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segfault22 |
exit |
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banneddotvideo |
wew |
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orgonon |
!version |
02:23 |
orgonon |
hmm |
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bobr |
#server Edgy1.net |
07:39 |
bobr |
frick |
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bobr |
yo |
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Norkle |
YEEE! |
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10:52 |
tango_ |
I want this in minetest https://www.nationalgeographic.com/news/2013/10/131022-gold-eucalyptus-leaves-mining-geology-science/?utm_source=reddit.com |
10:53 |
pyrollo |
Did you have a look at that : https://github.com/pyrollo/grunds ? |
10:54 |
pyrollo |
It's mapgen generated, no possible sapling but possible change settings to have various trees (tricky). |
10:56 |
tango_ |
pyrollo: I actually thought about the orewood mod when reading that article https://forum.minetest.net/viewtopic.php?t=12093 |
10:56 |
pyrollo |
Oh yes ! Funny :) |
10:56 |
tango_ |
but that grunds thing looks amazing |
10:57 |
tango_ |
makes me want to build a house in those trees |
10:57 |
pyrollo |
Yeah! That was excatly the purpose of this mod :) |
10:58 |
tango_ |
unrelated, but do tree leaves regen in MTG? |
10:58 |
tango_ |
that is, if I remove all the leaves from a tree, but do not touch the trunk, do they grow back? |
10:59 |
pyrollo |
I dont remember if it is in MTG, seen that on some servers |
11:02 |
pyrollo |
Mmhh I think I mix up with apple regen :/ |
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12:26 |
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12:26 |
Telesight |
Hello all ... |
12:26 |
Telesight |
I have a problem with updating Minetest_game to 5.3.0 |
12:27 |
Telesight |
Auto-merging mods/default/craftitems.lua |
12:27 |
Telesight |
CONFLICT (content): Merge conflict in mods/default/craftitems.lua |
12:30 |
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12:47 |
tango_ |
Telesight: looks like you have local changes |
12:47 |
tango_ |
in places that were also modified upstream |
12:50 |
Telesight |
hmmm I did not change things locally |
13:02 |
sfan5 |
then you can git reset stable-5 --hard |
13:07 |
Telesight |
I do the following steps: |
13:07 |
Telesight |
git reset HEAD --hard |
13:07 |
Telesight |
git config remote.origin.fetch "+refs/heads/*:refs/remotes/origin/*" |
13:07 |
Telesight |
git fetch origin stable-5 |
13:07 |
Telesight |
git checkout stable-5 |
13:07 |
Telesight |
git pull -f |
13:12 |
tango_ |
uff why isn't renewable lava a config option 8-/ |
13:13 |
tango_ |
I don't suppose a PR to implement configurable renewable lava would be accepted, would it? |
13:16 |
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13:38 |
sfan5 |
minetest_game is frozen for new features |
13:45 |
tango_ |
sfan5: I'm aware, but I would say this isn't a new feature |
13:45 |
tango_ |
this is an old feature ;-) |
13:47 |
MTDiscord |
<Jonathon> you could write a mod that overrides lava, and have the setting be from your mod |
13:48 |
tango_ |
jonathon: I am aware of that, but the whole point of the setting is to satisfy those that would rather have it renewable without having to install a mod just for that |
13:49 |
tango_ |
(which honestly is a teensy little bit ridiculous) |
13:49 |
MTDiscord |
<Jonathon> i totally agree with you, but if mtg is not will to accept that, be the only way to do so, unless you want to fork mtg over that |
13:49 |
tango_ |
well, I have to fork the repo anyway to do the PR |
13:50 |
tango_ |
8-D |
13:50 |
tango_ |
in fact I would argue that precisely because MTG is in freeze it's particularly important for this little fixes to go in |
13:51 |
MTDiscord |
<Jonathon> yes, but where is the line drawn of what to accept and what not to? its not a bug fix really |
13:52 |
MTDiscord |
<Jonathon> but give it a go, see if you can get it merged |
13:52 |
tango_ |
arguably something for which people keep looking for a workaround after 7 years is broken |
14:20 |
tango_ |
i do plan on making a mod centered around lava |
14:21 |
tango_ |
but that's going to be something more serious |
14:21 |
tango_ |
a volcano biome |
14:26 |
specing |
there is a mod that creates active volcanoes |
14:26 |
specing |
also magma conduits |
14:31 |
tango_ |
yes I've been reading about them |
14:32 |
tango_ |
but I think the first step would be to try and fix lava flow in MTG |
14:33 |
tango_ |
starting from more aggressive lava cooling |
14:34 |
tango_ |
if I'm not mistaken, param2 is not used for lava nodes |
14:35 |
tango_ |
well, aside from the flowing thing |
14:35 |
tango_ |
hm |
14:42 |
tango_ |
ah I see |
14:43 |
tango_ |
flowingliquid only seems to use bits 0:3 inclusive, so 4:7 are free |
14:46 |
tango_ |
I'm going to do some brainstorming here in chat, feel free to tell me to stop if you find it annoying |
14:47 |
tango_ |
we can actually use only 3 of those free bits to store a pseudo-temperature / phase. 0 means liquid phase (consistency with previous nodes), and when the value becomes larger than the value of bits 0:2 it means the node should solidify |
14:49 |
tango_ |
lava_flowing (not source) phase change is directed by neighboring nodes: each adjacent lava node contributes -1, each adjacent air node contributes +1, each adjacent cooling node contributes +2 |
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15:46 |
Telesight |
I have a problem with updating Minetest_game to 5.3.0 |
15:46 |
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15:46 |
Telesight |
I still get this error: |
15:46 |
Telesight |
Auto-merging mods/default/craftitems.lua |
15:46 |
Telesight |
CONFLICT (content): Merge conflict in mods/default/craftitems.lua |
15:47 |
sfan5 |
do git checkout stable-5 && git reset HEAD --hard instead of all those commands |
15:47 |
Telesight |
Ok I try |
15:48 |
Telesight |
mods/default/craftitems.lua: needs merge |
15:48 |
Telesight |
error: you need to resolve your current index first |
15:49 |
rubenwardy |
Git merge --abort |
15:49 |
rubenwardy |
But lowercase |
15:51 |
Telesight |
I get the same fault |
15:57 |
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17:34 |
tango_ |
so, the risk of abusing lava's param2 to hold its phase transition status is that a future engine extension for flowing types might use those bits? |
17:36 |
specing |
isn't param2 already used for the various flowing lava anims? |
17:36 |
tango_ |
it's used by all fluids |
17:36 |
tango_ |
not just lava |
17:36 |
tango_ |
but fluids currently only use the lowest 4 bits (0:2 for the level and 3 as a boolean) |
17:37 |
tango_ |
so I could use the upper 4 bits (4:7) for extra stuff, BUT if the MT developers change something in core for fluids, it might fsck things up |
17:37 |
tango_ |
the safer alternative would be, I guess, using the metadata |
17:37 |
tango_ |
which is going to be slower |
17:54 |
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18:26 |
tango_ |
hm is there an api to get the liquid level? or do I have to math it myself? |
18:27 |
sfan5 |
minetest.get_node_level(pos) |
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18:42 |
tango_ |
ah thanks |
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21:36 |
tango_ |
hm what happens if one calls get_node_level on a node where it doesn't make sense? |
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21:39 |
tango_ |
ah from reading the source I guess it would end up returning 0 |
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23:57 |
MinetestBot |
[git] lhofhansl -> minetest/minetest: Increase defaults for viewing_range, active_object_range and related … aa4d3cb https://git.io/JTb9Y (2020-11-03T23:55:53Z) |