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IRC log for #minetest, 2020-10-19

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All times shown according to UTC.

Time Nick Message
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01:13 dasani The rope box is awesome.
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09:19 MTDiscord <a​rydev> why in the server the map is changed frome the one i generated in client and the mods are disabled?
09:19 MTDiscord <a​rydev> help
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14:22 MTDiscord <I​hrFussel> The server ignores client maps and can restrict client mods
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15:07 MTDiscord <a​rydev> is a way to disable that @IhrFussel ?
15:09 MTDiscord <I​hrFussel> Not in the vanilla MT client, you'd need a modified one to circumvent the restrictions...as for the map I don't think there is any way to tell the server to use your map instead...how would that even work?
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15:17 MTDiscord <a​rydev> > Not in the vanilla MT client, you'd need a modified one to circumvent the restrictions...as for the map I don't think there is any way to tell the server to use your map instead...how would that even work? @IhrFussel no i mean the map
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15:39 MTDiscord <I​hrFussel> What do you actually want to do?
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15:44 duckie hi
15:44 MTDiscord <J​onathon> Hello
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16:04 specing is there something like print() but that only prints to stdout and not into chat?
16:07 Krock literally print()
16:07 specing Krock: print() goes to chat as well
16:07 Krock increase your chat log level
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16:25 MTDiscord <a​rydev> > What do you actually want to do? @IhrFussel get the map  with the same seed and all mods on
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16:32 MinetestBot [git] lhofhansl -> minetest/minetest: Minor clientmap improvements. b826e39 https://git.io/JT4HL (2020-10-19T16:31:09Z)
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16:58 MTDiscord <I​hrFussel> You cannot download server mods, you can replicate the map with local map saving (check settings)
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17:08 tango_ I wonder why mese was called mese. it means month in italian
17:08 tango_ anyway, my son would like to have a “overhead“ camera (as in: character seen from above)
17:09 tango_ does anybody know if there is an easy way to do that?
17:09 MTDiscord <J​onathon> toggle f7
17:09 MTDiscord <J​onathon> or if your running 5.3.0 i believe that was one of the key changes
17:10 MTDiscord <J​onathon> i changed mine all back, so idk what the new default is
17:13 tango_ MTDiscord: hm if I'm not mistaken the only views available from there is fp, from the back and from the front
17:13 tango_ argh
17:13 tango_ jonathon^
17:13 MTDiscord <J​onathon> depending on how your rotated, you can see from above
17:13 MTDiscord <J​onathon> moment
17:14 tango_ hm
17:14 MTDiscord <J​onathon> https://cdn.discordapp.com/attachments/749727888659447960/767797839740010516/unknown.png
17:14 MTDiscord <J​onathon> does the relay pass the img link?
17:16 MTDiscord <J​onathon> does he want to play watching his character wandering, or record it?
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17:18 tango_ just watching
17:18 tango_ (and yes, the relay passes the img link, thanks 8-))
17:18 tango_ of course that kind of approach limits the targetability of blocks
17:18 tango_ I suspect he might want to be able to interact with blocks in front
17:18 tango_ something like classict RTS view
17:19 MTDiscord <J​onathon> yeah, there has been csms for freecam, you might be able to write one that allows you to move the player while freecamed
17:19 tango_ oh this thread seems relevant https://github.com/minetest/minetest/issues/3070
17:19 MTDiscord <J​onathon> i personally haven't touched camera views at all
17:21 tango_ honestly I'm not even sure how that thing would be supposed to work with overhead blocks
17:21 tango_ but then again he doesn't like to go underground (Even though he knows there's no mobs in MTG)
17:21 tango_ ancestral fear of the dark 8-)
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17:44 tango_ I wish we could put torches or other light sources on boats
17:44 tango_ although I can see why this isn't the case
17:45 tango_ like for the light from torches in hand
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18:39 MinetestBot [git] sfan5 -> minetest/minetest: Implement unloading of static_save=false objects according to existin… 4f23038 https://git.io/JTBed (2020-10-19T18:38:33Z)
18:39 MinetestBot [git] sfan5 -> minetest/minetest: Decouple entity minimap markers from nametags replacing with show_on_… 660115c https://git.io/JTBeF (2020-10-19T18:38:15Z)
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20:50 zughy[m] if I have a running timer in a node and then the MapBlock of that node goes off because, idk, it's not in my sight anymore, does that timer keep running?
20:53 sfan5 I believe that was the point of node timers
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