob, but i see textures on pc debian client |
13:45 |
|
appguru joined #minetest |
13:49 |
|
tech_exorcist joined #minetest |
13:51 |
|
SX_ joined #minetest |
13:51 |
|
appguru1 joined #minetest |
13:57 |
|
smugler5 joined #minetest |
13:58 |
|
appguru1 joined #minetest |
14:05 |
|
smugler5 left #minetest |
14:11 |
Bombo |
hey appguru you know the minetest android app? :) |
14:11 |
appguru |
Bombo: Yes? I rarely use it though. |
14:29 |
Bombo |
appguru: i got a prob, i added 'wilhelmines animal farm' to the game, and it works on the computer, but on two tablets (android, with 5.4.0) the animals are all white |
14:29 |
Bombo |
appguru: any ideas on that? |
14:31 |
|
nuala joined #minetest |
14:41 |
appguru |
no, not really |
14:42 |
appguru |
my name is in fact misleading; I don't have much experience with mobile application development |
14:47 |
MTDiscord |
<Jonathon> try turning shaders off |
14:50 |
MTDiscord |
<Jonathon> either the models have invalid normal's, or https://github.com/minetest/minetest/issues/9482 again |
14:54 |
wsor4035 |
bombo ^ |
14:56 |
Bombo |
mkay |
14:56 |
Bombo |
but wouldn't that be the same on pc version? |
15:00 |
|
SwissalpS joined #minetest |
15:19 |
|
Hawk777 joined #minetest |
15:33 |
|
Talkless joined #minetest |
15:55 |
|
somtalgutoo joined #minetest |
15:56 |
|
expert975 joined #minetest |
16:02 |
Bombo |
hm it says 'shaders unavailable' everything is disabled in that settings b ox |
16:02 |
Bombo |
maybe thats the problem |
16:16 |
Bombo |
btw is it possible to turn off the retrievinmg of the server list? i just want one manually added server in the list#, (for the kids) |
16:17 |
LoneWolfHT |
Unset serverlist_url |
16:24 |
Bombo |
thx that worked |
16:24 |
Bombo |
.#9 |
16:24 |
ShadowBot |
https://github.com/minetest/minetest/issues/9 -- OK, Saplings For Real by MarkTraceur |
16:25 |
Bombo |
and i disabled shaders on debian client and wilhelminas animals are all white too |
16:45 |
Bombo |
is it possible to mod the mod to not use shaders? ;) |
16:45 |
|
Fixer joined #minetest |
16:46 |
Bombo |
where is that defined, in a .lua or in the models/bear.b3d |
16:53 |
|
Peppy joined #minetest |
16:57 |
|
Fixer_ joined #minetest |
17:00 |
|
Taoki joined #minetest |
17:08 |
rubenwardy |
There's something wrong with your GPU |
17:08 |
rubenwardy |
What platform? Restarting or updating drivers may help |
17:08 |
rubenwardy |
Mods cannot define shaders |
17:12 |
delta23 |
sometimes system updates cause minetest to act weird and causes random bugs until reboot. |
17:12 |
erlehmann |
rubenwardy to debug stuff like minecarts, is it a good idea to have a test world with mechanisms? |
17:12 |
erlehmann |
i am asking because i am building one right now |
17:16 |
Bombo |
rubenwardy: but all other modedls have textures |
17:16 |
Bombo |
-d |
17:17 |
Bombo |
just in 'wilhelminas animals' all animals are plain white |
17:17 |
Bombo |
unless i turn shaders on |
17:17 |
Bombo |
which i can't on the android tablets |
17:18 |
Bombo |
(android 10) |
17:18 |
Bombo |
and can't update gpu drivers there |
17:18 |
Bombo |
so i thought maybe it's defined in the models .b3d to use shaders |
17:19 |
Bombo |
and if no shaders are available it gets white |
17:37 |
|
hlqkj joined #minetest |
17:42 |
MTDiscord |
<Danil_2461> guys why biomes dont generate???? i was making a game and then i went playing hades revisited, i generated a new world in the game i was working on and suddenly the world is just entirely stone????? |
17:42 |
MTDiscord |
<Danil_2461> and after that in every game there is no biomes |
17:42 |
MTDiscord |
<Danil_2461> only stone |
17:47 |
VanessaE |
BuckarooBanzai: would you mind updating biome_lib and give it a go, see how it behaves for you (especially how the queue performs) |
17:47 |
VanessaE |
giving* |
17:50 |
MTDiscord |
<Jonathon> check your minetest.conf settings |
17:50 |
MTDiscord |
<Jonathon> most likely it does this https://github.com/minetest/minetest/pull/11010 |
17:56 |
|
Boingo joined #minetest |
18:05 |
MTDiscord |
<Danil_2461> i reset the settings |
18:05 |
MTDiscord |
<Jonathon> ......and did it work? |
18:06 |
MTDiscord |
<Danil_2461> nope |
18:06 |
MTDiscord |
<Danil_2461> it just h |
18:06 |
rubenwardy |
I wonder if something broke with 5.4 that makes game minetest.conf write to global minetest.conf |
18:08 |
MTDiscord |
<Jonathon> close minetest. rename minetest.conf to something else, restart it |
18:10 |
BuckarooBanzai |
VanessaE: your update is already live and running for a few days already, looks good so far, haven't noticed perf issues in the mapgen area ;) |
18:10 |
VanessaE |
no, I mean now :) |
18:11 |
VanessaE |
as in updated less than an hour ago :) |
18:11 |
BuckarooBanzai |
Oh, new updates? |
18:11 |
VanessaE |
mmhmm |
18:11 |
BuckarooBanzai |
K, i'll wait for the update pipeline to kick in then :) |
18:12 |
VanessaE |
(tag '2021-04-16-2' btw) |
18:25 |
sfan5 |
rubenwardy: a quick test can't confirm that |
18:25 |
sfan5 |
maybe mapgen settings are different |
18:50 |
|
appguru joined #minetest |
19:11 |
|
justmyself joined #minetest |
19:15 |
justmyself |
there is a beacon mod in which the beam go through nodes like in minecraft? i found the one on contentdb and i try to modify but, after place some on the beacon, the node that i place on top disappear and beam regenerates |
19:44 |
|
ssieb joined #minetest |
19:45 |
|
Hawk777 joined #minetest |
20:08 |
MTDiscord |
<jordan4ibanez> sorcerykid please for the love of everything merge this https://github.com/minetest/minetest/pull/9717 |
20:19 |
justmyself |
no one can help me? :( |
20:28 |
specing |
justmyself: techpack heat ray emitter beams can go through glass iirc |
20:28 |
specing |
as for "like in minecraft": I have no idea, never played that game |
20:29 |
|
Menchers_ joined #minetest |
20:45 |
calcul0n_ |
justmyself, i think it only affects the node right above it, not those you place higher |
20:46 |
calcul0n_ |
(if we're talking about the same mod) |
20:53 |
justmyself |
the mod is the one from SpaghettiToastBook and every block at every position above the beam lock it. i like to find a way to make the beam going through every nodes like. i still try but i cannot doing! |
20:57 |
|
Verticen joined #minetest |
21:06 |
calcul0n_ |
ho, i had another mod in mind then |
21:07 |
justmyself |
which one? |
21:07 |
|
Talkless joined #minetest |
21:14 |
|
hlqkj_ joined #minetest |
21:25 |
justmyself |
local function beacon_on_construct(pos, color) |
21:25 |
justmyself |
local above = vector.add(pos, {x = 0, y = 1, z = 0}) |
21:25 |
justmyself |
if get_node_under_light(pos).name == ("beacons:base_" .. color) a̲n̲d̲ ̲m̲i̲n̲e̲t̲e̲s̲t̲.̲g̲e̲t̲_̲n̲o̲d̲e̲(̲a̲b̲o̲v̲e̲)̲.̲n̲a̲m̲e̲ ̲=̲=̲ ̲"̲a̲i̲r̲"̲ then |
21:25 |
justmyself |
minetest.set_node(above, {name = "beacons:light_" .. color}) |
21:25 |
justmyself |
end |
21:25 |
justmyself |
end |
21:26 |
justmyself |
if i remove the underlined part, the upper block disappear and beam get regenerated |
21:38 |
|
AndDT joined #minetest |
21:48 |
|
erlehmann joined #minetest |
21:50 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Fix ignored OpenGLES2 include path and cmake warning 52c0384 https://git.io/JO8C4 (2021-04-16T21:39:16Z) |
22:00 |
|
Sven_vB joined #minetest |
22:30 |
|
erlehmann joined #minetest |
22:50 |
|
erlehmann joined #minetest |
22:51 |
|
hlqkj joined #minetest |
22:53 |
justmyself |
no one can help me? im searching for a beacon mod in which the beam pass through nodes. im already try to modify SpaghettiToastBook one, but i cannot achieve that. |
23:38 |
|
justmyself joined #minetest |
23:47 |
|
Gustavo6046 joined #minetest |
23:51 |
|
specing_ joined #minetest |