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IRC log for #minetest, 2020-10-12

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All times shown according to UTC.

Time Nick Message
00:01 jas_ https://github.com/jamesalexanderstevenson/jastest/blob/master/mods/warpstones/init.lua is my current version.
00:02 jas_ i don't recommend it.  in the past i have made formspecs which make things clear.  the original warps mod is great, because it's so simple
00:02 jas_ i hope you can fix it and submit a PR :-)
00:04 jas_ i can guess simply changing "default = true" to "give_to_admin = true" would work
00:04 specing Player bodies are all messed up in latest git
00:04 jas_ player bodies?
00:04 specing yes
00:04 jas_ like, character.b3d?
00:04 specing https://pic.infini.fr/04SgubTe/KWOUt5vF.png
00:05 jas_ oh that playeranim mod?
00:05 specing No idea what it is, but it's messed up, and it's not messed up in 5.3
00:05 jas_ i noticed that with the head movement mod... one of them.  that uses head movement there in that screenshot?
00:05 specing No idea, I'm just a player.. so far
00:06 jas_ normally when a player moves their view, the head moves too?
00:06 jas_ i am wondering if it's something to do with a specific mod
00:06 jas_ !mod playeranim
00:06 MinetestBot jas_: Bone-Based Animation [playeranim] by Rui - https://forum.minetest.net/viewtopic.php?t=12189 - https://github.com/minetest-mods/playeranim
00:06 jas_ some newer version, perhaps
00:08 specing I'm building 5.3.0 now
00:09 jas_ ye i am on current HEAD too and this is playeranim: https://i.imgur.com/cfJaOE3.png
00:11 specing 5.3.0 is normal
00:12 jas_ egads!
00:12 jas_ i think i heard this referenced somewhere
00:12 jas_ is there some other version of this mod newer that does work? i dunno
00:12 jas_ maybe it was a github issue, or here on irc.  i'm going to go outside and do the thing that's legal where i live now haha
00:21 jas_ !server
00:21 MinetestBot jas_: LPKI Monsters | mt.lpki.org | Clients: 1/50, 0/1 | Version: 5.4.0-dev / minetest | Ping: 60ms
00:24 jas_ bah, keep timing out.
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00:51 riff-IRC LPKI sounds line of like a radio station... switch the L and K and you get KPLI, which sounds a lot like a radio station.
00:55 jas_ WPKI for me
00:55 jas_ https://en.wikipedia.org/wiki/WBLM
01:12 specing Where is the CSM API documented? in the preview mod?
01:13 specing ah doc/client_lua_api.txt
01:14 SoylentCow went to sf for the weekend, and finally visited one of the finest sculptures ever: http://tehightime.net/i-am-with-cupid.jpg
01:15 riff-IRC Where is this?
01:16 SoylentCow embarcadero, san francisco
01:16 SoylentCow cupid's span by claes oldenburg
01:16 * riff-IRC nods
01:18 specing Hmm, why is formspec doc part of CSM doc?
01:19 jas_ i think originally it was lua_api.txt and they stripped stuff out, but not all of it?  i really don't know.  that file is a bit funky i agree
02:20 specing sfan5: re switching inventory stacks and all in CSM (from a month ago), you said that there is a client already implementing something similar?
02:21 specing all I could find were patches to disable noclip/fly checks... :/
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06:35 Corey[m] I found some odd behaviour with optional dependencies: https://github.com/minetest/minetest/issues/10482
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10:43 lisbeths wow this channel is big
10:44 lisbeths whats the lastest news in the minetest community
10:44 lisbeths what websites do you generally communicate on?
10:45 bingfengfsx github and mt forum
10:45 bingfengfsx ; )
10:49 lisbeths When I first started playing minetest I didnt think it was good enough to replace minecraft, but now I think it more or less is
10:52 bingfengfsx Minetest is not much worse than Minecraft except that the image quality is not refined enough.
10:55 lisbeths the newest minecraft barely runs on my pc and minetest runs instantly and smoothly. minecraft does not seem to respect the java edition
11:35 Calinou what do you mean by image quality? Vanilla Minetest rendering is very similar to Minecraft's
11:35 Calinou unless you meant the textures themselves
11:35 Calinou (if you own Minecraft, it's possible to convert those to Minetest)
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13:30 jas_ !mod
13:30 MinetestBot jas_: Miniclime [stable] by azekill_DIABLO - https://forum.minetest.net/viewtopic.php?t=17579 - https://github.com/azekillDIABLO/miniclime
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13:31 jas_ 'cause there's something in a sunday \ that makes the body feel alone
13:32 jas_ i wouldn't have guessed that's a weather mod -- i guess 'clime' is like climate
13:34 Corey[m] well so much for me fixing dependencies, I just completely broke the optional loading
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14:21 specing I've been reading the minetest source a bit, and from what I gather, to implement CSM worldedit I'd have to hook into key input, probably the way RandomInputHandler::step does it, from CSM on step function
14:22 specing then switch states in CSM on_dig and other handlers
14:22 specing Is this a correct observation?
14:23 sfan5 wha?
14:24 sfan5 you can more easily just send the right INTERACT packets to the server
14:27 specing Hmm
14:27 specing I also noticed that
14:27 specing I wonder if sending interact in rapid succession allows you to break blocks much faster than normally possible with tool in hand
14:28 specing sfan5: tool wear is handled server-side, right?
14:28 sfan5 would be stupid if it was
14:28 sfan5 n't
14:30 specing well yes, but since in the span of doing this I learned how to fly without fly and noclip without noclip...
14:31 * specing goes back to reading api
14:33 specing I suppose minetest.register_on_item_use(function(item, pointed_thing))` lets me evaluate tool wear
14:33 specing and act before breakage
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15:28 MTDiscord <I​hrFussel> There are fly and noclip hacks cause server side physics are difficult to implement
15:28 MTDiscord <I​hrFussel> The server doesn't even know when a client actually enables fly or noclip...it happens all client side
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15:53 specing difficult to implement? They are already implemented client side, so it's just a matter of server load to move them server-side
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15:58 MTDiscord <L​one_Wolf> I think MT packets should be improved before we start doing server-side animation
15:59 MTDiscord <L​one_Wolf> You can technically do server-side movement with entity attaching though
15:59 MTDiscord <L​one_Wolf> *server-side movement
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16:13 MTDiscord <I​hrFussel> You can see that the screen tends to chug along when attached to an entity and have a certain speed
16:13 MTDiscord <I​hrFussel> MT is absolutely not ready for full server side physics
16:17 MTDiscord <L​one_Wolf> I think Jordach managed it by decreasing the time between each server step
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16:39 MTDiscord <J​ordach> @IhrFussel it is lad
16:41 MTDiscord <I​hrFussel> Server with quite a few mods cannot run at 0.05 steps or whatever you set it to in order to work properly
16:42 MTDiscord <J​ordach> Then your server needs caffeine JITters
16:42 MTDiscord <I​hrFussel> I want a server side solution that still works at 0.1 or even 0.15 steps
16:42 MTDiscord <J​ordach> Department of dtimr
16:46 MTDiscord <J​ordach> That and I abuse after because local functions execute faster than global step can
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16:53 Krock people wonder why their mods cannot run faster yet request more callbacks in the API
16:56 MTDiscord <J​ordach> That and people use MT on cheap VPS that use Intel Atom tier x64 CPUs
16:56 Krock raspberry PI works okayish as well
16:57 Ingar I ran an MT server on my ARM VPS
16:57 MTDiscord <J​ordach> The only thing that concerns me with MT is uh
16:58 MTDiscord <J​ordach> Going to 60hz dtime
16:58 MTDiscord <J​ordach> Is network packet handling
17:02 MTDiscord <J​ordach> Network bandwidth isn’t the concern
17:02 MTDiscord <J​ordach> Because a few bytes a packet doesn’t hurt much
17:02 MTDiscord <J​ordach> And they’re not jumbo frames either
17:12 MTDiscord <J​ordach> Unironically Minetest needs to be split into two projects
17:12 MTDiscord <J​ordach> A client that lacks modding support and is networking only
17:12 MTDiscord <J​ordach> And a server that’s as it is now
17:13 sfan5 how would that help? and with what?
17:14 MTDiscord <J​ordach> Networking and rendering
17:15 MTDiscord <J​ordach> Networking is already hot garbage and would be helped by a do over in a stand-alone client
17:15 MTDiscord <J​ordach> Rendering needs to be taken out back and shot
17:25 MTDiscord <J​ordach> How many shims have we needed to fix Irrlicht issues
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17:48 Corey[m] Well, I think I understand why that dependency issue wasn't fixed, I just blew away hours of my life trying to fix it >:
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19:33 armeabi hello?
19:34 armeabi can't really see earlier messages, but when i start a minetest game, the mouse cursor isn't disappearing, and i can't move my camera, or input anything to the game
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19:36 MTDiscord <L​one_Wolf> Clicking on the window doesn't fix it?
19:36 MTDiscord <L​one_Wolf> What's your OS?
19:36 armeabi i'm on arch linux
19:36 armeabi using TWM
19:37 armeabi and as a stupidity test for me, clicking on the window /does not/ fix it
19:39 Krock yet no issue opened for input issues on TWM, though I know of a few issues with other WMs
19:39 armeabi i'm guessing the issues part is because almost nobody uses twm nowadays :shrug:
19:40 Krock does TWM support re-positioning the mouse cursor?
19:40 armeabi i believe so, wine worked for me on trackmania
19:40 armeabi i.e. it moved the mouse cursor to the game
19:40 armeabi and let me input in the window
19:40 Krock a TWM-managed Wine-window worked? that's kinda strange
19:41 swift110 hey Krock
19:41 armeabi what's really weird is that minetest had actually worked beforehand when i first installed it, but a few launches later and it's happening
19:41 Krock hi swift110
19:41 MTDiscord <J​ordach> tried fullscreen?
19:41 Krock armeabi: try renaming minetest.conf inside ~/.minetest/  and launch minetest again. it will result in a clean start
19:42 armeabi same thing's happening after a rename, i'll try using a different WM
19:43 MTDiscord <J​ordach> armeabi: there's a fullscreen setting for Minetest that disables all forms of window control and decoration
19:43 armeabi what's the symbol for it..?
19:43 armeabi or the config setting
19:43 armeabi that i can add to minetest.conf
19:43 MTDiscord <J​ordach> screen_w = int
19:43 MTDiscord <J​ordach> screen_h = int
19:43 Krock fullscreen = true
19:43 armeabi ah
19:45 armeabi now when i run minetest this pops up, and my screen glitches out
19:45 armeabi minetest2020-10-12 19:44:14: [Main]: Automatically selecting world at [/root/.minetest/worlds/a]X Error of failed request:  BadValue (integer parameter out of range for operation)  Major opcode of failed request:  153 (XFree86-VidModeExtension)  Minor opcode of failed request:  10 (XF86VidModeSwitchToMode)  Value in failed request:  0x17  Serial
19:45 armeabi number of failed request:  18  Current serial number in output stream:  20
19:45 MTDiscord <J​ordach> do you even have a valid OpenGL drive
19:45 MTDiscord <J​ordach> driver
19:45 armeabi is there a way to check for that?
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19:45 MTDiscord <J​ordach> does glxgears function as expected
19:45 armeabi i have intel iris plus graphics
19:46 armeabi give me a sec
19:46 armeabi yep, glxgears works
19:46 MTDiscord <J​ordach> tried compiling it?
19:46 armeabi not really, will try now
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20:06 armeabi compiling it doesn't work either
20:06 armeabi going over to icewm and attempting to run it from there
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20:07 armeabi *sigh*
20:07 armeabi apparently it DOES work with icewm\
20:07 armeabi * apparently it DOES work with icewm
20:10 Krock !next
20:10 MinetestBot Another satisfied customer. Next!
20:12 swift110 lol
20:14 specing > armeabi | i have intel iris plus graphics
20:14 specing something doesen't check out
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23:53 MinetestBot [git] paramat -> minetest/minetest: Give unnamed world names incrementing numbers. Format 'world<number>'… d671102 https://git.io/JTLyr (2020-10-12T23:52:53Z)
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23:55 a1fa hey - how do you put out a massive forset fire out in mineclone2?
23:56 a1fa disable_fire = true
23:56 a1fa did not work
23:58 MTDiscord <W​arr1024> enable_fire = false?

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