Minetest logo

IRC log for #minetest, 2021-02-07

| Channels | #minetest index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:03 fleeky_ joined #minetest
00:10 scr267 joined #minetest
00:12 fluxflux_ joined #minetest
00:39 I_am_Grid joined #minetest
01:32 olliy joined #minetest
01:55 Hawk777 joined #minetest
02:12 erlehmann joined #minetest
02:30 Gustavo6046 joined #minetest
03:06 riff-IRC joined #minetest
04:07 riff-IRC joined #minetest
04:22 riff-IRC joined #minetest
05:00 MTDiscord joined #minetest
06:28 est31 joined #minetest
07:41 brendantcc joined #minetest
07:54 DrFrankenstone joined #minetest
08:00 ShadowNinja joined #minetest
08:07 brendantcc joined #minetest
09:00 FeXoR joined #minetest
09:16 brendantcc joined #minetest
09:56 galex-713 joined #minetest
10:01 Talkless joined #minetest
10:39 DrFrankenstone_ joined #minetest
10:47 DrFrankenstone joined #minetest
10:47 galex-713 joined #minetest
10:48 MinetestBot [git] sfan5 -> minetest/minetest_game: Update game APIs for use_texture_alpha deprecation aa9cc39 https://git.io/Jtai4 (2021-02-07T10:48:05Z)
10:48 MinetestBot [git] sfan5 -> minetest/minetest_game: Fix deprecated alpha / use_texture_alpha use 08b13c9 https://git.io/JtaiB (2021-02-07T10:48:05Z)
10:48 MinetestBot [git] SmallJoker -> minetest/minetest_game: weather: Fix error caused by missing biomes c1b236b https://git.io/JtaiR (2021-02-07T10:48:05Z)
10:50 MinetestBot [git] numberZero -> minetest/minetest: Rewrite touch event conversion (#10636) 4caf156 https://git.io/Jtaiu (2021-02-07T10:48:30Z)
11:01 calcul0n__ joined #minetest
11:10 numzero joined #minetest
11:25 Fixer joined #minetest
11:28 DrFrankenstone two of those commits reference use_texture_alpha deprecation, what is that, lua_api.txt doesn't say it's deprecated
11:29 sfan5 https://github.com/minetest/minetest/blob/4caf156be5baf80e6bcdb6797937ffabbe476a0f/doc/lua_api.txt#L7358-L7359
11:30 DrFrankenstone ahh, thanks
11:31 rubenwardy The change log lists all deprecated things
11:34 DrFrankenstone oh, on the wiki, good to know
11:45 ryzokuken joined #minetest
12:15 hisforever joined #minetest
12:17 hisforever Hi I have a pastbin https://pastebin.com/K4nVWHpS   my Mt crashes at startup?
12:17 hisforever my new OS is Mint 20
12:31 FreeFull joined #minetest
12:34 numzero hisforever: you appear to have weird MT configuration
12:34 alex-resist joined #minetest
12:35 numzero did you configure it to start directly to the game, without main menu?
12:36 hisforever NO KIDDING nunzreo lol
12:37 numzero did I misunderstood something? did it show the menu?
12:37 hisforever no but I'll delete all mods and start over
12:37 numzero wait
12:37 hisforever yes I did that
12:38 numzero ah well
12:38 numzero basically, there are 2 problems
12:38 numzero 1. it can’t write to the world directory
12:38 numzero 2. there are 2 mods called `lpanes`
12:39 numzero the latter prevents it from starting the world
12:39 hisforever ok thanks thats a big help
12:39 numzero while the former makes it crash afterwards
12:40 numzero make sure that directory is writable
12:40 hisforever ok thanks I'll check the mods out thanks again God bless my friend
12:41 hisforever I have to get blood chart before Mt bue
13:28 erlehmann joined #minetest
13:34 ryzokuken joined #minetest
13:42 ryzokuken joined #minetest
13:46 ryzokuken joined #minetest
14:06 ryzokuken joined #minetest
14:15 erlehmann joined #minetest
15:00 Pie-jacker875 joined #minetest
15:11 independent56 joined #minetest
15:29 MinetestBot [git] rubenwardy -> minetest/minetest: Use consistent temp folder path (#10892) 3a8c371 https://git.io/Jtada (2021-02-07T15:27:24Z)
15:36 Helenah joined #minetest
15:39 hisforever joined #minetest
15:42 hisforever I just switch to Mint v20, I installed mt 5.1.1 How Do I get the latist onto Mint Os?
15:43 rubenwardy I believe mint is ubuntu based?
15:43 rubenwardy you can use the official ppa
15:43 rubenwardy https://launchpad.net/~minetestdevs/+archive/ubuntu/stable
15:43 hisforever thanks
15:45 riff-IRC joined #minetest
15:47 riff-IRC joined #minetest
15:48 kamdard__ joined #minetest
16:01 jetter joined #minetest
16:05 MinetestBot [git] rubenwardy -> minetest/minetest: Reduce empty translation error to infostream 857dbcd https://git.io/JtabS (2021-02-07T16:03:48Z)
16:09 fleeky_ joined #minetest
16:24 SwissalpS joined #minetest
16:36 Verticen joined #minetest
16:42 awell joined #minetest
17:15 I_am_6r1d joined #minetest
17:16 calcul0n joined #minetest
17:17 fleeky_ joined #minetest
17:23 Hawk777 joined #minetest
17:28 qj joined #minetest
17:56 fleeky_ joined #minetest
18:13 garywhite joined #minetest
18:13 garywhite joined #minetest
18:23 calcul0n_ joined #minetest
18:40 BuckarooBanzai joined #minetest
18:42 fleeky_ joined #minetest
18:47 I_am_6r1d joined #minetest
18:58 riff-IRC joined #minetest
19:04 mazes_83 joined #minetest
19:06 mazes_83 hi, I have a world which crashes as soon at it connects, some callbacks are called on one object and checks for param2 which is not defined
19:06 mazes_83 any hints on how to get rid of such error ?
19:07 numzero logs please
19:07 rubenwardy I suspected this is the item drop error, this is fixed in 5.4.0
19:08 rubenwardy what you can do is create a new player (check "host server" and choose a different name)  and then join and run   /clearobjects
19:08 rubenwardy this will delete all mobs, dropped items, etc
19:08 rubenwardy alternatively, you could update to 5.4.0 early
19:08 rubenwardy or backport the fix
19:08 rubenwardy 5.4.0 will be released in the next wek
19:08 sfan5 or apply the patch to builtin, can be done with an ordinary text editor
19:09 rubenwardy you may have trouble with notepad, which doesn't like \n
19:09 rubenwardy unless W10 is different
19:12 zorton35 joined #minetest
19:14 mazes_83 ok, I already tried to use another player, but he was to close to the other player position
19:15 mazes_83 fortunately, spawn point for new players isn't that close, and clearobject was sufficent
19:16 Hawk777 joined #minetest
19:16 mazes_83 to update, I'll stick to my distro things, I know for sure gentoo update minetest quite fast (5.3 was in repo less than one week after release)
19:17 mazes_83 thanks for the /clearobjects tip
19:19 homthack joined #minetest
19:21 athreeu[m] joined #minetest
19:22 athreeu[m] left #minetest
19:27 mazes_83 and yes I saw the error was with one object "falling", my son plays a lot with installing and testing modules, he was on "lucky_blocks" spawning "loots"
19:46 giov4[m] Hey, so, I noticed that declaring the global minetest table in a local one (`local minetest = minetest`) improves performances, is perhaps any reason not to do it?
19:47 rubenwardy none at all
19:47 rubenwardy putting things in locals is recommended
19:47 rubenwardy you can also do      local thing = minetest.thing
19:47 rubenwardy although, note that that can break mod compat if mods override it
19:49 Krock just don't do it unless you're calling a function a million times per second
19:50 giov4[m] <Krock "just don't do it unless you're c"> right, thanks
19:51 bwarden joined #minetest
20:06 hisforever joined #minetest
20:07 hisforever Hi I shure would love to know what I'm doing wrong here is a pastbin https://pastebin.com/XM6wB8TN
20:08 hisforever My os is Manjaro
20:16 Hawk777 “Unknown node: default:chest” would appear to be a problem. Chests should be part of Minetest Game. Do you have an up-to-date Minetest Game? Mine is in ~/.minetest/games/minetest_game.
20:19 hisforever yes I have mt 5.3.0
20:19 hisforever every thing is in the right places
20:21 rubenwardy Hopper is missing a dep on default
20:23 hisforever ok so I'll just unstall the hopper
20:23 hisforever brb
20:25 hisforever its working now thanks rubenwardy
20:33 I_am_Grid joined #minetest
20:44 riff-IRC joined #minetest
21:00 calcul0n_ joined #minetest
21:01 Fixer joined #minetest
21:51 Extexo joined #minetest
21:57 milkt joined #minetest
22:00 Taoki joined #minetest
22:01 Extexo Is there a way to make to make an ABM require an interaction of 2 blocks with the subject?
22:02 Extexo So for example when lava source touches both water and acid activate the ABM
22:02 MTDiscord <W​arr1024> You can check for neighbors in the ABM registration itself, to be able to require a node to have at least one neighbor.  Anything fancier and you may have to do the check yourself inside the action callback, which has some (usually mild) performance considerations.
22:02 rubenwardy yeah, I'd have the rarer node - acid - be one of the ABM neighbours
22:03 MTDiscord <W​arr1024> Anything you can do to avoid the action function firing at all (i.e. using the rarest nodes for the registration built-in checks) tends to make things run more efficiently.
22:03 Extexo But how do I make it so it needs 3 things to make the reaction?
22:04 MTDiscord <W​arr1024> Use neighbors for the first thing (rarest) and then check the other 2 things in actoin
22:04 Extexo Ah ok
22:04 Extexo So there's no built-in way to do it
22:05 MTDiscord <W​arr1024> You can even make it so it requires 4 things that way, by using neighbors for the first and checking the other 3 in action
22:05 MTDiscord <W​arr1024> Yeah, built-in things don't go all that far with ABMs, you have to use action for quite a bit.
22:06 MTDiscord <W​arr1024> It's not too hard to make the action code efficient, so the biggest cost I often find myself paying is the overhead just to have action called at all, since it requires a C++/Lua round trip.
22:06 MTDiscord <W​arr1024> (per node)
22:08 Extexo Ah ok
22:52 galex-713 joined #minetest
22:59 v32itas joined #minetest
23:27 fluxflux_ joined #minetest
23:47 riff-IRC joined #minetest

| Channels | #minetest index | Today | | Google Search | Plaintext