Minetest logo

IRC log for #minetest, 2020-08-21

| Channels | #minetest index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:01 snail68 Hi all. I'm a newbie. Downloaded minetest for andriod. Previosuly I've played minecraft. I can make worlds and mine stuff but can't work out how to craft stuff. The docs refer to a "Three dots icon " which doesn't appear on my screen. There's an "Aux' button that doesn't seem to do anything though.
00:01 specing step one: get a real computer
00:01 specing step two: press i
00:02 snail68 Oh, I'm playing 5.3.0
00:02 FeXoR joined #minetest
00:02 snail68 Are you saying that the andriod build is non-fucntional?
00:03 gry my younger brother managed to use the android app, but i haven't tried it, so can't comment
00:04 snail68 Is a bluetooth keyboard likely to work with an andriod device?
00:04 gry yes
00:05 snail68 OK, thanks.
00:07 FeXoR joined #minetest
00:10 rubenwardy snail68: https://i.imgur.com/0dkdPeM.png
00:11 rubenwardy it's on the left
00:12 kamdard joined #minetest
00:27 deltanedas joined #minetest
00:38 tyler-2 left #minetest
00:40 Hawk777 joined #minetest
01:09 LazyJ joined #minetest
01:35 Menchers joined #minetest
01:52 swift110 joined #minetest
02:30 tnewman joined #minetest
03:09 scr267 joined #minetest
03:11 swift110_ joined #minetest
03:13 tnewman joined #minetest
03:54 deltanedas joined #minetest
05:01 Argentus joined #minetest
05:06 deltanedas joined #minetest
05:45 alket_ joined #minetest
05:56 Flabb joined #minetest
06:08 Talkless joined #minetest
06:12 tnewman joined #minetest
06:43 FreeFull joined #minetest
06:43 Boingo joined #minetest
06:43 riff-IRC joined #minetest
06:43 Calinou joined #minetest
06:43 ghoti joined #minetest
06:43 SX joined #minetest
06:43 gry joined #minetest
06:43 Taoki joined #minetest
06:43 bwarden joined #minetest
06:43 TC01 joined #minetest
06:43 Hijiri joined #minetest
06:43 jonasbits joined #minetest
06:43 xBarkDog joined #minetest
06:43 freelikegnu joined #minetest
06:43 Elouin joined #minetest
06:49 Conradish006 joined #minetest
06:51 deltanedas joined #minetest
06:53 tnewman joined #minetest
07:16 SwissalpS joined #minetest
07:18 pyrollo joined #minetest
07:19 BuckarooBanzai joined #minetest
08:00 ShadowNinja joined #minetest
08:08 calcul0n joined #minetest
08:22 superfly joined #minetest
08:22 simon816 joined #minetest
08:22 TGS joined #minetest
08:39 Argentus joined #minetest
08:39 Argentus Hello guys, what would be the right way to set a block's param2 in its on_construct callback? If I use set node function on the position,  it understandably goes into an endless loop
08:42 Jhalman joined #minetest
08:46 calcul0n Argentus, use after_place_node + set_node i think
08:48 Argentus calcul0n I thought about that, but liked the universality of the construct function. But I guess it's either this or a conditional check in the construct function. Thanks
08:50 pyrollo joined #minetest
08:51 alket joined #minetest
09:03 FeXoR joined #minetest
09:16 sec0nd joined #minetest
09:28 calcul0n_ joined #minetest
09:40 gal joined #minetest
09:41 Jhalman joined #minetest
09:45 deltanedas joined #minetest
10:09 deltanedas joined #minetest
10:31 proller joined #minetest
10:51 Fixer joined #minetest
10:57 deltanedas joined #minetest
10:58 deltanedas joined #minetest
11:08 bebebeko pyrollo: my congratulations!
11:08 pyrollo thx :)
11:35 YuGiOhJCJ joined #minetest
11:47 pyrollo joined #minetest
12:07 Gael-de-Sailly joined #minetest
12:12 Darcidride joined #minetest
12:18 jonasbits joined #minetest
12:28 tyler-2 joined #minetest
12:29 Elouin joined #minetest
12:45 proller joined #minetest
13:09 eeerungur joined #minetest
13:10 eeerungur i've got a mineclone survival server and i want to remove player names entirely.
13:10 eeerungur unlimited_player_transfer_distance = false
13:10 eeerungur that's doesn't seem to work.
13:11 rubenwardy you need to use a mod
13:11 rubenwardy !mod playertag
13:11 MinetestBot rubenwardy: Player Nametags [playertags] by LMD - https://forum.minetest.net/viewtopic.php?t=20339 - https://github.com/appgurueu/playertags
13:11 rubenwardy the other one
13:11 rubenwardy !mod [playertag]
13:11 MinetestBot rubenwardy: Entity based nametags [playertag] by sparky - https://forum.minetest.net/viewtopic.php?t=19401 - https://github.com/Elkien3/playertag
13:11 eeerungur it can't be done with config?
13:12 eeerungur rubenwardy: that looks more like a mod for adding name tags.
13:12 rubenwardy that removes nametags and makes them physically in game - you need to be right next to the player to see it
13:13 rubenwardy you can also remove them completely with a 3 line mod
13:13 eeerungur the 3 line mod sounds good.
13:14 eeerungur i want people to be able to hide from others.
13:14 rubenwardy minetest.register_on_joinplayer(function(player) player:set_nametag_attributes({ color = "#00000000" }) end)
13:14 ShadowBot rubenwardy: Error: That URL raised <HTTP Error 404: Not Found>
13:15 eeerungur thanks rubenwardy.
13:15 rubenwardy not tested
13:18 Calinou (note that a hacked client could still see nametags this way, there's not much you could do about it)
13:18 rubenwardy (yeah)
13:18 Calinou unless the server is made not to send player names at all if the color is fully transparent, which makes sense
13:19 Calinou I'd use that in conjunction with unlimited_player_transfer_distance = false to minimize the impact of an hacked client
13:22 kamdard joined #minetest
13:44 gal joined #minetest
13:49 calcul0n joined #minetest
13:55 Gael-de-Sailly joined #minetest
14:12 calcul0n joined #minetest
14:14 calcul0n_ joined #minetest
14:26 tyler-2 left #minetest
15:20 pyrollo joined #minetest
15:34 proller joined #minetest
15:41 gal joined #minetest
15:46 tnewman joined #minetest
15:50 DS-minetest joined #minetest
16:20 Elouin7 joined #minetest
16:21 calcul0n_ joined #minetest
16:23 tyler-2 joined #minetest
16:23 SwissalpS joined #minetest
16:26 wsor4035 joined #minetest
16:51 gal joined #minetest
16:52 gal joined #minetest
16:56 tiwake joined #minetest
17:11 calcul0n__ joined #minetest
17:39 bwarden joined #minetest
17:52 GreenXenith joined #minetest
17:56 Verticen joined #minetest
18:24 Conradish006 joined #minetest
18:25 SwissalpS joined #minetest
18:30 pyrollo joined #minetest
18:31 fluxflux joined #minetest
18:43 DS-minetest Does someone here know how to properly do benchmarking in lua?
18:45 DS-minetest Just measuring a small piece of code once would be pretty inaccurate. But if I execute it multiple times in a loop, it gets much more faster (in luajit at least).
18:46 DS-minetest ie. 2000 times faster
18:46 eeerungur wow
18:47 DS-minetest I could copy the code piece a few hundred times, maybe that will work.
18:47 Krock depends what you want to benchmark
18:48 DS-minetest I want to benchmark the new vectors in  #9612.
18:48 ShadowBot https://github.com/minetest/minetest/issues/9612 -- Add a metatable for vectors by Desour
18:51 tyler-2 left #minetest
18:55 DS-minetest Btw. https://dev.minetest.net/Lua_Optimization_Tips#Prefer_lua_newtable.28.29_to_lua_createtable.28.29 says to prefer lua_newtable() to lua_createtable(). But the opposite was done in  #9669.
18:55 ShadowBot https://github.com/minetest/minetest/issues/9669 -- scriptapi: Some small optimizations to value pushing by sfan5
18:59 sfan5 didn't even know we had that page
19:00 sfan5 > but it has a very negative effect on the cache for situations where the performance improvement would have otherwise made a difference.
19:00 sfan5 could mean "if you preallocate but the table ends up being empty, you have wasted time"
19:08 deltanedas joined #minetest
19:12 tyler-2 joined #minetest
19:25 Pie-jacker875 joined #minetest
19:28 calcul0n_ joined #minetest
19:29 submariner joined #minetest
19:31 DS-minetest_ joined #minetest
19:32 Pie-jacker875 joined #minetest
19:32 SwissalpS joined #minetest
19:33 Talkless joined #minetest
19:33 tnewman joined #minetest
19:37 X704 joined #minetest
19:38 Pie-jacker875 joined #minetest
19:40 kamdard_ joined #minetest
19:42 kamdard joined #minetest
19:46 Pie-jacker875 joined #minetest
19:50 Andrey joined #minetest
19:50 Andrey hello
19:50 heavygale hi
19:50 Andrey what range of reach does the player hand have and is it possible to change that?
19:51 GreenXenith The default range of any tool is 4 nodes
19:51 sfan5 and yes it can be changed, both globally and per-player
19:51 Andrey ok, but how?
19:52 DS-minetest joined #minetest
19:56 DS-minetest Andrey: look into how creative does it for globally (idk how it can be done per player)
19:56 Andrey ok, thanks
19:56 gal joined #minetest
20:09 proller joined #minetest
20:59 begui joined #minetest
21:41 testman joined #minetest
21:49 deltanedas joined #minetest
22:33 tyler-2 left #minetest
22:49 tyler-2 joined #minetest
23:08 nek0 joined #minetest
23:13 Scarecrow joined #minetest
23:21 MinetestBot [git] pauloue -> minetest/minetest_game: Add simplified version of 'craftguide' mod, named 'mtg_craftguide' (#… 5d0e4ae https://git.io/JJjAA (2020-08-21T23:20:58Z)
23:22 nek0 joined #minetest
23:39 jimender2 joined #minetest
23:53 specing is there a client-side "worldedit"?
23:53 specing i.e. place two markers and material into inventory and let it loose?

| Channels | #minetest index | Today | | Google Search | Plaintext