Time |
Nick |
Message |
00:06 |
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00:06 |
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00:10 |
Flitzpiepe |
hello everyone |
00:14 |
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00:21 |
SoylentCow |
hi Flitzpiepe |
00:31 |
Vagabond[m] |
? |
00:51 |
tango_ |
OK published my dowsing mod code so far |
00:52 |
tango_ |
going to need some thorough redesign to be really useful though |
00:53 |
tango_ |
ow gawd I forgot my screenshots are huge 8-/ |
00:59 |
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Vagabond[m] |
tango_: is that your first mod? Congrats! |
01:08 |
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01:25 |
tango_ |
Vagabond[m]: first mod, not first programming experience ;-) |
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04:32 |
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05:03 |
MTDiscord |
<Genshin> made dual wielding a thing |
05:03 |
MTDiscord |
<Genshin> https://cdn.discordapp.com/attachments/749727888659447960/771962520125571072/Screenshot_at_2020-10-30_18-07-26.png |
05:03 |
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05:06 |
MTDiscord |
<Genshin> Krock, i still remember that one discussion we had about dual wielding. Well here is a proof of concept :) |
05:22 |
MTDiscord |
<oneplustwo> isnt fleckenstein also trying to implement dual-wielding? |
05:23 |
MTDiscord |
<srinivas> ye |
05:23 |
MTDiscord |
<srinivas> (s)he is |
05:23 |
MTDiscord |
<oneplustwo> its a he |
05:23 |
MTDiscord |
<srinivas> but, i expect it would need a fleckenstien server and client to do |
05:23 |
MTDiscord |
<srinivas> or a pr to get accepted |
05:24 |
MTDiscord |
<srinivas> which may or may not happen |
05:24 |
MTDiscord |
<Genshin> Made dual wielding without touching core tbh. Lol |
05:25 |
MTDiscord |
<srinivas> heh, depending on changes made by jordach's pr eh? |
05:25 |
MTDiscord |
<Genshin> It works like a charm on jord's pr. Though without it, it wont be visible on 1st person |
05:25 |
MTDiscord |
<srinivas> oh, nice |
05:27 |
MTDiscord |
<Genshin> And for npcs, they got multi wield capabilities |
05:27 |
MTDiscord |
<Genshin> Just in case for 4 or 8 arm mobs |
05:27 |
MTDiscord |
<srinivas> niceee |
05:28 |
MTDiscord |
<Genshin> Here, lol |
05:28 |
MTDiscord |
<Genshin> https://cdn.discordapp.com/attachments/749727888659447960/771968835959521300/Screenshot_at_2020-10-30_16-01-41.png |
05:28 |
MTDiscord |
<Genshin> https://cdn.discordapp.com/attachments/749727888659447960/771968836198334464/Screenshot_at_2020-10-29_15-11-30.png |
05:29 |
MTDiscord |
<Genshin> Hmm, wrong code X) |
05:29 |
MTDiscord |
<Genshin> Fixed |
05:29 |
MTDiscord |
<Genshin> https://cdn.discordapp.com/attachments/749727888659447960/771969102972583936/Screenshot_at_2020-10-30_16-06-16.png |
05:30 |
MTDiscord |
<srinivas> nicee |
05:30 |
MTDiscord |
<srinivas> licensed yet? |
05:31 |
MTDiscord |
<Genshin> gplv3 at the moment |
05:32 |
MTDiscord |
<Genshin> I'll be making a standalone version of this npc framework which would be MIT |
05:32 |
MTDiscord |
<srinivas> mhm |
05:32 |
MTDiscord |
<srinivas> might i recommend sspl |
05:34 |
MTDiscord |
<Genshin> sspl sounds good |
05:35 |
MTDiscord |
<srinivas> lol, ik, poor folks at mongodb |
05:36 |
MTDiscord |
<Genshin> Though the version above is specifically for the legacy forge game |
05:36 |
MTDiscord |
<srinivas> mhm |
06:28 |
blaise |
does the in game online conent browser make account for minetest version compatability, or is the lua modding api not version independent? |
06:40 |
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06:48 |
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06:51 |
tango_ |
the real question is, does dual-yielding allow items to specify they need twohands? |
06:51 |
tango_ |
for example, my dowsing rods would need two hands |
07:04 |
MTDiscord |
<Genshin> tango_ will this answer your question? https://cdn.discordapp.com/attachments/369123175583186964/771940590711078922/Dual_Wield.mp4 |
07:05 |
MTDiscord |
<Genshin> https://cdn.discordapp.com/attachments/749727888659447960/771993291482857482/Screenshot_at_2020-10-30_18-14-53.png |
07:08 |
MTDiscord |
<Genshin> A more practical method would be using a slot format with inventory so you can dual wield with any item. Although this one is more simplistic |
07:12 |
MTDiscord |
<Genshin> And encourages dual wield item crafting |
07:13 |
MTDiscord |
<Genshin> Having two hands involves messing around core |
07:13 |
MTDiscord |
<Genshin> So leave such implementation to the core devs |
07:14 |
MTDiscord |
<Genshin> Though they have more important things to tackle before even considering implementing such a feature |
07:16 |
MTDiscord |
<Genshin> The best we can do is make dual wield attachments. And with this pr. It will make things alot easier https://github.com/minetest/minetest/pull/10360 |
07:18 |
tango_ |
I'm not sure that video shows what I mean |
07:19 |
tango_ |
but maybe ye |
07:19 |
tango_ |
I'll have to look at it some time later |
07:20 |
MTDiscord |
<Genshin> Two hands as in the builtin wield item on 1st person correct? |
07:21 |
MTDiscord |
<Genshin> If that's the case, that requires a feature via core. |
07:26 |
tango_ |
yeah |
07:26 |
tango_ |
the idea is that if the user is wielding a two-handed item in one hand, it cannot wield a second item in the other |
07:27 |
tango_ |
of course ideally visually the item should go from one hand to the other too |
07:27 |
MTDiscord |
<Genshin> Sounds like core stuff. |
07:28 |
MTDiscord |
<Genshin> The PR above allows us to show attached items on first person |
07:29 |
MTDiscord |
<Genshin> Which you can try to make a workaround with that |
07:30 |
tango_ |
that's too far ahead for me currently ;-) |
07:32 |
tango_ |
ok I have a question about the modding API; do the settings appear anywhere in the UI? or is it just for stuff that can be configured in the .conf file? |
07:33 |
tango_ |
(I mean at least for singleplayer) |
07:35 |
* blaise |
bursts in to flames |
07:36 |
MTDiscord |
<Genshin> Puts out the fire with water |
07:36 |
* blaise |
's fire grows hotter and more intense |
07:36 |
blaise |
hydrogen and oxygen are fuel... |
07:37 |
MTDiscord |
<Genshin> Grabs Thanos's gauntlet and erases the fire from existance with a single snap |
07:38 |
MTDiscord |
<Blais3> that's fake news |
07:38 |
MTDiscord |
<Blais3> and you should know this |
07:39 |
MTDiscord |
<Blais3> https://tenor.com/view/funny-lol-lmao-smile-happy-gif-16457588 |
07:40 |
MTDiscord |
<Blais3> sips his coffee |
07:40 |
MTDiscord |
<Genshin> What do you mean? |
07:40 |
MTDiscord |
<Genshin> lol |
07:42 |
MTDiscord |
<Blais3> Thanos is a false representation of an individual from an ancient civilisation of highly advanced species.. |
07:42 |
MTDiscord |
<Genshin> Can't you take a joke? :P |
07:44 |
MTDiscord |
<Blais3> the individual acfually represented themself as Thanatos.. |
07:45 |
MTDiscord |
<Blais3> we will probably never know their actual designation |
07:45 |
MTDiscord |
<Blais3> I can take a joke, I'm just rather offended by the contamination of the marvel commics by such malarky |
07:46 |
MTDiscord |
<Blais3> before this thanos character was manufactured, the series was very good.. |
07:46 |
tango_ |
isn't thanatos death? |
07:47 |
MTDiscord |
<Blais3> eh, not exactly |
07:47 |
MTDiscord |
<Genshin> https://cdn.discordapp.com/attachments/749727888659447960/772003907399581706/giphy_2.gif |
07:48 |
MTDiscord |
<Blais3> Thanatos was tasked with the undertaking of apothecary to the upper counsel and higher socialites of the ancient Greek.. |
07:49 |
MTDiscord |
<Blais3> a mortician, basically |
07:50 |
MTDiscord |
<Blais3> known to be responsible for the ones whom died calmly |
07:51 |
MTDiscord |
<Blais3> there were others how ever whom would hold service to those who died violent deaths.. be it by crime or battle.. |
07:52 |
MTDiscord |
<Blais3> Thanatos specialized in taking great care to not spread what ever may have caused the indivituals deaths to the rest of the populace.. |
07:55 |
MTDiscord |
<srinivas> heh |
07:55 |
MTDiscord |
<srinivas> TIL moment eh |
07:57 |
MTDiscord |
<Blais3> he had a brother whom would visit those suffering and cause sleep, but would also cause sleep to those who didn't.. they worked as a team |
07:58 |
MTDiscord |
<Blais3> their sisters were the ones who handled those that died of a violent means |
07:58 |
MTDiscord |
<Blais3> ancient greek can be very difficult to enterpret.. |
08:00 |
MTDiscord |
<Blais3> when the language was originally givin translation to ther languages there was very little comprehencion of the professions in those cultures.. so the translations are kind of misleading |
08:00 |
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08:01 |
MTDiscord |
<Blais3> our current comprehension would suggest that it was a family practice... |
08:02 |
MTDiscord |
<Blais3> probably appointed to them by Nyx.. |
08:03 |
MTDiscord |
<Blais3> the sisters took the role of handeling those whom died a violent death when the need arose from the devisation which Erebus brought forth |
08:06 |
MTDiscord |
<Blais3> which later caused Chronos to be more motivated to destroy his creations and start anew |
08:10 |
MTDiscord |
<Blais3> well, he had a great many reasons to destroy his childeren.. Erebos was just tossing more fuel on the fire at that point |
08:10 |
MTDiscord |
<Blais3> quite possibly out of spite for his siblings.. |
08:11 |
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08:18 |
tango_ |
the real question though is: is there a way to rotate the wield item around the axis which is orthogonal to the screen? |
08:19 |
tango_ |
I mean in the wield_item spe |
08:19 |
tango_ |
spec |
08:24 |
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09:03 |
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09:16 |
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09:16 |
blaise |
tango_: yes. |
09:21 |
tango_ |
blaise: hm I've tried the transforms documented here without much success https://dev.minetest.net/texture |
09:33 |
MTDiscord |
<Blais3> cool, glad you're finding what you need |
09:34 |
blaise |
I'm very sure someone will come along who has more experience in the matter that can help you.. only a matter of time before someone sees the logs |
09:39 |
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10:01 |
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10:08 |
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10:47 |
MTDiscord |
<appguru> blaise: no |
10:47 |
MTDiscord |
<appguru> except if generating the models yourself and wasting node IDs |
11:15 |
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11:33 |
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11:39 |
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12:22 |
tango_ |
hm is there a hook on the user changing item and/or one on the user taking a step? |
12:36 |
tango_ |
hm looks like I don't need it |
12:38 |
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13:07 |
specing |
tango_: probably the only way is get_wield_index in globalstep? |
13:10 |
tango_ |
specing: well for my purposes I can just check the name if it changes. the effect not triggering when switching to a different item w/ the same name is acceptable |
13:13 |
specing |
tango_: look at how the torch mods do it |
13:13 |
specing |
tango_: also play MP |
13:14 |
tango_ |
specing: torch mods? |
13:14 |
specing |
... |
13:14 |
tango_ |
for MP, I keep a table with per-player last-pos/last-tool, so each checks against its own |
13:14 |
tango_ |
specing: this one? https://github.com/minetest-mods/torches |
13:15 |
specing |
No, I mean *you* go and *play* MP |
13:15 |
specing |
would expand your horizons by a lot |
13:16 |
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13:17 |
tango_ |
oh you mean game-wise 8-) |
13:34 |
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13:51 |
rubenwardy |
blaise: yes, contentdb has version checking. You'll only see stuff that supports your version in mt |
13:52 |
rubenwardy |
tango_: see setting types.txt, mods can use it to add settings to all settings |
13:58 |
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14:03 |
tango_ |
rubenwardy: I know, I did that, but I don't see them in th UI? |
14:03 |
rubenwardy |
It's at the bottom of the all settings dialog |
14:03 |
rubenwardy |
Under your mod namd |
14:05 |
tango_ |
rubenwardy: ooooh found it thanks! |
14:06 |
tango_ |
shows that I implemented settingtypes correctly ;-) |
14:14 |
tango_ |
rubenwardy: btw that's a part that is missing from your tutorial 8-) |
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18:21 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Fix segfault in deprecation logging due to tail call, log by default … 89dd05f https://git.io/JTHwQ (2020-10-31T18:19:23Z) |
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20:30 |
dianshi |
iho ho ho |
20:41 |
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21:21 |
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21:46 |
MTDiscord |
<Jordach> kilbith now you understand why i despise "that guy" |
21:47 |
MTDiscord |
<Genshin> https://tenor.com/view/respect-davis-boreanaz-salute-uniform-gif-11216021 |
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