Time Nick Message 01:13 dasani The rope box is awesome. 09:19 MTDiscord <07a​rydev> why in the server the map is changed frome the one i generated in client and the mods are disabled? 09:19 MTDiscord <07a​rydev> help 14:22 MTDiscord <11I​hrFussel> The server ignores client maps and can restrict client mods 15:07 MTDiscord <07a​rydev> is a way to disable that @IhrFussel ? 15:09 MTDiscord <11I​hrFussel> Not in the vanilla MT client, you'd need a modified one to circumvent the restrictions...as for the map I don't think there is any way to tell the server to use your map instead...how would that even work? 15:17 MTDiscord <07a​rydev> > Not in the vanilla MT client, you'd need a modified one to circumvent the restrictions...as for the map I don't think there is any way to tell the server to use your map instead...how would that even work? @IhrFussel no i mean the map 15:39 MTDiscord <11I​hrFussel> What do you actually want to do? 15:44 duckie hi 15:44 MTDiscord <11J​onathon> Hello 16:04 specing is there something like print() but that only prints to stdout and not into chat? 16:07 Krock literally print() 16:07 specing Krock: print() goes to chat as well 16:07 Krock increase your chat log level 16:25 MTDiscord <07a​rydev> > What do you actually want to do? @IhrFussel get the map with the same seed and all mods on 16:32 MinetestBot 02[git] 04lhofhansl -> 03minetest/minetest: Minor clientmap improvements. 13b826e39 https://git.io/JT4HL (152020-10-19T16:31:09Z) 16:58 MTDiscord <11I​hrFussel> You cannot download server mods, you can replicate the map with local map saving (check settings) 17:08 tango_ I wonder why mese was called mese. it means month in italian 17:08 tango_ anyway, my son would like to have a “overhead“ camera (as in: character seen from above) 17:09 tango_ does anybody know if there is an easy way to do that? 17:09 MTDiscord <11J​onathon> toggle f7 17:09 MTDiscord <11J​onathon> or if your running 5.3.0 i believe that was one of the key changes 17:10 MTDiscord <11J​onathon> i changed mine all back, so idk what the new default is 17:13 tango_ MTDiscord: hm if I'm not mistaken the only views available from there is fp, from the back and from the front 17:13 tango_ argh 17:13 tango_ jonathon^ 17:13 MTDiscord <11J​onathon> depending on how your rotated, you can see from above 17:13 MTDiscord <11J​onathon> moment 17:14 tango_ hm 17:14 MTDiscord <11J​onathon> https://cdn.discordapp.com/attachments/749727888659447960/767797839740010516/unknown.png 17:14 MTDiscord <11J​onathon> does the relay pass the img link? 17:16 MTDiscord <11J​onathon> does he want to play watching his character wandering, or record it? 17:18 tango_ just watching 17:18 tango_ (and yes, the relay passes the img link, thanks 8-)) 17:18 tango_ of course that kind of approach limits the targetability of blocks 17:18 tango_ I suspect he might want to be able to interact with blocks in front 17:18 tango_ something like classict RTS view 17:19 MTDiscord <11J​onathon> yeah, there has been csms for freecam, you might be able to write one that allows you to move the player while freecamed 17:19 tango_ oh this thread seems relevant https://github.com/minetest/minetest/issues/3070 17:19 MTDiscord <11J​onathon> i personally haven't touched camera views at all 17:21 tango_ honestly I'm not even sure how that thing would be supposed to work with overhead blocks 17:21 tango_ but then again he doesn't like to go underground (Even though he knows there's no mobs in MTG) 17:21 tango_ ancestral fear of the dark 8-) 17:44 tango_ I wish we could put torches or other light sources on boats 17:44 tango_ although I can see why this isn't the case 17:45 tango_ like for the light from torches in hand 18:39 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Implement unloading of static_save=false objects according to existin… 134f23038 https://git.io/JTBed (152020-10-19T18:38:33Z) 18:39 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Decouple entity minimap markers from nametags replacing with show_on_… 13660115c https://git.io/JTBeF (152020-10-19T18:38:15Z) 20:50 zughy[m] if I have a running timer in a node and then the MapBlock of that node goes off because, idk, it's not in my sight anymore, does that timer keep running? 20:53 sfan5 I believe that was the point of node timers