Time |
Nick |
Message |
00:01 |
jas_ |
https://github.com/jamesalexanderstevenson/jastest/blob/master/mods/warpstones/init.lua is my current version. |
00:02 |
jas_ |
i don't recommend it. in the past i have made formspecs which make things clear. the original warps mod is great, because it's so simple |
00:02 |
jas_ |
i hope you can fix it and submit a PR :-) |
00:04 |
jas_ |
i can guess simply changing "default = true" to "give_to_admin = true" would work |
00:04 |
specing |
Player bodies are all messed up in latest git |
00:04 |
jas_ |
player bodies? |
00:04 |
specing |
yes |
00:04 |
jas_ |
like, character.b3d? |
00:04 |
specing |
https://pic.infini.fr/04SgubTe/KWOUt5vF.png |
00:05 |
jas_ |
oh that playeranim mod? |
00:05 |
specing |
No idea what it is, but it's messed up, and it's not messed up in 5.3 |
00:05 |
jas_ |
i noticed that with the head movement mod... one of them. that uses head movement there in that screenshot? |
00:05 |
specing |
No idea, I'm just a player.. so far |
00:06 |
jas_ |
normally when a player moves their view, the head moves too? |
00:06 |
jas_ |
i am wondering if it's something to do with a specific mod |
00:06 |
jas_ |
!mod playeranim |
00:06 |
MinetestBot |
jas_: Bone-Based Animation [playeranim] by Rui - https://forum.minetest.net/viewtopic.php?t=12189 - https://github.com/minetest-mods/playeranim |
00:06 |
jas_ |
some newer version, perhaps |
00:08 |
specing |
I'm building 5.3.0 now |
00:09 |
jas_ |
ye i am on current HEAD too and this is playeranim: https://i.imgur.com/cfJaOE3.png |
00:11 |
specing |
5.3.0 is normal |
00:12 |
jas_ |
egads! |
00:12 |
jas_ |
i think i heard this referenced somewhere |
00:12 |
jas_ |
is there some other version of this mod newer that does work? i dunno |
00:12 |
jas_ |
maybe it was a github issue, or here on irc. i'm going to go outside and do the thing that's legal where i live now haha |
00:21 |
jas_ |
!server |
00:21 |
MinetestBot |
jas_: LPKI Monsters | mt.lpki.org | Clients: 1/50, 0/1 | Version: 5.4.0-dev / minetest | Ping: 60ms |
00:24 |
jas_ |
bah, keep timing out. |
00:33 |
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00:51 |
riff-IRC |
LPKI sounds line of like a radio station... switch the L and K and you get KPLI, which sounds a lot like a radio station. |
00:55 |
jas_ |
WPKI for me |
00:55 |
jas_ |
https://en.wikipedia.org/wiki/WBLM |
01:12 |
specing |
Where is the CSM API documented? in the preview mod? |
01:13 |
specing |
ah doc/client_lua_api.txt |
01:14 |
SoylentCow |
went to sf for the weekend, and finally visited one of the finest sculptures ever: http://tehightime.net/i-am-with-cupid.jpg |
01:15 |
riff-IRC |
Where is this? |
01:16 |
SoylentCow |
embarcadero, san francisco |
01:16 |
SoylentCow |
cupid's span by claes oldenburg |
01:16 |
* riff-IRC |
nods |
01:18 |
specing |
Hmm, why is formspec doc part of CSM doc? |
01:19 |
jas_ |
i think originally it was lua_api.txt and they stripped stuff out, but not all of it? i really don't know. that file is a bit funky i agree |
02:20 |
specing |
sfan5: re switching inventory stacks and all in CSM (from a month ago), you said that there is a client already implementing something similar? |
02:21 |
specing |
all I could find were patches to disable noclip/fly checks... :/ |
02:47 |
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04:02 |
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04:50 |
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05:17 |
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05:34 |
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06:35 |
Corey[m] |
I found some odd behaviour with optional dependencies: https://github.com/minetest/minetest/issues/10482 |
06:45 |
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07:41 |
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08:00 |
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08:06 |
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09:05 |
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10:30 |
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10:43 |
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10:43 |
lisbeths |
wow this channel is big |
10:44 |
lisbeths |
whats the lastest news in the minetest community |
10:44 |
lisbeths |
what websites do you generally communicate on? |
10:45 |
bingfengfsx |
github and mt forum |
10:45 |
bingfengfsx |
; ) |
10:49 |
lisbeths |
When I first started playing minetest I didnt think it was good enough to replace minecraft, but now I think it more or less is |
10:52 |
bingfengfsx |
Minetest is not much worse than Minecraft except that the image quality is not refined enough. |
10:55 |
lisbeths |
the newest minecraft barely runs on my pc and minetest runs instantly and smoothly. minecraft does not seem to respect the java edition |
11:35 |
Calinou |
what do you mean by image quality? Vanilla Minetest rendering is very similar to Minecraft's |
11:35 |
Calinou |
unless you meant the textures themselves |
11:35 |
Calinou |
(if you own Minecraft, it's possible to convert those to Minetest) |
11:47 |
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12:08 |
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13:28 |
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13:30 |
jas_ |
!mod |
13:30 |
MinetestBot |
jas_: Miniclime [stable] by azekill_DIABLO - https://forum.minetest.net/viewtopic.php?t=17579 - https://github.com/azekillDIABLO/miniclime |
13:30 |
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13:31 |
jas_ |
'cause there's something in a sunday \ that makes the body feel alone |
13:32 |
jas_ |
i wouldn't have guessed that's a weather mod -- i guess 'clime' is like climate |
13:34 |
Corey[m] |
well so much for me fixing dependencies, I just completely broke the optional loading |
14:14 |
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14:21 |
specing |
I've been reading the minetest source a bit, and from what I gather, to implement CSM worldedit I'd have to hook into key input, probably the way RandomInputHandler::step does it, from CSM on step function |
14:22 |
specing |
then switch states in CSM on_dig and other handlers |
14:22 |
specing |
Is this a correct observation? |
14:23 |
sfan5 |
wha? |
14:24 |
sfan5 |
you can more easily just send the right INTERACT packets to the server |
14:27 |
specing |
Hmm |
14:27 |
specing |
I also noticed that |
14:27 |
specing |
I wonder if sending interact in rapid succession allows you to break blocks much faster than normally possible with tool in hand |
14:28 |
specing |
sfan5: tool wear is handled server-side, right? |
14:28 |
sfan5 |
would be stupid if it was |
14:28 |
sfan5 |
n't |
14:30 |
specing |
well yes, but since in the span of doing this I learned how to fly without fly and noclip without noclip... |
14:31 |
* specing |
goes back to reading api |
14:33 |
specing |
I suppose minetest.register_on_item_use(function(item, pointed_thing))` lets me evaluate tool wear |
14:33 |
specing |
and act before breakage |
14:50 |
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14:51 |
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14:56 |
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14:57 |
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15:03 |
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15:23 |
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15:28 |
MTDiscord |
<IhrFussel> There are fly and noclip hacks cause server side physics are difficult to implement |
15:28 |
MTDiscord |
<IhrFussel> The server doesn't even know when a client actually enables fly or noclip...it happens all client side |
15:45 |
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15:49 |
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15:53 |
specing |
difficult to implement? They are already implemented client side, so it's just a matter of server load to move them server-side |
15:54 |
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15:58 |
MTDiscord |
<Lone_Wolf> I think MT packets should be improved before we start doing server-side animation |
15:59 |
MTDiscord |
<Lone_Wolf> You can technically do server-side movement with entity attaching though |
15:59 |
MTDiscord |
<Lone_Wolf> *server-side movement |
16:07 |
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16:10 |
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16:13 |
MTDiscord |
<IhrFussel> You can see that the screen tends to chug along when attached to an entity and have a certain speed |
16:13 |
MTDiscord |
<IhrFussel> MT is absolutely not ready for full server side physics |
16:17 |
MTDiscord |
<Lone_Wolf> I think Jordach managed it by decreasing the time between each server step |
16:19 |
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16:22 |
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16:27 |
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16:39 |
MTDiscord |
<Jordach> @IhrFussel it is lad |
16:41 |
MTDiscord |
<IhrFussel> Server with quite a few mods cannot run at 0.05 steps or whatever you set it to in order to work properly |
16:42 |
MTDiscord |
<Jordach> Then your server needs caffeine JITters |
16:42 |
MTDiscord |
<IhrFussel> I want a server side solution that still works at 0.1 or even 0.15 steps |
16:42 |
MTDiscord |
<Jordach> Department of dtimr |
16:46 |
MTDiscord |
<Jordach> That and I abuse after because local functions execute faster than global step can |
16:47 |
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16:53 |
Krock |
people wonder why their mods cannot run faster yet request more callbacks in the API |
16:56 |
MTDiscord |
<Jordach> That and people use MT on cheap VPS that use Intel Atom tier x64 CPUs |
16:56 |
Krock |
raspberry PI works okayish as well |
16:57 |
Ingar |
I ran an MT server on my ARM VPS |
16:57 |
MTDiscord |
<Jordach> The only thing that concerns me with MT is uh |
16:58 |
MTDiscord |
<Jordach> Going to 60hz dtime |
16:58 |
MTDiscord |
<Jordach> Is network packet handling |
17:02 |
MTDiscord |
<Jordach> Network bandwidth isn’t the concern |
17:02 |
MTDiscord |
<Jordach> Because a few bytes a packet doesn’t hurt much |
17:02 |
MTDiscord |
<Jordach> And they’re not jumbo frames either |
17:12 |
MTDiscord |
<Jordach> Unironically Minetest needs to be split into two projects |
17:12 |
MTDiscord |
<Jordach> A client that lacks modding support and is networking only |
17:12 |
MTDiscord |
<Jordach> And a server that’s as it is now |
17:13 |
sfan5 |
how would that help? and with what? |
17:14 |
MTDiscord |
<Jordach> Networking and rendering |
17:15 |
MTDiscord |
<Jordach> Networking is already hot garbage and would be helped by a do over in a stand-alone client |
17:15 |
MTDiscord |
<Jordach> Rendering needs to be taken out back and shot |
17:25 |
MTDiscord |
<Jordach> How many shims have we needed to fix Irrlicht issues |
17:34 |
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17:48 |
Corey[m] |
Well, I think I understand why that dependency issue wasn't fixed, I just blew away hours of my life trying to fix it >: |
18:20 |
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19:33 |
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19:33 |
armeabi |
hello? |
19:34 |
armeabi |
can't really see earlier messages, but when i start a minetest game, the mouse cursor isn't disappearing, and i can't move my camera, or input anything to the game |
19:35 |
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19:36 |
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19:36 |
MTDiscord |
<Lone_Wolf> Clicking on the window doesn't fix it? |
19:36 |
MTDiscord |
<Lone_Wolf> What's your OS? |
19:36 |
armeabi |
i'm on arch linux |
19:36 |
armeabi |
using TWM |
19:37 |
armeabi |
and as a stupidity test for me, clicking on the window /does not/ fix it |
19:39 |
Krock |
yet no issue opened for input issues on TWM, though I know of a few issues with other WMs |
19:39 |
armeabi |
i'm guessing the issues part is because almost nobody uses twm nowadays :shrug: |
19:40 |
Krock |
does TWM support re-positioning the mouse cursor? |
19:40 |
armeabi |
i believe so, wine worked for me on trackmania |
19:40 |
armeabi |
i.e. it moved the mouse cursor to the game |
19:40 |
armeabi |
and let me input in the window |
19:40 |
Krock |
a TWM-managed Wine-window worked? that's kinda strange |
19:41 |
swift110 |
hey Krock |
19:41 |
armeabi |
what's really weird is that minetest had actually worked beforehand when i first installed it, but a few launches later and it's happening |
19:41 |
Krock |
hi swift110 |
19:41 |
MTDiscord |
<Jordach> tried fullscreen? |
19:41 |
Krock |
armeabi: try renaming minetest.conf inside ~/.minetest/ and launch minetest again. it will result in a clean start |
19:42 |
armeabi |
same thing's happening after a rename, i'll try using a different WM |
19:43 |
MTDiscord |
<Jordach> armeabi: there's a fullscreen setting for Minetest that disables all forms of window control and decoration |
19:43 |
armeabi |
what's the symbol for it..? |
19:43 |
armeabi |
or the config setting |
19:43 |
armeabi |
that i can add to minetest.conf |
19:43 |
MTDiscord |
<Jordach> screen_w = int |
19:43 |
MTDiscord |
<Jordach> screen_h = int |
19:43 |
Krock |
fullscreen = true |
19:43 |
armeabi |
ah |
19:45 |
armeabi |
now when i run minetest this pops up, and my screen glitches out |
19:45 |
armeabi |
minetest2020-10-12 19:44:14: [Main]: Automatically selecting world at [/root/.minetest/worlds/a]X Error of failed request: BadValue (integer parameter out of range for operation) Major opcode of failed request: 153 (XFree86-VidModeExtension) Minor opcode of failed request: 10 (XF86VidModeSwitchToMode) Value in failed request: 0x17 Serial |
19:45 |
armeabi |
number of failed request: 18 Current serial number in output stream: 20 |
19:45 |
MTDiscord |
<Jordach> do you even have a valid OpenGL drive |
19:45 |
MTDiscord |
<Jordach> driver |
19:45 |
armeabi |
is there a way to check for that? |
19:45 |
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19:45 |
MTDiscord |
<Jordach> does glxgears function as expected |
19:45 |
armeabi |
i have intel iris plus graphics |
19:46 |
armeabi |
give me a sec |
19:46 |
armeabi |
yep, glxgears works |
19:46 |
MTDiscord |
<Jordach> tried compiling it? |
19:46 |
armeabi |
not really, will try now |
19:46 |
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20:06 |
armeabi |
compiling it doesn't work either |
20:06 |
armeabi |
going over to icewm and attempting to run it from there |
20:07 |
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20:07 |
armeabi |
*sigh* |
20:07 |
armeabi |
apparently it DOES work with icewm\ |
20:07 |
armeabi |
* apparently it DOES work with icewm |
20:10 |
Krock |
!next |
20:10 |
MinetestBot |
Another satisfied customer. Next! |
20:12 |
swift110 |
lol |
20:14 |
specing |
> armeabi | i have intel iris plus graphics |
20:14 |
specing |
something doesen't check out |
20:30 |
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23:53 |
MinetestBot |
[git] paramat -> minetest/minetest: Give unnamed world names incrementing numbers. Format 'world<number>'… d671102 https://git.io/JTLyr (2020-10-12T23:52:53Z) |
23:55 |
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23:55 |
a1fa |
hey - how do you put out a massive forset fire out in mineclone2? |
23:56 |
a1fa |
disable_fire = true |
23:56 |
a1fa |
did not work |
23:58 |
MTDiscord |
<Warr1024> enable_fire = false? |