Time Nick Message 01:45 segfault22 exit 01:50 banneddotvideo wew 02:22 orgonon !version 02:23 orgonon hmm 07:39 bobr #server Edgy1.net 07:39 bobr frick 07:49 bobr yo 09:44 Norkle YEEE! 10:52 tango_ I want this in minetest https://www.nationalgeographic.com/news/2013/10/131022-gold-eucalyptus-leaves-mining-geology-science/?utm_source=reddit.com 10:53 pyrollo Did you have a look at that : https://github.com/pyrollo/grunds ? 10:54 pyrollo It's mapgen generated, no possible sapling but possible change settings to have various trees (tricky). 10:56 tango_ pyrollo: I actually thought about the orewood mod when reading that article https://forum.minetest.net/viewtopic.php?t=12093 10:56 pyrollo Oh yes ! Funny :) 10:56 tango_ but that grunds thing looks amazing 10:57 tango_ makes me want to build a house in those trees 10:57 pyrollo Yeah! That was excatly the purpose of this mod :) 10:58 tango_ unrelated, but do tree leaves regen in MTG? 10:58 tango_ that is, if I remove all the leaves from a tree, but do not touch the trunk, do they grow back? 10:59 pyrollo I dont remember if it is in MTG, seen that on some servers 11:02 pyrollo Mmhh I think I mix up with apple regen :/ 12:26 Telesight Hello all ... 12:26 Telesight I have a problem with updating Minetest_game to 5.3.0 12:27 Telesight Auto-merging mods/default/craftitems.lua 12:27 Telesight CONFLICT (content): Merge conflict in mods/default/craftitems.lua 12:47 tango_ Telesight: looks like you have local changes 12:47 tango_ in places that were also modified upstream 12:50 Telesight hmmm I did not change things locally 13:02 sfan5 then you can git reset stable-5 --hard 13:07 Telesight I do the following steps: 13:07 Telesight git reset HEAD --hard 13:07 Telesight git config remote.origin.fetch "+refs/heads/*:refs/remotes/origin/*" 13:07 Telesight git fetch origin stable-5 13:07 Telesight git checkout stable-5 13:07 Telesight git pull -f 13:12 tango_ uff why isn't renewable lava a config option 8-/ 13:13 tango_ I don't suppose a PR to implement configurable renewable lava would be accepted, would it? 13:38 sfan5 minetest_game is frozen for new features 13:45 tango_ sfan5: I'm aware, but I would say this isn't a new feature 13:45 tango_ this is an old feature ;-) 13:47 MTDiscord <11J​onathon> you could write a mod that overrides lava, and have the setting be from your mod 13:48 tango_ jonathon: I am aware of that, but the whole point of the setting is to satisfy those that would rather have it renewable without having to install a mod just for that 13:49 tango_ (which honestly is a teensy little bit ridiculous) 13:49 MTDiscord <11J​onathon> i totally agree with you, but if mtg is not will to accept that, be the only way to do so, unless you want to fork mtg over that 13:49 tango_ well, I have to fork the repo anyway to do the PR 13:50 tango_ 8-D 13:50 tango_ in fact I would argue that precisely because MTG is in freeze it's particularly important for this little fixes to go in 13:51 MTDiscord <11J​onathon> yes, but where is the line drawn of what to accept and what not to? its not a bug fix really 13:52 MTDiscord <11J​onathon> but give it a go, see if you can get it merged 13:52 tango_ arguably something for which people keep looking for a workaround after 7 years is broken 14:20 tango_ i do plan on making a mod centered around lava 14:21 tango_ but that's going to be something more serious 14:21 tango_ a volcano biome 14:26 specing there is a mod that creates active volcanoes 14:26 specing also magma conduits 14:31 tango_ yes I've been reading about them 14:32 tango_ but I think the first step would be to try and fix lava flow in MTG 14:33 tango_ starting from more aggressive lava cooling 14:34 tango_ if I'm not mistaken, param2 is not used for lava nodes 14:35 tango_ well, aside from the flowing thing 14:35 tango_ hm 14:42 tango_ ah I see 14:43 tango_ flowingliquid only seems to use bits 0:3 inclusive, so 4:7 are free 14:46 tango_ I'm going to do some brainstorming here in chat, feel free to tell me to stop if you find it annoying 14:47 tango_ we can actually use only 3 of those free bits to store a pseudo-temperature / phase. 0 means liquid phase (consistency with previous nodes), and when the value becomes larger than the value of bits 0:2 it means the node should solidify 14:49 tango_ lava_flowing (not source) phase change is directed by neighboring nodes: each adjacent lava node contributes -1, each adjacent air node contributes +1, each adjacent cooling node contributes +2 15:46 Telesight I have a problem with updating Minetest_game to 5.3.0 15:46 Telesight I still get this error: 15:46 Telesight Auto-merging mods/default/craftitems.lua 15:46 Telesight CONFLICT (content): Merge conflict in mods/default/craftitems.lua 15:47 sfan5 do git checkout stable-5 && git reset HEAD --hard instead of all those commands 15:47 Telesight Ok I try 15:48 Telesight mods/default/craftitems.lua: needs merge 15:48 Telesight error: you need to resolve your current index first 15:49 rubenwardy Git merge --abort 15:49 rubenwardy But lowercase 15:51 Telesight I get the same fault 17:34 tango_ so, the risk of abusing lava's param2 to hold its phase transition status is that a future engine extension for flowing types might use those bits? 17:36 specing isn't param2 already used for the various flowing lava anims? 17:36 tango_ it's used by all fluids 17:36 tango_ not just lava 17:36 tango_ but fluids currently only use the lowest 4 bits (0:2 for the level and 3 as a boolean) 17:37 tango_ so I could use the upper 4 bits (4:7) for extra stuff, BUT if the MT developers change something in core for fluids, it might fsck things up 17:37 tango_ the safer alternative would be, I guess, using the metadata 17:37 tango_ which is going to be slower 18:26 tango_ hm is there an api to get the liquid level? or do I have to math it myself? 18:27 sfan5 minetest.get_node_level(pos) 18:42 tango_ ah thanks 21:36 tango_ hm what happens if one calls get_node_level on a node where it doesn't make sense? 21:39 tango_ ah from reading the source I guess it would end up returning 0 23:57 MinetestBot 02[git] 04lhofhansl -> 03minetest/minetest: Increase defaults for viewing_range, active_object_range and related … 13aa4d3cb https://git.io/JTb9Y (152020-11-03T23:55:53Z)