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IRC log for #minetest, 2021-04-16

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All times shown according to UTC.

Time Nick Message
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01:12 Swift110-mobile ar10ch: awesome
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13:32 Bombo hi
13:33 Bombo i got a prob, i added 'wilhelmines animal farm' to the game, and it works on the computer, but on two tablets (android, with 5.4.0) the animals are all white
13:33 Bombo no textures
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13:35 Bombo i would say file permission prob, but i see textures on pc debian client
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14:11 Bombo hey appguru you know the minetest android app? :)
14:11 appguru Bombo: Yes? I rarely use it though.
14:29 Bombo appguru: i got a prob, i added 'wilhelmines animal farm' to the game, and it works on the computer, but on two tablets (android, with 5.4.0) the animals are all white
14:29 Bombo appguru: any ideas on that?
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14:41 appguru no, not really
14:42 appguru my name is in fact misleading; I don't have much experience with mobile application development
14:47 MTDiscord <Jonathon> try turning shaders off
14:50 MTDiscord <Jonathon> either the models have invalid normal's, or https://github.com/minetest/minetest/issues/9482 again
14:54 wsor4035 bombo ^
14:56 Bombo mkay
14:56 Bombo but wouldn't that be the same on pc version?
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16:02 Bombo hm it says 'shaders unavailable' everything is disabled in that settings b ox
16:02 Bombo maybe thats the problem
16:16 Bombo btw is it possible to turn off the retrievinmg of the server list? i just want one manually added server in the list#, (for the kids)
16:17 LoneWolfHT Unset serverlist_url
16:24 Bombo thx that worked
16:24 Bombo .#9
16:24 ShadowBot https://github.com/minetest/minetest/issues/9 -- OK, Saplings For Real by MarkTraceur
16:25 Bombo and i disabled shaders on debian client and wilhelminas animals are all white too
16:45 Bombo is it possible to mod the mod to not use shaders? ;)
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16:46 Bombo where is that defined, in a .lua or in the models/bear.b3d
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17:08 rubenwardy There's something wrong with your GPU
17:08 rubenwardy What platform? Restarting or updating drivers may help
17:08 rubenwardy Mods cannot define shaders
17:12 delta23 sometimes system updates cause minetest to act weird and causes random bugs until reboot.
17:12 erlehmann rubenwardy to debug stuff like minecarts, is it a good idea to have a test world with mechanisms?
17:12 erlehmann i am asking because i am building one right now
17:16 Bombo rubenwardy: but all other modedls have textures
17:16 Bombo -d
17:17 Bombo just in 'wilhelminas animals' all animals are plain white
17:17 Bombo unless i turn shaders on
17:17 Bombo which i can't on the android tablets
17:18 Bombo (android 10)
17:18 Bombo and can't update gpu drivers there
17:18 Bombo so i thought maybe it's defined in the models .b3d to use shaders
17:19 Bombo and if no shaders are available it gets white
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17:42 MTDiscord <Danil_2461> guys why biomes dont generate???? i was making a game and then i went playing hades revisited, i generated a new world in the game i was working on and suddenly the world is just entirely stone?????
17:42 MTDiscord <Danil_2461> and after that in every game there is no biomes
17:42 MTDiscord <Danil_2461> only stone
17:47 VanessaE BuckarooBanzai: would you mind updating biome_lib and give it a go, see how it behaves for you (especially how the queue performs)
17:47 VanessaE giving*
17:50 MTDiscord <Jonathon> check your minetest.conf settings
17:50 MTDiscord <Jonathon> most likely it does this https://github.com/minetest/minetest/pull/11010
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18:05 MTDiscord <Danil_2461> i reset the settings
18:05 MTDiscord <Jonathon> ......and did it work?
18:06 MTDiscord <Danil_2461> nope
18:06 MTDiscord <Danil_2461> it just h
18:06 rubenwardy I wonder if something broke with 5.4 that makes game minetest.conf write to global minetest.conf
18:08 MTDiscord <Jonathon> close minetest. rename minetest.conf to something else, restart it
18:10 BuckarooBanzai VanessaE: your update is already live and running for a few days already, looks good so far, haven't noticed perf issues in the mapgen area ;)
18:10 VanessaE no, I mean now :)
18:11 VanessaE as in updated less than an hour ago :)
18:11 BuckarooBanzai Oh, new updates?
18:11 VanessaE mmhmm
18:11 BuckarooBanzai K, i'll wait for the update pipeline to kick in then :)
18:12 VanessaE (tag '2021-04-16-2' btw)
18:25 sfan5 rubenwardy: a quick test can't confirm that
18:25 sfan5 maybe mapgen settings are different
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19:15 justmyself there is a beacon mod in which the beam go through nodes like in minecraft? i found the one on contentdb and i try to modify but, after place some on the beacon, the node that i place on top disappear and beam regenerates
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20:08 MTDiscord <jordan4ibanez> sorcerykid please for the love of everything merge this https://github.com/minetest/minetest/pull/9717
20:19 justmyself no one can help me? :(
20:28 specing justmyself: techpack heat ray emitter beams can go through glass iirc
20:28 specing as for "like in minecraft": I have no idea, never played that game
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20:45 calcul0n_ justmyself, i think it only affects the node right above it, not those you place higher
20:46 calcul0n_ (if we're talking about the same mod)
20:53 justmyself the mod is the one from SpaghettiToastBook and every block at every position above the beam lock it. i like to find a way to make the beam going through every nodes like. i still try but i cannot doing!
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21:06 calcul0n_ ho, i had another mod in mind then
21:07 justmyself which one?
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21:25 justmyself local function beacon_on_construct(pos, color)
21:25 justmyself local above = vector.add(pos, {x = 0, y = 1, z = 0})
21:25 justmyself if get_node_under_light(pos).name == ("beacons:base_" .. color) a̲n̲d̲ ̲m̲i̲n̲e̲t̲e̲s̲t̲.̲g̲e̲t̲_̲n̲o̲d̲e̲(̲a̲b̲o̲v̲e̲)̲.̲n̲a̲m̲e̲ ̲=̲=̲ ̲"̲a̲i̲r̲"̲ then
21:25 justmyself minetest.set_node(above, {name = "beacons:light_" .. color})
21:25 justmyself end
21:25 justmyself end
21:26 justmyself if i remove the underlined part, the upper block disappear and beam get regenerated
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21:50 MinetestBot [git] sfan5 -> minetest/minetest: Fix ignored OpenGLES2 include path and cmake warning 52c0384 https://git.io/JO8C4 (2021-04-16T21:39:16Z)
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22:53 justmyself no one can help me? im searching for a beacon mod in which the beam pass through nodes. im already try to modify SpaghettiToastBook one, but i cannot achieve that.
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