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IRC log for #minetest, 2020-09-23

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All times shown according to UTC.

Time Nick Message
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07:08 dievri Hello. I'm struggling with custom auth handler. I store password remotely. If it is no password, I return null both in geth_auth and create_auth. But for the very first time, it is possible to login for everyone, every name/pass pair. Or in which function I need to return is user is succeeded to login?
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08:11 dievri or, at least, how to access player new password hash outside create_auth function?
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09:13 sfan5 doesn't the engine store the new password after the player successfully logs in?
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10:22 dievri as far as I understood,  If both get_auth and create_auth return  nil, then player successfully logs in.
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14:57 specing Is it possible to control tool use in CSMs?
14:57 specing i.e. to implement a crude client-side worldedit?
15:01 specing all I saw were chat mods and stuff
15:10 sfan5 I don't know exactly what you are referring to but I'm pretty sure the answer is no
15:18 MTDiscord <I​hrFussel> Can someone explain to me in what cases it's possible in 5.1 to execute functions inside minetest.deserialize()?
15:18 MTDiscord <I​hrFussel> I mean malicious code execution
15:19 MTDiscord <I​hrFussel> Example: I have a command and accept an arbitrary string from it and store that in my file to later retrieve it as a table value again...is an exploit ossible there?
15:20 sfan5 you only have an issue if you put something an user wrote into minetest.deserialize
15:20 specing sfan5: I'd like to write a script to place blocks in a pattern
15:20 sfan5 of course this doesn't apply if you serialize user input and then deserialize it at some point later
15:21 specing sfan5: with switching of inventory stacks and occasional consumption of food
15:21 sfan5 definitely not possible with CSM
15:21 specing D:
15:21 MTDiscord <I​hrFussel> Okay so ANY user input via a command is safe from exploitation?
15:22 sfan5 if you don't do weird things like wanting the user to enter a lua table, sure
15:23 sfan5 by the way the only possible exploit with unsafe deserialize is to freeze your server
15:24 MTDiscord <I​hrFussel> I basically just store param from register_chatcommand() in a table and write that to a file and on restart I load that file to turn the string into a table again...so no matter what my users enter as 'param' I can safely process it right?
15:24 sfan5 yes
15:24 specing sfan5: are there any plans to make that possible in CSMs?
15:26 sfan5 specing: unlikely, automated client-side behaviour is easily abused
15:26 sfan5 and making such things possible isn't the long term goal of CSM
15:27 specing What is the long term goal?
15:28 sfan5 letting the server improve the experience by having server mods that provide a component to run on the client
15:31 specing sfan5: how hard would it be to modify minetest to add the required api for this?
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15:31 sfan5 not hard
15:32 sfan5 in fact, a hack/cheat client I'm aware of has already done this
15:32 specing excellent
15:32 specing where can one get those patches?
15:34 sfan5 ...
15:35 specing ?
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16:28 dievri How to prevent automatic login aftrer create_auth?
16:30 Krock return as string here: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L4578
16:30 Krock s/ as / a /
16:32 dievri I can call this func myself?
16:35 Krock you register a callback in one of your mods
16:38 IronOxidizer[m] How do I build devtest? When I build minetest, it says `Game specified in default_game [minetest] is inavlid`
16:38 Krock you don't need to build Lua code
16:38 Krock devtest is a game for the Minetest engine
16:38 Krock which is now called "minimal", and is integrated in 5.3.0 or newer
16:39 IronOxidizer[m] How do I specifiy it?
16:39 Krock https://github.com/minetest/minetest/blob/master/minetest.conf.example#L1274
16:39 Krock minetest.conf  : default_game = devtest
16:39 IronOxidizer[m] Ah, thanks
16:39 IronOxidizer[m] Missed that
16:39 Krock !next
16:39 MinetestBot Another satisfied customer. Next!
16:42 IronOxidizer[m] Hmm, still says the same error `Game specified in default_game [minetest] is inavlid`
16:43 Krock which minetest.conf did you edit?
16:44 Krock did you close all minetest(server) instances prior editing?
16:44 IronOxidizer[m] Nvm I wrote it to the wrong dir
16:44 IronOxidizer[m] I'm guessing I need to build minetest with a server to play locally
16:44 Krock the minetest client includes a server
16:44 IronOxidizer[m] Cause now i don't get any errors, but nothing happns
16:45 Krock otherwise you couldn't play singleplayer mode
16:45 IronOxidizer[m] Yeah, I'm building with  `BUILD_SERVER=NO` in cmake
16:45 Krock doesn't matter. it's forced to YES when building a client
16:46 IronOxidizer[m] I wonder what's happening then
16:46 Krock actually. I'm not sure about that. there's for sure server code in the client, but I don't know whether that's in direct relation to BUILD_SERVER
16:46 Krock anyway
16:46 Krock minetest --server --worldname "mycoolworld"  should start a server
16:47 Krock and minetest --go --address ""    joins a local server (if you're using <5.3.0)
16:48 IronOxidizer[m] Hmm, the client starts then instantly closes with no errors
16:48 IronOxidizer[m] The server is running fine though
16:49 Krock well then.. use the GUI to join it manually
16:49 IronOxidizer[m] The GUI is launched by simply running ./minetest correct?
16:50 Krock yes... just try it
16:50 IronOxidizer[m] I've tried that already, no window appears
16:50 IronOxidizer[m] And it exits with no errors
16:50 dievri In create_auth I have some condition, if not met, I would not like user create account. But, whatever I do (returning nil, false, invalid pass), user actually logs in to the server....
16:50 Krock what OS are you using?
16:50 Krock ChromeOS: https://github.com/minetest/minetest/issues/10216
16:51 IronOxidizer[m] aarch64 musl postmarketOS
16:51 sfan5 is that a phone or?
16:51 IronOxidizer[m] Yeah
16:52 Krock dievri: all you could try is to kick the player, but it's really not the right place to perform such checks
16:53 sfan5 it probably fails to create the irrlicht device or some stupid thing and there's no log message
16:53 dievri where I can check?
16:53 Krock dievri: in on_prejoinplayer. you can check whether the player is already registered there - using the auth functions, and skip your checks for existing accounts
16:54 dievri but I need to check a password hash, which is just in create_auth accessable to me
16:55 dievri oh, wait ...
16:55 Krock why?
16:55 Krock there's also default_password to restrict access by defualt: https://github.com/minetest/minetest/blob/master/minetest.conf.example#L1314
16:56 Krock though players will have to rejoin in order to change their password (known issue)
16:58 sfan5 IronOxidizer[m]: does it say anything useful when ran with --verbose
16:59 dievri in create_auth info I use user credentials to login to external resource, where I also store their info. If response it ok, than they are allowed to login to minetest server.
17:02 Krock async login process... uh, I have no idea how to approach this
17:03 Krock I'd perhaps send a request on joinplayer, and remove the auth if a denying answer arrives from the remote service
17:03 Krock which the results in the player being kicked, or having reduced privileges
17:04 dievri now way stop login from create_auth?
17:04 dievri *no
17:05 Krock I don't think so
17:05 IronOxidizer[m] sfan5: Looks like everything works fine until a random `Irrlicht: Quit messaged recieved` and everything stops
17:05 Krock at least I never tried that. perhaps there's a way, but I cannot help you further there
17:06 Krock IronOxidizer[m]: was a debug.txt file created? do you have gdb installed (by any chance?)?
17:06 Krock might also be worth trying Lua instead of LuaJIT (if that was used)
17:06 IronOxidizer[m] A debug.txt was created but no useful information was given other than `2020-09-23 18:48:09: [Main]: Automatically selecting world at [/home/user/minetest/bin/../worlds/world]
17:06 IronOxidizer[m] `
17:07 Krock seems to be the output from minetest --server
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17:14 MinetestBot [git] v-rob -> minetest/minetest: Replace MyEventReceiver KeyList with std::unordered_set (#10419) 787561b https://git.io/JUgHw (2020-09-23T17:12:20Z)
17:14 MinetestBot [git] tenplus1 -> minetest/minetest: Ability to remove minetest.after once set (#10103) 34e3ede https://git.io/JUgHr (2020-09-23T17:11:56Z)
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17:36 IronOxidizer[m] Sweet, I got it working. The issue was irrlicht isn't compatible with xwayland so I had to switch over to openbox
17:36 IronOxidizer[m] 1 major problem, I'm in game and I hear sounds and everything perfectly, but I can't get the debug menu (f5) to showup and I don't see any blocks or particle effects. Just the skybox
17:37 IronOxidizer[m] Actually, I don't know if it's a skybox, just blue when I look up, and dark grey when I look down
17:38 Krock if you can change your view, F5 must work too
17:38 Krock means the server has troubles with mapgen. check debug.txt for new logs
17:38 IronOxidizer[m] I force enabled it in adanved settings
17:38 IronOxidizer[m] Works
17:38 IronOxidizer[m] ~12 FPS, nice
17:39 Krock ouch
17:39 IronOxidizer[m] Still not blocks rendering though
17:39 Krock how about joining other servers? does that work?
17:39 IronOxidizer[m] I mean, I am playing on a PinePhone. Just getting this work is pretty nice
17:39 IronOxidizer[m] Yeah, I joined other servers, still no block rendering
17:39 Krock disable shaders?
17:39 IronOxidizer[m] They are disabled
17:40 IronOxidizer[m] Tried both enabled and disabled
17:41 IronOxidizer[m] I can see the block info in the debug stats, I can hear the grass sounds when walking, and I can see my fps go up when I look at the floor or ceiling.
17:41 IronOxidizer[m] So something weird is going on
17:41 Krock try the "software" render
17:42 Krock interesting
17:43 IronOxidizer[m] Oh, lol. I checked the logs. ALl the textures are "fully transparent"
17:44 IronOxidizer[m] Where do I get textures from?
17:49 IronOxidizer[m] Nvm, regardless of the texturepack I use, the textures are invisible
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18:00 Elon_Sat0shi so i just heard that among us has cheaters now, sounds like imposter cheaters can disable the kill cooldown and kill all the crewmates instantly
18:00 Elon_Sat0shi I hope the devs implement a server-side timer or something
18:01 Elon_Sat0shi It reminded me about how Minetest is more secure about not trusting the user
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18:04 dievri Why player still online, when  get_auth returning nil?
18:04 Elon_Sat0shi hmm, no clue
18:06 rubenwardy the auth data isn't continuely checked
18:06 rubenwardy like, the player doesn't continuously authenticate
18:06 rubenwardy once they're connected, that's it
18:06 rubenwardy you can kick them
18:08 dievri get_auth gets called constantly
18:09 dievri I put return nil both in create_auth and get_auth, and player still logs in
18:13 Krock return values are sometimes simply ignored
18:14 Krock handled return values are documented.
18:15 dievri I can't understand logic or flow of the auth
18:19 rubenwardy seems weird for it to be called constantly
18:19 rubenwardy wait, privileges
18:19 rubenwardy get_auth contains privileges
18:19 rubenwardy privileges will be checked almost constantly
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18:22 dievri I don't quite understand, how to stop player login process, if create_auth fails.
18:22 Krock perhaps create_auth must not fail
18:23 dievri hmm, it's true also for get_auth
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20:58 MinetestBot [git] orbea -> minetest/minetest_game: Furnace: Start the timer on on_metadata_inventory_take (#2639) dd91a1b https://git.io/JUgAN (2020-09-23T20:58:09Z)
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23:12 MinetestBot [git] paramat -> minetest/minetest: Fix horizontal/vertical merging bug of hardware-colored framed glass … 9bff154 https://git.io/JUgjX (2020-09-23T23:10:50Z)

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