Time Nick Message 01:12 Swift110-mobile ar10ch: awesome 13:32 Bombo hi 13:33 Bombo i got a prob, i added 'wilhelmines animal farm' to the game, and it works on the computer, but on two tablets (android, with 5.4.0) the animals are all white 13:33 Bombo no textures 13:35 Bombo i would say file permission prob, but i see textures on pc debian client 14:11 Bombo hey appguru you know the minetest android app? :) 14:11 appguru Bombo: Yes? I rarely use it though. 14:29 Bombo appguru: i got a prob, i added 'wilhelmines animal farm' to the game, and it works on the computer, but on two tablets (android, with 5.4.0) the animals are all white 14:29 Bombo appguru: any ideas on that? 14:41 appguru no, not really 14:42 appguru my name is in fact misleading; I don't have much experience with mobile application development 14:47 MTDiscord try turning shaders off 14:50 MTDiscord either the models have invalid normal's, or https://github.com/minetest/minetest/issues/9482 again 14:54 wsor4035 bombo ^ 14:56 Bombo mkay 14:56 Bombo but wouldn't that be the same on pc version? 16:02 Bombo hm it says 'shaders unavailable' everything is disabled in that settings b ox 16:02 Bombo maybe thats the problem 16:16 Bombo btw is it possible to turn off the retrievinmg of the server list? i just want one manually added server in the list#, (for the kids) 16:17 LoneWolfHT Unset serverlist_url 16:24 Bombo thx that worked 16:24 Bombo .#9 16:24 ShadowBot https://github.com/minetest/minetest/issues/9 -- OK, Saplings For Real by MarkTraceur 16:25 Bombo and i disabled shaders on debian client and wilhelminas animals are all white too 16:45 Bombo is it possible to mod the mod to not use shaders? ;) 16:46 Bombo where is that defined, in a .lua or in the models/bear.b3d 17:08 rubenwardy There's something wrong with your GPU 17:08 rubenwardy What platform? Restarting or updating drivers may help 17:08 rubenwardy Mods cannot define shaders 17:12 delta23 sometimes system updates cause minetest to act weird and causes random bugs until reboot. 17:12 erlehmann rubenwardy to debug stuff like minecarts, is it a good idea to have a test world with mechanisms? 17:12 erlehmann i am asking because i am building one right now 17:16 Bombo rubenwardy: but all other modedls have textures 17:16 Bombo -d 17:17 Bombo just in 'wilhelminas animals' all animals are plain white 17:17 Bombo unless i turn shaders on 17:17 Bombo which i can't on the android tablets 17:18 Bombo (android 10) 17:18 Bombo and can't update gpu drivers there 17:18 Bombo so i thought maybe it's defined in the models .b3d to use shaders 17:19 Bombo and if no shaders are available it gets white 17:42 MTDiscord guys why biomes dont generate???? i was making a game and then i went playing hades revisited, i generated a new world in the game i was working on and suddenly the world is just entirely stone????? 17:42 MTDiscord and after that in every game there is no biomes 17:42 MTDiscord only stone 17:47 VanessaE BuckarooBanzai: would you mind updating biome_lib and give it a go, see how it behaves for you (especially how the queue performs) 17:47 VanessaE giving* 17:50 MTDiscord check your minetest.conf settings 17:50 MTDiscord most likely it does this https://github.com/minetest/minetest/pull/11010 18:05 MTDiscord i reset the settings 18:05 MTDiscord ......and did it work? 18:06 MTDiscord nope 18:06 MTDiscord it just h 18:06 rubenwardy I wonder if something broke with 5.4 that makes game minetest.conf write to global minetest.conf 18:08 MTDiscord close minetest. rename minetest.conf to something else, restart it 18:10 BuckarooBanzai VanessaE: your update is already live and running for a few days already, looks good so far, haven't noticed perf issues in the mapgen area ;) 18:10 VanessaE no, I mean now :) 18:11 VanessaE as in updated less than an hour ago :) 18:11 BuckarooBanzai Oh, new updates? 18:11 VanessaE mmhmm 18:11 BuckarooBanzai K, i'll wait for the update pipeline to kick in then :) 18:12 VanessaE (tag '2021-04-16-2' btw) 18:25 sfan5 rubenwardy: a quick test can't confirm that 18:25 sfan5 maybe mapgen settings are different 19:15 justmyself there is a beacon mod in which the beam go through nodes like in minecraft? i found the one on contentdb and i try to modify but, after place some on the beacon, the node that i place on top disappear and beam regenerates 20:08 MTDiscord sorcerykid please for the love of everything merge this https://github.com/minetest/minetest/pull/9717 20:19 justmyself no one can help me? :( 20:28 specing justmyself: techpack heat ray emitter beams can go through glass iirc 20:28 specing as for "like in minecraft": I have no idea, never played that game 20:45 calcul0n_ justmyself, i think it only affects the node right above it, not those you place higher 20:46 calcul0n_ (if we're talking about the same mod) 20:53 justmyself the mod is the one from SpaghettiToastBook and every block at every position above the beam lock it. i like to find a way to make the beam going through every nodes like. i still try but i cannot doing! 21:06 calcul0n_ ho, i had another mod in mind then 21:07 justmyself which one? 21:25 justmyself local function beacon_on_construct(pos, color) 21:25 justmyself local above = vector.add(pos, {x = 0, y = 1, z = 0}) 21:25 justmyself if get_node_under_light(pos).name == ("beacons:base_" .. color) a̲n̲d̲ ̲m̲i̲n̲e̲t̲e̲s̲t̲.̲g̲e̲t̲_̲n̲o̲d̲e̲(̲a̲b̲o̲v̲e̲)̲.̲n̲a̲m̲e̲ ̲=̲=̲ ̲"̲a̲i̲r̲"̲ then 21:25 justmyself minetest.set_node(above, {name = "beacons:light_" .. color}) 21:25 justmyself end 21:25 justmyself end 21:26 justmyself if i remove the underlined part, the upper block disappear and beam get regenerated 21:50 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Fix ignored OpenGLES2 include path and cmake warning 1352c0384 https://git.io/JO8C4 (152021-04-16T21:39:16Z) 22:53 justmyself no one can help me? im searching for a beacon mod in which the beam pass through nodes. im already try to modify SpaghettiToastBook one, but i cannot achieve that.