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11:27 |
phoenix_ |
hi, good people. I have some DPI (?) weirdness, in minecraft interface and in-game inventory. I know most likelly its not minecraft's fault,but Nvidia's drivers,ince when I use Intel HD ,doesnt happen. BUt maybe someone has an idea howto fix ? |
11:27 |
phoenix_ |
Im on ubuntu,with nvidia proprietary drivers |
11:27 |
phoenix_ |
https://gyazo.com/bf6c6710c74702da3431cfec2c1c8b64 |
11:27 |
phoenix_ |
and this is the screenshot |
11:28 |
phoenix_ |
since* |
11:28 |
phoenix_ |
minetest* Sorry :D |
11:28 |
phoenix_ |
they so similar |
11:46 |
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11:52 |
sfan5 |
it reads the DPI from your system so that must be set wrong or something |
12:04 |
Ingar |
if the DPI is wrong you can set it in the Xorg config file (had to do that once when I had the most tiny letters on a TV) |
12:04 |
Ingar |
but then I'd expect your Desktop Environment to look funky as well |
12:06 |
tango_ |
it's possible that the DE is using a different way to set it |
12:06 |
tango_ |
there's the server DPI, the xrm Xft.dpi setting, XSETTINGS ... |
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12:26 |
phoenix_ |
Ingar, the DPI doesnt *seem* wrong. most apps and the desktop itself looks good. Only some apps dont : minetest, freeoffice, etc.. |
12:26 |
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12:27 |
phoenix_ |
tango_, I guess is possible. I tendn to think its the proprietary nvidia thingie,since eith free drivers (amdgpu,intel) all looks good |
12:28 |
phoenix_ |
excuse my tpos, tiny keyboard ^^ |
12:31 |
phoenix_ |
https://gyazo.com/c2e779bececadeaf134d2e29bd7406f0 |
12:31 |
phoenix_ |
also, the menus .. gigantic |
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tango_ |
phoenix_: same monitor? |
12:56 |
phoenix_ |
same monitor |
12:59 |
phoenix_ |
BUt I need the nvidia driver. NOuveau is only good for..well, for almost nothing, considering newer cards . Just basic stuff |
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15:38 |
MTDiscord |
<IhrFussel> Nouveau is good enough for MT |
15:39 |
MTDiscord |
<IhrFussel> User probably left |
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16:01 |
sfan5 |
they did |
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16:35 |
Fleckenstein |
If I want to make a default for a setting, should I do if not minetest.settings:get(...) then minetest.settings:set(..., default) end on the beggining of my script or just do minetest.get(...) or default when accessing the setting? I'm pretty sure least is the way to go, but I'm currently having a fight about it with someone else. |
16:36 |
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16:38 |
MTDiscord |
<appguru> Neither |
16:38 |
MTDiscord |
<appguru> You should use modlib to handle all settings for you |
16:39 |
MTDiscord |
<appguru> 1. settingtypes.txt specifies defaults |
16:40 |
Fleckenstein |
what if it is a CSM? |
16:40 |
MTDiscord |
<appguru> 2. if a setting is not set, you should check for == nil and not for truthiness (that will fail with false) |
16:40 |
Fleckenstein |
settingtypes.txt only affects main menu |
16:41 |
MTDiscord |
<appguru> minetest.settings:set is blatantly wrong though, as it will modify the users settings |
16:41 |
Fleckenstein |
yea, i agree with that |
16:41 |
MTDiscord |
<appguru> but as said, remember to check for nil and not for truthiness |
16:41 |
MTDiscord |
<appguru> else your users will be unable to disable stuff which has a default of true |
16:42 |
MTDiscord |
<appguru> i would still recommend modlib though |
16:42 |
MTDiscord |
<appguru> https://github.com/appgurueu/disable_build_where_they_stand/blob/master/schema.lua |
16:43 |
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16:55 |
rubenwardy |
truthiness only affects get_bool, which has a default param |
16:58 |
MTDiscord |
<srinivas> https://github.com/samarth-ramesh/mtlauncher a shameless plug of my project. while 0.4x support is there, you need to compile it first... very pre alpha, written in qt, have fun |
16:58 |
Wuzzy |
Honest question: Why does the world need this? |
16:59 |
MTDiscord |
<srinivas> eh, the current one sucks |
16:59 |
MTDiscord |
<srinivas> imho |
16:59 |
MTDiscord |
<srinivas> and, if i do it correct, adds in auto updates (assuming it is stored in a writable directory) |
17:00 |
MTDiscord |
<srinivas> and, allows you to switch client versions easily |
17:00 |
MTDiscord |
<srinivas> no hitting alt+tab etc |
17:10 |
Krock |
@srinivas My approach for using multiple Minetest versions. Including a few compat patches in builtin https://i.postimg.cc/2jBLPL0z/grafik.png |
17:11 |
Krock |
no need for a launcher at all |
17:16 |
MTDiscord |
<srinivas> i see... The usecase that i envisioned was two fold: 1) have both 5.x and 0.4x clients for servers that need 4.x... and to have a password manager |
17:17 |
MTDiscord |
<srinivas> Krock ^ |
17:18 |
MTDiscord |
<srinivas> and, Wuzzy ^ |
17:18 |
Krock |
hmm I see. My 0.4.x setup is long gone, hence didn't consider this to be a potential use-case. whatever. I hope other people find an use in it |
17:20 |
MTDiscord |
<srinivas> i know people who play on redcat etc |
17:20 |
MTDiscord |
<srinivas> and, thanks |
17:20 |
MTDiscord |
<srinivas> my hope is to include enough setups ootb that it works with almost all servers ootb |
17:21 |
MTDiscord |
<srinivas> multicraft, 0.4x, 5.x and when 6.x comes, that too |
17:22 |
MTDiscord |
<srinivas> auto updates so you never miss a new feature, a merged server list that includes all that you can join, and hopefully, a clean experience that gets you ingame with as few keystrokes/clicks as possible |
17:30 |
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17:30 |
Wuzzy |
the real solution would be for JT2 to upgrade to 5.3.0 ? |
17:32 |
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17:34 |
Krock |
just shovel more quicksand so that you don't drown |
17:34 |
Krock |
i.e. 0.4.x support and custom binaries until the end of the world |
17:34 |
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17:41 |
MTDiscord |
<srinivas> havent you heard of the irc & singularity joke? |
17:41 |
MTDiscord |
<srinivas> https://xkcd.com/1782/ |
17:43 |
MTDiscord |
<srinivas> > the real solution would be for JT2 to upgrade to 5.3.0 ? > mine not to advise servers, but to provide compat and die charge of 4x brigade, into the valley of 5.x rode a n<100> |
17:44 |
MTDiscord |
<srinivas> https://www.poetryfoundation.org/poems/45319/the-charge-of-the-light-brigade btw, for those who did not get it |
17:48 |
Krock |
no not at all. this xkcd hasn't ever been posted here. like never at all. |
17:48 |
Krock |
but it's something I can totally agree with |
17:55 |
MTDiscord |
<srinivas> the asme way, as long as there is a market for 4.x clients, there is a service for me to provide lol |
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19:04 |
daiNoZord |
I've spent the past few hours just trying to move a player up 2 blocks when a platform raises but I'm having no luck :( If anyone has a mo: https://pastebin.pl/view/8bd3f172 |
19:09 |
Wuzzy |
what is your goal with this? |
19:10 |
Wuzzy |
oh i can see the problem |
19:10 |
daiNoZord |
just to make a platform raise, take the player up with it, i think coming down gravity does the rest :) |
19:10 |
Wuzzy |
so i guess you start with dadmin:plat1_off, right? |
19:10 |
daiNoZord |
That's right |
19:10 |
Wuzzy |
and when player rightclicks on it, they are supposed to teleort 2 node up? |
19:10 |
daiNoZord |
Yep |
19:11 |
Wuzzy |
is dadmin:plat1_on supposed to be player-placed? |
19:11 |
Wuzzy |
or shall this node only appear via code action only? |
19:11 |
daiNoZord |
it's just replacing the original node - so code based |
19:11 |
Wuzzy |
ok |
19:12 |
Wuzzy |
then the mistake is clear. the function after_place_node is wrong |
19:12 |
Wuzzy |
this callback is never called. this function is only called when the PLAYER places the node, which never happens |
19:12 |
daiNoZord |
ah, I see |
19:12 |
Wuzzy |
you might want to use on_construct instead, which is called when the node is created, e.g. with set_node |
19:13 |
Wuzzy |
also... |
19:13 |
Wuzzy |
minetest.get_player_by_name() |
19:13 |
Wuzzy |
this function does nothing lol |
19:13 |
Wuzzy |
you forgot to assign the player variable... |
19:14 |
Wuzzy |
oh this entire function is completely wrong... you will probably figure it out with the error messages you get ? |
19:14 |
daiNoZord |
aha.. I tried on_construct but with the other mistakes in the way I guess it wouldn't work. Thanks Wuzzy :) |
19:16 |
Wuzzy |
on_construct can be used here, but there are other ways to solve this problem as well. |
19:16 |
daiNoZord |
originally i included it in the on_rightclick but that broke the raising of the platform |
19:18 |
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19:42 |
daiNoZord |
now it executes without errrors in terminal.... ugh lol |
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20:54 |
daiNoZord |
In "minetest.is_player(obj)`: boolean, whether `obj` is a player" - What is "obj"? |
20:56 |
Krock |
whatever you want |
20:56 |
Krock |
preferably an ObjectRef |
20:57 |
daiNoZord |
so if that follows get_objects_inside radius, it'll return true if a player is present? |
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21:01 |
daiNoZord |
or maybe local obj = minetest.get_objects_inside_radius then minetest.is_player(obj) |
21:02 |
Krock |
get_objects_inside_radius returns a table |
21:03 |
Krock |
you iterate through that table. the value of each pair will be the ObjectRef to pass to is_player |
21:03 |
daiNoZord |
oh nuts - is this in pairs / in ipairs? |
21:04 |
Krock |
like this, but using is_player(obj) instead of get_luaentity. https://github.com/SmallJoker/boost_cart/blob/master/cart_entity.lua#L348-L351 |
21:04 |
Krock |
both, pairs and ipairs work because it's a numeric indexed table |
21:05 |
daiNoZord |
ah - i was meant to learn this. now would be a good time then - thanks! :) |
21:09 |
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21:09 |
Krock |
browse other project code. it'll be helpful. |
21:09 |
Guest22 |
What setting in the server configuration file controls the distance at which blocks can be placed? |
21:10 |
Krock |
none |
21:10 |
Krock |
that's a mod/game thing |
21:10 |
Guest22 |
oh. So without creating a mod I can't change it then? |
21:11 |
Guest22 |
It's hurting my wrists having to move for every 3 blocks. |
21:11 |
Krock |
exactly. either write a mod or adjust the "creative" mod which changes the wieldhand AFAIK |
21:11 |
Krock |
if you turn on creative mode in your world, this should happen automatically |
21:12 |
daiNoZord |
I often do - to begin with all I did was change mods to suit my design but now I gotta learn to do things properly |
21:12 |
Guest22 |
i have survival mode though |
21:12 |
Krock |
Guest22: https://github.com/minetest/minetest_game/blob/master/mods/creative/init.lua#L58-L60 |
21:13 |
Krock |
put these two lines plus closing brackets into a new mod |
21:13 |
Guest22 |
Then I can use it on survival mode too? |
21:13 |
Krock |
yes |
21:13 |
Guest22 |
Thank you Krock. Very helpful. |
21:13 |
Krock |
!next |
21:13 |
MinetestBot |
Another satisfied customer. Next! |
21:21 |
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21:34 |
Guest22 |
What files are minimally required for a mod? I have made the init.lua and a mod.conf, are any other files required, or will that do? |
21:36 |
Krock |
init.lua alone is fine, but mod.conf is a good addition |
21:37 |
Guest22 |
ok, I'm about to test it out. |
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21:50 |
Guest22 |
It works. :D That was my first experience 'making' a mod. Even though I borrowed code from the example you posted. Thanks for making my first experience a pleasant one, Krock. |
21:51 |
Guest22 |
it lets me place blocks further distance, but didn't seem to affect the distance at which I can hit blocks. Is that line of code also nearby in the code you shared to me? If not too difficult I may want to add a line to change hitting distance too. |
21:56 |
Guest22 |
Actually I think it did change the hitting block distance. I had the wrong tool equipped. |
21:57 |
Guest22 |
It's so much nicer, because now my wrists don't feel like they are cramping up. :) |
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daiNoZord |
There's a missing link there.. somewhere. After 10hours of trying, I've concluded I'm having a bad day - I'll come back to it when my head stops hurting.. |
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