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MTDiscord |
<TwoSpace> Hey |
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10:39 |
unixbsd |
would it be possibel to find minetest as well on the retropie, because there is only minecraft...? |
10:40 |
erlehmann |
unixbsd, have you tried installing it via apt? |
10:40 |
erlehmann |
retropie is debian based, is it? |
10:44 |
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10:52 |
unixbsd |
It runs very slow on the evilwm X11 environment. i guess it comes from the GL drivers... however minecraft uses SDL without Gl driver. |
10:52 |
unixbsd |
*using the default driver of the pi* |
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11:37 |
MinetestBot |
[git] Zughy -> minetest/minetest: Add missing type check to InvRef:set_lists() (#10476) 272b723 https://git.io/JTTBI (2020-10-11T11:36:13Z) |
12:20 |
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12:29 |
jas_ |
can i put and use all my server/minetest settings in the world's world.mt file, and empty/remove/stop using minetest.conf and --config ?? |
12:30 |
sfan5 |
world.mt is not a replacement for minetest.conf and per-world configs are not a thing yet |
12:30 |
sfan5 |
so no |
12:31 |
jas_ |
thank you for the clarification. it has annoyed me before how there are redundencies and potential surprises there |
12:31 |
jas_ |
:^) |
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17:19 |
_Zaizen_ |
Hi everyone, I'm having a bit of troubles with metadata and itemstacks. I want to add a meta to a block that I added to the inventory of the player and I do that in this way: |
17:19 |
_Zaizen_ |
local stack = player:get_inventory():add_item("main", block_name) |
17:19 |
_Zaizen_ |
local meta = stack:get_meta() |
17:19 |
_Zaizen_ |
meta:set_string("arena", name) |
17:19 |
_Zaizen_ |
And this works fine. the problem is that when I place the node I can't retrieve the metadata by doing this: |
17:19 |
_Zaizen_ |
on_place = function(itemstack, placer, pointed_thing) |
17:19 |
_Zaizen_ |
local meta = itemstack:get_meta() |
17:19 |
_Zaizen_ |
local name = meta:get_string("arena")) |
17:19 |
_Zaizen_ |
Does anyone know what am I doing wrong? |
17:19 |
_Zaizen_ |
Ups, I forgot that pasting mess things up |
17:19 |
Krock |
metadata is not preserved upon placing |
17:19 |
_Zaizen_ |
Oh, any idea on how I could do this then? |
17:20 |
Krock |
on_place |
17:20 |
Krock |
-> node_meta:set_string(itemstack_meta:get_string("arena")) |
17:20 |
Krock |
something like that |
17:20 |
_Zaizen_ |
Ok, thanks, will try. |
17:27 |
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17:28 |
skyliner_369 |
was hoping to find a Discord server for Minetest |
17:31 |
_Zaizen_ |
skyliner_369: here is the link to the UNOFFICIAL discord: https://discord.gg/Wr6eXU3 I hope they will move to something like matrix and make it official but until then we will have to stick with this. |
17:33 |
skyliner_369 |
thanks! honestly I just love the cool world gen and cubic worlds. the caves are cooler too. yay perlin caves |
17:33 |
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17:44 |
_Zaizen_ |
Krock: unfortunately that solution didn't worked out. I'm placing the node with local itemstack, pos = minetest.item_place(itemstack, placer, pointed_thing) and if I try to get the meta from the returned itemstack it still doesn't find anything :/ |
17:45 |
Krock |
you need to copy the fields manually |
17:46 |
_Zaizen_ |
What do you mean by that? |
17:46 |
Krock |
copy from itemstack to node |
17:46 |
Krock |
manually |
17:52 |
_Zaizen_ |
Krock: I copy the meta to the node but still doesn't seem to work. I do it in this way local itemstack, pos = minetest.item_place(itemstack, placer, pointed_thing) |
17:52 |
_Zaizen_ |
local itemstack_meta = itemstack:get_meta() |
17:52 |
_Zaizen_ |
local node_meta = minetest.get_meta(pos) |
17:52 |
_Zaizen_ |
node_meta:set_string("arena", itemstack_meta:get_string("arena")) |
17:52 |
_Zaizen_ |
If by saying "copy from itemstack to node" you mean something else, I'm sorry. |
17:53 |
Krock |
pastebin pls |
17:54 |
_Zaizen_ |
krock: https://pastebin.com/VYShbc5N |
17:56 |
Krock |
try after_place_node for the node you're placing |
17:56 |
Krock |
i.e. define the node definition field for that and use the same code |
17:57 |
Krock |
IIRC on_place cannot be overwritten for nodes |
17:57 |
Krock |
nvm. it should be possible to overwrite anyway |
17:59 |
Krock |
VE uses on_placenode. Dunno why. https://gitlab.com/VanessaE/unifieddyes/-/blob/master/init.lua#L158-191 |
17:59 |
Krock |
_Zaizen_: if you're placing the last item from the stack, you have to retrieve the metadata first because empty stacks cannot have metadata |
18:03 |
_Zaizen_ |
Krock: It's not the last item from the stack, also I'm in creative and the stack is never empty. Tried doing everything in after_place_node with small tweaks since it gives me the position but the metadata of the itemstack is still missing :/ PS: when I add the item to the stack I'm sure it has the meta so it's not beacause they are missing from the itemstack |
18:04 |
Krock |
strange. try dumping the metadata in each step and check when it's lost |
18:33 |
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19:23 |
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19:25 |
_Zaizen_ |
Krock: I've solved the problem. Remember the way I've told I used to set the meta? Well it seems that it doesn't work. When you print the meta directly from the meta obtained by the stack returned by the add_item the meta shows up but it is never truly assigned. To get it working I had to do like this: local stack = ItemStack(block_name) |
19:25 |
_Zaizen_ |
local meta = stack:get_meta() |
19:25 |
_Zaizen_ |
meta:set_string("arena", name) |
19:25 |
_Zaizen_ |
player:get_inventory():set_stack("main", 1, stack) |
19:26 |
Krock |
aha. |
19:26 |
Krock |
yes that's the way |
19:27 |
_Zaizen_ |
Yeah, but I thought I was doing it right since the print showed everything correctly TwT |
19:27 |
_Zaizen_ |
Thanks for your help BTW, appreciate it Krock |
19:28 |
Krock |
!next |
19:28 |
MinetestBot |
Another satisfied customer. Next! |
19:40 |
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21:25 |
Wuzzy |
specing: JT2 |
21:26 |
specing |
ok Wuzzy |
21:26 |
Wuzzy |
and recently Catlandia hehe |
21:26 |
Wuzzy |
Inside The Box too but only if theres actually new levels |
21:32 |
specing |
Wuzzy: ugh, my client is too new to check out JT2 |
21:32 |
Wuzzy |
sorry, its a 0.4.17-only server |
21:32 |
specing |
Do you know of any server with noisier mapgen? |
21:32 |
Wuzzy |
no |
21:32 |
specing |
Like, mountain 5000 blocks high |
21:33 |
Wuzzy |
i dont know the noisier mapgen. |
21:33 |
specing |
and oceans 5000 deep |
21:33 |
Wuzzy |
is this a new mapgen? |
21:33 |
specing |
No, noisier mapgen is the usual mapgen, but parameters tuned to produce bigger biomes, mountains, deeper seas... |
21:33 |
specing |
as suggested by someone here |
21:35 |
specing |
It's one of the things I miss in minetest... a more varied terrain |
21:35 |
specing |
I remember the Sky(?) server 5 years ago by proller |
21:35 |
specing |
that one was whack iirc |
21:36 |
MTDiscord |
<Lone_Wolf> I've seen some pretty tall mountains/deep oceans in carpathian |
21:36 |
MTDiscord |
<Lone_Wolf> I might have changed some of the mapgen flags though |
21:38 |
specing |
I don't understand why the defaults are so conservative |
21:38 |
specing |
the y limits are +- 31k, yet pretty much everything interesting happens at y=0 +- 50 |
21:53 |
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22:25 |
MTDiscord |
<Jonathon> vineland survival uses carpathian if i recall correctly, not sure on the exact measurements tho |
22:27 |
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22:32 |
MTDiscord |
<IhrFussel> Vanilla v7 mapgen generates mountains that go up to Y 200 so the '0 +- 50' claim is not entirely true Also v7 caves go super deep and can be huge |
23:12 |
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23:25 |
jfindlay |
I am trying to enable this mod: https://forum.minetest.net/viewtopic.php?t=12005, but I can't get it to work either in a server or a local game |
23:26 |
jfindlay |
the `minetest --info` output says it's loaded but `/grant singleplayer warp_admin` says `Unknown privilege: warp_admin` |
23:26 |
jfindlay |
and I can't find the node in creative mode |
23:27 |
jfindlay |
running `Minetest 5.1.1 (Linux)` |
23:39 |
jas_ |
type /mods in-game and look for 'warps' to show up. https://github.com/minetest-mods/warps/blob/master/init.lua#L147 <- you should get it here |
23:39 |
jas_ |
https://github.com/minetest-mods/warps/blob/master/init.lua#L239 <- here is the node name, warps:warpstone |
23:47 |
jfindlay |
thanks, it's showing up in the mod list, but I can't find `warpstone` in the creative mode inventory and none of the server commands, like `/setwarp` are working |
23:48 |
jfindlay |
I have gotten other mods to work, so I can debug some more I guess |
23:50 |
jas_ |
look in the code, it's called, "A Warp Stone" and not "warpstone." perhaps creative mod doesn't account for it |
23:51 |
jas_ |
if you cannot grant yourself the `warp_admin' priv, then i doubt the mod is fully loaded |
23:53 |
jas_ |
sorry, i just tested and you are correct |
23:54 |
jas_ |
something has changed over the years, perhaps it is this line: https://github.com/minetest-mods/warps/blob/master/init.lua#L150 |
23:54 |
jas_ |
not sure why it is happening this way, and i would like to take a look at some point -- or perhaps someone else will (sofar?) |
23:54 |
jas_ |
brb |
23:58 |
jfindlay |
yeah, maybe me :-) |
23:59 |
jfindlay |
it's a great mod, I like the warpstone idea |
23:59 |
jas_ |
me too, i have used it many times |