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MiniontobyPI |
rubenwardy: if possible, plz try to fix ctf, because im Losing Users on the crash |
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specing |
MiniontobyPI: oh no, you are losing users *cry* |
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rubenwardy |
I don't maintain CTF anymore |
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11:49 |
FelixActually |
I don't know why, but movement in Minetest feels... a little off. Does anyone know? |
12:01 |
MTDiscord |
<Flamore> the physics are off |
12:01 |
FelixActually |
Is that something planned to be fixed? |
12:02 |
specing |
FelixActually: you mean it should take one hour to mine a 1 m^3 of rock? |
12:03 |
FelixActually |
I mean walking movement |
12:03 |
MTDiscord |
<Flamore> that's prolly not going to be fixed |
12:04 |
FelixActually |
How come? |
12:05 |
rubenwardy |
Movement is heavily subjective |
12:05 |
FelixActually |
Maybe it is just me, I don't know |
12:07 |
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12:09 |
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12:09 |
FelixActually |
Is there a Minetest IRC room which isn't connected to Discord via bridge? |
12:09 |
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12:09 |
MTDiscord |
<Flamore> i don't think so |
12:09 |
sfan5 |
currently the three main channels all have a bridge |
12:12 |
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12:16 |
specing |
I'd also prefer a room not connected to discord |
12:16 |
MTDiscord |
<Vili> Why? |
12:16 |
specing |
Because I do not agree with discord ToS |
12:17 |
FelixActually |
Well, here then: #minetest-nd :) |
12:18 |
MTDiscord |
<appguru> specing: well, this chat is logged anyways and publicly - your messages are publicly available to any scraper |
12:18 |
specing |
I know, but they aren't owned by any scraper |
12:18 |
specing |
discord owns your messages |
12:18 |
MTDiscord |
<appguru> "owns"? |
12:18 |
specing |
Yes |
12:18 |
FelixActually |
specing: Join the room I just made if you'd like to |
12:19 |
MTDiscord |
<appguru> Discord hosts my messages |
12:19 |
MTDiscord |
<appguru> It doesn't "own" them |
12:21 |
MTDiscord |
<appguru> specing: you mean this? |
12:21 |
MTDiscord |
<appguru> "you grant to us a perpetual, nonexclusive, transferable, royalty-free, sublicensable, and worldwide license to use, host, reproduce, modify, adapt, publish, translate, create derivative works from, distribute, perform, and display Your Content" |
12:22 |
sfan5 |
they likely do |
12:22 |
MTDiscord |
<appguru> they don't exactly own them though |
12:22 |
specing |
I think so appguru, it has been a while since I looked into discord's ToS |
12:22 |
MTDiscord |
<appguru> they just get a pretty permissive license |
12:22 |
sfan5 |
the thing is if the public log had terms they'd look exactly like that |
12:22 |
MTDiscord |
<appguru> yeah |
12:22 |
MTDiscord |
<appguru> at least the license granted is nonexclusive |
12:22 |
sfan5 |
because in theory I too need confirmation that I may host a copy of whatever is written here |
12:23 |
specing |
Probably not adapt and modify *shrug* |
12:23 |
MTDiscord |
<appguru> that's probably covered by the Freenode ToS tho? |
12:23 |
sfan5 |
I guess |
12:23 |
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12:30 |
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12:37 |
daiNoZord |
Im still having trouble with the irc mod- secure.trusted isn't allowed so was ignored & undefined symbol "gettop". Does anybody have any ideas? |
12:42 |
sfan5 |
is luajit enabled in mt? |
12:43 |
freshreplicant[m |
The unofficial Matrix/Element room is not linked to Discord, I believe. Not quite IRC, but FOSS I guess. |
12:43 |
daiNoZord |
how to enable it? |
12:44 |
sfan5 |
I'm not saying enabling will make it work, knowing if it's enabled would help troubleshooting |
12:44 |
rubenwardy |
The bridge should allow IRC users to opt out |
12:44 |
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12:45 |
daiNoZord |
im not sure - is there a setting in the gui? |
12:45 |
sfan5 |
that's not a runtime setting, it depends on how your MT was built |
12:46 |
daiNoZord |
ah I built following the instructions with the source so I think so... |
12:47 |
sfan5 |
unfortunately there's no portable and easy way to determine it |
12:48 |
sfan5 |
since you seem to be on linux run ldd bin/minetestserver and see if libluajit-5.1.so (or similar) appears in the output |
12:50 |
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12:55 |
daiNoZord |
ah- it doesn't seem to be on the list. I'' try rebuilding then - thankyou |
12:58 |
sfan5 |
if you do that you also need to make sure to install luasocket and stuff specifically for luajit not lua |
13:00 |
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13:41 |
daiNoZord |
hey hey! working now - thanks sfan5 |
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17:39 |
daiNoZord |
Can multiple entities be applied to a single node? I guess so.. hopefully I'm right in where I'm going with this... |
17:40 |
sfan5 |
entities have no relation to nodes |
17:40 |
daiNoZord |
they can be attached? |
17:40 |
Krock |
no |
17:40 |
Krock |
nodes don't move so attaching is pointless |
17:41 |
daiNoZord |
shooter seemed to have an entity attached, or otherwise pinned/related to a node |
17:41 |
daiNoZord |
turret |
17:42 |
sfan5 |
the engine doesn't provide means to do this |
17:42 |
sfan5 |
mods can obviously make an entity act as if it was "one" with a node on their own |
17:43 |
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17:44 |
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17:44 |
daiNoZord |
ok, but if a mod can "attach" one entity to a node, can more than one be attached? |
17:45 |
daiNoZord |
ah maybe i just place one y+1 and one y-1 |
17:45 |
sfan5 |
you can have as many as you want at whatever positions you want |
17:45 |
daiNoZord |
I'll give it a try :) |
17:47 |
daiNoZord |
so boat has no node? I cant remember - that blasts my idea out of "the water" al little bit tho. Thought nautilus was a node/entity partnership too. Got some reading to do! |
17:51 |
daiNoZord |
Ah boat is an entity - Prob wrong about the other one too then |
17:53 |
daiNoZord |
entity/object/node...this game needs its own section in the dictionary (lol) |
17:54 |
daiNoZord |
ok - i could add an entity to boat then? |
17:54 |
daiNoZord |
for example |
17:57 |
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17:58 |
daiNoZord |
or to create a seperate behaviour, add to the existing entity? Think I got it... |
18:01 |
daiNoZord |
Sounds simple but I over-complicate things in my head |
18:02 |
Krock |
you can make an entity that looks like a node |
18:02 |
Krock |
and attach that |
18:02 |
Krock |
!mod air ship |
18:02 |
MinetestBot |
Krock: Small airship vehicle [airboat] by paramat - https://forum.minetest.net/viewtopic.php?t=20485 - https://github.com/paramat/airboat |
18:02 |
Krock |
not that |
18:03 |
Krock |
there's a mod that replaces nodes with entities and allows you to build an air balloon or so |
18:08 |
daiNoZord |
air ship sounds fun - but I think for what I need the entity is already there so i think changing the model and adding an arrow function to that entity would do what I want it to - for some reason I thought these things were attached to nodes |
18:19 |
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18:26 |
Sven_vB |
hi :) |
18:27 |
Sven_vB |
do we have a TCP mode in MineTest? |
18:27 |
Sven_vB |
or any kind of stream-based networking that I could easily sslify? |
18:27 |
Krock |
TCP only exists for media download from a remote server |
18:28 |
Krock |
an issue about traffic encryption already exists, but yet no progress there |
18:29 |
sfan5 |
which usecase are you trying to solve? |
18:30 |
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18:31 |
Sven_vB |
eventually, an HTML5 client, and (separate feature) allow TOR users connect to my server. |
18:31 |
Krock |
see you in 20 years |
18:31 |
* Krock |
hides |
18:31 |
Sven_vB |
both would be easier if I could hook up some standard stream-based proxy stuff to MT |
18:32 |
daiNoZord |
How was Minetest "born"? I know it's roughly the same age as a certain other voxel game - and that plenty others have followed... and I know that some sections of the community (not me!) would lke to see this as a "clone" of another game, but how did it start? |
18:32 |
daiNoZord |
Just curious |
18:33 |
Krock |
started in 2011 and c55 cannot tell the exact point where it started |
18:33 |
Sven_vB |
I could probably make a UDP-to-TCP proxy on one side, and another on the other side, ideally stripping those header parts that deal with session handling |
18:33 |
rubenwardy |
lol |
18:33 |
daiNoZord |
Haha yes I think I remember a conversation about that |
18:33 |
Krock |
daiNoZord: see non-English wikipedia articles. they generally explain the history quite well |
18:33 |
Sven_vB |
daiNoZord, I think InfiniMiner is the common ancestor |
18:33 |
Krock |
or wiki.minetest.net perhaps |
18:33 |
rubenwardy |
daiNoZord: 2010-10-10 is the celebrated birthday, and it was a project by celeron55 to show off |
18:34 |
rubenwardy |
leet skillz |
18:34 |
daiNoZord |
@krock I think i remember a conversation about that too |
18:34 |
Krock |
daiNoZord: perhaps you asked this previously but forgot the answers? |
18:36 |
daiNoZord |
@Sven_vB Infiniminer precedes the two? I'll have to look into that. @Rubenwardy Most mods ive seen seem to be circa 2011 so that's gotta be right @Krock I haven't asked b4 - I've just seen what others have discussed. Always been curious tho |
18:37 |
rubenwardy |
Mod support was only realised in 2012 |
18:37 |
Krock |
why are you @-ing me? this ain't twitter or discord |
18:37 |
daiNoZord |
dunno. newbie me |
18:37 |
rubenwardy |
Minecraft predates Minetest. Remember that it was released in alpha first |
18:37 |
Sven_vB |
Krock, @ in IRC was around long before Twitter |
18:38 |
daiNoZord |
never played minetest |
18:38 |
Krock |
Sven_vB: as a operator role, yes. |
18:38 |
Sven_vB |
@Krock, I've also seen it used as addressing, back in the days. |
18:38 |
Sven_vB |
well usually with a space in between thoughl @ Krock |
18:38 |
daiNoZord |
it was a way for me to direct comments without hitting enter repeatedly.... |
18:39 |
Krock |
I guess then it's up to your IRC client to offer nice autocompletion using that style. I couldn't be bothered typing out names |
18:39 |
Krock |
(EOF offtopic) |
18:42 |
daiNoZord |
Personally I use Hexchat - and I'm still figuring it out. IRC can never be off-topic in an IRC channel, can it? "How do I use this service..?" - "Sorry, off-topic.." - .. |
18:44 |
daiNoZord |
I just realised - I dont use Twitter or Discord either.... Don't know how! Too much hassle to figure out....... got lua stuff to learn........ Ha :) |
18:46 |
daiNoZord |
*meant never played minecraft - not minetest! Then I'd really be in the wrong place.. |
18:49 |
daiNoZord |
ok, ok - so I dont "@" anybody again - without "/msg"-ing somebody, how do u send a message to get there attention? like "user:" or"<user>" ..? |
18:49 |
daiNoZord |
*their not there b4 I get told off for that too |
18:51 |
Hawk777 |
In my experience any mention of someone’s username, with or without @ prefix, pings them, but it’s fairly rare to do so in IRC compared to other platforms. |
18:53 |
Hawk777 |
Normally if there’s an ongoing conversation the people involved check the channel somewhat frequently anyway so no need to ping, and if there isn’t an ongoing conversation, people usually just speak to the channel as a whole without pinging anyone and wait for a reply. |
18:55 |
daiNoZord |
Thanks Hawk777 - I think the mobile app I barely use has notifications when my name is used but i noticed ppl speaking to me just now - their text was a different colour - like yours is white but theirs was green. must have directed a message somehow |
18:57 |
Hawk777 |
Maybe it just uses a different colour for each person? My client does that for names but not message content, but maybe some do it for the whole line. |
18:58 |
Hawk777 |
For comparison, daiNoZord, this line should ping you in whatever way your client does so, because I mentioned your name. |
18:59 |
daiNoZord |
3 ppl start their communications to me in different ways but their text is bright green - instead of white. Obvs if I ask a question or a subject piques my interest then I'm here as much as possible - but it is interesting how that's done |
18:59 |
daiNoZord |
Hmm.. I could 7hiya! |
18:59 |
daiNoZord |
but i dont think thats it at all |
19:00 |
daiNoZord |
Hawk777 how did u do that? |
19:00 |
daiNoZord |
Hawk777 how did u do that? |
19:00 |
daiNoZord |
did that work? |
19:01 |
Hawk777 |
The lines where you said “how did u do that?” pinged me. |
19:01 |
Hawk777 |
The line where you said “hiya!” had a different colour of text but didn’t ping me. |
19:02 |
rubenwardy |
It's classic IRC to derail a conversation due to "ettiqute" |
19:02 |
rubenwardy |
err, not meaning to accuse anyone of anything |
19:02 |
daiNoZord |
ok cool - yes i know that wont thats a different thing but u turned my text green simply by putting my name in he text? |
19:02 |
daiNoZord |
huh? |
19:02 |
rubenwardy |
Yeah, IRC mentions people by literally typing their name |
19:03 |
rubenwardy |
is the basic thing |
19:03 |
daiNoZord |
ah - every day is a school day |
19:03 |
Hawk777 |
Also doesn’t have to be at the start of the message; the line where you said “Thanks Hawk777” also pinged me. |
19:04 |
rubenwardy |
I guess it's not actually an IRC feature but an IRC convention due to not having a mention feature. It results in some ambiguities |
19:05 |
rubenwardy |
like, you don't want to be named a common word |
19:05 |
daiNoZord |
Aye brilliant! It's good to know :) If I stop learning I'll have nothing else to do.. |
19:23 |
daiNoZord |
“I choose to learn lua in this context and to try to write my own mods, not because this is easy, but because it is hard, because this goal will serve to organize and measure the best of my energies and skills, because this challenge is one that I am willing to accept, because I cannot afford counselling, and because the results can be fun, too.” |
19:24 |
MTDiscord |
<wwar> No one has something else to do other than learning |
19:24 |
MTDiscord |
<wwar> Even when u waste time u learn new stuff |
19:24 |
daiNoZord |
wwar too true |
19:28 |
daiNoZord |
I know I stole a quote but it almost sounds like a modders oath! |
19:29 |
daiNoZord |
I might print that off and place it above my monitor, actually... |
19:37 |
MTDiscord |
<oneplustwo> modding is for fun? |
19:37 |
daiNoZord |
when it works... |
19:37 |
MTDiscord |
<wwar> Heheh |
19:37 |
MTDiscord |
<wwar> Thats why i never do it :p |
19:38 |
MTDiscord |
<oneplustwo> i thought modding was for fame, power, and a "Contributor" role |
19:38 |
daiNoZord |
haha |
19:38 |
daiNoZord |
think u need a pretty cool mod for that lol |
19:53 |
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20:38 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Fix Android support in bump_version.sh (#10836) 6693a4b https://git.io/Jtm17 (2021-01-20T20:37:24Z) |
20:40 |
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21:46 |
Sven_vB |
maintainers, what's your opinion on an LD_PRELOAD based approach to hooking accessibility tools onto MT? I could add a small library that has just a few stub functions, which we'd load dynamically and call them at important moments with some useful data. this way we have a very small API surface with a good probability to be stable accross versions. LD_PRELOAD could then be used to override those stub functions to e.g. modify |
21:46 |
Sven_vB |
toClientCommandTable. |
21:47 |
Sven_vB |
later we could consider adding our own mechanisms to load dynamic libraries on user request, to make that mechanism available on Windows, too. |
22:01 |
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22:33 |
MinetestBot |
[git] Zughy -> minetest/minetest: Local tab: rename 'Configure' to 'Select Mods' (#10779) eb8af61 https://git.io/Jtm7r (2021-01-20T22:32:18Z) |
22:33 |
MinetestBot |
[git] srifqi -> minetest/minetest: Android: Update Gradle, NDK, Build Tools, and SQLite version (#10833) cc44943 https://git.io/Jtm7o (2021-01-20T22:31:59Z) |
22:45 |
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23:42 |
Anderssen |
Hi; does anyone know whether there is a minetest map of the White House? |
23:52 |
MinetestBot |
[git] Wuzzy2 -> minetest/minetest: Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none … 7f25823 https://git.io/JtmFD (2021-01-20T23:51:24Z) |
23:52 |
MTDiscord |
<appguru> finally custom finite liquid simulation in Lua |
23:54 |
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23:54 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Improve --version output to include Lua(JIT) version d92da47 https://git.io/JtmF9 (2021-01-20T23:52:31Z) |