Time Nick Message 01:59 perrier !up 69.247.56.186:30003 01:59 MinetestBot 69.247.56.186:30003 is up (123ms) 09:36 WonderingDane What is the requirements to host a Minetest server? 09:46 Emerald2 I've never seen anyone give a concrete answer to that. 09:46 Emerald2 Do you want to do it from home or get a VPS? It also depends on how many players you want to support and the mods you want to install. 09:47 WonderingDane I'm just interested in knowing how much RAM and storage you need at minimum. 09:48 AceNovo I ran a server for family of 3 on a 64 bit Arm with 2 GB RAM 09:49 WonderingDane AceNovo, very nice. Which SBC did you use? A Raspberry? I do intend on hosting it on x86 though. 09:49 AceNovo Exploring lags with MicroSD for storage, but it's fine as long as the online players stick together 09:50 AceNovo This was Pine A64 LTS 09:52 AceNovo Singleboard involves a few accomodations, but Minecraft is unplayable on that board, so win 10:46 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: ContentCAO: Fix segfault when minimap is disabled 13c940a57 https://git.io/JkfkU (152020-11-08T10:30:16Z) 13:21 heavygale hi, i just updates all mods and the minetest_game,now i get this error 13:21 heavygale mods/creative/init.lua:48: attempt to call field 'is_creative_enabled' (a nil value) 13:22 heavygale what's the best way to makeit work? :D 13:22 sfan5 minetest_game 5.3.0 only works with minetest 5.3.0 13:23 sfan5 so you should update your engine 13:23 heavygale alright :) 14:40 Miniontoby hey 14:40 Miniontoby I got a question 14:40 Miniontoby is there a way to overwrite an cmd 14:40 Miniontoby or wait 14:40 Miniontoby no i think i cant 14:40 Miniontoby sorry 14:42 Krock you can 15:58 perrier !up 69.247.56.186:30003 15:58 MinetestBot 69.247.56.186:30003 is up (121ms) 16:08 Krock nice 18:15 minetest91283 anyone here running gentoo? for some reason, I'm missing the base minetest game and only have "development test", and I'm not sure how to get it 18:16 rubenwardy cd ~/.minetest; mkdir -p games; git clone https://github.com/minetest/minetest_game -b stable-5 18:16 rubenwardy assuming you have it installed systemwide 18:16 rubenwardy there may also be a `minetest_game` package, idk 18:17 minetest91283 beautiful, thanks 18:18 minetest91283 there isn't a minetest_game package FWIW 18:19 rubenwardy oops 18:19 rubenwardy I meant to cd as well 18:19 rubenwardy cd ~/.minetest; mkdir -p games; cd games; git clone https://github.com/minetest/minetest_game -b stable-5 18:20 rubenwardy you could also mv ~/.minetest/minetest_game ~/.minetest/games/ 18:20 rubenwardy if already clones 18:20 minetest91283 yeah, I moved it and it worked 18:20 rubenwardy I suppose git clone could clone straight into games as well \o/ 18:20 rubenwardy coolio 18:20 celeron55 also if your minetest is too old you might have to use an older version of the game 18:20 rubenwardy oh yes, I assumed that gentoo would have the most recent version - isn't it rolling release? 18:21 minetest91283 it is, 5.3.0 is the latest 18:21 minetest91283 either way, it's working and I'm in a world 20:07 tango_ OK, the android interface on a cellphone is too smal 21:16 MTDiscord <11I​hrFussel> There is a setting for that 'gui_scaling' 21:29 tango_ thanks, but it doesn't really help in my case 21:29 tango_ I think the screen is just too small to play 21:29 tango_ movement gives me a bit of motion sickness and the crafting form remains too small 21:56 Calinou yeah, Minetest was never really designed to be played on mobile 21:56 Calinou a specialized crafting mod would help (like in MCPE) I guess 21:56 Calinou something where you only choose the item to craft, and it takes the items from your inventory automatically 21:56 Calinou as for GUI scaling, try increasing the font size as well and/or HUD scaling. Those are separate settings 21:57 Calinou but even on a 6"+ smartphone, it's not exactly easy to play anyway 21:57 Calinou (foldable phones, save us) 21:57 tango_ A different full-screen layout for the craft might help too 21:57 tango_ currently the scarce estate is used sub-optimally 21:58 tango_ font size isn't even that much of an issue IME 21:58 tango_ biggest gripes are: wasted space in the crafting form, navigation, and pointing 21:58 tango_ placing some elements is extremely hard (e.g. fence rails to fence rails) 21:59 tango_ I don't have a proposal on how to fix them, though, so don't take the gripes too seriously 21:59 tango_ the autojump can help, but is also dangerous (jump over fence into ravine = bad) 22:00 tango_ I ended up disabling it, but it's not nice without it either 22:00 tango_ and toggling it is too cumbersome, it should be available from the main UI 22:07 tango_ does minetest only use irrlicht for the client or also for the server? 22:08 MTDiscord <11J​onathon> if your running from the command line with --server, it doesn't use irrlicht if i recall correctly 22:08 MTDiscord <11J​onathon> *might be wrong 22:09 tango_ hm there seems to be some dependency from irrlicht even in the engine 22:10 tango_ ah sorry the engine is not just the server, of course 22:10 MTDiscord <11J​onathon> don't quote me on that, you would be better off getting a answer from a core dev or someone that works with the engine 22:10 MTDiscord <11J​onathon> *with/on 23:41 LoneWolfHT I think some Irrlitch math/types are used or something