Time |
Nick |
Message |
00:09 |
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00:17 |
DivideByZero |
Tried rebuilding it, and still the same result. |
00:23 |
DivideByZero |
The only thing I've changed is updating to the new mt irrlicht, so perhaps that has something to do with it, but it's now required. |
00:23 |
DivideByZero |
Does irrlicht have anything to do with shaders or loading textures on NPCs and mobs? |
00:25 |
DivideByZero |
This is on Linux (Manjaro - Arch derivative) with OpenGL 3.3.0 used as renderer. |
00:26 |
DivideByZero |
It worked prior to latest build requiring the new irrlicht. |
01:04 |
swift110 |
cool DivideByZero |
01:25 |
katp32 |
hi, could anyone help me figure out why my server isn't being listed on the serverlist? |
01:26 |
ar10ch |
did u click "Host Server" ? |
01:26 |
katp32 |
I have server_announce set to true, it's accessible with both ipv4 and ipv6 via the domain name set by server_address, there's no password, a description and name are set, no curl errors in log, but it's not there |
01:26 |
katp32 |
it is a dedicated server. |
01:27 |
MTDiscord |
<Warr1024> "no password" isn't even a requirement is it? |
01:27 |
katp32 |
it is according to the wiki |
01:27 |
MTDiscord |
<Warr1024> Have you definitely tested connecting to it from over the internet? |
01:27 |
katp32 |
yes |
01:27 |
MTDiscord |
<Warr1024> How long have you been waiting for the server list to refresh? |
01:27 |
katp32 |
other players are able to connect just fine as well, it's been up and running fine for several days now |
01:27 |
MTDiscord |
<Warr1024> Also, are you looking at the one inside MT itself or are you checking the website directly? |
01:28 |
katp32 |
it does not ever appear on the server list, not after 60 seconds, not after 4 hours, not in game and not on the website |
01:28 |
MTDiscord |
<Warr1024> Hmm, there isn't any reason there'd be like a geographical or other specific blockage that could prevent the server list from reaching you, but other clients could? |
01:29 |
MTDiscord |
<Jonathon> could be the serverlist being over agressive again |
01:29 |
MTDiscord |
<Warr1024> Also ... the server list isn't under attack again, is it? ? |
01:29 |
MTDiscord |
<Jonathon> anyways, seems like a sfan5 question |
01:29 |
katp32 |
the only possibility I coud think of is that the server list is connecting with ipv6, and the ipv6 connection isn't working for whatever reason |
01:29 |
katp32 |
if someone would be kind enough, that could be tested by pinging 2600:3c04:e001:25::751e |
01:32 |
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01:47 |
Hawk777 |
katp32: I have two IPv6 access points, and neither can ping that address. |
01:47 |
Hawk777 |
100% packet loss. |
01:47 |
katp32 |
yeah, got someone else to ping it, same result; so, there's an issue with the routing... at least I know it's not a minetest problem now.. |
01:50 |
VanessaE |
no go here, either. |
02:00 |
katp32 |
ooohhhh, I know why, I'm dumb |
02:00 |
katp32 |
I forgot to route ipv6 traffic back out of the server, only into it :P |
02:02 |
DivideByZero |
Still unable to figure out any reason for the shaders issue. |
02:13 |
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03:10 |
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04:00 |
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05:04 |
VanessaE |
by the way, am I the only one for whom server favorites aren't working anymore? |
05:04 |
VanessaE |
(as in I have none at all and recently-visited servers aren't being remembered) |
05:22 |
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06:24 |
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08:00 |
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10:05 |
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10:21 |
MTDiscord |
<skiscratcher> Hey, I'm having a linker error when trying to compile Minetest for OpenSUSE on RPi 3: /usr/lib64/gcc/aarch64-suse-linux/10/../../../../aarch64-suse-linux/bin/ld: /usr/lib64/libform.so: undefined reference to pcre2_regcomp' /usr/lib64/gcc/aarch64-suse-linux/10/../../../../aarch64-suse-linux/bin/ld: /usr/lib64/libform.so: undefined reference to pcre2_regexec' /usr/lib64/gcc/aarch64-suse-linux/10/../../../../aarch64-suse-linux/bin/ld: |
10:21 |
MTDiscord |
/usr/lib64/libform.so: undefined reference to `pcre2_regfree'. I am trying to compile MT 5.4 with Irrlicht-MT |
10:23 |
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10:24 |
arif1 |
Hi |
10:26 |
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10:43 |
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11:51 |
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11:51 |
katp32 |
what determines ranking in the minetest serverlist? |
11:52 |
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11:55 |
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11:56 |
MTDiscord |
<Elvis26> Hiz |
12:08 |
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14:18 |
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14:46 |
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15:01 |
MTDiscord |
<Jonathon> krock: https://github.com/minetest-mods/mesecons/pull/555 25 days is a few days? |
15:31 |
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15:57 |
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16:08 |
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16:13 |
beanzilla |
How do I add a mod to the `secure.trusted_mods` in minetest.conf (Or what does that look like) |
16:15 |
hlqkj |
just open your minetest.conf file in a text editor, and write the name of the mod in the secure.trusted_mods list |
16:15 |
hlqkj |
if you cannot find secure.trusted_mods then add a new line, and add it like this: |
16:15 |
hlqkj |
secure.trusted_mods = <mod name here> |
16:16 |
beanzilla |
Ok, thank you hlqkj exactly what I needed to see. :) |
16:16 |
hlqkj |
You're welcome :) |
16:16 |
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17:38 |
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18:01 |
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18:05 |
sfan5 |
@skiscratcher looks like an issue with ncurses, you can just disable that since you won't need it on the client |
18:05 |
sfan5 |
katp32: this algorithm https://github.com/minetest/serverlist/blob/master/server.py#L357 |
18:09 |
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18:14 |
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19:16 |
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19:21 |
MTDiscord |
<Danil_2461> ok guys help me, so i am making a uhh a subgame i guess and i want to use sheets for textures, but it crashes or just doesnt find any textures that arent even sheets |
19:22 |
MTDiscord |
<Danil_2461> and just says "couldnt find ... texture, creating a dummy image" (... being a filename) |
19:22 |
MTDiscord |
<Danil_2461> even tho the texture is clearly in the proper folder it could access |
19:23 |
MTDiscord |
<Danil_2461> nevermind |
19:30 |
MTDiscord |
<skiscratcher> Thank you sfan, but I found out there were docker images that worked |
19:34 |
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19:39 |
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19:43 |
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19:47 |
TechDude |
Wait a minute..... |
19:50 |
Krock |
how about five |
20:24 |
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20:25 |
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20:38 |
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20:40 |
ntat |
Hello. Somebody has experience with Python in Minetest? Is it possible to using Python in Minetest? |
20:40 |
heavygale |
for a mod or what? |
20:41 |
ntat |
heavygale, for MineClone |
20:42 |
heavygale |
ok, but why phyton? ^^ |
20:44 |
leo_rockway |
because Python counts from 0 \o/ |
20:45 |
heavygale |
lua doesn't ? |
20:45 |
leo_rockway |
I thought it started counting from 1, but it's been a while. |
20:46 |
ntat |
heavygale, for e.g. Mineclone for automate some things. I like Python :-) I know, that in Python is some module for Minecraft. |
20:46 |
leo_rockway |
ntat: honestly, if you speak Python Lua would be no trouble. |
20:46 |
MTDiscord |
<Warr1024> "I like Python" is a pretty thin reason to avoid learning a new language |
20:47 |
rubenwardy |
:D |
20:48 |
leo_rockway |
I like Python too, but Lua is a cool guy. |
20:48 |
ntat |
MTDiscord, "I like Python" is a pretty reason to look for solutions in this language ;) |
20:49 |
ntat |
because I ask :-) |
20:50 |
ntat |
Python in Minecraft → https://www.youtube.com/watch?v=HNZULg4dZxM&fbclid=IwAR2CHIx32AsFLQZEC-6AMJA4YCWSS0rUS4wuE93bD9V4LydEclKAMNkppPk |
20:51 |
MTDiscord |
<oneplustwo> video unavailable |
20:51 |
MTDiscord |
<Jonathon> There are projects for python in minetest, but just use lua |
20:51 |
MTDiscord |
<Jonathon> Its simple enough, and fully supported |
20:53 |
leo_rockway |
in that video the changes are real time. I'm not sure you can do that with Lua and Minetest. |
20:53 |
leo_rockway |
at least I haven't seen it. |
20:53 |
leo_rockway |
or the video makes them look like real time. |
20:54 |
rubenwardy |
you can run Lua dynamically at runtime |
20:54 |
rubenwardy |
even entire scripts |
20:54 |
rubenwardy |
the only thing you can't do is register or change nodes |
20:54 |
sfan5 |
you might be interested in this https://forum.minetest.net/viewtopic.php?t=13316 |
20:55 |
ntat |
sfan5, looks great |
20:55 |
MTDiscord |
<Jonathon> you can use dynamic media on entitys at runtime i think |
20:58 |
rubenwardy |
entities are fully dynamic |
20:58 |
rubenwardy |
you can register new entities at runtime as well |
20:59 |
rubenwardy |
it's because they are prototype based rather than type object based. And they're not sent to the client |
21:28 |
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22:04 |
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22:19 |
MinetestBot |
[git] v-rob -> minetest/minetest: Add `math.round` and fix `vector.round` (#10803) 3560691 https://git.io/JYo2l (2021-04-01T22:18:58Z) |
22:21 |
MTDiscord |
<jordan4ibanez> Oh no, not juanchi irc |
22:21 |
MinetestBot |
[git] sfan5 -> minetest/minetest: CGUITTFont optimizations (#11136) 024d47e https://git.io/JYo2E (2021-04-01T22:20:16Z) |
22:21 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Sort out cURL timeouts and increase default 34888a9 https://git.io/JYo2u (2021-04-01T22:19:39Z) |
22:33 |
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22:33 |
MTDiscord |
<IhrFussel> Is it possible that recent name tag changes somehow broke how they work on older server versions? Someone with a 5.4 client claims that hidden player name tags (by setting their alpha to 0) are still displayed as black text |
22:34 |
sfan5 |
hiding nametags using alpha=0 should work regardless of version but it's possible it was accidentally broken |
22:58 |
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22:58 |
TableToo |
hi |
22:58 |
TableToo |
ok |
22:58 |
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