Time Nick Message 00:17 DivideByZero Tried rebuilding it, and still the same result. 00:23 DivideByZero The only thing I've changed is updating to the new mt irrlicht, so perhaps that has something to do with it, but it's now required. 00:23 DivideByZero Does irrlicht have anything to do with shaders or loading textures on NPCs and mobs? 00:25 DivideByZero This is on Linux (Manjaro - Arch derivative) with OpenGL 3.3.0 used as renderer. 00:26 DivideByZero It worked prior to latest build requiring the new irrlicht. 01:04 swift110 cool DivideByZero 01:25 katp32 hi, could anyone help me figure out why my server isn't being listed on the serverlist? 01:26 ar10ch did u click "Host Server" ? 01:26 katp32 I have server_announce set to true, it's accessible with both ipv4 and ipv6 via the domain name set by server_address, there's no password, a description and name are set, no curl errors in log, but it's not there 01:26 katp32 it is a dedicated server. 01:27 MTDiscord "no password" isn't even a requirement is it? 01:27 katp32 it is according to the wiki 01:27 MTDiscord Have you definitely tested connecting to it from over the internet? 01:27 katp32 yes 01:27 MTDiscord How long have you been waiting for the server list to refresh? 01:27 katp32 other players are able to connect just fine as well, it's been up and running fine for several days now 01:27 MTDiscord Also, are you looking at the one inside MT itself or are you checking the website directly? 01:28 katp32 it does not ever appear on the server list, not after 60 seconds, not after 4 hours, not in game and not on the website 01:28 MTDiscord Hmm, there isn't any reason there'd be like a geographical or other specific blockage that could prevent the server list from reaching you, but other clients could? 01:29 MTDiscord could be the serverlist being over agressive again 01:29 MTDiscord Also ... the server list isn't under attack again, is it? ? 01:29 MTDiscord anyways, seems like a sfan5 question 01:29 katp32 the only possibility I coud think of is that the server list is connecting with ipv6, and the ipv6 connection isn't working for whatever reason 01:29 katp32 if someone would be kind enough, that could be tested by pinging 2600:3c04:e001:25::751e 01:47 Hawk777 katp32: I have two IPv6 access points, and neither can ping that address. 01:47 Hawk777 100% packet loss. 01:47 katp32 yeah, got someone else to ping it, same result; so, there's an issue with the routing... at least I know it's not a minetest problem now.. 01:50 VanessaE no go here, either. 02:00 katp32 ooohhhh, I know why, I'm dumb 02:00 katp32 I forgot to route ipv6 traffic back out of the server, only into it :P 02:02 DivideByZero Still unable to figure out any reason for the shaders issue. 05:04 VanessaE by the way, am I the only one for whom server favorites aren't working anymore? 05:04 VanessaE (as in I have none at all and recently-visited servers aren't being remembered) 10:21 MTDiscord Hey, I'm having a linker error when trying to compile Minetest for OpenSUSE on RPi 3: /usr/lib64/gcc/aarch64-suse-linux/10/../../../../aarch64-suse-linux/bin/ld: /usr/lib64/libform.so: undefined reference to pcre2_regcomp' /usr/lib64/gcc/aarch64-suse-linux/10/../../../../aarch64-suse-linux/bin/ld: /usr/lib64/libform.so: undefined reference to pcre2_regexec' /usr/lib64/gcc/aarch64-suse-linux/10/../../../../aarch64-suse-linux/bin/ld: 10:21 MTDiscord /usr/lib64/libform.so: undefined reference to `pcre2_regfree'. I am trying to compile MT 5.4 with Irrlicht-MT 10:24 arif1 Hi 11:51 katp32 what determines ranking in the minetest serverlist? 11:56 MTDiscord Hiz 15:01 MTDiscord krock: https://github.com/minetest-mods/mesecons/pull/555 25 days is a few days? 16:13 beanzilla How do I add a mod to the `secure.trusted_mods` in minetest.conf (Or what does that look like) 16:15 hlqkj just open your minetest.conf file in a text editor, and write the name of the mod in the secure.trusted_mods list 16:15 hlqkj if you cannot find secure.trusted_mods then add a new line, and add it like this: 16:15 hlqkj secure.trusted_mods = 16:16 beanzilla Ok, thank you hlqkj exactly what I needed to see. :) 16:16 hlqkj You're welcome :) 18:05 sfan5 @skiscratcher looks like an issue with ncurses, you can just disable that since you won't need it on the client 18:05 sfan5 katp32: this algorithm https://github.com/minetest/serverlist/blob/master/server.py#L357 19:21 MTDiscord ok guys help me, so i am making a uhh a subgame i guess and i want to use sheets for textures, but it crashes or just doesnt find any textures that arent even sheets 19:22 MTDiscord and just says "couldnt find ... texture, creating a dummy image" (... being a filename) 19:22 MTDiscord even tho the texture is clearly in the proper folder it could access 19:23 MTDiscord nevermind 19:30 MTDiscord Thank you sfan, but I found out there were docker images that worked 19:47 TechDude Wait a minute..... 19:50 Krock how about five 20:40 ntat Hello. Somebody has experience with Python in Minetest? Is it possible to using Python in Minetest? 20:40 heavygale for a mod or what? 20:41 ntat heavygale, for MineClone 20:42 heavygale ok, but why phyton? ^^ 20:44 leo_rockway because Python counts from 0 \o/ 20:45 heavygale lua doesn't ? 20:45 leo_rockway I thought it started counting from 1, but it's been a while. 20:46 ntat heavygale, for e.g. Mineclone for automate some things. I like Python :-) I know, that in Python is some module for Minecraft. 20:46 leo_rockway ntat: honestly, if you speak Python Lua would be no trouble. 20:46 MTDiscord "I like Python" is a pretty thin reason to avoid learning a new language 20:47 rubenwardy :D 20:48 leo_rockway I like Python too, but Lua is a cool guy. 20:48 ntat MTDiscord, "I like Python" is a pretty reason to look for solutions in this language ;) 20:49 ntat because I ask :-) 20:50 ntat Python in Minecraft → https://www.youtube.com/watch?v=HNZULg4dZxM&fbclid=IwAR2CHIx32AsFLQZEC-6AMJA4YCWSS0rUS4wuE93bD9V4LydEclKAMNkppPk 20:51 MTDiscord video unavailable 20:51 MTDiscord There are projects for python in minetest, but just use lua 20:51 MTDiscord Its simple enough, and fully supported 20:53 leo_rockway in that video the changes are real time. I'm not sure you can do that with Lua and Minetest. 20:53 leo_rockway at least I haven't seen it. 20:53 leo_rockway or the video makes them look like real time. 20:54 rubenwardy you can run Lua dynamically at runtime 20:54 rubenwardy even entire scripts 20:54 rubenwardy the only thing you can't do is register or change nodes 20:54 sfan5 you might be interested in this https://forum.minetest.net/viewtopic.php?t=13316 20:55 ntat sfan5, looks great 20:55 MTDiscord you can use dynamic media on entitys at runtime i think 20:58 rubenwardy entities are fully dynamic 20:58 rubenwardy you can register new entities at runtime as well 20:59 rubenwardy it's because they are prototype based rather than type object based. And they're not sent to the client 22:19 MinetestBot 02[git] 04v-rob -> 03minetest/minetest: Add `math.round` and fix `vector.round` (#10803) 133560691 https://git.io/JYo2l (152021-04-01T22:18:58Z) 22:21 MTDiscord Oh no, not juanchi irc 22:21 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: CGUITTFont optimizations (#11136) 13024d47e https://git.io/JYo2E (152021-04-01T22:20:16Z) 22:21 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Sort out cURL timeouts and increase default 1334888a9 https://git.io/JYo2u (152021-04-01T22:19:39Z) 22:33 MTDiscord Is it possible that recent name tag changes somehow broke how they work on older server versions? Someone with a 5.4 client claims that hidden player name tags (by setting their alpha to 0) are still displayed as black text 22:34 sfan5 hiding nametags using alpha=0 should work regardless of version but it's possible it was accidentally broken 22:58 TableToo hi 22:58 TableToo ok