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IRC log for #minetest, 2021-02-20

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All times shown according to UTC.

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09:25 SaveSaveSave So I want to help minetest development, so 5.4.0 can be considered stable sooner - is there a list somewhere with show-stoppers?
09:25 SaveSaveSave I saw https://github.com/minetest/minetest/projects but that seems more like general feature tracking
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10:14 sfan5 https://github.com/minetest/minetest/milestone/17
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12:07 nly can i run server without gui?
12:07 deltanedas[m] yes
12:07 heavygale yes
12:08 nly nice
12:32 Wuzzy an user just complained of possible vandalism in the Chinese translations: https://forum.minetest.net/viewtopic.php?f=6&p=390532
12:33 Wuzzy claims that Weblate user TPImage is doing damage to the Chinese translation. What to do?
12:36 rubenwardy Weblate has no ban feature
12:36 Wuzzy WTF
12:36 rubenwardy Only thing that can be done is to keep reverting commits
12:37 MTDiscord <s​rinivas> is it possible to move out of weblate?
12:38 Wuzzy rubenwardy: when you are in the project settings tab, is there a button named "Access"?
13:04 sfan5 there is not
13:06 sfan5 oh there is actually but we cannot change it
13:06 MTDiscord <s​rinivas> only c55 can?
13:06 sfan5 no "You do not have permission to change project access control. Check your billing status"
13:07 MTDiscord <s​rinivas> ah
13:07 sfan5 even if we could, we do not want to lock out contributors for all languages
13:07 MTDiscord <s​rinivas> nothing like a commercial product
13:09 sfan5 as a F(L)OSS project weblate hosting is being provided to us for free
13:10 MTDiscord <s​rinivas> but in a nuked manner (is it not)?
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13:11 Wuzzy can anyone verify the claims of vandalism? https://forum.minetest.net/viewtopic.php?f=6&amp;p=390532
13:12 Wuzzy or at least, the claims of "damage" to the translation
13:13 MTDiscord <s​rinivas> i speak no chinese, sorry
13:13 sfan5 since that is the same user who spam-created hundreds of languages inside the weblate project (weblate had to delete them for us later) I briefly looked into the changes and found no obvious vandalism
13:14 sfan5 if look at https://hosted.weblate.org/projects/minetest/minetest/zh_Hant/#history you can easily see the changes he's referring to
13:16 Wuzzy oh, this user is known to do "funny" things? ugh
13:17 MTDiscord <s​rinivas> i have requested a person i know who is native to have a look, here goes nothing
13:17 sfan5 looking at the translation for "Julia y", neither the new (人體藝術) nor the old one (嫩穴) make any sense when I look them up
13:18 sfan5 and by the way, here are existing imported changes from that user https://github.com/minetest/minetest/commits?author=Pantyhose-X
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13:43 MTDiscord <I​hrFussel> Not having a basic ban/block feature on such a big platform is kinda backwards if you ask me...and in case you have to pay for that feature I would even call it a scam
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15:40 MTDiscord <e​xe_virus> "big platform" != free  i.e. why would you expect a big platform to NOT make you pay for a key feature?
15:58 MTDiscord <I​hrFussel> For basic features I see this as very backwards still...I wouldn't call blocking users a premium one
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16:37 rubenwardy They don't have that feature at all
16:37 rubenwardy It's not paid for
16:37 rubenwardy What you can do is make projects invite only, we can't do that only because we don't have admin access to it
16:38 rubenwardy We could email support for that
16:38 rubenwardy https://github.com/WeblateOrg/weblate/issues/3040
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16:44 Fleckenstein Is it possible to change the hand tool capabilities of a connected player?
16:46 rubenwardy Yes, you can use meta or replace the hand item
16:46 rubenwardy See the hand list
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16:53 Fleckenstein its about the tool capabilities
16:54 Fleckenstein the hand list has only visual effects
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16:55 rubenwardy It should be used to get tool caps
16:58 Fleckenstein it does not
16:58 Fleckenstein to change the toolcaps of the hand usually the ':' item is overwritten
16:59 rubenwardy There's a bug here then
17:09 Zughy[m] is there a way to trim a texture with a modifier, e.g. obtaining just the head of the default character.png texture?
17:12 Fleckenstein i think [sheet can be used for that but not sure
17:16 Krock [sheet or [combine (on a dummy background)
17:17 Krock nvm. [combine does not crop
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17:52 Zughy[m] ...huh, weird name, it's not even a verb. Crop or trim would have made more sense
17:54 Krock that happens when non-native English speakers design something
17:55 sfan5 combine isn't a word?
17:55 Krock (sheet isn't a verb)
17:56 Krock but like half of the modifiers aren't verbs either
18:05 Zughy[m] can I open an issue asking for a refactor without losing compatibility?
18:10 Krock Zughy[m]: you can but I doubt anyone would care about naming as long it works
18:10 Krock also compat has to be ensured anyway for this kind of API
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18:57 rubenwardy Sheet will have come from sprite sheet
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19:39 Gustavo6046 Are object velocity and acceleration serialized? Or do I need to manually write code to save it in get_staticdata and load it in on_activate?
19:46 rubenwardy yes
19:46 rubenwardy they're serialized
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20:19 Gustavo6046 Ah, okay
20:19 Gustavo6046 Whew, thanks!
20:40 Gustavo6046 Krock: little did I know the rabbit hole I was getting myself into, heh. https://notabug.org/TenPlus1/builtin_item/pulls/3
20:40 Krock Gustavo6046: https://github.com/minetest/minetest/blob/master/src/server/luaentity_sao.cpp#L271-L301
20:40 Gustavo6046 And I'm glad I did!
20:40 Krock what
20:40 Gustavo6046 Wait whoa
20:40 Gustavo6046 lol
20:40 Krock dude what just happened
20:40 Gustavo6046 almost the same time :o
20:40 Gustavo6046 yeah what
20:40 Gustavo6046 like
20:41 Gustavo6046 lol
20:41 Gustavo6046 not the first time I've experienced weird coincidences like that on IRC :p
20:41 Krock 80 commits. not bad lol
20:42 Gustavo6046 oh
20:42 Gustavo6046 Heh, I suppose. There were some slightly headachy moments, but I still got it to work in the end.
20:42 Gustavo6046 Debugging Lua isn't always easy :p
20:43 Krock seems to me that the builtin code helped quite a lot there
20:43 Gustavo6046 Krock: the ground check one?
20:43 Gustavo6046 Yeah, that's one of the many changes I did
20:43 Gustavo6046 There were more issues than just that lol
20:44 Krock well then. congrats.
20:45 Krock I see that Tenplus1 already noticed it. good chances to get it merged
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20:46 Gustavo6046 Aw, thanks!
20:46 Gustavo6046 Krock: this is the second time I submit a physics update
20:46 Gustavo6046 I was originally including a code refactor as a 2nd PR, but due to merging concerns I decided to just merge both into a single PR right away.
20:46 Gustavo6046 The code looks cleaner now as a result!
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20:48 Gustavo6046 This made me realize how easily I can squash bugs when they occur, and narrow down the causes of symptoms in code like, in this case, the broken physics. (The last little bunch of commits was just me fixing physics and such.)
20:48 Gustavo6046 Skills I've learned with years of amateur programming, I guess having a hobby since a young age definitely pays off.
20:48 Gustavo6046 Gee, I can't wait to turn 18 in May.
20:49 Krock May the fourth be with you
20:49 Gustavo6046 Haha!
20:49 Gustavo6046 It's in the sixteenth, though!
20:49 Krock gonna visit you and bring my chainsaw
20:49 Gustavo6046 Sure, sure.
20:49 Krock it's gonna be a funny afternoon
20:49 Gustavo6046 Yeah, lots of balloons to pop with that bugger.
20:50 Gustavo6046 Anyways, Krock, before both these updates, item physics were boring. Not only that, they weren't very practical; items did not conserve momentum, so all waterflow did was push them alongside the top surface of the nodes covered by flowing water. And to think original reason of all this was that water wasn't pushing items the way I wanted.
20:50 Gustavo6046 Now acts behave in a very nice way, with configurable water force, water drag, ground friction, and even air drag.
20:50 Krock so you need acceleration (for friction) and velocity
20:51 Gustavo6046 I actually rewrote the water drag at least once to make it more realistic.
20:51 Krock ah yes tht
20:51 Gustavo6046 I only need acceleration, for the most part. I only set velocity directly when merging item stacks, I merge the velocities as well.
20:52 Gustavo6046 Oh, the way I rewrote drag, because the one I added in the 1st PR kinda sucked, in this one the new drag is a bit more realistic, because instead of dividing velocity, I apply a force on the opposite direction of the difference between the item entity's current velocity and the velocity of flow of water.
20:53 Gustavo6046 I accumulate an acceleration vector, so that most item physics are forces (i.e. acceleration, since items have no discernible mass, and F = ma), rather than modifying velocity directly.
20:54 Gustavo6046 I'm already testing the new changes in mouses.xyz port 30000. That's where I usually play, mind you, but if you want to quickly see the new item physics, one quick way is to join! :)
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21:36 MTDiscord <a​ppguru> random reminder you can mostly get rid of z-fighting by adding a small random bias: https://notabug.org/TenPlus1/builtin_item/pulls/5
21:37 Gustavo6046 ah, thanks!
21:38 MTDiscord <a​ppguru> np
21:38 MTDiscord <a​ppguru> I'm LMD btw
21:39 Gustavo6046 ohh, okay
21:40 Gustavo6046 10+1 must be wondering where all the sudden attention to his builtin_item came from :P
21:41 Gustavo6046 Krock: while I was pushing all those commits, I imagined him pulling them and testing them and huffing and panting as he struggled to keep up with all the pushed commits XD
21:43 Gustavo6046 btw @appguru the server was using my PR #3, I think your changes applied to master?
21:43 ShadowBot https://github.com/minetest/minetest/issues/3 -- Furnace segfault
21:43 Gustavo6046 mind if I merge them or something?
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22:17 MTDiscord <a​ppguru> I don't mind
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22:45 rubenwardy Wuzzy, sfan5: someone (probably sfan5?) contacted support, that user has now been banned from weblate completely
22:45 Wuzzy ooff
22:46 Wuzzy hopefully the translations were indeed wrong
22:46 sfan5 not me
22:46 Wuzzy oh. i did contact support
22:47 Wuzzy important bit from the response: "I suspended the user for now. The maintainers of the project can do the Git revert to get rid of the malicious translations."
22:49 Wuzzy ah, forum users just told me the person in question used a lot of sex-related language. sounds like a troll
22:49 Wuzzy Crisis averted, I guess...
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22:56 ZeroConfig I'm trying to use the 'CraftGuide' recommended by Ruben on the ContentDB, and it's telling me: "Your Minetest Client is outdated.  Get the latest version on minetest.net to use the Crafting Guide."  I checked the site and it shows the latest version is 5.3.0 which I am already using.  Is this message an error or do I need some unavailable to the
22:56 ZeroConfig public newer version?
23:01 ZeroConfig I found the section of code responsible for the error:
23:03 ZeroConfig Well apparently I can't upload the text. So instead I'll just link to the entire code:
23:03 rubenwardy you need to download an older version
23:03 ZeroConfig https://github.com/minetest-mods/craftguide/blob/master/init.lua   [lines 175 to 187]
23:03 rubenwardy the latest version of craft guide only supports 5.4.0
23:04 rubenwardy if you install through the client, it'll get the correct version
23:04 ZeroConfig I'm running it on a dedicated server, how do I install those through the client?
23:04 rubenwardy ah right
23:05 rubenwardy try      git checkout https://github.com/minetest-mods/craftguide/ -b 1.14.3
23:05 rubenwardy oops
23:05 rubenwardy try      git clone https://github.com/minetest-mods/craftguide/ -b 1.14.3
23:05 ZeroConfig ok.  Should I try to get 5.4.0 client for my other pc?  Although I guess that wouldn't help anyone else using the server, unless they have 5.4.0 also.
23:06 ZeroConfig Will 5.4.0 be public soon? on minetest.net?
23:06 rubenwardy in the next week or so
23:06 ZeroConfig Ok, that will solve a lot.
23:07 ZeroConfig Hopefully Archlinux will be quick to update, they don't usually take too long.
23:07 ZeroConfig Is the server going to need to be 5.4.0 also, or just the clients?
23:07 ZeroConfig Because my server is on Debian, and Debian takes ages to update.
23:08 rubenwardy Just clients I think
23:08 ZeroConfig I had to backport to even get 5.3.0 server on Debian, they were still offering a much older version.
23:08 rubenwardy I also host on debian, but I build minetest myself. Because I use modifications
23:09 rubenwardy jesus, still 0.4.17
23:09 rubenwardy terrible
23:09 ZeroConfig Yeah. That's what I mean lol
23:09 MTDiscord <s​rinivas> !tell sfan5
23:09 MTDiscord <s​rinivas> https://cdn.discordapp.com/attachments/749727888659447960/812823241751003216/Screenshot_from_2021-02-21_04-38-48.png
23:09 MTDiscord <s​rinivas> the translations appear to have been vandalized
23:09 Zughy[m] HAHAHAHAHAHA
23:10 rubenwardy That person has been banned already
23:10 MTDiscord <s​rinivas> ah, pardon me, i was asleep
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23:39 Wuzzy 5.4.0 doe not exist. yet.
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23:44 sfan5 @s​rinivas thanks for the info
23:50 MTDiscord <s​rinivas> np
23:54 Gustavo6046 ArchLinux has 5.3.0 as latest
23:54 Gustavo6046 5.4.0 is out?
23:54 Gustavo6046 stable?
23:54 Gustavo6046 o.o
23:54 MTDiscord <s​rinivas> afaik, no
23:54 Gustavo6046 oh ok
23:55 Gustavo6046 whew
23:55 MTDiscord <s​rinivas> hehe
23:55 MTDiscord <s​rinivas> arch linux still has the latest if thats what you are asking
23:55 Gustavo6046 yeah
23:55 Gustavo6046 I know
23:55 Gustavo6046 yet mine is 5.4.0-dev-6d7067fd3
23:56 Gustavo6046 I like custom-building my stuff idk why
23:56 MTDiscord <s​rinivas> try gentoo :p
23:57 Gustavo6046 :<
23:57 Gustavo6046 nu

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