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IRC log for #minetest, 2020-11-03

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All times shown according to UTC.

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07:39 bobr #server Edgy1.net
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07:49 bobr yo
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09:44 Norkle YEEE!
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10:52 tango_ I want this in minetest https://www.nationalgeographic.com/news/2013/10/131022-gold-eucalyptus-leaves-mining-geology-science/?utm_source=reddit.com
10:53 pyrollo Did you have a look at that : https://github.com/pyrollo/grunds ?
10:54 pyrollo It's mapgen generated, no possible sapling but possible change settings to have various trees (tricky).
10:56 tango_ pyrollo: I actually thought about the orewood mod when reading that article https://forum.minetest.net/viewtopic.php?t=12093
10:56 pyrollo Oh yes ! Funny :)
10:56 tango_ but that grunds thing looks amazing
10:57 tango_ makes me want to build a house in those trees
10:57 pyrollo Yeah! That was excatly the purpose of this mod :)
10:58 tango_ unrelated, but do tree leaves regen in MTG?
10:58 tango_ that is, if I remove all the leaves from a tree, but do not touch the trunk, do they grow back?
10:59 pyrollo I dont remember if it is in MTG, seen that on some servers
11:02 pyrollo Mmhh I think I mix up with apple regen :/
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12:26 Telesight Hello all ...
12:26 Telesight I have a problem with updating Minetest_game to 5.3.0
12:27 Telesight Auto-merging mods/default/craftitems.lua
12:27 Telesight CONFLICT (content): Merge conflict in mods/default/craftitems.lua
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12:47 tango_ Telesight: looks like you have local changes
12:47 tango_ in places that were also modified upstream
12:50 Telesight hmmm I did not change things locally
13:02 sfan5 then you can git reset stable-5 --hard
13:07 Telesight I do the following steps:
13:07 Telesight git reset HEAD --hard
13:07 Telesight git config remote.origin.fetch "+refs/heads/*:refs/remotes/origin/*"
13:07 Telesight git fetch origin stable-5
13:07 Telesight git checkout stable-5
13:07 Telesight git pull -f
13:12 tango_ uff why isn't renewable lava a config option 8-/
13:13 tango_ I don't suppose a PR to implement configurable renewable lava would be accepted, would it?
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13:38 sfan5 minetest_game is frozen for new features
13:45 tango_ sfan5: I'm aware, but I would say this isn't a new feature
13:45 tango_ this is an old feature ;-)
13:47 MTDiscord <J​onathon> you could write a mod that overrides lava, and have the setting be from your mod
13:48 tango_ jonathon: I am aware of that, but the whole point of the setting is to satisfy those that would rather have it renewable without having to install a mod just for that
13:49 tango_ (which honestly is a teensy little bit ridiculous)
13:49 MTDiscord <J​onathon> i totally agree with you, but if mtg is not will to accept that, be the only way to do so, unless you want to fork mtg over that
13:49 tango_ well, I have to fork the repo anyway to do the PR
13:50 tango_ 8-D
13:50 tango_ in fact I would argue that precisely because MTG is in freeze it's particularly important for this little fixes to go in
13:51 MTDiscord <J​onathon> yes, but where is the line drawn of what to accept and what not to? its not a bug fix really
13:52 MTDiscord <J​onathon> but give it a go, see if you can get it merged
13:52 tango_ arguably something for which people keep looking for a workaround after 7 years is broken
14:20 tango_ i do plan on making a mod centered around lava
14:21 tango_ but that's going to be something more serious
14:21 tango_ a volcano biome
14:26 specing there is a mod that creates active volcanoes
14:26 specing also magma conduits
14:31 tango_ yes I've been reading about them
14:32 tango_ but I think the first step would be to try and fix lava flow in MTG
14:33 tango_ starting from more aggressive lava cooling
14:34 tango_ if I'm not mistaken, param2 is not used for lava nodes
14:35 tango_ well, aside from the flowing thing
14:35 tango_ hm
14:42 tango_ ah I see
14:43 tango_ flowingliquid only seems to use bits 0:3 inclusive, so 4:7 are free
14:46 tango_ I'm going to do some brainstorming here in chat, feel free to tell me to stop if you find it annoying
14:47 tango_ we can actually use only 3 of those free bits to store a pseudo-temperature / phase. 0 means liquid phase (consistency with previous nodes), and when the value becomes larger than the value of bits 0:2 it means the node should solidify
14:49 tango_ lava_flowing (not source) phase change is directed by neighboring nodes: each adjacent lava node contributes -1, each adjacent air node contributes +1, each adjacent cooling node contributes +2
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15:46 Telesight I have a problem with updating Minetest_game to 5.3.0
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15:46 Telesight I still get this error:
15:46 Telesight Auto-merging mods/default/craftitems.lua
15:46 Telesight CONFLICT (content): Merge conflict in mods/default/craftitems.lua
15:47 sfan5 do git checkout stable-5 && git reset HEAD --hard instead of all those commands
15:47 Telesight Ok I try
15:48 Telesight mods/default/craftitems.lua: needs merge
15:48 Telesight error: you need to resolve your current index first
15:49 rubenwardy Git merge --abort
15:49 rubenwardy But lowercase
15:51 Telesight I get the same fault
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17:34 tango_ so, the risk of abusing lava's param2 to hold its phase transition status is that a future engine extension for flowing types might use those bits?
17:36 specing isn't param2 already used for the various flowing lava anims?
17:36 tango_ it's used by all fluids
17:36 tango_ not just lava
17:36 tango_ but fluids currently only use the lowest 4 bits (0:2 for the level and 3 as a boolean)
17:37 tango_ so I could use the upper 4 bits (4:7) for extra stuff, BUT if the MT developers change something in core for fluids, it might fsck things up
17:37 tango_ the safer alternative would be, I guess, using the metadata
17:37 tango_ which is going to be slower
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18:26 tango_ hm is there an api to get the liquid level? or do I have to math it myself?
18:27 sfan5 minetest.get_node_level(pos)
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18:42 tango_ ah thanks
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21:36 tango_ hm what happens if one calls get_node_level on a node where it doesn't make sense?
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21:39 tango_ ah from reading the source I guess it would end up returning 0
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23:57 MinetestBot [git] lhofhansl -> minetest/minetest: Increase defaults for viewing_range, active_object_range and related … aa4d3cb https://git.io/JTb9Y (2020-11-03T23:55:53Z)

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