Time |
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perrier |
!up 69.247.56.186:30003 |
01:59 |
MinetestBot |
69.247.56.186:30003 is up (123ms) |
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09:35 |
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09:36 |
WonderingDane |
What is the requirements to host a Minetest server? |
09:46 |
Emerald2 |
I've never seen anyone give a concrete answer to that. |
09:46 |
Emerald2 |
Do you want to do it from home or get a VPS? It also depends on how many players you want to support and the mods you want to install. |
09:47 |
WonderingDane |
I'm just interested in knowing how much RAM and storage you need at minimum. |
09:48 |
AceNovo |
I ran a server for family of 3 on a 64 bit Arm with 2 GB RAM |
09:49 |
WonderingDane |
AceNovo, very nice. Which SBC did you use? A Raspberry? I do intend on hosting it on x86 though. |
09:49 |
AceNovo |
Exploring lags with MicroSD for storage, but it's fine as long as the online players stick together |
09:50 |
AceNovo |
This was Pine A64 LTS |
09:52 |
AceNovo |
Singleboard involves a few accomodations, but Minecraft is unplayable on that board, so win |
09:57 |
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10:46 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: ContentCAO: Fix segfault when minimap is disabled c940a57 https://git.io/JkfkU (2020-11-08T10:30:16Z) |
11:04 |
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13:12 |
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13:21 |
heavygale |
hi, i just updates all mods and the minetest_game,now i get this error |
13:21 |
heavygale |
mods/creative/init.lua:48: attempt to call field 'is_creative_enabled' (a nil value) |
13:22 |
heavygale |
what's the best way to makeit work? :D |
13:22 |
sfan5 |
minetest_game 5.3.0 only works with minetest 5.3.0 |
13:23 |
sfan5 |
so you should update your engine |
13:23 |
heavygale |
alright :) |
14:22 |
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14:40 |
Miniontoby |
hey |
14:40 |
Miniontoby |
I got a question |
14:40 |
Miniontoby |
is there a way to overwrite an cmd |
14:40 |
Miniontoby |
or wait |
14:40 |
Miniontoby |
no i think i cant |
14:40 |
Miniontoby |
sorry |
14:42 |
Krock |
you can |
14:45 |
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15:58 |
perrier |
!up 69.247.56.186:30003 |
15:58 |
MinetestBot |
69.247.56.186:30003 is up (121ms) |
16:02 |
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16:08 |
Krock |
nice |
16:45 |
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18:09 |
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18:15 |
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18:15 |
minetest91283 |
anyone here running gentoo? for some reason, I'm missing the base minetest game and only have "development test", and I'm not sure how to get it |
18:16 |
rubenwardy |
cd ~/.minetest; mkdir -p games; git clone https://github.com/minetest/minetest_game -b stable-5 |
18:16 |
rubenwardy |
assuming you have it installed systemwide |
18:16 |
rubenwardy |
there may also be a `minetest_game` package, idk |
18:17 |
minetest91283 |
beautiful, thanks |
18:18 |
minetest91283 |
there isn't a minetest_game package FWIW |
18:19 |
rubenwardy |
oops |
18:19 |
rubenwardy |
I meant to cd as well |
18:19 |
rubenwardy |
cd ~/.minetest; mkdir -p games; cd games; git clone https://github.com/minetest/minetest_game -b stable-5 |
18:20 |
rubenwardy |
you could also mv ~/.minetest/minetest_game ~/.minetest/games/ |
18:20 |
rubenwardy |
if already clones |
18:20 |
minetest91283 |
yeah, I moved it and it worked |
18:20 |
rubenwardy |
I suppose git clone could clone straight into games as well \o/ |
18:20 |
rubenwardy |
coolio |
18:20 |
celeron55 |
also if your minetest is too old you might have to use an older version of the game |
18:20 |
rubenwardy |
oh yes, I assumed that gentoo would have the most recent version - isn't it rolling release? |
18:21 |
minetest91283 |
it is, 5.3.0 is the latest |
18:21 |
minetest91283 |
either way, it's working and I'm in a world |
18:24 |
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18:27 |
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18:40 |
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18:50 |
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18:56 |
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19:16 |
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19:45 |
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20:07 |
tango_ |
OK, the android interface on a cellphone is too smal |
20:21 |
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21:11 |
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21:16 |
MTDiscord |
<IhrFussel> There is a setting for that 'gui_scaling' |
21:27 |
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21:29 |
tango_ |
thanks, but it doesn't really help in my case |
21:29 |
tango_ |
I think the screen is just too small to play |
21:29 |
tango_ |
movement gives me a bit of motion sickness and the crafting form remains too small |
21:35 |
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21:56 |
Calinou |
yeah, Minetest was never really designed to be played on mobile |
21:56 |
Calinou |
a specialized crafting mod would help (like in MCPE) I guess |
21:56 |
Calinou |
something where you only choose the item to craft, and it takes the items from your inventory automatically |
21:56 |
Calinou |
as for GUI scaling, try increasing the font size as well and/or HUD scaling. Those are separate settings |
21:57 |
Calinou |
but even on a 6"+ smartphone, it's not exactly easy to play anyway |
21:57 |
Calinou |
(foldable phones, save us) |
21:57 |
tango_ |
A different full-screen layout for the craft might help too |
21:57 |
tango_ |
currently the scarce estate is used sub-optimally |
21:58 |
tango_ |
font size isn't even that much of an issue IME |
21:58 |
tango_ |
biggest gripes are: wasted space in the crafting form, navigation, and pointing |
21:58 |
tango_ |
placing some elements is extremely hard (e.g. fence rails to fence rails) |
21:59 |
tango_ |
I don't have a proposal on how to fix them, though, so don't take the gripes too seriously |
21:59 |
tango_ |
the autojump can help, but is also dangerous (jump over fence into ravine = bad) |
22:00 |
tango_ |
I ended up disabling it, but it's not nice without it either |
22:00 |
tango_ |
and toggling it is too cumbersome, it should be available from the main UI |
22:06 |
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22:07 |
tango_ |
does minetest only use irrlicht for the client or also for the server? |
22:08 |
MTDiscord |
<Jonathon> if your running from the command line with --server, it doesn't use irrlicht if i recall correctly |
22:08 |
MTDiscord |
<Jonathon> *might be wrong |
22:09 |
tango_ |
hm there seems to be some dependency from irrlicht even in the engine |
22:10 |
tango_ |
ah sorry the engine is not just the server, of course |
22:10 |
MTDiscord |
<Jonathon> don't quote me on that, you would be better off getting a answer from a core dev or someone that works with the engine |
22:10 |
MTDiscord |
<Jonathon> *with/on |
22:11 |
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23:41 |
LoneWolfHT |
I think some Irrlitch math/types are used or something |
23:49 |
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