Time |
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daiNoZord |
On the other hand if i had a Tom then he could potentially appear between "levels" and streamline players progression. Not 100% that would suit gameplay tho |
00:53 |
daiNoZord |
Actually I think using that kind of mob is fine but wouldn't work in this case |
00:55 |
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01:38 |
* iamweasel |
listening to http://tehightime.net/media/cbl-digital-child.mp3 |
01:45 |
rubenwardy |
please don't do that |
01:46 |
daiNoZord |
me? |
01:48 |
rubenwardy |
no, iamweasel |
01:48 |
iamweasel |
sorry, i'll stop |
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10:28 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Fix certain connected nodeboxes crashing when falling ab9f9ce https://git.io/JIOax (2020-12-04T10:27:50Z) |
10:30 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Fix certain connected nodeboxes crashing when falling ecd4f45 https://git.io/JIOVq (2020-12-04T10:28:45Z) |
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16:18 |
Leoneof |
Hi, no texts in main menu on Windows 10, like this one: https://forum.minetest.net/viewtopic.php?t=19662 |
16:19 |
Leoneof |
how to fix it? |
16:22 |
sfan5 |
whats your language setting? |
16:23 |
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16:52 |
sfan5 |
in any case you can try deleting the language files: the entire "po" folder |
17:21 |
Leoneof |
sfan5: i renamed "local" folder, it's working now, thanks |
17:23 |
specing |
Is there a way to increase chat console size to >10 lines? |
17:23 |
specing |
changing 10 to 20 in core::rect<s32> chat_size(10, chat_y, doesen't help |
17:24 |
MTDiscord |
<Warr1024> Maybe it's fixed to a certain max percentage of the screen size? I'd try lowering the font size and see if that makes a difference ... if so, that gives you a direction to investigate... |
17:29 |
Leoneof |
:) |
17:30 |
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17:39 |
specing |
Well, it's about 1/4 of my screen |
17:39 |
specing |
I'd like it to be 3/4 |
17:40 |
specing |
If I open chat, I want to look at chat |
17:45 |
MTDiscord |
<Warr1024> Yeah, I can agree with you on that. I want any UI element to be as large as I configure it to be, and there shouldn't be some arbitrary limit unless there's some practical reason behind it... |
17:49 |
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17:50 |
celeron55 |
specing: do you realize the console has two modes, the T mode and the F10 mode |
17:50 |
specing |
aaaaaah |
17:50 |
specing |
this is much better, thank you |
17:50 |
Krock |
also "." and "/" |
18:00 |
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18:40 |
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18:41 |
lmat |
How do I figure out how to break chainlink fence? I see the code with its craft recipe, etc., but where is it set how to break the thing? |
18:41 |
lmat |
Using hand doesn't break, using chainlink fence doesn't break, using pickaxe doesn't break. |
18:42 |
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18:43 |
Krock |
lmat: which mod? |
18:43 |
lmat |
Krock: streets. |
18:43 |
Krock |
!mod streets |
18:43 |
MinetestBot |
Krock: StreetsMod create modern cities by webdesigner97 - https://forum.minetest.net/viewtopic.php?t=2984 - https://github.com/minetest-streets/streets |
18:43 |
Krock |
checking |
18:44 |
lmat |
https://github.com/minetest-streets/streets/blob/master/streets_accessories/init.lua#L39 |
18:44 |
Krock |
groups = { snappy = 1, wall = 1 }, |
18:44 |
Krock |
so you need a tool which has this group |
18:44 |
lmat |
Krock: Ah, so that's going to tell me... so... tell me |
18:44 |
lmat |
:-D |
18:44 |
Krock |
dude wait |
18:45 |
Krock |
swords |
18:45 |
lmat |
Krock: Hmm, I Thought "groups" means that chainlink fence *IS* a "snappy" and a "wall". I guess it does mean that and you're saying I need a tool that destroys "snappy"s and "wall"s, right? |
18:45 |
lmat |
swords, sweet. |
18:45 |
Krock |
yes |
18:45 |
Krock |
no |
18:45 |
lmat |
A little unconventional on a department of transportation job site, but whatever. |
18:45 |
Krock |
either snappy or wall |
18:45 |
lmat |
Either, okay. |
18:46 |
Krock |
chop chop chop with the sword. good training to become a slayer |
18:46 |
lmat |
lol |
18:46 |
lmat |
Unfortunately, it's not working :( |
18:46 |
Krock |
oh no that's horrible |
18:47 |
lmat |
But on the up side, I feel like I'm nearly a slayer already :-D |
18:47 |
lmat |
needed a better sword. It's cool now. |
18:47 |
Krock |
bronze sword, steel sword |
18:47 |
Krock |
mese or diamond |
18:47 |
lmat |
sweel worked. |
18:48 |
lmat |
yeah. |
18:48 |
Krock |
!next |
18:48 |
MinetestBot |
Another satisfied customer. Next! |
18:48 |
Krock |
protip: you can also chop glass faster using swords |
18:48 |
Krock |
or plants |
18:48 |
lmat |
Oh, cool! |
18:48 |
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18:48 |
lmat |
I was just using my hand on the plants. I'll go create a mese sword now. |
18:51 |
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19:16 |
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19:18 |
MinetestBot |
[git] Oblomov -> minetest/minetest: Cross-reference the node level manipulation functions (#10633) 08c9d1a https://git.io/JIsvY (2020-12-04T19:16:53Z) |
19:18 |
MinetestBot |
[git] HybridDog -> minetest/minetest: Fix MSAA stripes (#9247) e73c5d4 https://git.io/JIsvO (2020-12-04T19:16:12Z) |
19:18 |
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19:26 |
lmat |
Oh crap, just realized that streets mod is supplanted by cheapi's Streets+Infrastructure fork :-o |
19:27 |
lmat |
!mod roads |
19:27 |
MinetestBot |
lmat: lower Crossroads [lowercrossroads] by Deadlock - https://forum.minetest.net/viewtopic.php?t=19036 - https://github.com/Distributed-DeadLock/lowercrossroads |
19:27 |
lmat |
hmm... https://forum.minetest.net/viewtopic.php?t=13904 speaks of github.com/cheapie/roads but I don't see that. |
19:36 |
lmat |
cheapie: Any ideas where I can find roads git repo? |
19:38 |
lmat |
cheapie: Found this one: https://cheapiesystems.com/git/roads/ |
19:45 |
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19:48 |
lmat |
cheapie: I see lots of compliments of your "inside-traffic-controller-cabinet". It looks really good...probably much better than real life :-D Yours looks like a typical industrial PLC-laden cabinet...almost as if you have experience with electronics... /me looks in ##electronics |
19:58 |
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20:04 |
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20:11 |
lmat |
cheapie: asphalt requires sand, gravel, and tar to make. Do you mind changing "sand" to "group:sand"? |
20:11 |
lmat |
(my silver sand didn't work) |
20:13 |
lmat |
Wow, concrete (from basic materials) is really hard to make...is there another concrete? |
20:15 |
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20:20 |
cheshire_cat |
probably there is, lmat, but if you wanted to poke the mod code, changing a recipe is usually pretty easy |
20:21 |
lmat |
Also, making wet cement requires dirt, dark gray, and water. VanessaE (I think this is yours) would you change it to group:dirt? Savannah dirt should work for this, no? |
20:24 |
cheshire_cat |
another alternative comes to mind, if you have technic, i've seen various cement-making machines, they are quite cool ) |
20:24 |
cheshire_cat |
and pipeworks, i guess |
20:25 |
cheshire_cat |
and mesecons, heh, the holy trinity |
20:25 |
VanessaE |
lmat: that's in basic_materials I believe. pull requests welcome :) |
20:26 |
VanessaE |
(even for one line I like to make sure bla-- ahem, credit passes along cleanly) |
20:26 |
lmat |
VanessaE: Okay. I'm very interested in clean commit histories. I'm a software developer by trade ;-) |
20:27 |
lmat |
cheshire_cat: Machines, ehe? wow. I have mesecons, but I fail to see the connection. |
20:27 |
calcul0n_ |
you don't need technic for cement, just a bunch of pipes, a node breaker to get water buckets and an autocrafter |
20:27 |
calcul0n_ |
ie mesecons + pipeworks |
20:27 |
cheshire_cat |
^^^ |
20:27 |
VanessaE |
lmat: https://gitlab.com/VanessaE/basic_materials |
20:28 |
lmat |
VanessaE: All over it. |
20:28 |
VanessaE |
ew |
20:28 |
* VanessaE |
wipes lmat off |
20:28 |
lmat |
calcul0n_: :-o |
20:28 |
VanessaE |
;) |
20:28 |
cheshire_cat |
i've seen calcul0n_'s machine, it's awesome ) and i've seen at least one other very different design, can't remember where |
20:30 |
* cheshire_cat |
skedaddles |
20:31 |
VanessaE |
lmat: but I suggest you test under dreambuilder, just to make sure group:dirt won't create nonsensical combos |
20:32 |
VanessaE |
(since there will surely be a fair number of dirt-like items in that group) |
20:32 |
lmat |
Yeah. |
20:39 |
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20:52 |
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21:28 |
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21:38 |
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23:00 |
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23:33 |
Soni |
can we have like, javascript/wasm? |
23:42 |
Soni |
and AGPLv3 ofc |
23:45 |
cheapie |
lmat: I've seen inside real traffic signal controller cabinets, yes :P |
23:45 |
cheapie |
As far as the asphalt crafting goes... nobody seems to be able to tell me what "silver sand" even *is*, but if someone can then... maybe. |
23:45 |
Soni |
also can we get an apology from VanessaE yet? |
23:48 |
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23:50 |
VanessaE |
? |
23:50 |
Soni |
VanessaE: "drooling morons" |
23:50 |
VanessaE |
eh, I don't even remember what that's about. |
23:52 |
Soni |
uh you threw that ableist slur at it when we were talking about our project. it was a few years ago. |
23:52 |
VanessaE |
*shrug* |
23:54 |
VanessaE |
19:59 VanessaE exactly my point. don't give the drooling morons out there an "in". coding should be left to people who are willing to *learn* |
23:54 |
VanessaE |
had to look through the online logs for that. |
23:55 |
VanessaE |
re-reading the surrounding context, I have nothing to apologize for. |
23:55 |
Soni |
well then maybe read this https://ollibean.com/intelligence-is-an-ableist-concept/ |
23:55 |
* VanessaE |
shrugs, walks away |
23:57 |
Soni |
ugh |