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MinetestBot |
[git] lhofhansl -> minetest/minetest: Record player existence in dymmy database. 49117de https://git.io/JUu4s (2020-09-21T02:16:14Z) |
02:27 |
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06:34 |
dievri |
hello. Is it possible to save mapblock in a file and move to another server? |
06:35 |
NetherEran |
as a schematic you can |
06:36 |
NetherEran |
with Wuzzy's schemedit mod it shouldn't be too hard |
06:38 |
NetherEran |
though I don't know if schematics preserve metadata |
06:40 |
dievri |
entites also can be saved? |
06:43 |
NetherEran |
not sure |
06:45 |
Emerald2 |
I've seen whole parts of map remade from players local saves before. |
07:05 |
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09:03 |
dievri |
nodes can be easily serialized in specified area. How can I serialize entities in specified area? |
09:07 |
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09:07 |
shangul |
Where can I announce the first release of my MtBotter library? https://notabug.org/farooqkz/mtbotter/releases |
09:07 |
shangul |
Are forums good places for this? |
09:10 |
MTDiscord |
<automaton> ig so |
09:30 |
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10:55 |
shangul |
"It is not permissible to promote, link, or otherwise direct Forum users to any kind of "hacking" or "cheating" tools, regardless of their claimed purpose. This includes but is not limited to scripts, bots, modified Minetest clients, CSM mods, third-party programs, etc." -> Does this mean that I can't post my Minetest bot library to Minetest forums? |
11:11 |
gry |
i'm not a forum user but sounds correct.. i'd post a mirror in a few git hosting sites though like bitbucket and github and gitlab etc and tag it with 'minetest' there. i'm a bit biased to https://gitlab.devlabs.linuxassist.net |
11:14 |
rubenwardy |
shangul: depends on the focus of the bot library - library that allows you to interact with the Minetest protocol sounds useful |
11:16 |
shangul |
rubenwardy, Yes but I am not sure cheating or hacking is or is not possible with this library. |
11:16 |
dievri |
textures from visited servers are stored somewhere locally? |
11:17 |
rubenwardy |
that doesn't matter so much |
11:17 |
rubenwardy |
I think it's fine to post that on the forums |
11:17 |
shangul |
ok then I'll post |
11:17 |
rubenwardy |
dievri: yes, cache |
11:17 |
shangul |
rubenwardy, thanks for your reply |
11:17 |
rubenwardy |
there's a folder called cache |
11:23 |
dievri |
where is this folder located? |
11:24 |
rubenwardy |
depends, what OS? |
11:24 |
dievri |
oh, I found It) Its, in home directory |
11:26 |
rubenwardy |
Ok, so Linux probably |
11:26 |
rubenwardy |
~/.cache/minetest/media |
11:26 |
rubenwardy |
The files have no extensions, but they are valid png/ogg/etc files |
11:28 |
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12:56 |
shangul |
finally: https://forum.minetest.net/viewtopic.php?f=14&t=25389 |
12:58 |
bebebeko |
shangul: cooooool! |
12:59 |
shangul |
bebebeko, :) |
12:59 |
shangul |
But just from far it is like that. When you come closer you see that it is not that cool. |
13:02 |
bebebeko |
shangul: I like your approach |
13:06 |
bebebeko |
shangul: sometimes i'm thinking about minetest bots as individual process that connect to the minetest server like irc bots |
13:07 |
shangul |
yeah that was my dream, too. |
13:17 |
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14:06 |
Bloodaxe |
Hi! I'm wondering if it's possible to play online using your own custom skins in the Mineclone2-game? |
14:06 |
Bloodaxe |
I tried asking over at #mineclone2, but I got no response so... :-P |
14:12 |
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16:22 |
MTDiscord |
<twoelk> yes but probably not as you hoped |
16:23 |
MTDiscord |
<twoelk> you will need to supply the server admin with the skin you want to use, it will then be installed serverside and you may use it on the next server restart |
16:34 |
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17:31 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Settings: Fix crash on exit due to group double-free e7f33ee https://git.io/JUuxS (2020-09-21T17:29:02Z) |
17:34 |
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17:40 |
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17:41 |
dsje21 |
Could someone please tell me what is the "default" mod metapackage and what is the simple way to fullfit it? |
17:42 |
dsje21 |
All the fullfillers here: https://content.minetest.net/metapackages/default/ seem to be games and I'm already playing another game. |
17:43 |
MTDiscord |
<appguru> Simple way is installing Minetest Game |
17:45 |
dsje21 |
Thanks but I'm already playing mineclone 2. I'm not seeing how to enable Minetest Game |
17:46 |
MTDiscord |
<appguru> Which mod requires default? |
17:46 |
rubenwardy |
dsje21: unfortunately, default is a Minetest Game only mod |
17:46 |
rubenwardy |
any mods that depend on default only work with Minetest Game and MTG-based games |
17:46 |
rubenwardy |
and so won't work in Mineclone 2 |
17:47 |
dsje21 |
appguru: Simple Skins, skinsdb. |
17:47 |
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17:47 |
dsje21 |
rubenwardy: I see. Thanks, is there any skin changing mod that works in mineclone? |
17:47 |
rubenwardy |
not that I know of |
17:47 |
rubenwardy |
You should file complaints with those mods, they shouldn't depend on default |
17:48 |
rubenwardy |
they should depend on player_api |
17:48 |
rubenwardy |
perhaps even optionally depend |
17:48 |
rubenwardy |
I'll file issues |
17:51 |
rubenwardy |
Filed issues |
17:51 |
dsje21 |
rubenwardy:Thanks. but mineclone doesn't provide player_api either and it seems it's more or less the same situation as default: https://content.minetest.net/metapackages/player_api/ . You saying mineclone should provide player_api? |
17:51 |
rubenwardy |
it should if it has a MTG-compatible model |
17:52 |
Krock |
skinsdb was never updated to use the new player_api mod. will look at this soon |
17:52 |
rubenwardy |
https://github.com/minetest-mods/skinsdb/issues/53 |
17:52 |
rubenwardy |
also, #mineclone2 |
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22:37 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Improve player model credits, add contributors to license (#2741) 63cffc4 https://git.io/JUztv (2020-09-21T22:36:59Z) |
22:39 |
MinetestBot |
[git] louisroyer -> minetest/minetest_game: Improve inner/outer stairs translation for external mods (#2584) 4c145bf https://git.io/JUztt (2020-09-21T22:38:49Z) |