Time |
Nick |
Message |
00:01 |
snail68 |
Hi all. I'm a newbie. Downloaded minetest for andriod. Previosuly I've played minecraft. I can make worlds and mine stuff but can't work out how to craft stuff. The docs refer to a "Three dots icon " which doesn't appear on my screen. There's an "Aux' button that doesn't seem to do anything though. |
00:01 |
specing |
step one: get a real computer |
00:01 |
specing |
step two: press i |
00:02 |
snail68 |
Oh, I'm playing 5.3.0 |
00:02 |
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00:02 |
snail68 |
Are you saying that the andriod build is non-fucntional? |
00:03 |
gry |
my younger brother managed to use the android app, but i haven't tried it, so can't comment |
00:04 |
snail68 |
Is a bluetooth keyboard likely to work with an andriod device? |
00:04 |
gry |
yes |
00:05 |
snail68 |
OK, thanks. |
00:07 |
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00:10 |
rubenwardy |
snail68: https://i.imgur.com/0dkdPeM.png |
00:11 |
rubenwardy |
it's on the left |
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08:39 |
Argentus |
Hello guys, what would be the right way to set a block's param2 in its on_construct callback? If I use set node function on the position, it understandably goes into an endless loop |
08:42 |
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08:46 |
calcul0n |
Argentus, use after_place_node + set_node i think |
08:48 |
Argentus |
calcul0n I thought about that, but liked the universality of the construct function. But I guess it's either this or a conditional check in the construct function. Thanks |
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11:08 |
bebebeko |
pyrollo: my congratulations! |
11:08 |
pyrollo |
thx :) |
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13:09 |
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13:10 |
eeerungur |
i've got a mineclone survival server and i want to remove player names entirely. |
13:10 |
eeerungur |
unlimited_player_transfer_distance = false |
13:10 |
eeerungur |
that's doesn't seem to work. |
13:11 |
rubenwardy |
you need to use a mod |
13:11 |
rubenwardy |
!mod playertag |
13:11 |
MinetestBot |
rubenwardy: Player Nametags [playertags] by LMD - https://forum.minetest.net/viewtopic.php?t=20339 - https://github.com/appgurueu/playertags |
13:11 |
rubenwardy |
the other one |
13:11 |
rubenwardy |
!mod [playertag] |
13:11 |
MinetestBot |
rubenwardy: Entity based nametags [playertag] by sparky - https://forum.minetest.net/viewtopic.php?t=19401 - https://github.com/Elkien3/playertag |
13:11 |
eeerungur |
it can't be done with config? |
13:12 |
eeerungur |
rubenwardy: that looks more like a mod for adding name tags. |
13:12 |
rubenwardy |
that removes nametags and makes them physically in game - you need to be right next to the player to see it |
13:13 |
rubenwardy |
you can also remove them completely with a 3 line mod |
13:13 |
eeerungur |
the 3 line mod sounds good. |
13:14 |
eeerungur |
i want people to be able to hide from others. |
13:14 |
rubenwardy |
minetest.register_on_joinplayer(function(player) player:set_nametag_attributes({ color = "#00000000" }) end) |
13:14 |
ShadowBot |
rubenwardy: Error: That URL raised <HTTP Error 404: Not Found> |
13:15 |
eeerungur |
thanks rubenwardy. |
13:15 |
rubenwardy |
not tested |
13:18 |
Calinou |
(note that a hacked client could still see nametags this way, there's not much you could do about it) |
13:18 |
rubenwardy |
(yeah) |
13:18 |
Calinou |
unless the server is made not to send player names at all if the color is fully transparent, which makes sense |
13:19 |
Calinou |
I'd use that in conjunction with unlimited_player_transfer_distance = false to minimize the impact of an hacked client |
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18:43 |
DS-minetest |
Does someone here know how to properly do benchmarking in lua? |
18:45 |
DS-minetest |
Just measuring a small piece of code once would be pretty inaccurate. But if I execute it multiple times in a loop, it gets much more faster (in luajit at least). |
18:46 |
DS-minetest |
ie. 2000 times faster |
18:46 |
eeerungur |
wow |
18:47 |
DS-minetest |
I could copy the code piece a few hundred times, maybe that will work. |
18:47 |
Krock |
depends what you want to benchmark |
18:48 |
DS-minetest |
I want to benchmark the new vectors in #9612. |
18:48 |
ShadowBot |
https://github.com/minetest/minetest/issues/9612 -- Add a metatable for vectors by Desour |
18:51 |
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18:55 |
DS-minetest |
Btw. https://dev.minetest.net/Lua_Optimization_Tips#Prefer_lua_newtable.28.29_to_lua_createtable.28.29 says to prefer lua_newtable() to lua_createtable(). But the opposite was done in #9669. |
18:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/9669 -- scriptapi: Some small optimizations to value pushing by sfan5 |
18:59 |
sfan5 |
didn't even know we had that page |
19:00 |
sfan5 |
> but it has a very negative effect on the cache for situations where the performance improvement would have otherwise made a difference. |
19:00 |
sfan5 |
could mean "if you preallocate but the table ends up being empty, you have wasted time" |
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19:50 |
Andrey |
hello |
19:50 |
heavygale |
hi |
19:50 |
Andrey |
what range of reach does the player hand have and is it possible to change that? |
19:51 |
GreenXenith |
The default range of any tool is 4 nodes |
19:51 |
sfan5 |
and yes it can be changed, both globally and per-player |
19:51 |
Andrey |
ok, but how? |
19:52 |
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19:56 |
DS-minetest |
Andrey: look into how creative does it for globally (idk how it can be done per player) |
19:56 |
Andrey |
ok, thanks |
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23:21 |
MinetestBot |
[git] pauloue -> minetest/minetest_game: Add simplified version of 'craftguide' mod, named 'mtg_craftguide' (#… 5d0e4ae https://git.io/JJjAA (2020-08-21T23:20:58Z) |
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23:53 |
specing |
is there a client-side "worldedit"? |
23:53 |
specing |
i.e. place two markers and material into inventory and let it loose? |