Time |
Nick |
Message |
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07:58 |
tango_ |
we really need a way to do vector graphics |
07:58 |
tango_ |
even if irrlicht doesn't support it natively |
07:58 |
tango_ |
can't we pass it some pre-rendered image? |
07:59 |
tango_ |
like lunasvg |
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13:37 |
SwissalpS |
using mobs_redo, whenever a mob is caught, "default_place_node_hard" is played. problem is, every player on server can hear it |
13:38 |
SwissalpS |
any suggestions how to fix this that will not break at every update? |
13:39 |
sfan5 |
get the mobs_redo author to fix it |
13:40 |
sfan5 |
if you get your mods with git you can also make a local commit and "git pull" will preserve your changes |
13:42 |
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13:45 |
SwissalpS |
the sound file is from default mod in minetest_game |
13:46 |
SwissalpS |
thanks sfan5 |
13:47 |
sfan5 |
the sound file isn't the issue, when playing it the author forgot to specify either a position or a player |
13:48 |
SwissalpS |
he uses the same function to play all other sounds, and they are not heard globally |
13:49 |
SwissalpS |
mobs/api.lua line 167 |
13:49 |
SwissalpS |
the object is the mob |
13:58 |
SwissalpS |
We have also tested different mobs, it is not specific to a single type |
13:58 |
sfan5 |
!mod mobs_redo |
13:58 |
MinetestBot |
sfan5: Mobs Redo [mobs] by TenPlus1 - https://forum.minetest.net/viewtopic.php?t=9917 - https://notabug.org/TenPlus1/mobs_redo |
13:59 |
I_am_6r1d |
was distance mentioned? I suspect it a bit. Hello. |
13:59 |
sfan5 |
hm right |
13:59 |
sfan5 |
the sound is played attached to the mob object |
14:00 |
I_am_6r1d |
I can try and print the distance now |
14:00 |
sfan5 |
SwissalpS: I suspect the bug here is that the sound is played after the mob is already removed hence it plays globally |
14:00 |
sfan5 |
(the code link https://notabug.org/TenPlus1/mobs_redo/src/master/api.lua#L167) |
14:02 |
I_am_6r1d |
Hm... self:mob_sound("default_place_node_hard") and then remove_mob(self, true) |
14:02 |
I_am_6r1d |
if it's async, that's very possible |
14:06 |
SwissalpS |
thanks sfan5, I'll PR a change to that, seems logical line 4508 plays sound and line 4506 removed mob a/ready |
14:12 |
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14:12 |
SwissalpS |
https://notabug.org/TenPlus1/mobs_redo/pulls/80 |
14:12 |
SwissalpS |
!done |
14:15 |
MinetestBot |
[git] hecktest -> minetest/minetest: Add on_deactivate callback for luaentities (#10723) dd5a732 https://git.io/JL5wr (2021-01-02T14:14:29Z) |
14:15 |
MinetestBot |
[git] OgelGames -> minetest/minetest: Clarify documentation of minetest.get_modpath and minetest.get_modnam… ad58fb2 https://git.io/JL5wo (2021-01-02T14:13:53Z) |
14:15 |
MinetestBot |
[git] Zughy -> minetest/minetest: "Browse online content" formspec improvement (#10756) 92aac69 https://git.io/JL5wK (2021-01-02T14:13:02Z) |
14:43 |
tango_ |
anybody wants to give my prospector mod a spin before I submit it to the forum? https://github.com/Oblomov/minetest-mod-prospector |
14:59 |
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17:10 |
zughy[m] |
is there a way to deny a player to open a formspec assigned to a node (via metadata)? |
17:10 |
sfan5 |
no |
17:11 |
sfan5 |
your only option is to move the formspec to a lua handler |
17:11 |
zughy[m] |
or, in general, to execute different things on `on_rightclick` instead of displaying the formspec? |
17:11 |
sfan5 |
well actually maybe on_rightclick can deny it? |
17:11 |
sfan5 |
I think that was changed at some point |
17:13 |
zughy[m] |
...I'm stil waiting for the day where I find a mod that I don't need to modify (ChatCmdBuilder aside) |
17:13 |
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17:19 |
rubenwardy |
I answered on matrix: You'll need to use on_rightclick and show_formspec / formspec in meta data only exists to reduce server-client latency |
17:26 |
MTDiscord |
<appguru> Formspec in metadata should be used sparingly |
17:29 |
zughy[m] |
Apparently my client is skipping messages on Matrix too, great |
17:46 |
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