Time |
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04:25 |
* cheapie |
mumbles something about "porting dxdiag to minetest" https://cheapiesystems.com/media/images/screenshot_20210124_202041.png |
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04:26 |
cheapie |
(making a 2D "GPU" for digistuff, needed a test pattern to render in 64x64, this seemed like a good option and is indeed being rendered with "hardware" acceleration) |
04:30 |
cheapie |
It gets kinda confusing sometimes keeping track of the various layers of software/hardware/etc. at play here - the image is being rendered by a separate node ("hardware") outside of the Luacontroller, so it's hardware acceleration as far as the LuaC is concerned, but at the same time, said other node is really a piece of software since MT is itself software and not a physical world, so it's not hardware acceleration in *that* sense... |
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Rumored |
:[ |
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11:11 |
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11:12 |
Guest0 |
What is currently the best protection mod for a dedicated server? I tried protection_redux, but that one doesn't seem to work. PS: server is a 5.3.0 server. |
11:13 |
Guest0 |
I would like something I can protect a large area as admin, and have players use a block/placeable to protect smaller areas on their own. |
11:13 |
Rumored |
remake that game takes not one thing; so i hesitate to disturb peoples D: |
11:20 |
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11:23 |
MTDiscord |
<Flamore> https://github.com/minetest-mods/areas |
11:24 |
Guest0 |
Is that the one with the p-block I've seen on some other public servers? |
11:27 |
rubenwardy |
no, that's protector |
11:27 |
Guest0 |
Also is it more current to get mods from github rather than the content db? Thank you for your support. |
11:27 |
rubenwardy |
depends on the mod |
11:27 |
Guest0 |
ok |
11:29 |
Guest0 |
is it possible to use areas and protector or might they conflict with each other? |
11:32 |
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11:33 |
Guest0 |
A lot of the descriptions for the mods seem too brief to be very helpful and informative. |
11:59 |
rubenwardy |
yes, it's usually possible to mix protection mods |
12:00 |
rubenwardy |
if they're inclusive rather than exclusive |
12:00 |
rubenwardy |
If a protection mod protects everything by default, then it's hard to mix with other mods |
12:00 |
rubenwardy |
mixing protection mods may result in some areas not being editable if they do conflict badly |
12:00 |
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12:15 |
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12:17 |
Guest0 |
Is anyone here actively using protect & areas together successfully without issues or conflicts on their servers? |
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12:34 |
Guest0 |
Well I looked through the server list @ https://servers.minetest.net/ because I remembered hovering over the name shows mods on some, and I do see areas and protector both being used on some servers, so that makes me feel a bit safer trying them both. |
12:49 |
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12:51 |
BuckarooBanzai |
Guest0: both work when used together, but: it is possible to use an area protection over an already (with protection-blocks) protected area |
13:08 |
Guest0 |
Buckaroo: do you mean that as a good thing or a bad effect? |
13:08 |
Guest0 |
the statement after the "but" |
13:09 |
nephele |
area protection is basically a callback that the mods answer to |
13:09 |
nephele |
if both have a different set of "allowed" users you might have a situation where one mod rejects the placement, but the other allows it, so it is rejected |
13:10 |
nephele |
if you have two differen sets of users in two mods for the same area you would then not be able to place anything since one or the other would reject the placement then |
13:11 |
Guest0 |
Ok, so what I think you are saying is don't use both on the same area? Because one will not prevent the other being used? |
13:11 |
nephele |
yeah, kinda |
13:12 |
Guest0 |
I'm only planning on giving area to myself or other admins if I have those, and regular players will only use protector blocks. Does that sound logical? (And admins or me will know to not use both.) |
13:13 |
nephele |
if the same user uses both that isn't a problem, but if one user could use an area, and the other an area protection block it could be that the smaller area is encased in the bigger one and both cant edit, then |
13:13 |
Guest0 |
If both get used in the same area it can mess up the entire map? |
13:13 |
nephele |
not really, unless the mods are broken |
13:13 |
Guest0 |
Let me read what you wrote one more time to make sure I comprehend it. |
13:13 |
nephele |
it would only be a problem for the area both mods try to protect at the same time |
13:15 |
Guest0 |
If that circumstance happens that you said 3 posts ago occurs, can the areas of protection be removed and re-created to solve the issue? |
13:15 |
Rumored |
if that 2nd line by mistake i had diamonds in carbone, it's limited that way after :-< |
13:16 |
nephele |
yeah, most likely, i would assume that most protection mods will simply say "you are admin so its okay" in any case |
13:16 |
MTDiscord |
<Flamore> privilege protection_bypass |
13:16 |
nephele |
but if users manage to do that (unless they manage to do that with a race condition) they can remove the area in the reverse order they were created |
13:17 |
Guest0 |
ok. Because I am trying to give myself the owner of the server a larger protected area, but wanted other players who join to be able to protect smaller areas. Is this the best recommended way to go about it, or is there other options or suggestions? There isn't a single mod that does both already is there? That would be most convenient. |
13:17 |
nephele |
I would think a mod that does both would be ideal, but i have no idea tbh, never tried to install such mods :) |
13:19 |
Guest0 |
Maybe future going someone will incorporate both into a single mod. Or maybe if I learn Lua and become competent I can have a try at doing so. Too bad I can't use Python, since I'm good with Python. |
13:20 |
Guest0 |
It's not currently possible to program mods with Python though? |
13:21 |
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13:23 |
Guest0 |
I did find this topic on forum: https://forum.minetest.net/viewtopic.php?t=17268 |
13:23 |
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13:23 |
MTDiscord |
<Flamore> python would be harder to implement than lua so it's a no go. |
13:24 |
MTDiscord |
<Flamore> Well, unless you had some sort of foreign function interface |
13:24 |
rubenwardy |
you can use https://forum.minetest.net/viewtopic.php?t=13316 for Python scripting |
13:24 |
rubenwardy |
it's not full modding though |
13:25 |
MTDiscord |
<Flamore> it's mainly voxel manipulation |
13:25 |
rubenwardy |
there's no real need to use Python. It's slower and a similar paradigm |
13:25 |
Rumored |
python. it's slower than programming android :/ |
13:25 |
daiNoZord |
i googled python to lua converter and it seems someones had a crack at it - no idea if it works tho....... |
13:25 |
rubenwardy |
the only real reason is that Python is common in education, which is why that mod exists |
13:26 |
MTDiscord |
<Flamore> there's no converter, it's only transpilers. |
13:26 |
rubenwardy |
JavaScript could be a better language, it has more support and there's better language features and TypeScript |
13:26 |
MTDiscord |
<Flamore> yeah, but size wise? |
13:26 |
MTDiscord |
<Flamore> and compatibility must stayt |
13:26 |
rubenwardy |
Nothing will be as small as Lua |
13:27 |
rubenwardy |
sure, but any suggested alternative language will break compatibility |
13:27 |
MTDiscord |
<Flamore> we could start with moonscript, it compiles to lua in the end. |
13:27 |
Guest0 |
I'm decent with javascript too, I utterly hate java though. |
13:28 |
rubenwardy |
Kotlin makes Android dev much nicer |
13:28 |
Guest0 |
Yes, I read Google officially switched Android official language to Kotlin also from Java. |
13:28 |
nephele |
just until they ditch it for dart and ditch linux for fuchsia :) |
13:28 |
Guest0 |
I programmed a couple apps for Android in Java before Kotlin was there, and it was a bit of a nightmare. |
13:29 |
MTDiscord |
<Flamore> https://haxe.org/ take a look at this, maybe mt mods in haxe? it compiles to not only lua. |
13:29 |
rubenwardy |
I've never looked at Dart but I'm going to automatically hate on it because it's not Kotlin |
13:29 |
Guest0 |
nepehele, things are always changing with computers, have to keep on your toes to not get stagnant. |
13:30 |
nephele |
dart is used for flutter |
13:30 |
Guest0 |
I've been using computers since before the internet existed. |
13:30 |
Guest0 |
I guess that dates me a bit. |
13:30 |
nephele |
but flutter is mostly cross platform, and native on fuchsia anyhow |
13:31 |
nephele |
so it's not really "to jvm" code |
13:31 |
nephele |
not that android uses a jvm type model anymore... |
13:33 |
Guest0 |
Ruebn on that forum post you say "Also, Python isn't a very good scripting language due to its architecture." What do you mean by that? I use Python for scripting on almost a daily basis. |
13:33 |
Guest0 |
Ruben* |
13:34 |
rubenwardy |
I added a link afterwards to explain that |
13:34 |
Rumored |
i added this: https:github.comceleron55minetestcommit25cf3757b29a0397e201a4719788ead3dc76ec94 :| |
13:34 |
rubenwardy |
I use Python too, ContentDB is written using Python |
13:34 |
Guest0 |
Hmm,ok let go follow the link then.. |
13:37 |
rubenwardy |
TL;DR: embedding python can break a lot of the standard library and other things you might expect |
13:38 |
nephele |
learning lua is not /that/ hard i think |
13:38 |
Rumored |
while it might or might have uses cpu load bouncing between 24 and 12 :S |
13:41 |
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13:51 |
Guest0 |
I got lost in reading that forum post, but it seems it starts to get into a fight of python vs lua for those posters. Some are partial to one language and some are partial to the other. |
13:52 |
nephele |
not that it matters |
13:52 |
nephele |
mt has lua, so if you want to mod it its probably a good idea to learn atleast some :P |
13:59 |
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15:45 |
Guest0 |
Have both of those mods installed and so far, so good (protect and areas) |
15:46 |
Guest0 |
Just protected a large area with my main character I gave admin privs to. and tested out p-blocks before hand. |
15:46 |
Guest0 |
I think the only thing I have left to add now is some player skins. Because currently everyone is the same looking man, and there are no females. Any suggestion on which mod for that? |
15:50 |
Guest0 |
Oh and I have one other question: When a mod says "depends on default" is that default included already with minetest-server, or is that a mod I have to add? |
15:55 |
nephele |
default is a mod included in minetest game |
15:55 |
nephele |
it's confusingly named, unfortunately :) |
16:01 |
Guest0 |
Ok, I thought that might be the case, but wanted to be sure. thanks. |
16:10 |
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16:13 |
nephele |
(note that minetest game isn't installed per default, but is an option... that is somewhat confusing too) |
16:14 |
rubenwardy |
Minetest Game is still installed per default |
16:14 |
Rumored |
game pretty hard at that ridiculous repeat after me kek |
16:14 |
nephele |
rubenwardy: not on FreeBSD... |
16:14 |
MTDiscord |
<Jonathon> and some other distros |
16:14 |
nephele |
and not if you just clone minetest |
16:14 |
rubenwardy |
well, that's up to the distro maintainer |
16:14 |
nephele |
so not sure where you mean? |
16:14 |
rubenwardy |
we ship with Minetest Game by default |
16:15 |
nephele |
if you use a server it's unlikely that you would use the snap version or so though |
16:15 |
rubenwardy |
I think the Ubuntu official PPA ships with MTG |
16:16 |
rubenwardy |
Ubuntu also has minetest in its distros, but that's not maintained by us |
16:17 |
Guest0 |
minetest came by default in both Manjaro and Debian |
16:18 |
nephele |
that's an interesting choice |
16:18 |
Guest0 |
I don't like Ubuntu :P |
16:18 |
rubenwardy |
the great thing about Linux is you can choose your distro and how your PC is setup |
16:19 |
rubenwardy |
I use Manjaro XFCE and everything is set up how I like |
16:19 |
Guest0 |
I love Linux :D |
16:20 |
Guest0 |
I use Manjaro for my fun and play computer and my work computer, and I use Debian for my servers. |
16:20 |
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16:20 |
rubenwardy |
same, but also Ubuntu for servers |
16:20 |
rubenwardy |
I have one server on ubuntu and two on debian |
16:21 |
Guest0 |
Debian seems out of date sometimes, but she's always stable and reliable. |
16:23 |
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16:23 |
Guest0 |
Ruben do you have a suggestion for a player skins mod? to get more looks and female skins? |
16:24 |
Guest0 |
I'm running photo realism texture, and it seems to have only one character look, unless im not finding the place to change it. |
16:24 |
Rumored |
photo realism texture, and deliver appropriate licensing :--< |
16:29 |
rubenwardy |
!mod [skins |
16:29 |
MinetestBot |
rubenwardy: Skinsdb [skinsdb] by bell07 - https://forum.minetest.net/viewtopic.php?t=17899 - https://github.com/minetest-mods/skinsdb |
16:29 |
rubenwardy |
!mod [skins] |
16:29 |
MinetestBot |
rubenwardy: In-game skin switching [skins] by Zeg9 - https://forum.minetest.net/viewtopic.php?t=4147 - https://github.com/Zeg9/minetest-skins |
16:29 |
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16:29 |
Rumored |
8< |
16:29 |
rubenwardy |
I want simple skins |
16:29 |
rubenwardy |
!mod simple skins |
16:29 |
MinetestBot |
rubenwardy: Simple Skins [simple_skins] by TenPlus1 - https://forum.minetest.net/viewtopic.php?t=9100 - https://notabug.org/TenPlus1/simple_skins |
16:30 |
rubenwardy |
ofc |
16:30 |
nephele |
rubenwardy: it's also linux biggest disadvantage |
16:30 |
rubenwardy |
Yeah, it makes supporting Linux hard |
16:30 |
rubenwardy |
but there's thing like Steam runtime and Snap/Flatpak/Appimage to make it easier |
16:30 |
rubenwardy |
plus, really you only need to support Ubuntu and Linux people will add support for others |
16:30 |
nephele |
Guest0: I must say, debian has been quite unstable for me, especially with their shoddy integration of systemd |
16:31 |
Guest0 |
thank for those suggestions, I'll look them over. |
16:33 |
MTDiscord |
<wwar> TenPlus1 updated simple_skins and now it support unified inventory ? |
16:33 |
rubenwardy |
gross |
16:34 |
rubenwardy |
I'm kidding |
16:35 |
Guest0 |
Thanks MTD |
16:35 |
Rumored |
oh thanks man pmforum to claim religious discrimination, its all D: |
16:38 |
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16:44 |
rubenwardy |
Rumored: what are you talking about? |
16:44 |
Rumored |
rubenwardy: crafts of mob war here is to enforce trademarks on candyswipe, but also usrlocalshareminetest or we used redis backend for map generation :-< |
16:45 |
rubenwardy |
that literally makes no sense |
16:45 |
Krock |
rubenwardy: time to expand your noob gen script |
16:46 |
rubenwardy |
you said it, not me |
16:46 |
rubenwardy |
they responded very quickly and it was basically gibberish, makes me think they're a bot |
16:46 |
Krock |
Rumored: hi |
16:46 |
Rumored |
Krock: a question do it there was 50 folders x at all assume it's because that's blender's default dube, sized down by some factors :'< |
16:47 |
Krock |
yeah it's a bot |
16:47 |
rubenwardy |
yep |
16:47 |
Krock |
---> https://gist.github.com/rubenwardy/4cb29fedb7952e5a4cdf |
16:47 |
rubenwardy |
god that was ages ago |
16:48 |
Krock |
now you're capable of replacing it with an AI |
16:48 |
rubenwardy |
June 2014 |
16:48 |
Krock |
which produces even worse glibberish stuff |
16:48 |
Krock |
like yesterday man |
16:48 |
nephele |
a neuRalnetbutdoesituseRuomeredsubstrings |
16:48 |
rubenwardy |
I think the main differences between me then and now are 1) more unit tests 2) more depression |
16:49 |
Krock |
both can be solved by writing less code |
16:49 |
rubenwardy |
that is true |
16:54 |
MTDiscord |
<wwar> Less is a new programing language? :trollface: |
16:55 |
daiNoZord |
ive got an idea about how maybe I can make a finish line for a race track - tho atm I dont know if I can do more than one lap - Has it already been done? |
17:00 |
rubenwardy |
I'd define the track as waypoints, and then track the progress of the player through those waypoints |
17:00 |
rubenwardy |
Waypoint meaning that original meaning rather than a HUD waypoint |
17:00 |
rubenwardy |
So you'd define the track as a list of positions, then store the last waypoint position for each racecar |
17:01 |
rubenwardy |
This makes it easier to be sure that cars can't just go backwards or skip bits |
17:01 |
daiNoZord |
Ah good point, ok thanks :) |
17:08 |
daiNoZord |
I think Id use a number of nodes to detect a players presence around the track then if wp1, and if wp2 and ... then both players inevitably make it to the end or die trying... then save players crossing the finish line in a list with the lowest value index being the winner. Does that sound about right? |
17:13 |
daiNoZord |
Actually - the finish line doesnt make sense - I over-complicated it. As soon as first player crosses - send chat and game over |
17:14 |
daiNoZord |
waypoints were a great idea tho - if ive got the idea of doing those right :) |
17:19 |
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17:19 |
adfeno |
Hi there, is there any mod to bridge a XMPP room to a Minetest server ? |
17:26 |
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17:45 |
MTDiscord |
<cobs> https://cdn.discordapp.com/attachments/749727888659447960/803319719112998922/MV5QoMLywAKwixHnRSZpEFaAuLAJe1PURjAYoWadUSAAx3AADLHQAAzDMpWHeAJovsDkBWlclttgOMCqZGozcyCq8DAA4s6qZsyG.png |
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17:50 |
Krock |
fake. there's no reflection of the sun in the water |
17:51 |
MTDiscord |
<oneplustwo> fake. the sun is square |
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19:01 |
Rumored |
:--< |
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19:20 |
Rumored |
:--< |
19:20 |
nephele |
I agree |
19:23 |
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Rumored was kicked by rubenwardy: kick |
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20:25 |
Sven_vB |
hi :) in 5.3.0 in singleplayer, do we have some mechanism to interactively try LUA commands that would be available for a server-side mod? |
20:25 |
Sven_vB |
on linux btw |
20:25 |
Sven_vB |
ideally I'd like to connect a TTY to a LUA REPL |
20:28 |
Krock |
wait what I know this name |
20:29 |
Krock |
WorldEdit has a //lua command |
20:29 |
Sven_vB |
thanks, I'll install that and try. |
20:30 |
Krock |
does not cover the "ideally" case though. you'd need a custom mod to implement that |
20:31 |
Sven_vB |
I'll just have xdotool type into the chat console for now |
20:34 |
Sven_vB |
my content browser says "ownloading..." for one of the mods I found. should there be a progress bar? |
20:35 |
Sven_vB |
most of the "d" in front is cut off, so maybe is the progress in front of that? |
20:36 |
Krock |
There's no progress bar |
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