Time |
Nick |
Message |
00:19 |
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00:26 |
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00:27 |
hisforever |
Wow I've looked at the Advantrains atc function and I'm confuzed even more lol |
00:31 |
hisforever |
is there anybody that could help get my loop set up. I have set yp 2 rails north and south , with loops at each end. My stations are there too |
00:37 |
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00:39 |
ar10ch |
I just worked off the example(s) in atc_command.txt. That's as much as I know. |
00:42 |
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00:44 |
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00:47 |
hisforever |
Thanks ae10ch |
01:27 |
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09:23 |
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09:56 |
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09:59 |
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10:22 |
Zughy[m] |
I can't seem to understand how to use `^[sheet`. I want to retrieve the face of character.png, which starts at 8x8, but this doesn't work: `character.png^[sheet:24x24:8,8` |
10:23 |
Zughy[m] |
or `16x16:8,8`, same thing |
10:51 |
sfan5 |
you're telling it that the texture is made of 24x24 blocks and you want to retrieve the one at pos 8,8 |
10:52 |
sfan5 |
which would be x=192, y=192 in the image |
10:57 |
MTDiscord |
<appguru> You could use [combine Zughy |
11:01 |
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11:19 |
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11:36 |
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11:40 |
Zughy[m] |
sfan5 so it should be 8x8:8,8 ? |
11:48 |
sfan5 |
that'd get you 8x8 pixels from x=16, y=16 |
11:49 |
sfan5 |
s/16/64/ actually |
11:50 |
sfan5 |
how big is the character face you want to retrieve? |
11:50 |
Zughy[m] |
the default player_api character.png |
12:05 |
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12:24 |
sfan5 |
8x8 at 8,8 (and btw I asked because I didn't want to find out myself) |
12:24 |
sfan5 |
here's the solution: character.png^[sheet:8x8:1,1 |
12:40 |
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13:13 |
MinetestBot |
[git] sfan5 -> minetest/serverlist: Improve table column sizing, template, CSS e37149a https://git.io/Jt9XC (2021-02-21T13:08:00Z) |
13:23 |
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13:28 |
Zughy[m] |
ty sfan5 |
13:49 |
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14:02 |
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17:35 |
Gustavo6046 |
Oh golly |
17:35 |
Gustavo6046 |
I just realized @appguru I forgot to /tphr you when you joined, I was busy most of the time you were in the server so we couldn't meet each other ingame lol |
17:35 |
Gustavo6046 |
Which means I couldn't show you the stuff I was working on (item physics) |
17:40 |
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18:03 |
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19:03 |
MinetestBot |
[git] appgurueu -> minetest/minetest: Fix wrong reported item counts for inventory actions using Shift-Move… 051e4c2 https://git.io/Jt9Ac (2021-02-21T19:02:23Z) |
19:14 |
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20:07 |
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20:31 |
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20:35 |
Sven_vB |
do we have some kind of confirmation message when new user registration on a server was successful? |
20:35 |
Sven_vB |
(in the client, v5.3.0+) |
20:36 |
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20:38 |
Krock |
Sven_vB: on_newplayer or so |
20:39 |
Sven_vB |
oh, I meant a GUI confirmation for the user that's trying to register. |
20:39 |
Krock |
by letting them join the server, yes. |
20:41 |
Sven_vB |
do you mean they're logged in automatically? |
20:41 |
Krock |
yes |
20:42 |
Sven_vB |
oh I see. thanks :) |
20:50 |
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21:55 |
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22:02 |
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22:05 |
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22:30 |
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22:31 |
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22:33 |
ZeroConfig |
I'm trying to replace 'unified_inventory' with 'sfinv' and it's mods like 'sfinv_buttons' & 'sfinv_unified_inventory' but the later made by rubenwardy 4 years ago seems to be incompatible. Does Ruben or anyone know if this has been replaced by something newer? |
22:34 |
rubenwardy |
You don't need sfinv unified inventory |
22:34 |
rubenwardy |
it was a WIP mod to attempt to make a shim to allow mods that depend on UI to use sfinv instead |
22:34 |
ZeroConfig |
Ok, well my buttons weren't showing up without it, but with it, too many buttons showed up, incompatible buttons from world edit. |
22:34 |
rubenwardy |
Instead, you should installed craftguide, sfinv bags, and sfinv buttons |
22:35 |
ZeroConfig |
I tried that and i wasn't seeing the 'more' tab or any of the other buttons. |
22:36 |
ZeroConfig |
the original 'unified_inventory' showed quite a few other mod buttons, but I can't seem to get those to show with the sfinv. |
22:37 |
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22:38 |
ZeroConfig |
And I'm trying to replace original 'unified_inventory' for two reason's. 1. it was laggy, and 2. Ruben's recommendation per comments in Content DB. |
22:47 |
ZeroConfig |
I just went back to the configuration you recommended above Rueb, and I'm still not getting the 'more' tab. |
22:48 |
ZeroConfig |
*Ruben |
22:50 |
ZeroConfig |
Tabs I see are: [Crafting] [Creative] [Skins] [Bags] [Awards] |
22:50 |
ZeroConfig |
..nothing else. |
22:58 |
sfan5 |
do the mods you are expecting in there advertise that they support sfinv? |
23:02 |
ZeroConfig |
I don't think they do, that's why I thought using the 'sfinv_unified_inventory' took care of that. But Ruben said not to use that. |
23:03 |
ZeroConfig |
Myabe my only choice is to go back to original 'unified_inventory' but it seems out of date, and it is laggy. |
23:03 |
ZeroConfig |
..or wait for other mod makers to update their code to work with sfinv? |
23:04 |
ZeroConfig |
A lot of mods seem to be abandonware. |
23:07 |
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23:11 |
ZeroConfig |
An appeciated new feature, would be to have a way that dedicated servers and automatically check and update mods when new versions become released. The current solution seem to be checking each individual mod page on github and see if the authors made any changes, which is very time consuming. |
23:11 |
ZeroConfig |
servers and = servers can* |
23:13 |
MTDiscord |
<Jonathon> set up a repo of your mods on github with submodules and enable dependabot |
23:13 |
MTDiscord |
<Jonathon> problem solved |
23:13 |
ZeroConfig |
If there is such a command line or gui to do this please let me know. Thanks. |
23:13 |
MTDiscord |
<Jonathon> see pandorasbox for a example of this |
23:14 |
ZeroConfig |
I'm not familiar with dependabot or pandorasbox, can you link a url to read more? |
23:14 |
MTDiscord |
<Jonathon> (and a daily cron job to sync the github repo to the server) |
23:15 |
MTDiscord |
<Jonathon> https://github.com/pandorabox-io/pandorabox-mods |
23:15 |
MTDiscord |
<Jonathon> https://github.blog/2020-06-01-keep-all-your-packages-up-to-date-with-dependabot/ |
23:15 |
MTDiscord |
<Jonathon> dependabot doesnt care where your submodules are at |
23:15 |
ZeroConfig |
Also why don't helpful features like this end up being added to the built-in features? |
23:15 |
MTDiscord |
<Jonathon> ? |
23:15 |
ZeroConfig |
Thanks for the links, I'll read into it. |
23:16 |
ZeroConfig |
Does smacking yourself in the face help, when I already mentioned I am not familiar with these, and yet you expected me to be? |
23:17 |
MTDiscord |
<Jonathon> dependabot will not however assist you when people switch git hosts(and dont mirror existing) and do other stupid things |
23:17 |
ZeroConfig |
I see, so it's still an incomplete solution. |
23:18 |
ZeroConfig |
Even the ContentDB is out of date with it's packages. |
23:18 |
MTDiscord |
<Jonathon> uh no, because you cant build a system to deal with every edge case |
23:18 |
MTDiscord |
<Jonathon> also no wrong cdb |
23:18 |
ZeroConfig |
You can if you are willing to spend enough time doing so, and have the programming skills to do so. |
23:19 |
rubenwardy |
ZeroConfig: ContentDB isn't that much out of date |
23:19 |
MTDiscord |
<Jonathon> cdb is either set up as a rolling release or tagged commits |
23:19 |
rubenwardy |
yeah, ContentDB syncs with git, |
23:19 |
rubenwardy |
some authors choose to disable this but I've enabled it for the popular mods |
23:19 |
MTDiscord |
<Jonathon> >You can if you are willing to spend enough time doing so, and have the programming skills to do so. ? |
23:19 |
ZeroConfig |
I'm not saying all the packages are out of date, but some packages are. Compared with the github versions. |
23:19 |
rubenwardy |
Anyway, using git + submodules is a good way to update mods is the best approach |
23:20 |
rubenwardy |
Versions on github may not be intended for release yet |
23:20 |
MTDiscord |
<Jonathon> ^this |
23:20 |
rubenwardy |
https://gitlab.com/rubenwardy/dev_plays_minetest |
23:20 |
rubenwardy |
I use it for my server with an update script https://gitlab.com/rubenwardy/dev_plays_minetest/-/blob/master/update.sh |
23:20 |
ZeroConfig |
Jonathon: IF you keep smacking yourself in the face you could suffer brain damage, and then you won't be able to help anyone. |
23:21 |
MTDiscord |
<Jonathon> then stop making me facepalm ifyour so concerned |
23:21 |
MTDiscord |
<Jonathon> *if your |
23:21 |
ZeroConfig |
No one can make you do something, all actions are controlled from the self. |
23:22 |
MTDiscord |
<Jonathon> eh |
23:22 |
ZeroConfig |
Thanks Johnathon and Ruben, I have some reading to do. |
23:22 |
MTDiscord |
<Jonathon> also, to address your point, you could write a bot that figures out when people move repos, but then you would be super ripe for getting stuck on outdated forks, or supply chain attacks |
23:23 |
MTDiscord |
<Jonathon> basically not a good idea |
23:23 |
ZeroConfig |
Jonathon: So you'd have to find a way to programmatically overcome those obstacles as well. |
23:23 |
ZeroConfig |
But the word "can't" is not the correct word. |
23:23 |
MTDiscord |
<Jonathon> ill wait for the day you do so |
23:24 |
ZeroConfig |
Perhaps difficult would have been a better choice. |
23:24 |
ZeroConfig |
That kind of attitude is not helpful. |
23:25 |
ZeroConfig |
The only limits are one's own imagination and ingenuity. |
23:25 |
MTDiscord |
<Jonathon> lol, yeah good luck with that |
23:25 |
ZeroConfig |
Good luck with your poor attitude on possibilities. |
23:25 |
ZeroConfig |
If one doubts they can accomplish something, then they never will. |
23:26 |
MTDiscord |
<Jonathon> theres a simple solution, people setting up a mirror if they move git hosts, but that requires work, or they left the platform because they dont agree with it |
23:26 |
MTDiscord |
<Jonathon> between a mixture of those 2, most people dont do so |
23:27 |
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23:27 |
MTDiscord |
<Jonathon> either way, its a thing outside of your control |
23:28 |
rubenwardy |
There is an issue for creating a command line interface for ContentDB |
23:28 |
rubenwardy |
also, people changing hosts happens rarely and not worth worring about too much. You can just change the upstream URL in that case |
23:28 |
MTDiscord |
<Jonathon> ^exactly |
23:29 |
rubenwardy |
https://github.com/minetest/minetest/issues/7358 |
23:29 |
MTDiscord |
<Jonathon> https://xkcd.com/1205/ sums it up nicely |
23:40 |
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