Time |
Nick |
Message |
00:07 |
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00:09 |
raisinraisin |
Hello! Out of curiosity, what's the point of copper, tin, bronze, and bronze tools? In every world I've played in so far, I end up making steel tools and never end up making bronze ones, since iron becomes available at basically the same time tin and copper do. Thanks. :3 (also, I'm relatively new to this type of game, so forgive if I missed |
00:09 |
raisinraisin |
something) |
00:10 |
specing |
their purpose is to clutter the crafting guide |
00:10 |
specing |
and yes, my experience is the same |
00:11 |
specing |
and the question can be extended to 3darmor as well |
00:11 |
raisinraisin |
3darmor? |
00:14 |
raisinraisin |
Ah, I'm also curious about good methods of not getting lost, and getting back to the surface from diamond-tier depths. |3 |
00:15 |
rubenwardy |
the Minetest Game craft tree is a bit broken |
00:15 |
rubenwardy |
bronze existed in real life due to a combination of trade routes existing (that connected copper and tin rich regions) and due to technology (making strong iron weapons is harder, I think?) |
00:16 |
rubenwardy |
by existed, I mean as an age |
00:17 |
specing |
raisinraisin: do you play singleplayer only? |
00:17 |
MinetestBot |
[git] An0n3m0us -> minetest/minetest_game: Replace some sounds with new sounds (#2605) befed55 https://git.io/JULn8 (2020-08-29T00:16:36Z) |
00:17 |
raisinraisin |
specing: so far, yes |
00:18 |
specing |
raisinraisin: boring |
00:18 |
specing |
on pretty much all mp servers, the way back is /spawn, /home, the home inventory button and travelnets |
00:22 |
specing |
raisinraisin: also: ladders and ropes |
00:22 |
raisinraisin |
good idea, about ladders |
00:25 |
specing |
ropes are way better, but iirc ladders are in default game |
00:35 |
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00:47 |
raisinraisin |
Oh yeah, I'm reminded of a bug (I don't have a GitHub account: if you guys have a mailing list I'll send it in there) The second line of the debug string, (accessed by F5 by default) which is intended to appear as your position, angle, etc, only shows up right if I start Minetest from uxterm. |
00:51 |
raisinraisin |
What a coincidence, looks like there've been commits around that lately. |
00:51 |
raisinraisin |
I guess it makes sense, since it uses a degree symbol. |
00:52 |
* raisinraisin |
nods. |
00:57 |
raisinraisin |
Not sure how locale works in C++ but it'd be pleasant if there were strings for display in the C locale and POSIX locale. |
01:00 |
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11:19 |
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11:20 |
Flitzpiepe |
Hello everyone |
11:54 |
mangul |
Doxygen is really useful in such a big project |
11:54 |
shangul |
Flitzpiepe, Hi :) |
14:21 |
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15:34 |
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15:42 |
MinetestBot |
[git] Desour -> minetest/minetest: Add vector.offset (#10321) 28e87ce https://git.io/JULHg (2020-08-29T15:41:29Z) |
15:42 |
MinetestBot |
[git] Df458 -> minetest/minetest: Make bgcolor tint button background images (#9818) 9976f36 https://git.io/JULH2 (2020-08-29T15:41:19Z) |
15:42 |
MinetestBot |
[git] appgurueu -> minetest/minetest: Prevent players accessing inventories of other players (#10341) 3693b68 https://git.io/JULHa (2020-08-29T15:41:03Z) |
15:44 |
MinetestBot |
[git] HybridDog -> minetest/minetest: Document normalmap textures (#10096) 386d5f7 https://git.io/JULHK (2020-08-29T15:43:09Z) |
15:49 |
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16:32 |
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17:13 |
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17:34 |
specing |
Minetest performs very poorly on a 160 MHz CPU |
17:34 |
specing |
2 FPS :P |
17:34 |
rubenwardy |
not especially surprising |
17:35 |
rubenwardy |
you could try optimising it for that hardware by removing a lot of dependency |
17:35 |
specing |
rubenwardy: is there a no-gui client? Like for chatting only? |
17:35 |
Krock |
specing: also doesn't work well on 2008 integrated laptop graphics |
17:36 |
rubenwardy |
there's not |
17:36 |
rubenwardy |
you can use --terminal if you host the server |
17:36 |
specing |
the hardware is 3.6Ghz intel, I just limited it to 10% |
17:36 |
rubenwardy |
or you can find an IRC/Discord bridge |
17:41 |
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17:57 |
mangul |
With what I am trying to achieve, it is possible to have a chat-only client. But many servers kick you if you don't move. And if you set your chat-only client to move or jump randomly, that is cheating I think and not a good idea. |
17:58 |
Krock |
moving 0.1m in any direction back and forth would be enough |
17:58 |
Krock |
probably |
17:58 |
mangul |
Yeah |
17:59 |
mangul |
But it isn't a good idea to connect a client to a server like rubenwardy's CTF just for chatting. |
17:59 |
mangul |
Discord/IRC bridge are much better |
17:59 |
Conradish006 |
When I set the spawn on my server, it doesn't move the respawn location, so you respawn in the middle of nowhere. Anybody know how o fix this? |
17:59 |
rubenwardy |
##minetest-ctf |
17:59 |
rubenwardy |
or the Discord |
17:59 |
mangul |
rubenwardy, yeah |
18:07 |
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18:14 |
MinetestBot |
[git] EvidenceBKidscode -> minetest/minetest: Add compass HUD element (#9312) 5c4b560 https://git.io/JULbb (2020-08-29T18:13:30Z) |
18:35 |
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20:41 |
Verticen |
Hey, where is the default texture pack textures located? |
20:44 |
sfan5 |
by default minetest uses the textures included in the mod or game |
20:46 |
Verticen |
<sfan5> Yeah. I'm looking for the MTGame textures, where are they? There isn't a MTG folder in .Minetest > games |
20:47 |
sfan5 |
probably //usr/share/minetest/games then |
20:48 |
Verticen |
<sfan5> Thank you! |
21:09 |
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23:03 |
MinetestBot |
[git] LoneWolfHT -> minetest/minetest: Fix dropped craftitems/tools not using light_source values (#9438) c18dbad https://git.io/JUtIV (2020-08-29T23:02:21Z) |
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